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- {
- "ac": 32,
- "alignment": "NE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 2,
- "constitution": 7,
- "creature_ability": [
- "Necrotic Runoff",
- "Putrid Assault"
- ],
- "creature_family": "Verdorite",
- "creature_family_markdown": "[Verdorite](/MonsterFamilies.aspx?ID=312)",
- "dexterity": 4,
- "exclude_from_search": false,
- "fortitude_save": 25,
- "hp": 160,
- "hp_raw": "160 ( negative healing )",
- "id": "creature-1914",
- "image": [
- "/Images/Monsters/Verdorite_Seetangeist.png"
- ],
- "immunity": [
- "death effects",
- "disease",
- "mental",
- "paralyzed",
- "poison",
- "precision",
- "prone",
- "unconscious"
- ],
- "immunity_markdown": "[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [mental](/Traits.aspx?ID=106), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), precision, [prone](/Conditions.aspx?ID=31), [unconscious](/Conditions.aspx?ID=38)",
- "intelligence": -5,
- "language_markdown": "",
- "level": 12,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Seetangeist](/Monsters.aspx?ID=1914)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nSeetangeists are composed of the bloated corpses of marine life, encrusted with bleached coral and wrapped in rotting seaweed. Although occasionally created by water-breathing necromancers, seetangeists most often arise when an aquatic ecosystem collapses, resulting in the deaths of countless creatures. Bound by spiritual trauma, these corpses merge together, forming a writhing school of flesh and decaying plant matter that seeks out and consumes what life remains in the region.\n\n The disasters that lead to the creation of seetangeists are typically caused by mortal interference: overhunting, ecological overexploitation, pollution, or necromantic magic and experimentation.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Undead](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 32\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 30\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 27\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Verdorite_Seetangeist.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 12\">[Seetangeist](/Monsters.aspx?ID=1914)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"NE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Huge\" />\r\n<trait label=\"Aquatic\" url=\"/Traits.aspx?ID=168\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n<trait label=\"Swarm\" url=\"/Traits.aspx?ID=239\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 165</row>\n\n**Perception** +19; [darkvision](/MonsterAbilities.aspx?ID=12), [wavesense](/MonsterAbilities.aspx?ID=41) (imprecise) 100 feet\r\n\r\n**Languages**\n\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +22\r\n\r\n<row gap=\"medium\">\r\n**Str** +4\r\n\r\n**Dex** +4\r\n\r\n**Con** +7\r\n\r\n**Int** -5\r\n\r\n**Wis** +3\r\n\r\n**Cha** +2\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 32 \r\n\r\n**Fort** +25 \r\n\r\n**Ref** +22 \r\n\r\n**Will** +19 \n\n</row>\r\n\r\n**HP** 160\r\n([negative healing](/MonsterAbilities.aspx?ID=42))\n\n**Immunities**\r\n[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [mental](/Traits.aspx?ID=106), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), precision, [prone](/Conditions.aspx?ID=31), [unconscious](/Conditions.aspx?ID=38)\r\n\r\n**Resistances**\r\nbludgeoning 5, [cold](/Traits.aspx?ID=27) 10, [fire](/Traits.aspx?ID=72) 10, slashing 10, piercing 10\r\n\r\n**Weaknesses**\r\narea 10, [splash](/Traits.aspx?ID=150) damage 10\r\n\r\n**Necrotic Runoff** ([aura](/Traits.aspx?ID=206), [poison](/Traits.aspx?ID=126)) 60 feet. A seetangeist secretes foul fluids into the surrounding water, poisoning it. A creature that enters or starts its turn in the aura must succeed at a DC 29 Fortitude save or become [sickened 2](/Conditions.aspx?ID=34) (sickened 3 on a critical failure). Creatures that breathe water take a –2 circumstance penalty to this saving throw. As long as a creature remains in the aura, it can't reduce its sickened condition below 1. A creature that succeeds at its save is temporarily immune for 1 minute.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** swim 40 feet\n\n**Putrid Assault** <actions string=\"Single Action\" /> Each enemy in the seetangeist's space takes 3d6 slashing and 3d6 poison damage (DC 32 [basic](/Rules.aspx?ID=329) Reflex save). A creature that fails this save also takes 1d12 [persistent poison damage](/Conditions.aspx?ID=29).\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_4_RelatedCreatures.png\">Verdorite Variants</title>\r\n\r\nAlthough seetangeists are the most common type of verdorite swarm, other variants can form in any ecosystem, some of which are truly terrifying. Spells of cold and frost used to combat a [red dragon](/MonsterFamilies.aspx?ID=168) in its volcanic lair can inadvertently wipe out entire colonies of algae and snails uniquely adapted to scorching environments. This occasionally gives rise to verdorite swarms that mindlessly grab and burn while being nearly indestructible thanks to their loosely cohesive “bodies” studded with iron-coated shells.\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-312\" />",
- "name": "Seetangeist",
- "npc": false,
- "perception": 19,
- "pfs": "Standard",
