Seugathi Servant.json 11 KB

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  1. {
  2. "ac": 23,
  3. "alignment": "CE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 5,
  7. "constitution": 2,
  8. "creature_ability": [
  9. "Mindfog Aura",
  10. "Command Confusion",
  11. "Envenom Weapon",
  12. "Magic Item Mastery",
  13. "Seugathi Venom"
  14. ],
  15. "creature_family": "Seugathi",
  16. "creature_family_markdown": "[Seugathi](/MonsterFamilies.aspx?ID=212)",
  17. "dexterity": 5,
  18. "exclude_from_search": false,
  19. "fortitude_save": 14,
  20. "hp": 75,
  21. "hp_raw": "75",
  22. "id": "creature-1048",
  23. "image": [
  24. "/Images/Monsters/Seugathi_SeugathiServant.png"
  25. ],
  26. "immunity": [
  27. "mental",
  28. "poison"
  29. ],
  30. "immunity_markdown": "[mental](/Traits.aspx?ID=106), [poison](/Traits.aspx?ID=126)",
  31. "intelligence": 2,
  32. "language": [
  33. "Aklo",
  34. "Undercommon",
  35. "<%UMR%37%%>telepathy<%END> 100 feet"
  36. ],
  37. "language_markdown": "[Aklo](/Languages.aspx?ID=13), [Undercommon](/Languages.aspx?ID=11); [telepathy](/MonsterAbilities.aspx?ID=37) 100 feet",
  38. "level": 6,
  39. "markdown": "<title level=\"1\" pfs=\"\">[Seugathi Servant](/Monsters.aspx?ID=1048)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nThe most common seugathis spawned by [neothelids](/Monsters.aspx?ID=739) are seugathi servants. Their masters equip them with tools useful in their tasks (often a wand and a weapon), and they rarely value other material things beyond their usefulness in completing their imprinted mission.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Aberration](/Rules.aspx?ID=563)**\r\n([Occultism](/Skills.aspx?ID=11)): DC 24\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 22\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 19\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Seugathi_SeugathiServant.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 6\">[Seugathi Servant](/Monsters.aspx?ID=1048)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"CE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Large\" />\r\n<trait label=\"Aberration\" url=\"/Traits.aspx?ID=1\" />\r\n<trait label=\"Seugathi\" url=\"/Traits.aspx?ID=346\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 82</row>\n\n**Perception** +14; [darkvision](/MonsterAbilities.aspx?ID=12), [tremorsense](/MonsterAbilities.aspx?ID=40) 30 feet\r\n\r\n**Languages**\r\n[Aklo](/Languages.aspx?ID=13), [Undercommon](/Languages.aspx?ID=11); [telepathy](/MonsterAbilities.aspx?ID=37) 100 feet\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +15, [Crafting](/Skills.aspx?ID=4) +12, [Intimidation](/Skills.aspx?ID=7) +15, [Occultism](/Skills.aspx?ID=11) +12, [Stealth](/Skills.aspx?ID=15) +13, [Survival](/Skills.aspx?ID=16) +10\r\n\r\n<row gap=\"medium\">\r\n**Str** +2\r\n\r\n**Dex** +5\r\n\r\n**Con** +2\r\n\r\n**Int** +2\r\n\r\n**Wis** +4\r\n\r\n**Cha** +5\r\n</row>\n\n**Items**\r\n[Longsword](/Weapons.aspx?ID=31)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 23 \r\n\r\n**Fort** +14 \r\n\r\n**Ref** +17 \r\n\r\n**Will** +12 \r\n\r\n+1 status to all saves vs. magic\r\n</row>\r\n\r\n**HP** 75\n\n**Immunities**\r\n[mental](/Traits.aspx?ID=106), [poison](/Traits.aspx?ID=126)\r\n\r\n**Resistances**\r\nbludgeoning 5\n\n**Mindfog Aura** ([enchantment](/Traits.aspx?ID=61), [mental](/Traits.aspx?ID=106)) 20 feet. A creature that starts its turn in the aura must succeed at a DC 21 Will save or become [confused](/Conditions.aspx?ID=5) for 1 round; on a success, that creature is temporarily immune for 1 minute. A seugathi can suppress or activate this aura as a single action with the [concentrate](/Traits.aspx?ID=32) trait.