Sea Serpent.json 11 KB

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  1. {
  2. "ac": 35,
  3. "alignment": "N",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 0,
  7. "constitution": 6,
  8. "creature_ability": [
  9. "Undetectable",
  10. "Capsize",
  11. "Constrict",
  12. "Sea Serpent Algae",
  13. "Spine Rake",
  14. "Swallow Whole"
  15. ],
  16. "creature_family_markdown": "",
  17. "dexterity": 4,
  18. "exclude_from_search": false,
  19. "fortitude_save": 25,
  20. "hp": 210,
  21. "hp_raw": "210",
  22. "id": "creature-361",
  23. "image": [
  24. "/Images/Monsters/SeaSerpent.png"
  25. ],
  26. "intelligence": -4,
  27. "language_markdown": "",
  28. "level": 12,
  29. "markdown": "<title level=\"1\" pfs=\"Standard\">[Sea Serpent](/Monsters.aspx?ID=361)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nThese fabled beasts resemble massive snakes with long rows of finned spines down their back. Temperamental and territorial, sea serpents can capsize a boat with ease, and most won’t hesitate to do so when hungry or threatened. Stories abound of aggrieved captains who spend their entire lives hunting down the elusive monster that sunk their ships and took their livelihoods. These hunts rely on rumors and glimpses of the beasts, as few survive the catastrophes wrought by sea serpents.\n\n While many fishermen’s tales paint sea serpents as divinely appointed guardians of the ocean or, alternately, as evil and demonic agents, the truth is that most sea serpents are simply very large beasts with a knack for avoiding magical detection.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Animal](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 32\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 30\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 27\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/SeaSerpent.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 12\">[Sea Serpent](/Monsters.aspx?ID=361)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Gargantuan\" />\r\n<trait label=\"Animal\" url=\"/Traits.aspx?ID=9\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 288</row>\n\n**Perception** +22; darkvision\r\n\r\n**Languages**\n\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +18, [Athletics](/Skills.aspx?ID=3) +26, [Stealth](/Skills.aspx?ID=15) +28\r\n\r\n<row gap=\"medium\">\r\n**Str** +8\r\n\r\n**Dex** +4\r\n\r\n**Con** +6\r\n\r\n**Int** -4\r\n\r\n**Wis** +2\r\n\r\n**Cha** +0\r\n</row>\r\n\r\n**Undetectable** ([abjuration](/Traits.aspx?ID=2), [primal](/Traits.aspx?ID=134)) A sea serpent automatically tries to [counteract](/Rules.aspx?ID=371) any [detection](/Traits.aspx?ID=43), [revelation](/Traits.aspx?ID=138), or [scrying](/Traits.aspx?ID=141) [divination](/Traits.aspx?ID=47) attempted against it, using its [Stealth](/Skills.aspx?ID=15) modifier for its counteract modifier.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 35 \r\n\r\n**Fort** +25 \r\n\r\n**Ref** +21 \r\n\r\n**Will** +21 \n\n</row>\r\n\r\n**HP** 210\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 20 feet, swim 60 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\njaws +27 ([reach 20 feet](/Traits.aspx?ID=192)),\r\n**Damage** 3d10+14 piercing plus Grab\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\ntail +27 ([Agile](/Traits.aspx?ID=170), [reach 30 feet](/Traits.aspx?ID=192)),\r\n**Damage** 2d10+14 bludgeoning plus Grab\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nwater spout +25 ([Brutal](/Traits.aspx?ID=249), [range increment 100 feet](/Traits.aspx?ID=248), [Water](/Traits.aspx?ID=165)),\r\n**Damage** 2d6+12 bludgeoning plus sea serpent algae\n\n**Capsize** <actions string=\"Single Action\" /> ([Attack](/Traits.aspx?ID=15)) The sea serpent attempts to capsize an aquatic vessel of its size or smaller that it’s adjacent to. It must succeed at an [Athletics](/Skills.aspx?ID=3) check with a DC of 35 or the pilot’s [Sailing Lore](/Skills.aspx?ID=8) DC, whichever is higher.\r\n\r\n**[Constrict](/MonsterAbilities.aspx?ID=10)** <actions string=\"Single Action\" /> 1d10+14 bludgeoning\r\n\r\n**Sea Serpent Algae** ([Incapacitation](/Traits.aspx?ID=93), [Poison](/Traits.aspx?ID=126)) The water in the ballast organs around the sea serpent’s neck is full of psychotropic algae. **Saving Throw** DC 34 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** [confused](/Conditions.aspx?ID=5) and, if flying, spends its first action each turn to descend 20 feet (1 round); **Stage 2** [confused](/Conditions.aspx?ID=5) and, if flying, descends until reaching the ground or water below (1 round).\r\n\r\n**Spine Rake** <actions string=\"Two Actions\" /> ([Attack](/Traits.aspx?ID=15), [Move](/Traits.aspx?ID=114)) The sea serpent extends the spines along its back and Swims or Strides. Each creature the serpent is adjacent to at any point during its movement takes 4d6+8 slashing damage (DC 32 basic Reflex save).\r\n\r\n**[Swallow Whole](/MonsterAbilities.aspx?ID=35)** <actions string=\"Single Action\" /> ([Attack](/Traits.aspx?ID=15)) Huge, 2d10+6 bludgeoning, Rupture 20\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_3_Locations.png\">Sea Serpent Lairs</title>\r\n\r\nWhile an underwater cave will do, sea serpents prefer to “build” lairs by sinking ships. A sea serpent might even create a massive underwater graveyard by crashing several ships in the same location and letting the debris stack up on the ocean floor.\r\n</aside>",
