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- {
- "ac": 27,
- "alignment": "CE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 5,
- "constitution": 3,
- "creature_ability": [
- "Mindfog Aura",
- "Command Confusion",
- "Envenom Weapon",
- "Magic Item Mastery",
- "Seugathi Venom",
- "Warp Reality"
- ],
- "creature_family": "Seugathi",
- "creature_family_markdown": "[Seugathi](/MonsterFamilies.aspx?ID=212)",
- "dexterity": 6,
- "exclude_from_search": false,
- "fortitude_save": 18,
- "hp": 120,
- "hp_raw": "120",
- "id": "creature-1049",
- "immunity": [
- "mental",
- "poison"
- ],
- "immunity_markdown": "[mental](/Traits.aspx?ID=106), poison",
- "intelligence": 4,
- "language": [
- "Aklo",
- "Undercommon",
- "<%UMR%37%%>telepathy<%END> 100 feet"
- ],
- "language_markdown": "[Aklo](/Languages.aspx?ID=13), [Undercommon](/Languages.aspx?ID=11); [telepathy](/MonsterAbilities.aspx?ID=37) 100 feet",
- "level": 9,
- "markdown": "<title level=\"1\" pfs=\"\">[Seugathi Reality Warper](/Monsters.aspx?ID=1049)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nSeugathi reality warpers create and destroy inhospitable environments on a small scale by manipulating the forces of raw chaos. A [neothelid](/Monsters.aspx?ID=739) might spawn such a seugathi to create habitats for unique slaves or guests, or to destroy the ecosystem of a troublesome species. Darklands scholars refer to reality warpers as veterans in the seugathi ranks, but they're more accurately compared to aggressive landscape architects.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Aberration](/Rules.aspx?ID=563)**\r\n([Occultism](/Skills.aspx?ID=11)): DC 28\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 26\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 23\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 9\">[Seugathi Reality Warper](/Monsters.aspx?ID=1049)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"CE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Large\" />\r\n<trait label=\"Aberration\" url=\"/Traits.aspx?ID=1\" />\r\n<trait label=\"Seugathi\" url=\"/Traits.aspx?ID=346\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 83</row>\n\n**Perception** +17; [darkvision](/MonsterAbilities.aspx?ID=12), [tremorsense](/MonsterAbilities.aspx?ID=40) 30 feet\r\n\r\n**Languages**\r\n[Aklo](/Languages.aspx?ID=13), [Undercommon](/Languages.aspx?ID=11); [telepathy](/MonsterAbilities.aspx?ID=37) 100 feet\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +19, [Arcana](/Skills.aspx?ID=2) +19, [Crafting](/Skills.aspx?ID=4) +19, [Deception](/Skills.aspx?ID=5) +20, [Intimidation](/Skills.aspx?ID=7) +18, [Nature](/Skills.aspx?ID=10) +17, [Occultism](/Skills.aspx?ID=11) +19, [Stealth](/Skills.aspx?ID=15) +19\r\n\r\n<row gap=\"medium\">\r\n**Str** +4\r\n\r\n**Dex** +6\r\n\r\n**Con** +3\r\n\r\n**Int** +4\r\n\r\n**Wis** +2\r\n\r\n**Cha** +5\r\n</row>\n\n**Items**\r\n[_+1 battle axe_](/Weapons.aspx?ID=16)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 27 \r\n\r\n**Fort** +18 \r\n\r\n**Ref** +21 \r\n\r\n**Will** +15 \r\n\r\n+1 status to all saves vs. magic\r\n</row>\r\n\r\n**HP** 120\n\n**Immunities**\r\n[mental](/Traits.aspx?ID=106), poison\r\n\r\n**Resistances**\r\nbludgeoning 10\n\n**Mindfog Aura** ([enchantment](/Traits.aspx?ID=61), [mental](/Traits.aspx?ID=106)) 20 feet. A creature that starts its turn in the aura must succeed at a DC 25 Will save or become [confused](/Conditions.aspx?ID=5) for 1 round; on a success, that creature is temporarily immune for 1 minute. A seugathi can suppress or activate this aura as a single action with the [concentrate](/Traits.aspx?ID=32) trait.