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- {
- "ac": 33,
- "alignment": "LE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 4,
- "constitution": 5,
- "creature_ability": [
- "Bloodsense",
- "Blood-Draining Gaze",
- "No Breath",
- "Eerie Flexibility",
- "Paralysis"
- ],
- "creature_family_markdown": "",
- "dexterity": 7,
- "exclude_from_search": false,
- "fortitude_save": 21,
- "hp": 225,
- "hp_raw": "225",
- "id": "creature-1943",
- "immunity": [
- "cold"
- ],
- "immunity_markdown": "cold",
- "intelligence": 4,
- "language": [
- "Aklo",
- "Infernal",
- "<%UMR%37%%>telepathy<%END> 300 feet"
- ],
- "language_markdown": "[Aklo](/Languages.aspx?ID=13), [Infernal](/Languages.aspx?ID=19); [telepathy](/MonsterAbilities.aspx?ID=37) 300 feet",
- "level": 12,
- "markdown": "<title level=\"1\" pfs=\"\">[Scarlet Walker](/Monsters.aspx?ID=1943)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nDuring the height of Thassilon's power, agents of Runelord Karzoug and Runelord Sorshen often called scarlet walkers to Golarion from Leng. Although these elephant-sized monstrosities largely despise other inhabitants of Leng, some swallow their pride to work alongside the [denizens of Leng](/Monsters.aspx?ID=604) or [Leng ghouls](/Monsters.aspx?ID=1165) in exchange for passage into the waking world.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Aberration](/Rules.aspx?ID=563)**\r\n([Occultism](/Skills.aspx?ID=11)): DC 35\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 33\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 30\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 12\">[Scarlet Walker](/Monsters.aspx?ID=1943)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"LE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Huge\" />\r\n<trait label=\"Aberration\" url=\"/Traits.aspx?ID=1\" />\r\n<trait label=\"Dream\" url=\"/Traits.aspx?ID=299\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Shadows at Sundown](/Sources.aspx?ID=121) pg. 57</row>\n\n**Perception** +23; bloodsense 60 feet, [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Aklo](/Languages.aspx?ID=13), [Infernal](/Languages.aspx?ID=19); [telepathy](/MonsterAbilities.aspx?ID=37) 300 feet\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +25, [Arcana](/Skills.aspx?ID=2) +22, [Athletics](/Skills.aspx?ID=3) +22, [Blood Lore](/Skills.aspx?ID=8) +26, [Intimidation](/Skills.aspx?ID=7) +23, [Medicine](/Skills.aspx?ID=9) +23, [Occultism](/Skills.aspx?ID=11) +24, [Stealth](/Skills.aspx?ID=15) +25\r\n\r\n<row gap=\"medium\">\r\n**Str** +6\r\n\r\n**Dex** +7\r\n\r\n**Con** +5\r\n\r\n**Int** +4\r\n\r\n**Wis** +5\r\n\r\n**Cha** +4\r\n</row>\r\n\r\n**Bloodsense** The scarlet walker can sense living creatures with blood in their veins, as well as [undead](/Traits.aspx?ID=160) that feed on blood (such as [vampires](/MonsterFamilies.aspx?ID=97)).\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 33 \r\n\r\n**Fort** +21 \r\n\r\n**Ref** +25 \r\n\r\n**Will** +21 \r\n\r\n+1 status to all saves vs. [magic](/Traits.aspx?ID=103)\r\n</row>\r\n\r\n**HP** 225\n\n**Immunities**\r\ncold\r\n\r\n**Resistances**\r\n[poison](/Traits.aspx?ID=126) 10\r\n\r\n**Weaknesses**\r\n[electricity](/Traits.aspx?ID=56) 10\r\n\r\n**Blood-Draining Gaze** ([aura](/Traits.aspx?ID=206), [necromancy](/Traits.aspx?ID=117), [occult](/Traits.aspx?ID=120), [visual](/Traits.aspx?ID=163)) 20 feet. When a living, non–scarlet walker creature ends its turn in the aura, it must attempt a DC 29 Fortitude save to prevent thin streams of blood from streaming from its eyes and into the eyeless pits in the scarlet walker's face. On a failed save, the victim becomes [drained 1](/Conditions.aspx?ID=10) (drained 2 on a critical failure) and [sickened 1](/Conditions.aspx?ID=34) from the pain.<br />**No Breath** The scarlet walker doesn't breathe and is immune to effects that require breathing (such as an [inhaled](/Traits.aspx?ID=96) [poison](/Traits.aspx?ID=126)).