Seething Spirit.json 16 KB

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  1. {
  2. "ac": 29,
  3. "alignment": "CE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 7,
  7. "constitution": 0,
  8. "creature_ability": [
  9. "Taste Anger",
  10. "Pulse of Rage",
  11. "Vulnerable to Calm Emotions",
  12. "Furious Possession"
  13. ],
  14. "creature_family_markdown": "",
  15. "dexterity": 6,
  16. "exclude_from_search": false,
  17. "fortitude_save": 17,
  18. "hp": 145,
  19. "hp_raw": "145 ( negative healing )",
  20. "id": "creature-1290",
  21. "image": [
  22. "/Images/Monsters/SeethingSpirit.png"
  23. ],
  24. "immunity": [
  25. "death effects",
  26. "disease",
  27. "paralyzed",
  28. "poison",
  29. "precision",
  30. "unconscious"
  31. ],
  32. "immunity_markdown": "[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), precision, [unconscious](/Conditions.aspx?ID=38)",
  33. "intelligence": 2,
  34. "language": [
  35. "Common",
  36. "Dwarven",
  37. "Jotun",
  38. "<%SPELLS%340%%><i>tongues</i><%END>"
  39. ],
  40. "language_markdown": "[Common](/Languages.aspx?ID=1), [Dwarven](/Languages.aspx?ID=3), [Jotun](/Languages.aspx?ID=8); [_tongues_](/Spells.aspx?ID=340)",
  41. "level": 11,
  42. "markdown": "<title level=\"1\" pfs=\"Standard\">[Seething Spirit](/Monsters.aspx?ID=1290)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nHatred so powerful it lives beyond the grave—this sentiment animates the ephemeral crimson apparitions known as seething spirits. Single-minded in nature, they stoke the fires of anger and hate, capable of planning and strategy, but the one thing beyond their grasp is personal growth. Though similar to [ghosts](/MonsterFamilies.aspx?ID=51), seething spirits retain much less of their former living selves. Most of their soul has moved on, and only the fury remains. There's no way to set a seething spirit to rest: only violence can destroy it.\n\n By possessing a creature and nurturing the seeds of resentment and rage already within its mind, a seething spirit can greatly alter the host's behavior and personality. When broached about such changes, a host might claim they're just finally “telling it like it is.” Because a seething spirit can't voluntarily end its possession, it's essentially one with its victim until the victim's rage results in death. A seething spirit doesn't take pleasure in this death—they rapidly move on in search of a new rageful host.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Spirit](/Rules.aspx?ID=563)**\r\n([Occultism](/Skills.aspx?ID=11)): DC 30\r\n\r\n**[Recall Knowledge - Undead](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 30\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 28\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 25\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/SeethingSpirit.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 11\">[Seething Spirit](/Monsters.aspx?ID=1290)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"CE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Incorporeal\" url=\"/Traits.aspx?ID=222\" />\r\n<trait label=\"Spirit\" url=\"/Traits.aspx?ID=149\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 228</row>\n\n**Perception** +15; [darkvision](/MonsterAbilities.aspx?ID=12), tastes anger (imprecise) 1 mile\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Dwarven](/Languages.aspx?ID=3), [Jotun](/Languages.aspx?ID=8); [_tongues_](/Spells.aspx?ID=340)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +21, [Deception](/Skills.aspx?ID=5) +20, [Diplomacy](/Skills.aspx?ID=6) -5, [Intimidation](/Skills.aspx?ID=7) +24, [Stealth](/Skills.aspx?ID=15) +21\r\n\r\n<row gap=\"medium\">\r\n**Str** -5\r\n\r\n**Dex** +6\r\n\r\n**Con** +0\r\n\r\n**Int** +2\r\n\r\n**Wis** -2\r\n\r\n**Cha** +7\r\n</row>\r\n\r\n**Taste Anger** ([detection](/Traits.aspx?ID=43), [divination](/Traits.aspx?ID=47), [occult](/Traits.aspx?ID=120)) The spirit can taste anger and hatred from creatures experiencing those emotions within 1 mile (imprecise).