<br />**Command Confusion** <actions string=\"Reaction\" /> **Trigger** A creature fails its save against the seugathi's mindfog aura; **Effect** The seugathi determines who the confused creature attacks for that round, instead of the target being randomly determined by the GM. If the chosen target is the confused creature's ally, the creature can immediately attempt a DC 21 Will save; on a success, its target is determined randomly as normal for confusion, and on a critical success the target is no longer confused.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nbite +17 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179)),\r\n**Damage** 2d6+5 piercing plus seugathi venom\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nlongsword +14 ([reach 10 feet](/Traits.aspx?ID=192), [versatile P](/Traits.aspx?ID=200)),\r\n**Damage** 1d8+5 piercing\r\n\r\n**Occult Innate Spells** DC 24, attack +16\r\n- **Cantrips (3rd)**\r\n[Daze](/Spells.aspx?ID=61), [Detect Magic](/Spells.aspx?ID=66), [Mage Hand](/Spells.aspx?ID=177), [Telekinetic Projectile](/Spells.aspx?ID=334)\r\n- **3rd**\r\n[Hypercognition](/Spells.aspx?ID=156), [Levitate](/Spells.aspx?ID=170), [Mind Reading](/Spells.aspx?ID=194) (×3)\r\n\r\n**Envenom Weapon** <actions string=\"Single Action\" /> ([Manipulate](/Traits.aspx?ID=104)) The seugathi applies their seugathi venom to one weapon they wield.\r\n\r\n**Magic Item Mastery** A seugathi can Cast a Spell from a magic item even if the spell isn't on their spell list. All such spells are occult spells and use the seugathi's innate spell DC and attack modifier.\r\n\r\n**Seugathi Venom** ([Poison](/Traits.aspx?ID=126)) **Saving Throw** DC 21 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison damage and [stupefied 1](/Conditions.aspx?ID=37) (1 round); **Stage 2** 2d6 poison damage and [deafened](/Conditions.aspx?ID=8) and stupefied 2 (1 round)\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-212\" />",
  40. "name": "Seugathi Servant",
  41. "npc": false,
  42. "perception": 14,
  43. "rarity": "uncommon",
  44. "reflex_save": 17,
  45. "release_date": "2021-02-24",
  46. "resistance": {
  47. "bludgeoning": 5
  48. },
  49. "resistance_markdown": "bludgeoning 5",
  50. "resistance_raw": "bludgeoning 5",
  51. "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Aberration\" url=\"/Traits.aspx?ID=1\" />\r\n<trait label=\"Seugathi\" url=\"/Traits.aspx?ID=346\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 82</row>\r\n\r\n**Creature Family** [Seugathi](/MonsterFamilies.aspx?ID=212)\r\n\r\n<row gap=\"medium\">\r\n**HP** 75\r\n\r\n**AC** 23\r\n\r\n**Fort** +14\r\n\r\n**Ref** +17\r\n\r\n**Will** +12\r\n\r\n**Perception** +14\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe most common seugathis spawned by neothelids are seugathi servants. Their masters equip them with tools useful in their tasks (often a wand and …\r\n</summary>",
  52. "sense": " darkvision , tremorsense 30 feet",
  53. "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12), [tremorsense](/MonsterAbilities.aspx?ID=40) 30 feet",
  54. "size": [
  55. "Large"
  56. ],
  57. "skill": [
  58. "Acrobatics +15",
  59. "Crafting +12",
  60. "Intimidation +15",
  61. "Occultism +12",
  62. "Stealth +13",
  63. "Survival +10"
  64. ],
  65. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +15, [Crafting](/Skills.aspx?ID=4) +12, [Intimidation](/Skills.aspx?ID=7) +15, [Occultism](/Skills.aspx?ID=11) +12, [Stealth](/Skills.aspx?ID=15) +13, [Survival](/Skills.aspx?ID=16) +10",
  66. "source": [
  67. "Pathfinder #164: Hands of the Devil"
  68. ],
  69. "source_raw": [
  70. "Pathfinder #164: Hands of the Devil pg. 82"
  71. ],
  72. "source_category": "Adventure Paths",
  73. "source_group": "Abomination Vaults",
  74. "source_markdown": "<row gap=\"tiny\">[Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 82</row>",
  75. "speed": {
  76. "land": 25,
  77. "max": 25
  78. },
  79. "speed_markdown": "25 feet",
  80. "speed_raw": "25 feet",
  81. "spell": [
  82. "Hypercognition",
  83. "Levitate",
  84. "Mind Reading",
  85. "Daze",