<br />**Command Confusion** <actions string=\"Reaction\" /> **Trigger** A creature fails its save against the seugathi's mindfog aura; **Effect** The seugathi determines who the confused creature attacks for that round, instead of the target being randomly determined by the GM. If the chosen target is the confused creature's ally, the creature can immediately attempt a DC 25 Will save; on a success, its target is determined randomly as normal for confusion, and on a critical success the target is no longer confused\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nbite +19 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179)),\r\n**Damage** 2d6+8 piercing plus 1d10 chaotic plus seugathi venom\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nbattle axe +18 ([Magical](/Traits.aspx?ID=103), [Sweep](/Traits.aspx?ID=194), [reach 10 feet](/Traits.aspx?ID=192)),\r\n**Damage** 1d8+8 bludgeoning plus 1d10 chaotic\r\n\r\n**Occult Innate Spells** DC 28, attack +20\r\n- **Cantrips (5th)**\r\n[Daze](/Spells.aspx?ID=61), [Detect Magic](/Spells.aspx?ID=66), [Mage Hand](/Spells.aspx?ID=177), [Telekinetic Projectile](/Spells.aspx?ID=334)\r\n- **3rd**\r\n[Hypercognition](/Spells.aspx?ID=156) (×3), [Levitate](/Spells.aspx?ID=170) (×3), [Mind Reading](/Spells.aspx?ID=194) (×3)\r\n- **4th**\r\n[Confusion](/Spells.aspx?ID=48) (×3), [Phantasmal Killer](/Spells.aspx?ID=219), [Suggestion](/Spells.aspx?ID=315)\r\n- **5th**\r\n[Black Tentacles](/Spells.aspx?ID=23), [Crushing Despair](/Spells.aspx?ID=57), [Hallucination](/Spells.aspx?ID=144), [Synesthesia](/Spells.aspx?ID=328)\r\n\r\n**Envenom Weapon** <actions string=\"Single Action\" /> ([Manipulate](/Traits.aspx?ID=104)) The seugathi applies their seugathi venom to one weapon they wield.\r\n\r\n**Magic Item Mastery** A seugathi can Cast a Spell from a magic item even if the spell isn't on their spell list. All such spells are occult spells and use the seugathi's innate spell DC and attack modifier.\r\n\r\n**Seugathi Venom** ([Poison](/Traits.aspx?ID=126)) **Saving Throw** DC 25 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison damage and [stupefied 1](/Conditions.aspx?ID=37) (1 round); **Stage 2** 2d6 poison damage and [deafened](/Conditions.aspx?ID=8) and stupefied 2 (1 round)\r\n\r\n**Warp Reality** <actions string=\"Three Actions\" /> ([Concentrate](/Traits.aspx?ID=32), [Occult](/Traits.aspx?ID=120), [Transmutation](/Traits.aspx?ID=157)) The seugathi bends reality in their choice of a 10-foot emanation or a 60-foot line, altering the terrain of the area. The terrain becomes a different type of terrain (such as aquatic, arctic, or desert) and becomes normal or difficult terrain, as the seugathi chooses. Structures, general geographic features, and creatures in the area aren't transformed, but creatures in the area take 5d6 chaotic damage (DC 28 basic Fortitude save) as reality tries to bend them along with the terrain. Though changes to the area are permanent, the natural environment might eventually revert the land back to its original state (aquatic areas drain, arctic areas thaw, and so on).\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-212\" />",
- "name": "Seugathi Reality Warper",
- "npc": false,
- "perception": 17,
- "rarity": "uncommon",
- "reflex_save": 21,
- "release_date": "2021-02-24",
- "resistance": {
- "bludgeoning": 10
- },
- "resistance_markdown": "bludgeoning 10",