\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 29 \r\n\r\n**Fort** +17 \r\n\r\n**Ref** +23 \r\n\r\n**Will** +21 \n\n</row>\r\n\r\n**HP** 145\r\n([negative healing](/MonsterAbilities.aspx?ID=42))\n\n**Immunities**\r\n[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), precision, [unconscious](/Conditions.aspx?ID=38)\r\n\r\n**Resistances**\r\nall damage 10 (except emotion, [force](/Traits.aspx?ID=75), [_ghost touch_](/Equipment.aspx?ID=297), [mental](/Traits.aspx?ID=106), or [positive](/Traits.aspx?ID=128); double resistance vs. non-[magical](/Traits.aspx?ID=103))\r\n\r\n**Weaknesses**\r\nemotion 12\r\n\r\n**Pulse of Rage** ([aura](/Traits.aspx?ID=206), [emotion](/Traits.aspx?ID=60), [enchantment](/Traits.aspx?ID=61), [mental](/Traits.aspx?ID=106), [occult](/Traits.aspx?ID=120)) 20 feet. This aura emanates from any creature possessed by the seething spirit, and it's inactive while the spirit isn't possessing anyone. Any creature in the aura, including a creature possessed by the spirit, takes a –1 status penalty to AC, can't perform actions with the [concentrate](/Rules.aspx?ID=371) trait except for the [Seek](/Actions.aspx?ID=84) action and actions with the [rage](/Traits.aspx?ID=135) trait, and gains a +2 status bonus to melee damage rolls against the spirit's enemies.<br /> A creature can attempt a DC 30 Will save when it enters the aura to avoid the effect. If the creature would need to attempt a save against the aura again within 24 hours, it automatically uses the same save result rather than attempting a new save.<br />**Vulnerable to Calm Emotions** A seething spirit can't attempt to possess a creature affected by [_calm emotions_](/Spells.aspx?ID=31). If creature possessed by a seething spirit fails a saving throw against _calm emotions_, the spirit is forced out. If the spirit isn't possessing a creature and is targeted with _calm emotions_, the spirit takes 12 mental damage per level of the spell instead of the normal spell effects.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** fly 40 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nephemeral claw +22 ([Evocation](/Traits.aspx?ID=65), [Occult](/Traits.aspx?ID=120)),\r\n**Damage** 3d12+7 slashing\r\n\r\n**Occult Innate Spells** DC 32\r\n- **2nd**\r\n[Invisibility](/Spells.aspx?ID=164) (at will; self-only), [Ventriloquism](/Spells.aspx?ID=356) (at will)\r\n- **3rd**\r\n[Mind Reading](/Spells.aspx?ID=194) (at will)\r\n- **6th**\r\n[Paranoia](/Spells.aspx?ID=214), [Remove Fear](/Spells.aspx?ID=252), [Suggestion](/Spells.aspx?ID=315) (×3)\r\n- **Constant (6th)**\r\n[Tongues](/Spells.aspx?ID=340)\r\n\r\n**Furious Possession** <actions string=\"Two Actions\" /> The seething spirit attempts to possess an adjacent corporeal creature. This has the same effect as a [possession](/Traits.aspx?ID=129) spell (DC 30), except since the spirit doesn't have a physical body, they're not [unconscious](/Conditions.aspx?ID=38) and [paralyzed](/Conditions.aspx?ID=28) when the effect ends. The spirit can't Dismiss the possession.<br /> The creature gains 12 temporary Hit Points that are lost when the possession ends. During the possession, the creature has the pulse of rage aura. Each time the possessed creature makes a melee Strike, the spirit can substitute their ephemeral claw attack modifier, damage amount, or both in place of the creature's own statistics.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_2_AdditionalLore.png\">Directed Ire</title>\r\n\r\nA seething spirit most dearly wants to find a host with a rage similar to their own. A spirit spawned from romantic resentment might gravitate toward a jilted lover, for example. The rage in the seething spirit is purely evil, so a spirit created from anger at persecution might seek out an innocent prisoner to turn into a murderer who'll sate the spirit's rage.\r\n</aside>",
  43. "name": "Seething Spirit",
  44. "npc": false,
  45. "perception": 15,
  46. "pfs": "Standard",
  47. "rarity": "uncommon",
  48. "reflex_save": 23,
  49. "release_date": "2021-04-07",
  50. "resistance": {
  51. "acid": 10,
  52. "all": 10,
  53. "area": 10,
  54. "bleed": 10,
  55. "bludgeoning": 10,
  56. "chaotic": 10,
  57. "cold": 10,