  86. "Detect Magic",
  87. "Mage Hand",
  88. "Telekinetic Projectile"
  89. ],
  90. "spell_markdown": "[Daze](/Spells.aspx?ID=61), [Detect Magic](/Spells.aspx?ID=66), [Hypercognition](/Spells.aspx?ID=156), [Levitate](/Spells.aspx?ID=170), [Mage Hand](/Spells.aspx?ID=177), [Mind Reading](/Spells.aspx?ID=194), [Telekinetic Projectile](/Spells.aspx?ID=334)",
  91. "spoilers": "Abomination Vaults",
  92. "stealth": "13",
  93. "strength": 2,
  94. "strongest_save": [
  95. "ref",
  96. "reflex"
  97. ],
  98. "summary": "The most common seugathis spawned by neothelids are seugathi servants. Their masters equip them with tools useful in their tasks (often a wand and …",
  99. "summary_markdown": "The most common seugathis spawned by neothelids are seugathi servants. Their masters equip them with tools useful in their tasks (often a wand and …",
  100. "text": " Seugathi Servant The most common seugathis spawned by neothelids are seugathi servants. Their masters equip them with tools useful in their tasks (often a wand and a weapon), and they rarely value other material things beyond their usefulness in completing their imprinted mission. Recall Knowledge - Aberration (Occultism): DC 24 Unspecific Lore : DC 22 Specific Lore : DC 19 Seugathi Servant Source Pathfinder #164: Hands of the Devil pg. 82 Perception +14; darkvision, tremorsense 30 feet Languages Aklo, Undercommon; telepathy 100 feet Skills Acrobatics +15, Crafting +12, Intimidation +15, Occultism +12, Stealth +13, Survival +10 Str +2 Dex +5 Con +2 Int +2 Wis +4 Cha +5 Items Longsword --- AC 23 Fort +14 Ref +17 Will +12 +1 status to all saves vs. magic HP 75 Immunities mental, poison Resistances bludgeoning 5 Mindfog Aura (enchantment, mental) 20 feet. A creature that starts its turn in the aura must succeed at a DC 21 Will save or become confused for 1 round; on a success, that creature is temporarily immune for 1 minute. A seugathi can suppress or activate this aura as a single action with the concentrate trait. Command Confusion Reaction Trigger A creature fails its save against the seugathi's mindfog aura; Effect The seugathi determines who the confused creature attacks for that round, instead of the target being randomly determined by the GM. If the chosen target is the confused creature's ally, the creature can immediately attempt a DC 21 Will save; on a success, its target is determined randomly as normal for confusion, and on a critical success the target is no longer confused. --- Speed 25 feet Melee Single Action bite +17 (Agile, Finesse), Damage 2d6+5 piercing plus seugathi venom Melee Single Action longsword +14 (reach 10 feet, versatile P), Damage 1d8+5 piercing Occult Innate Spells DC 24, attack +16 - Cantrips (3rd) Daze, Detect Magic, Mage Hand, Telekinetic Projectile - 3rd Hypercognition, Levitate, Mind Reading (×3) Envenom Weapon Single Action (Manipulate) The seugathi applies their seugathi venom to one weapon they wield. Magic Item Mastery A seugathi can Cast a Spell from a magic item even if the spell isn't on their spell list. All such spells are occult spells and use the seugathi's innate spell DC and attack modifier. Seugathi Venom (Poison) Saving Throw DC 21 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison damage and stupefied 1 (1 round); Stage 2 2d6 poison damage and deafened and stupefied 2 (1 round) ",
  101. "trait": [
  102. "Aberration",
  103. "Seugathi",
  104. "Uncommon",
  105. "CE",
  106. "Large"
  107. ],
  108. "trait_markdown": "[Aberration](/Traits.aspx?ID=1), [Seugathi](/Traits.aspx?ID=346), [Uncommon](/Traits.aspx?ID=159)",
  109. "trait_raw": [
  110. "Aberration",
  111. "Seugathi",
  112. "Uncommon"
  113. ],
  114. "type": "Creature",
  115. "url": "/Monsters.aspx?ID=1048",
  116. "vision": "Darkvision",
  117. "weakest_save": [
  118. "will"
  119. ],
  120. "weakness": {},
  121. "will_save": 12,
  122. "wisdom": 4
  123. }