  30. "name": "Sea Serpent",
  31. "npc": false,
  32. "perception": 22,
  33. "pfs": "Standard",
  34. "rarity": "uncommon",
  35. "reflex_save": 21,
  36. "release_date": "2019-08-01",
  37. "resistance": {},
  38. "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Animal\" url=\"/Traits.aspx?ID=9\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 288</row>\n\n<row gap=\"medium\">\r\n**HP** 210\r\n\r\n**AC** 35\r\n\r\n**Fort** +25\r\n\r\n**Ref** +21\r\n\r\n**Will** +21\r\n\r\n**Perception** +22\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThese fabled beasts resemble massive snakes with long rows of finned spines down their back. Temperamental and territorial, sea serpents can capsize …\r\n</summary>",
  39. "sense": "darkvision",
  40. "sense_markdown": "darkvision",
  41. "size": [
  42. "Gargantuan"
  43. ],
  44. "skill": [
  45. "Acrobatics +18",
  46. "Athletics +26",
  47. "Stealth +28"
  48. ],
  49. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +18, [Athletics](/Skills.aspx?ID=3) +26, [Stealth](/Skills.aspx?ID=15) +28",
  50. "source": [
  51. "Bestiary"
  52. ],
  53. "source_raw": [
  54. "Bestiary pg. 288"
  55. ],
  56. "source_category": "Rulebooks",
  57. "source_markdown": "<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 288</row>",
  58. "speed": {
  59. "land": 20,
  60. "max": 60,
  61. "swim": 60
  62. },
  63. "speed_markdown": "20 feet, swim 60 feet",
  64. "speed_raw": "20 feet, swim 60 feet",
  65. "spell_markdown": "",
  66. "stealth": "28",
  67. "strength": 8,
  68. "strongest_save": [
  69. "fort",
  70. "fortitude"
  71. ],
  72. "summary": "These fabled beasts resemble massive snakes with long rows of finned spines down their back. Temperamental and territorial, sea serpents can capsize …",
  73. "summary_markdown": "These fabled beasts resemble massive snakes with long rows of finned spines down their back. Temperamental and territorial, sea serpents can capsize …",
  74. "text": " Sea Serpent These fabled beasts resemble massive snakes with long rows of finned spines down their back. Temperamental and territorial, sea serpents can capsize a boat with ease, and most won’t hesitate to do so when hungry or threatened. Stories abound of aggrieved captains who spend their entire lives hunting down the elusive monster that sunk their ships and took their livelihoods. These hunts rely on rumors and glimpses of the beasts, as few survive the catastrophes wrought by sea serpents. While many fishermen’s tales paint sea serpents as divinely appointed guardians of the ocean or, alternately, as evil and demonic agents, the truth is that most sea serpents are simply very large beasts with a knack for avoiding magical detection. Recall Knowledge - Animal (Nature): DC 32 Unspecific Lore : DC 30 Specific Lore : DC 27 Sea Serpent Source Bestiary pg. 288 Perception +22; darkvision Languages Skills Acrobatics +18, Athletics +26, Stealth +28 Str +8 Dex +4 Con +6 Int -4 Wis +2 Cha +0 Undetectable (abjuration, primal) A sea serpent automatically tries to counteract any detection, revelation, or scrying divination attempted against it, using its Stealth modifier for its counteract modifier. --- AC 35 Fort +25 Ref +21 Will +21 HP 210 --- Speed 20 feet, swim 60 feet Melee Single Action jaws +27 (reach 20 feet), Damage 3d10+14 piercing plus Grab Melee Single Action tail +27 (Agile, reach 30 feet), Damage 2d10+14 bludgeoning plus Grab Ranged Single Action water spout +25 (Brutal, range increment 100 feet, Water), Damage 2d6+12 bludgeoning plus sea serpent algae Capsize Single Action (Attack) The sea serpent attempts to capsize an aquatic vessel of its size or smaller that it’s adjacent to. It must succeed at an Athletics check with a DC of 35 or the pilot’s Sailing Lore DC, whichever is higher. Constrict Single Action 1d10+14 bludgeoning Sea Serpent Algae (Incapacitation, Poison) The water in the ballast organs around the sea serpent’s neck is full of psychotropic algae. Saving Throw DC 34 Fortitude; Maximum Duration 6 rounds; Stage 1 confused and, if flying, spends its first action each turn to descend 20 feet (1 round); Stage 2 confused and, if flying, descends until reaching the ground or water below (1 round). Spine Rake Two Actions (Attack, Move) The sea serpent extends the spines along its back and Swims or Strides. Each creature the serpent is adjacent to at any point during its movement takes 4d6+8 slashing damage (DC 32 basic Reflex save). Swallow Whole Single Action (Attack) Huge, 2d10+6 bludgeoning, Rupture 20 Sea Serpent Lairs While an underwater cave will do, sea serpents prefer to “build” lairs by sinking ships. A sea serpent might even create a massive underwater graveyard by crashing several ships in the same location and letting the debris stack up on the ocean floor. ",
  75. "trait": [
  76. "Animal",
  77. "Uncommon",
  78. "N",
  79. "Gargantuan"
  80. ],
  81. "trait_markdown": "[Animal](/Traits.aspx?ID=9), [Uncommon](/Traits.aspx?ID=159)",
  82. "trait_raw": [
  83. "Animal",
  84. "Uncommon"
  85. ],
  86. "type": "Creature",
  87. "url": "/Monsters.aspx?ID=361",
  88. "vision": "Darkvision",
  89. "weakest_save": [
  90. "ref",
  91. "reflex",
  92. "will"
  93. ],
  94. "weakness": {},
  95. "will_save": 21,
  96. "wisdom": 2
  97. }