  58. "cold_iron": 10,
  59. "electricity": 10,
  60. "evil": 10,
  61. "fire": 10,
  62. "good": 10,
  63. "lawful": 10,
  64. "negative": 10,
  65. "orichalcum": 10,
  66. "physical": 10,
  67. "piercing": 10,
  68. "poison": 10,
  69. "precision": 10,
  70. "silver": 10,
  71. "slashing": 10,
  72. "sonic": 10,
  73. "splash": 10
  74. },
  75. "resistance_markdown": "all damage 10 (except emotion, [force](/Traits.aspx?ID=75), [_ghost touch_](/Equipment.aspx?ID=297), [mental](/Traits.aspx?ID=106), or [positive](/Traits.aspx?ID=128); double resistance vs. non-[magical](/Traits.aspx?ID=103))",
  76. "resistance_raw": "all damage 10 (except emotion, force , ghost touch , mental , or positive ; double resistance vs. non- magical )",
  77. "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Incorporeal\" url=\"/Traits.aspx?ID=222\" />\r\n<trait label=\"Spirit\" url=\"/Traits.aspx?ID=149\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 228</row>\n\n<row gap=\"medium\">\r\n**HP** 145 ( negative healing )\r\n\r\n**AC** 29\r\n\r\n**Fort** +17\r\n\r\n**Ref** +23\r\n\r\n**Will** +21\r\n\r\n**Perception** +15\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nHatred so powerful it lives beyond the grave—this sentiment animates the ephemeral crimson apparitions known as seething spirits. Single-minded in …\r\n</summary>",
  78. "sense": " darkvision , tastes anger (imprecise) 1 mile",
  79. "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12), tastes anger (imprecise) 1 mile",
  80. "size": [
  81. "Medium"
  82. ],
  83. "skill": [
  84. "Acrobatics +21",
  85. "Deception +20",
  86. "Diplomacy -5",
  87. "Intimidation +24",
  88. "Stealth +21"
  89. ],
  90. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +21, [Deception](/Skills.aspx?ID=5) +20, [Diplomacy](/Skills.aspx?ID=6) -5, [Intimidation](/Skills.aspx?ID=7) +24, [Stealth](/Skills.aspx?ID=15) +21",
  91. "source": [
  92. "Bestiary 3"
  93. ],
  94. "source_raw": [
  95. "Bestiary 3 pg. 228"
  96. ],
  97. "source_category": "Rulebooks",
  98. "source_markdown": "<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 228</row>",
  99. "speed": {
  100. "fly": 40,
  101. "max": 40
  102. },
  103. "speed_markdown": "fly 40 feet",
  104. "speed_raw": "fly 40 feet",
  105. "spell": [
  106. "Paranoia",
  107. "Remove Fear",
  108. "Suggestion",
  109. "Mind Reading",
  110. "Invisibility",
  111. "Ventriloquism",
  112. "Tongues"
  113. ],
  114. "spell_markdown": "[Invisibility](/Spells.aspx?ID=164), [Mind Reading](/Spells.aspx?ID=194), [Paranoia](/Spells.aspx?ID=214), [Remove Fear](/Spells.aspx?ID=252), [Suggestion](/Spells.aspx?ID=315), [Tongues](/Spells.aspx?ID=340), [Ventriloquism](/Spells.aspx?ID=356)",
  115. "stealth": "21",
  116. "strength": -5,
  117. "strongest_save": [
  118. "ref",
  119. "reflex"
  120. ],
  121. "summary": "Hatred so powerful it lives beyond the grave—this sentiment animates the ephemeral crimson apparitions known as seething spirits. Single-minded in …",
  122. "summary_markdown": "Hatred so powerful it lives beyond the grave—this sentiment animates the ephemeral crimson apparitions known as seething spirits. Single-minded in …",
  123. "text": " Seething Spirit Hatred so powerful it lives beyond the grave—this sentiment animates the ephemeral crimson apparitions known as seething spirits. Single-minded in nature, they stoke the fires of anger and hate, capable of planning and strategy, but the one thing beyond their grasp is personal growth. Though similar to ghosts, seething spirits retain much less of their former living selves. Most of their soul has moved on, and only the fury remains. There's no way to set a seething spirit to rest: only violence can destroy it. By possessing a creature and nurturing the seeds of resentment and rage already within its mind, a seething spirit can greatly alter the host's behavior and personality. When broached about such changes, a host might claim they're just finally “telling it like it is.” Because a seething spirit can't voluntarily end its possession, it's essentially one with its victim until the victim's rage results