\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 30 feet, climb 30 feet; [_air walk_](/Spells.aspx?ID=6)\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +24 ([Magical](/Traits.aspx?ID=103), [reach 15 feet](/Traits.aspx?ID=192)),\r\n**Damage** 3d6+12 piercing plus 2d12 [persistent bleed](/Conditions.aspx?ID=29)\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\ntentacle +24 ([Agile](/Traits.aspx?ID=170), [Magical](/Traits.aspx?ID=103), [reach 15 feet](/Traits.aspx?ID=192)),\r\n**Damage** 3d8+12 bludgeoning plus paralysis\r\n\r\n**Occult Innate Spells** DC 32\r\n- **Cantrips (6th)**\r\n[Daze](/Spells.aspx?ID=61)\r\n- **4th**\r\n[Confusion](/Spells.aspx?ID=48) (×3)\r\n- **5th**\r\n[Mind Probe](/Spells.aspx?ID=193), [Sending](/Spells.aspx?ID=272) (×3), [Subconscious Suggestion](/Spells.aspx?ID=314)\r\n- **6th**\r\n[Feeblemind](/Spells.aspx?ID=112), [True Seeing](/Spells.aspx?ID=344), [Vampiric Exsanguination](/Spells.aspx?ID=353)\r\n- **Constant (6th)**\r\n[Air Walk](/Spells.aspx?ID=6)\r\n\r\n**Eerie Flexibility** The scarlet walker can fit through tight spaces as if it were a Medium creature. While Squeezing, it can move at its full Speed.\r\n\r\n**Paralysis** ([Incapacitation](/Traits.aspx?ID=93), [Occult](/Traits.aspx?ID=120), [Necromancy](/Traits.aspx?ID=117)) Any living, non–scarlet walker creature hit by a scarlet walker's tentacle Strike must attempt a Fortitude save. <br />**Critical Success** The creature is unaffected. <br />**Success** The creature is [slowed 1](/Conditions.aspx?ID=35) for 1 round. <br />**Failure** The creature is [paralyzed](/Conditions.aspx?ID=28) for 1 round, and is then [slowed 1](/Conditions.aspx?ID=35) for 1 round after recovering. <br />**Critical Failure** As failure, but the paralysis doesn't automatically end after 1 round. The creature can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_4_RelatedCreatures.png\">Pools of Blood</title>\r\n\r\nIn the ragged valleys and badlands of their home plane, Leng, scarlet walkers build grisly cities of braided flesh and coagulated blood. There, they spend their days gathering and discussing the values and uses of all types of blood and meat. Some who have looked upon the roiling blood pools of Leng whisper of similarities to the _Everdawn Pool_ and wonder if these creations were the true inspirations for the infamous runewells of Thassilon.\r\n</aside>",
- "name": "Scarlet Walker",
- "npc": false,
- "perception": 23,
- "rarity": "rare",
- "reflex_save": 25,
- "release_date": "2022-05-25",
- "resistance": {
- "poison": 10
- },
- "resistance_markdown": "[poison](/Traits.aspx?ID=126) 10",
- "resistance_raw": " poison 10",
- "search_markdown": "<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Aberration\" url=\"/Traits.aspx?ID=1\" />\r\n<trait label=\"Dream\" url=\"/Traits.aspx?ID=299\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Shadows at Sundown](/Sources.aspx?ID=121) pg. 57</row>\n\n<row gap=\"medium\">\r\n**HP** 225\r\n\r\n**AC** 33\r\n\r\n**Fort** +21\r\n\r\n**Ref** +25\r\n\r\n**Will** +21\r\n\r\n**Perception** +23\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDuring the height of Thassilon's power, agents of Runelord Karzoug and Runelord Sorshen often called scarlet walkers to Golarion from Leng. Although …\r\n</summary>",
- "sense": "bloodsense 60 feet, darkvision ",
- "sense_markdown": "bloodsense 60 feet, [darkvision](/MonsterAbilities.aspx?ID=12)",
- "size": [
- "Huge"
- ],
- "skill": [
- "Acrobatics +25",
- "Arcana +22",
- "Athletics +22",
- "Blood Lore +26",
- "Intimidation +23",
- "Medicine +23",
- "Occultism +24",
- "Stealth +25"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +25, [Arcana](/Skills.aspx?ID=2) +22, [Athletics](/Skills.aspx?ID=3) +22, [Blood Lore](/Skills.aspx?ID=8) +26, [Intimidation](/Skills.aspx?ID=7) +23, [Medicine](/Skills.aspx?ID=9) +23, [Occultism](/Skills.aspx?ID=11) +24, [Stealth](/Skills.aspx?ID=15) +25",
- "source": [
- "Shadows at Sundown"
- ],
- "source_raw": [
- "Shadows at Sundown pg. 57"
- ],
- "source_category": "Adventures",
- "source_group": "Shadows at Sundown",
- "source_markdown": "<row gap=\"tiny\">[Shadows at Sundown](/Sources.aspx?ID=121) pg. 57</row>",
- "speed": {
- "climb": 30,
- "land": 30,
- "max": 30
- },
- "speed_markdown": "30 feet, climb 30 feet; [_air walk_](/Spells.aspx?ID=6)",
- "speed_raw": "30 feet, climb 30 feet; air walk ",
- "spell": [
- "Feeblemind",
- "True Seeing",
- "Vampiric Exsanguination",
- "Mind Probe",
- "Sending",
- "Subconscious Suggestion",
- "Confusion",
- "Air Walk",
- "Daze"
- ],
- "spell_markdown": "[Air Walk](/Spells.aspx?ID=6), [Confusion](/Spells.aspx?ID=48), [Daze](/Spells.aspx?ID=61), [Feeblemind](/Spells.aspx?ID=112), [Mind Probe](/Spells.aspx?ID=193), [Sending](/Spells.aspx?ID=272), [Subconscious Suggestion](/Spells.aspx?ID=314), [True Seeing](/Spells.aspx?ID=344), [Vampiric Exsanguination](/Spells.aspx?ID=353)",