- "resistance_raw": "bludgeoning 10",
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Aberration\" url=\"/Traits.aspx?ID=1\" />\r\n<trait label=\"Seugathi\" url=\"/Traits.aspx?ID=346\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 83</row>\r\n\r\n**Creature Family** [Seugathi](/MonsterFamilies.aspx?ID=212)\r\n\r\n<row gap=\"medium\">\r\n**HP** 120\r\n\r\n**AC** 27\r\n\r\n**Fort** +18\r\n\r\n**Ref** +21\r\n\r\n**Will** +15\r\n\r\n**Perception** +17\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSeugathi reality warpers create and destroy inhospitable environments on a small scale by manipulating the forces of raw chaos. A neothelid might …\r\n</summary>",
- "sense": " darkvision , tremorsense 30 feet",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12), [tremorsense](/MonsterAbilities.aspx?ID=40) 30 feet",
- "size": [
- "Large"
- ],
- "skill": [
- "Acrobatics +19",
- "Arcana +19",
- "Crafting +19",
- "Deception +20",
- "Intimidation +18",
- "Nature +17",
- "Occultism +19",
- "Stealth +19"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +19, [Arcana](/Skills.aspx?ID=2) +19, [Crafting](/Skills.aspx?ID=4) +19, [Deception](/Skills.aspx?ID=5) +20, [Intimidation](/Skills.aspx?ID=7) +18, [Nature](/Skills.aspx?ID=10) +17, [Occultism](/Skills.aspx?ID=11) +19, [Stealth](/Skills.aspx?ID=15) +19",
- "source": [
- "Pathfinder #164: Hands of the Devil"
- ],
- "source_raw": [
- "Pathfinder #164: Hands of the Devil pg. 83"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Abomination Vaults",
- "source_markdown": "<row gap=\"tiny\">[Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 83</row>",
- "speed": {
- "land": 25,
- "max": 25
- },
- "speed_markdown": "25 feet",
- "speed_raw": "25 feet",
- "spell": [
- "Black Tentacles",
- "Crushing Despair",
- "Hallucination",
- "Synesthesia",
- "Confusion",
- "Phantasmal Killer",
- "Suggestion",
- "Hypercognition",
- "Levitate",
- "Mind Reading",
- "Daze",
- "Detect Magic",
- "Mage Hand",
- "Telekinetic Projectile"
- ],
- "spell_markdown": "[Black Tentacles](/Spells.aspx?ID=23), [Confusion](/Spells.aspx?ID=48), [Crushing Despair](/Spells.aspx?ID=57), [Daze](/Spells.aspx?ID=61), [Detect Magic](/Spells.aspx?ID=66), [Hallucination](/Spells.aspx?ID=144), [Hypercognition](/Spells.aspx?ID=156), [Levitate](/Spells.aspx?ID=170), [Mage Hand](/Spells.aspx?ID=177), [Mind Reading](/Spells.aspx?ID=194), [Phantasmal Killer](/Spells.aspx?ID=219), [Suggestion](/Spells.aspx?ID=315), [Synesthesia](/Spells.aspx?ID=328), [Telekinetic Projectile](/Spells.aspx?ID=334)",
- "spoilers": "Abomination Vaults",
- "stealth": "19",
- "strength": 4,
- "strongest_save": [
- "ref",
- "reflex"
- ],
- "summary": "Seugathi reality warpers create and destroy inhospitable environments on a small scale by manipulating the forces of raw chaos. A neothelid might …",
- "summary_markdown": "Seugathi reality warpers create and destroy inhospitable environments on a small scale by manipulating the forces of raw chaos. A neothelid might …",