in death. A seething spirit doesn't take pleasure in this death—they rapidly move on in search of a new rageful host. Recall Knowledge - Spirit (Occultism): DC 30 Recall Knowledge - Undead (Religion): DC 30 Unspecific Lore : DC 28 Specific Lore : DC 25 Seething Spirit Source Bestiary 3 pg. 228 Perception +15; darkvision, tastes anger (imprecise) 1 mile Languages Common, Dwarven, Jotun; tongues Skills Acrobatics +21, Deception +20, Diplomacy -5, Intimidation +24, Stealth +21 Str -5 Dex +6 Con +0 Int +2 Wis -2 Cha +7 Taste Anger (detection, divination, occult) The spirit can taste anger and hatred from creatures experiencing those emotions within 1 mile (imprecise). --- AC 29 Fort +17 Ref +23 Will +21 HP 145 (negative healing) Immunities death effects, disease, paralyzed, poison, precision, unconscious Resistances all damage 10 (except emotion, force, ghost touch , mental, or positive; double resistance vs. non-magical) Weaknesses emotion 12 Pulse of Rage (aura, emotion, enchantment, mental, occult) 20 feet. This aura emanates from any creature possessed by the seething spirit, and it's inactive while the spirit isn't possessing anyone. Any creature in the aura, including a creature possessed by the spirit, takes a –1 status penalty to AC, can't perform actions with the concentrate trait except for the Seek action and actions with the rage trait, and gains a +2 status bonus to melee damage rolls against the spirit's enemies. A creature can attempt a DC 30 Will save when it enters the aura to avoid the effect. If the creature would need to attempt a save against the aura again within 24 hours, it automatically uses the same save result rather than attempting a new save. Vulnerable to Calm Emotions A seething spirit can't attempt to possess a creature affected by calm emotions . If creature possessed by a seething spirit fails a saving throw against calm emotions , the spirit is forced out. If the spirit isn't possessing a creature and is targeted with calm emotions , the spirit takes 12 mental damage per level of the spell instead of the normal spell effects. --- Speed fly 40 feet Melee Single Action ephemeral claw +22 (Evocation, Occult), Damage 3d12+7 slashing Occult Innate Spells DC 32 - 2nd Invisibility (at will; self-only), Ventriloquism (at will) - 3rd Mind Reading (at will) - 6th Paranoia, Remove Fear, Suggestion (×3) - Constant (6th) Tongues Furious Possession Two Actions The seething spirit attempts to possess an adjacent corporeal creature. This has the same effect as a possession spell (DC 30), except since the spirit doesn't have a physical body, they're not unconscious and paralyzed when the effect ends. The spirit can't Dismiss the possession. The creature gains 12 temporary Hit Points that are lost when the possession ends. During the possession, the creature has the pulse of rage aura. Each time the possessed creature makes a melee Strike, the spirit can substitute their ephemeral claw attack modifier, damage amount, or both in place of the creature's own statistics. Directed Ire A seething spirit most dearly wants to find a host with a rage similar to their own. A spirit spawned from romantic resentment might gravitate toward a jilted lover, for example. The rage in the seething spirit is purely evil, so a spirit created from anger at persecution might seek out an innocent prisoner to turn into a murderer who'll sate the spirit's rage. ",
  124. "trait": [
  125. "Incorporeal",
  126. "Spirit",
  127. "Uncommon",
  128. "Undead",
  129. "CE",
  130. "Medium"
  131. ],
  132. "trait_markdown": "[Incorporeal](/Traits.aspx?ID=222), [Spirit](/Traits.aspx?ID=149), [Uncommon](/Traits.aspx?ID=159), [Undead](/Traits.aspx?ID=160)",
  133. "trait_raw": [
  134. "Incorporeal",
  135. "Spirit",
  136. "Uncommon",
  137. "Undead"
  138. ],
  139. "type": "Creature",
  140. "url": "/Monsters.aspx?ID=1290",
  141. "vision": "Darkvision",
  142. "weakest_save": [
  143. "fort",
  144. "fortitude"
  145. ],
  146. "weakness": {},
  147. "weakness_markdown": "emotion 12",
  148. "weakness_raw": "emotion 12",
  149. "will_save": 21,
  150. "wisdom": -2
  151. }