- "rarity": "uncommon",
- "reflex_save": 22,
- "release_date": "2022-04-27",
- "resistance": {
- "bludgeoning": 5,
- "cold": 10,
- "fire": 10,
- "piercing": 10,
- "slashing": 10
- },
- "resistance_markdown": "bludgeoning 5, [cold](/Traits.aspx?ID=27) 10, [fire](/Traits.aspx?ID=72) 10, slashing 10, piercing 10",
- "resistance_raw": "bludgeoning 5, cold 10, fire 10, slashing 10, piercing 10",
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Aquatic\" url=\"/Traits.aspx?ID=168\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n<trait label=\"Swarm\" url=\"/Traits.aspx?ID=239\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 165</row>\r\n\r\n**Creature Family** [Verdorite](/MonsterFamilies.aspx?ID=312)\r\n\r\n<row gap=\"medium\">\r\n**HP** 160 ( negative healing )\r\n\r\n**AC** 32\r\n\r\n**Fort** +25\r\n\r\n**Ref** +22\r\n\r\n**Will** +19\r\n\r\n**Perception** +19\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSeetangeists are composed of the bloated corpses of marine life, encrusted with bleached coral and wrapped in rotting seaweed. Although occasionally …\r\n</summary>",
- "sense": " darkvision , wavesense (imprecise) 100 feet",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12), [wavesense](/MonsterAbilities.aspx?ID=41) (imprecise) 100 feet",
- "size": [
- "Huge"
- ],
- "skill": [
- "Athletics +22"
- ],
- "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +22",
- "source": [
- "Book of the Dead"
- ],
- "source_raw": [
- "Book of the Dead pg. 165"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Book of the Dead](/Sources.aspx?ID=118) pg. 165</row>",
- "speed": {
- "max": 40,
- "swim": 40
- },
- "speed_markdown": "swim 40 feet",
- "speed_raw": "swim 40 feet",
- "spell_markdown": "",
- "strength": 4,
- "strongest_save": [
- "fort",
- "fortitude"
- ],
- "summary": "Seetangeists are composed of the bloated corpses of marine life, encrusted with bleached coral and wrapped in rotting seaweed. Although occasionally …",
- "summary_markdown": "Seetangeists are composed of the bloated corpses of marine life, encrusted with bleached coral and wrapped in rotting seaweed. Although occasionally …",
- "text": " Seetangeist Seetangeists are composed of the bloated corpses of marine life, encrusted with bleached coral and wrapped in rotting seaweed. Although occasionally created by water-breathing necromancers, seetangeists most often arise when an aquatic ecosystem collapses, resulting in the deaths of countless creatures. Bound by spiritual trauma, these corpses merge together, forming a writhing school of flesh and decaying plant matter that seeks out and consumes what life remains in the region. The disasters that lead to the creation of seetangeists are typically caused by mortal interference: overhunting, ecological overexploitation, pollution, or necromantic magic and experimentation. Recall Knowledge - Undead (Religion): DC 32 Unspecific Lore : DC 30 Specific Lore : DC 27 Seetangeist Source Book of the Dead pg. 165 Perception +19; darkvision, wavesense (imprecise) 100 feet Languages Skills Athletics +22 Str +4 Dex +4 Con +7 Int -5 Wis +3 Cha +2 --- AC 32 Fort +25 Ref +22 Will +19 HP 160 (negative healing) Immunities death effects, disease, mental, paralyzed, poison, precision, prone, unconscious Resistances bludgeoning 5, cold 10, fire 10, slashing 10, piercing 10 Weaknesses area 10, splash damage 10 Necrotic Runoff (aura, poison) 60 feet. A seetangeist secretes foul fluids into the surrounding water, poisoning it. A creature that enters or starts its turn in the aura must succeed at a DC 29 Fortitude save or become sickened 2 (sickened 3 on a critical failure). Creatures that breathe water take a –2 circumstance penalty to this saving throw. As long as a creature remains in the aura, it can't reduce its sickened condition below 1. A creature that succeeds at its save is temporarily immune for 1 minute. --- Speed swim 40 feet Putrid Assault Single Action Each enemy in the seetangeist's space takes 3d6 slashing and 3d6 poison damage (DC 32 basic Reflex save). A creature that fails this save also takes 1d12 persistent poison damage. Verdorite Variants Although seetangeists are the most common type of verdorite swarm, other variants can form in any ecosystem, some of which are truly terrifying. Spells of cold and frost used to combat a red dragon in its volcanic lair can inadvertently wipe out entire colonies of algae and snails uniquely adapted to scorching environments. This occasionally gives rise to verdorite swarms that mindlessly grab and burn while being nearly indestructible thanks to their loosely cohesive “bodies” studded with iron-coated shells. ",
- "trait": [
- "Aquatic",
- "Mindless",
- "Swarm",
- "Uncommon",
- "Undead",
- "NE",
- "Huge"
- ],
- "trait_markdown": "[Aquatic](/Traits.aspx?ID=168), [Mindless](/Traits.aspx?ID=108), [Swarm](/Traits.aspx?ID=239), [Uncommon](/Traits.aspx?ID=159), [Undead](/Traits.aspx?ID=160)",
- "trait_raw": [
- "Aquatic",
- "Mindless",
- "Swarm",
- "Uncommon",
- "Undead"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=1914",
- "vision": "Darkvision",
- "weakest_save": [
- "will"
- ],
- "weakness": {
- "area": 10
- },
- "weakness_markdown": "area 10, [splash](/Traits.aspx?ID=150) damage 10",
- "weakness_raw": "area 10, splash damage 10",
- "will_save": 19,
- "wisdom": 3
- }
|