Sea Devil Baron.json 9.3 KB

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  1. {
  2. "ac": 24,
  3. "alignment": "LE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 2,
  7. "constitution": 4,
  8. "creature_ability": [
  9. "Shark Commune",
  10. "Blood Frenzy",
  11. "Bloodletting",
  12. "Hateful Tide"
  13. ],
  14. "creature_family": "Sea Devil",
  15. "creature_family_markdown": "[Sea Devil](/MonsterFamilies.aspx?ID=88)",
  16. "dexterity": 2,
  17. "exclude_from_search": false,
  18. "fortitude_save": 16,
  19. "hp": 95,
  20. "hp_raw": "95",
  21. "id": "creature-360",
  22. "image": [
  23. "/Images/Monsters/SeaDevil_SeaDevilBaron.png"
  24. ],
  25. "intelligence": 0,
  26. "language": [
  27. "Aquan",
  28. "shark commune 150 feet"
  29. ],
  30. "language_markdown": "[Aquan](/Languages.aspx?ID=14); shark commune 150 feet",
  31. "level": 6,
  32. "markdown": "<title level=\"1\" pfs=\"Standard\">[Sea Devil Baron](/Monsters.aspx?ID=360)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nUnlike in many cultures, the highest-ranking sea devils are expected not just to wade into battle alongside their brethren, but to actively lead the campaign.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 22\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 20\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 17\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/SeaDevil_SeaDevilBaron.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 6\">[Sea Devil Baron](/Monsters.aspx?ID=360)</title>\r\n\r\n<traits>\r\n<trait label=\"LE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Amphibious\" url=\"/Traits.aspx?ID=207\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n<trait label=\"Mutant\" url=\"/Traits.aspx?ID=229\" />\r\n<trait label=\"Sea Devil\" url=\"/Traits.aspx?ID=235\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 287</row>\n\n**Perception** +13; darkvision, wavesense 30 feet\r\n\r\n**Languages**\r\n[Aquan](/Languages.aspx?ID=14); shark commune 150 feet\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +15, [Intimidation](/Skills.aspx?ID=7) +12, [Stealth](/Skills.aspx?ID=15) +12, [Survival](/Skills.aspx?ID=16) +11\r\n\r\n<row gap=\"medium\">\r\n**Str** +5\r\n\r\n**Dex** +2\r\n\r\n**Con** +4\r\n\r\n**Int** +0\r\n\r\n**Wis** +3\r\n\r\n**Cha** +2\r\n</row>\r\n\r\n**Shark Commune** ([mental](/Traits.aspx?ID=106), [telepathy](/Traits.aspx?ID=250)) The sea devil can communicate telepathically with sharks within range. It can communicate only simple concepts like “come,” “guard,” or “attack.”\r\n\r\n**Items**\r\n[Spear](/Weapons.aspx?ID=10) (2), [Longspear](/Weapons.aspx?ID=6)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 24 \r\n\r\n**Fort** +16 \r\n\r\n**Ref** +14 \r\n\r\n**Will** +13 \n\n</row>\r\n\r\n**HP** 95\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet, swim 35 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nlongspear +17 ([reach 10 feet](/Traits.aspx?ID=192)),\r\n**Damage** 1d8+11 piercing\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +17 ([Agile](/Traits.aspx?ID=170)),\r\n**Damage** 1d6+8 slashing\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\njaws +17,\r\n**Damage** 1d6+8 piercing\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nspear +17 ([thrown 20 feet](/Traits.aspx?ID=195)),\r\n**Damage** 1d8+11 piercing\n\n**Blood Frenzy** <actions string=\"Free Action\" /> ([Rage](/Traits.aspx?ID=135)) **Requirements** The sea devil is not [fatigued](/Conditions.aspx?ID=15) or already in a frenzy. **Trigger** The sea devil deals bleed damage to a living creature. **Effect** The sea devil flies into a frenzy that lasts 1 minute. While frenzied, the sea devil gains a +1 status bonus to attack rolls with its claws and jaws, gains a +4 status bonus to damage rolls with its claws and jaws, gains 15 temporary HP until the end of the frenzy, and takes a -2 status penalty to AC. The sea devil can’t voluntarily stop its frenzy. After its frenzy, the sea devil is [fatigued](/Conditions.aspx?ID=15).\r\n\r\n**Bloodletting** When the sea devil deals piercing or slashing damage, it also deals 1d4 persistent bleed damage if the target was [flat-footed](/Conditions.aspx?ID=16) or if the attack was a critical hit.\r\n\r\n**Hateful Tide** <actions string=\"Two Actions\" /> ([Rage](/Traits.aspx?ID=135)) **Requirement** The sea devil baron is in a blood frenzy. **Effect** The sea devil baron unleashes a whirlwind of attacks against its foes, making a single melee Strike with its claws or jaws against each opponent within reach.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-88\" />",
  33. "name": "Sea Devil Baron",
  34. "npc": false,
  35. "perception": 13,
  36. "pfs": "Standard",
  37. "rarity": "common",
  38. "reflex_save": 14,
