Sea Devil Brute.json 8.5 KB

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  1. {
  2. "ac": 21,
  3. "alignment": "LE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 0,
  7. "constitution": 3,
  8. "creature_ability": [
  9. "Shark Commune",
  10. "Blood Frenzy",
  11. "Bloodletting",
  12. "Unimpeded Throw"
  13. ],
  14. "creature_family": "Sea Devil",
  15. "creature_family_markdown": "[Sea Devil](/MonsterFamilies.aspx?ID=88)",
  16. "dexterity": 1,
  17. "exclude_from_search": false,
  18. "fortitude_save": 13,
  19. "hp": 60,
  20. "hp_raw": "60",
  21. "id": "creature-359",
  22. "intelligence": 0,
  23. "language": [
  24. "Aquan",
  25. "shark commune 150 feet"
  26. ],
  27. "language_markdown": "[Aquan](/Languages.aspx?ID=14); shark commune 150 feet",
  28. "level": 4,
  29. "markdown": "<title level=\"1\" pfs=\"Standard\">[Sea Devil Brute](/Monsters.aspx?ID=359)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nPhysically imposing sea devils are equipped with some of the best weaponry the community can find, though most are happy to rend their foes using tooth and nail.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 19\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 17\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 14\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 4\">[Sea Devil Brute](/Monsters.aspx?ID=359)</title>\r\n\r\n<traits>\r\n<trait label=\"LE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Amphibious\" url=\"/Traits.aspx?ID=207\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n<trait label=\"Sea Devil\" url=\"/Traits.aspx?ID=235\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 287</row>\n\n**Perception** +7; darkvision, wavesense 30 feet\r\n\r\n**Languages**\r\n[Aquan](/Languages.aspx?ID=14); shark commune 150 feet\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +12, [Intimidation](/Skills.aspx?ID=7) +9, [Survival](/Skills.aspx?ID=16) +9\r\n\r\n<row gap=\"medium\">\r\n**Str** +4\r\n\r\n**Dex** +1\r\n\r\n**Con** +3\r\n\r\n**Int** +0\r\n\r\n**Wis** +1\r\n\r\n**Cha** +0\r\n</row>\r\n\r\n**Shark Commune** ([mental](/Traits.aspx?ID=106), [telepathy](/Traits.aspx?ID=250)) The sea devil can communicate telepathically with sharks within range. It can communicate only simple concepts like “come,” “guard,” or “attack.”\r\n\r\n**Items**\r\n[Trident](/Weapons.aspx?ID=45)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 21 \r\n\r\n**Fort** +13 \r\n\r\n**Ref** +11 \r\n\r\n**Will** +9 \n\n</row>\r\n\r\n**HP** 60\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet, swim 35 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\ntrident +14,\r\n**Damage** 1d8+8 piercing\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +14 ([Agile](/Traits.aspx?ID=170)),\r\n**Damage** 1d6+6 slashing\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\njaws +14,\r\n**Damage** 1d8+6 piercing\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\ntrident +11 ([thrown 20 feet](/Traits.aspx?ID=195)),\r\n**Damage** 1d8+8 piercing\n\n**Blood Frenzy** <actions string=\"Free Action\" /> ([Rage](/Traits.aspx?ID=135)) **Requirements** The sea devil is not [fatigued](/Conditions.aspx?ID=15) or already in a frenzy. **Trigger** The sea devil deals bleed damage to a living creature. **Effect** The sea devil flies into a frenzy that lasts 1 minute. While frenzied, the sea devil gains a +1 status bonus to attack rolls with its claws and jaws, gains a +4 status bonus to damage rolls with its claws and jaws, gains 11 temporary HP until the end of the frenzy, and takes a -2 status penalty to AC. The sea devil can’t voluntarily stop its frenzy. After its frenzy, the sea devil is [fatigued](/Conditions.aspx?ID=15).\r\n\r\n**Bloodletting** When the sea devil deals piercing or slashing damage, it also deals 1d4 persistent bleed damage if the target was [flat-footed](/Conditions.aspx?ID=16) or if the attack was a critical hit.\r\n\r\n**Unimpeded Throw** A sea devil brute can use thrown ranged weapons underwater with no penalty due to range increment.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-88\" />",
  30. "name": "Sea Devil Brute",
  31. "npc": false,
  32. "perception": 7,
  33. "pfs": "Standard",
  34. "rarity": "common",
  35. "reflex_save": 11,
  36. "release_date": "2019-08-01",
  37. "resistance": {},