- "spoilers": "Shadows at Sundown",
- "stealth": "25",
- "strength": 6,
- "strongest_save": [
- "ref",
- "reflex"
- ],
- "summary": "During the height of Thassilon's power, agents of Runelord Karzoug and Runelord Sorshen often called scarlet walkers to Golarion from Leng. Although …",
- "summary_markdown": "During the height of Thassilon's power, agents of Runelord Karzoug and Runelord Sorshen often called scarlet walkers to Golarion from Leng. Although …",
- "text": " Scarlet Walker During the height of Thassilon's power, agents of Runelord Karzoug and Runelord Sorshen often called scarlet walkers to Golarion from Leng. Although these elephant-sized monstrosities largely despise other inhabitants of Leng, some swallow their pride to work alongside the denizens of Leng or Leng ghouls in exchange for passage into the waking world. Recall Knowledge - Aberration (Occultism): DC 35 Unspecific Lore : DC 33 Specific Lore : DC 30 Scarlet Walker Source Shadows at Sundown pg. 57 Perception +23; bloodsense 60 feet, darkvision Languages Aklo, Infernal; telepathy 300 feet Skills Acrobatics +25, Arcana +22, Athletics +22, Blood Lore +26, Intimidation +23, Medicine +23, Occultism +24, Stealth +25 Str +6 Dex +7 Con +5 Int +4 Wis +5 Cha +4 Bloodsense The scarlet walker can sense living creatures with blood in their veins, as well as undead that feed on blood (such as vampires). --- AC 33 Fort +21 Ref +25 Will +21 +1 status to all saves vs. magic HP 225 Immunities cold Resistances poison 10 Weaknesses electricity 10 Blood-Draining Gaze (aura, necromancy, occult, visual) 20 feet. When a living, non–scarlet walker creature ends its turn in the aura, it must attempt a DC 29 Fortitude save to prevent thin streams of blood from streaming from its eyes and into the eyeless pits in the scarlet walker's face. On a failed save, the victim becomes drained 1 (drained 2 on a critical failure) and sickened 1 from the pain. No Breath The scarlet walker doesn't breathe and is immune to effects that require breathing (such as an inhaled poison). --- Speed 30 feet, climb 30 feet; air walk Melee Single Action claw +24 (Magical, reach 15 feet), Damage 3d6+12 piercing plus 2d12 persistent bleed Melee Single Action tentacle +24 (Agile, Magical, reach 15 feet), Damage 3d8+12 bludgeoning plus paralysis Occult Innate Spells DC 32 - Cantrips (6th) Daze - 4th Confusion (×3) - 5th Mind Probe, Sending (×3), Subconscious Suggestion - 6th Feeblemind, True Seeing, Vampiric Exsanguination - Constant (6th) Air Walk Eerie Flexibility The scarlet walker can fit through tight spaces as if it were a Medium creature. While Squeezing, it can move at its full Speed. Paralysis (Incapacitation, Occult, Necromancy) Any living, non–scarlet walker creature hit by a scarlet walker's tentacle Strike must attempt a Fortitude save. Critical Success The creature is unaffected. Success The creature is slowed 1 for 1 round. Failure The creature is paralyzed for 1 round, and is then slowed 1 for 1 round after recovering. Critical Failure As failure, but the paralysis doesn't automatically end after 1 round. The creature can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save. Pools of Blood In the ragged valleys and badlands of their home plane, Leng, scarlet walkers build grisly cities of braided flesh and coagulated blood. There, they spend their days gathering and discussing the values and uses of all types of blood and meat. Some who have looked upon the roiling blood pools of Leng whisper of similarities to the Everdawn Pool and wonder if these creations were the true inspirations for the infamous runewells of Thassilon. ",
- "trait": [
- "Aberration",
- "Dream",
- "Rare",
- "LE",
- "Huge"
- ],
- "trait_markdown": "[Aberration](/Traits.aspx?ID=1), [Dream](/Traits.aspx?ID=299), [Rare](/Traits.aspx?ID=137)",
- "trait_raw": [
- "Aberration",
- "Dream",
- "Rare"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=1943",
- "vision": "Darkvision",
- "weakest_save": [
- "fort",
- "fortitude",
- "will"
- ],
- "weakness": {
- "electricity": 10
- },
- "weakness_markdown": "[electricity](/Traits.aspx?ID=56) 10",
- "weakness_raw": " electricity 10",
- "will_save": 21,
- "wisdom": 5
- }
|