- "text": " Seugathi Reality Warper Seugathi reality warpers create and destroy inhospitable environments on a small scale by manipulating the forces of raw chaos. A neothelid might spawn such a seugathi to create habitats for unique slaves or guests, or to destroy the ecosystem of a troublesome species. Darklands scholars refer to reality warpers as veterans in the seugathi ranks, but they're more accurately compared to aggressive landscape architects. Recall Knowledge - Aberration (Occultism): DC 28 Unspecific Lore : DC 26 Specific Lore : DC 23 Seugathi Reality Warper Source Pathfinder #164: Hands of the Devil pg. 83 Perception +17; darkvision, tremorsense 30 feet Languages Aklo, Undercommon; telepathy 100 feet Skills Acrobatics +19, Arcana +19, Crafting +19, Deception +20, Intimidation +18, Nature +17, Occultism +19, Stealth +19 Str +4 Dex +6 Con +3 Int +4 Wis +2 Cha +5 Items +1 battle axe --- AC 27 Fort +18 Ref +21 Will +15 +1 status to all saves vs. magic HP 120 Immunities mental, poison Resistances bludgeoning 10 Mindfog Aura (enchantment, mental) 20 feet. A creature that starts its turn in the aura must succeed at a DC 25 Will save or become confused for 1 round; on a success, that creature is temporarily immune for 1 minute. A seugathi can suppress or activate this aura as a single action with the concentrate trait. Command Confusion Reaction Trigger A creature fails its save against the seugathi's mindfog aura; Effect The seugathi determines who the confused creature attacks for that round, instead of the target being randomly determined by the GM. If the chosen target is the confused creature's ally, the creature can immediately attempt a DC 25 Will save; on a success, its target is determined randomly as normal for confusion, and on a critical success the target is no longer confused --- Speed 25 feet Melee Single Action bite +19 (Agile, Finesse), Damage 2d6+8 piercing plus 1d10 chaotic plus seugathi venom Melee Single Action battle axe +18 (Magical, Sweep, reach 10 feet), Damage 1d8+8 bludgeoning plus 1d10 chaotic Occult Innate Spells DC 28, attack +20 - Cantrips (5th) Daze, Detect Magic, Mage Hand, Telekinetic Projectile - 3rd Hypercognition (×3), Levitate (×3), Mind Reading (×3) - 4th Confusion (×3), Phantasmal Killer, Suggestion - 5th Black Tentacles, Crushing Despair, Hallucination, Synesthesia Envenom Weapon Single Action (Manipulate) The seugathi applies their seugathi venom to one weapon they wield. Magic Item Mastery A seugathi can Cast a Spell from a magic item even if the spell isn't on their spell list. All such spells are occult spells and use the seugathi's innate spell DC and attack modifier. Seugathi Venom (Poison) Saving Throw DC 25 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison damage and stupefied 1 (1 round); Stage 2 2d6 poison damage and deafened and stupefied 2 (1 round) Warp Reality Three Actions (Concentrate, Occult, Transmutation) The seugathi bends reality in their choice of a 10-foot emanation or a 60-foot line, altering the terrain of the area. The terrain becomes a different type of terrain (such as aquatic, arctic, or desert) and becomes normal or difficult terrain, as the seugathi chooses. Structures, general geographic features, and creatures in the area aren't transformed, but creatures in the area take 5d6 chaotic damage (DC 28 basic Fortitude save) as reality tries to bend them along with the terrain. Though changes to the area are permanent, the natural environment might eventually revert the land back to its original state (aquatic areas drain, arctic areas thaw, and so on). ",
- "trait": [
- "Aberration",
- "Seugathi",
- "Uncommon",
- "CE",
- "Large"
- ],
- "trait_markdown": "[Aberration](/Traits.aspx?ID=1), [Seugathi](/Traits.aspx?ID=346), [Uncommon](/Traits.aspx?ID=159)",
- "trait_raw": [
- "Aberration",
- "Seugathi",
- "Uncommon"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=1049",
- "vision": "Darkvision",
- "weakest_save": [
- "will"
- ],
- "weakness": {},
- "will_save": 15,
- "wisdom": 2
- }
|