  39. "release_date": "2019-08-01",
  40. "resistance": {},
  41. "search_markdown": "<traits>\r\n<trait label=\"Amphibious\" url=\"/Traits.aspx?ID=207\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n<trait label=\"Mutant\" url=\"/Traits.aspx?ID=229\" />\r\n<trait label=\"Sea Devil\" url=\"/Traits.aspx?ID=235\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 287</row>\r\n\r\n**Creature Family** [Sea Devil](/MonsterFamilies.aspx?ID=88)\r\n\r\n<row gap=\"medium\">\r\n**HP** 95\r\n\r\n**AC** 24\r\n\r\n**Fort** +16\r\n\r\n**Ref** +14\r\n\r\n**Will** +13\r\n\r\n**Perception** +13\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nUnlike in many cultures, the highest-ranking sea devils are expected not just to wade into battle alongside their brethren, but to actively lead the …\r\n</summary>",
  42. "sense": "darkvision, wavesense 30 feet",
  43. "sense_markdown": "darkvision, wavesense 30 feet",
  44. "size": [
  45. "Medium"
  46. ],
  47. "skill": [
  48. "Athletics +15",
  49. "Intimidation +12",
  50. "Stealth +12",
  51. "Survival +11"
  52. ],
  53. "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +15, [Intimidation](/Skills.aspx?ID=7) +12, [Stealth](/Skills.aspx?ID=15) +12, [Survival](/Skills.aspx?ID=16) +11",
  54. "source": [
  55. "Bestiary"
  56. ],
  57. "source_raw": [
  58. "Bestiary pg. 287"
  59. ],
  60. "source_category": "Rulebooks",
  61. "source_markdown": "<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 287</row>",
  62. "speed": {
  63. "land": 25,
  64. "max": 35,
  65. "swim": 35
  66. },
  67. "speed_markdown": "25 feet, swim 35 feet",
  68. "speed_raw": "25 feet, swim 35 feet",
  69. "spell_markdown": "",
  70. "stealth": "12",
  71. "strength": 5,
  72. "strongest_save": [
  73. "fort",
  74. "fortitude"
  75. ],
  76. "summary": "Unlike in many cultures, the highest-ranking sea devils are expected not just to wade into battle alongside their brethren, but to actively lead the …",
  77. "summary_markdown": "Unlike in many cultures, the highest-ranking sea devils are expected not just to wade into battle alongside their brethren, but to actively lead the …",
  78. "text": " Sea Devil Baron Unlike in many cultures, the highest-ranking sea devils are expected not just to wade into battle alongside their brethren, but to actively lead the campaign. Recall Knowledge - Humanoid (Society): DC 22 Unspecific Lore : DC 20 Specific Lore : DC 17 Sea Devil Baron Source Bestiary pg. 287 Perception +13; darkvision, wavesense 30 feet Languages Aquan; shark commune 150 feet Skills Athletics +15, Intimidation +12, Stealth +12, Survival +11 Str +5 Dex +2 Con +4 Int +0 Wis +3 Cha +2 Shark Commune (mental, telepathy) The sea devil can communicate telepathically with sharks within range. It can communicate only simple concepts like “come,” “guard,” or “attack.” Items Spear (2), Longspear --- AC 24 Fort +16 Ref +14 Will +13 HP 95 --- Speed 25 feet, swim 35 feet Melee Single Action longspear +17 (reach 10 feet), Damage 1d8+11 piercing Melee Single Action claw +17 (Agile), Damage 1d6+8 slashing Melee Single Action jaws +17, Damage 1d6+8 piercing Ranged Single Action spear +17 (thrown 20 feet), Damage 1d8+11 piercing Blood Frenzy Free Action (Rage) Requirements The sea devil is not fatigued or already in a frenzy. Trigger The sea devil deals bleed damage to a living creature. Effect The sea devil flies into a frenzy that lasts 1 minute. While frenzied, the sea devil gains a +1 status bonus to attack rolls with its claws and jaws, gains a +4 status bonus to damage rolls with its claws and jaws, gains 15 temporary HP until the end of the frenzy, and takes a -2 status penalty to AC. The sea devil can’t voluntarily stop its frenzy. After its frenzy, the sea devil is fatigued. Bloodletting When the sea devil deals piercing or slashing damage, it also deals 1d4 persistent bleed damage if the target was flat-footed or if the attack was a critical hit. Hateful Tide Two Actions (Rage) Requirement The sea devil baron is in a blood frenzy. Effect The sea devil baron unleashes a whirlwind of attacks against its foes, making a single melee Strike with its claws or jaws against each opponent within reach. ",
  79. "trait": [
  80. "Amphibious",
  81. "Humanoid",
  82. "Mutant",
  83. "Sea Devil",
  84. "LE",
  85. "Medium"
  86. ],
  87. "trait_markdown": "[Amphibious](/Traits.aspx?ID=207), [Humanoid](/Traits.aspx?ID=91), [Mutant](/Traits.aspx?ID=229), [Sea Devil](/Traits.aspx?ID=235)",
  88. "trait_raw": [
  89. "Amphibious",
  90. "Humanoid",
  91. "Mutant",
  92. "Sea Devil"
  93. ],
  94. "type": "Creature",
  95. "url": "/Monsters.aspx?ID=360",
  96. "vision": "Darkvision",
  97. "weakest_save": [
  98. "will"
  99. ],
  100. "weakness": {},
  101. "will_save": 13,
  102. "wisdom": 3
  103. }