  38. "search_markdown": "<traits>\r\n<trait label=\"Amphibious\" url=\"/Traits.aspx?ID=207\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n<trait label=\"Sea Devil\" url=\"/Traits.aspx?ID=235\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 287</row>\r\n\r\n**Creature Family** [Sea Devil](/MonsterFamilies.aspx?ID=88)\r\n\r\n<row gap=\"medium\">\r\n**HP** 60\r\n\r\n**AC** 21\r\n\r\n**Fort** +13\r\n\r\n**Ref** +11\r\n\r\n**Will** +9\r\n\r\n**Perception** +7\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nPhysically imposing sea devils are equipped with some of the best weaponry the community can find, though most are happy to rend their foes using …\r\n</summary>",
  39. "sense": "darkvision, wavesense 30 feet",
  40. "sense_markdown": "darkvision, wavesense 30 feet",
  41. "size": [
  42. "Medium"
  43. ],
  44. "skill": [
  45. "Athletics +12",
  46. "Intimidation +9",
  47. "Survival +9"
  48. ],
  49. "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +12, [Intimidation](/Skills.aspx?ID=7) +9, [Survival](/Skills.aspx?ID=16) +9",
  50. "source": [
  51. "Bestiary"
  52. ],
  53. "source_raw": [
  54. "Bestiary pg. 287"
  55. ],
  56. "source_category": "Rulebooks",
  57. "source_markdown": "<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 287</row>",
  58. "speed": {
  59. "land": 25,
  60. "max": 35,
  61. "swim": 35
  62. },
  63. "speed_markdown": "25 feet, swim 35 feet",
  64. "speed_raw": "25 feet, swim 35 feet",
  65. "spell_markdown": "",
  66. "strength": 4,
  67. "strongest_save": [
  68. "fort",
  69. "fortitude"
  70. ],
  71. "summary": "Physically imposing sea devils are equipped with some of the best weaponry the community can find, though most are happy to rend their foes using …",
  72. "summary_markdown": "Physically imposing sea devils are equipped with some of the best weaponry the community can find, though most are happy to rend their foes using …",
  73. "text": " Sea Devil Brute Physically imposing sea devils are equipped with some of the best weaponry the community can find, though most are happy to rend their foes using tooth and nail. Recall Knowledge - Humanoid (Society): DC 19 Unspecific Lore : DC 17 Specific Lore : DC 14 Sea Devil Brute Source Bestiary pg. 287 Perception +7; darkvision, wavesense 30 feet Languages Aquan; shark commune 150 feet Skills Athletics +12, Intimidation +9, Survival +9 Str +4 Dex +1 Con +3 Int +0 Wis +1 Cha +0 Shark Commune (mental, telepathy) The sea devil can communicate telepathically with sharks within range. It can communicate only simple concepts like “come,” “guard,” or “attack.” Items Trident --- AC 21 Fort +13 Ref +11 Will +9 HP 60 --- Speed 25 feet, swim 35 feet Melee Single Action trident +14, Damage 1d8+8 piercing Melee Single Action claw +14 (Agile), Damage 1d6+6 slashing Melee Single Action jaws +14, Damage 1d8+6 piercing Ranged Single Action trident +11 (thrown 20 feet), Damage 1d8+8 piercing Blood Frenzy Free Action (Rage) Requirements The sea devil is not fatigued or already in a frenzy. Trigger The sea devil deals bleed damage to a living creature. Effect The sea devil flies into a frenzy that lasts 1 minute. While frenzied, the sea devil gains a +1 status bonus to attack rolls with its claws and jaws, gains a +4 status bonus to damage rolls with its claws and jaws, gains 11 temporary HP until the end of the frenzy, and takes a -2 status penalty to AC. The sea devil can’t voluntarily stop its frenzy. After its frenzy, the sea devil is fatigued. Bloodletting When the sea devil deals piercing or slashing damage, it also deals 1d4 persistent bleed damage if the target was flat-footed or if the attack was a critical hit. Unimpeded Throw A sea devil brute can use thrown ranged weapons underwater with no penalty due to range increment. ",
  74. "trait": [
  75. "Amphibious",
  76. "Humanoid",
  77. "Sea Devil",
  78. "LE",
  79. "Medium"
  80. ],
  81. "trait_markdown": "[Amphibious](/Traits.aspx?ID=207), [Humanoid](/Traits.aspx?ID=91), [Sea Devil](/Traits.aspx?ID=235)",
  82. "trait_raw": [
  83. "Amphibious",
  84. "Humanoid",
  85. "Sea Devil"
  86. ],
  87. "type": "Creature",
  88. "url": "/Monsters.aspx?ID=359",
  89. "vision": "Darkvision",
  90. "weakest_save": [
  91. "will"
  92. ],
  93. "weakness": {},
  94. "will_save": 9,
  95. "wisdom": 1
  96. }