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- {
- "ac": 24,
- "alignment": "LE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 2,
- "constitution": 4,
- "creature_ability": [
- "Magic Sense",
- "Despair",
- "Disgorge Mummy",
- "Vulnerable to Positive Energy",
- "Sarcophagus",
- "Shifting Scuttle"
- ],
- "creature_family_markdown": "",
- "dexterity": 2,
- "exclude_from_search": false,
- "fortitude_save": 14,
- "hp": 100,
- "hp_raw": "100",
- "id": "creature-1953",
- "immunity": [
- "bleed",
- "death effects",
- "disease",
- "doomed",
- "drained",
- "fatigued",
- "healing",
- "mental",
- "necromancy",
- "nonlethal attacks",
- "paralyzed",
- "poisoned",
- "sickened",
- "unconscious"
- ],
- "immunity_markdown": "bleed, [death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), [fatigued](/Conditions.aspx?ID=15), [healing](/Traits.aspx?ID=89), [mental](/Traits.aspx?ID=106), [necromancy](/Traits.aspx?ID=117), [nonlethal](/Traits.aspx?ID=188) attacks, [paralyzed](/Conditions.aspx?ID=28), [poisoned](/Traits.aspx?ID=126), [sickened](/Conditions.aspx?ID=34), [unconscious](/Conditions.aspx?ID=38)",
- "intelligence": -2,
- "language": [
- "Common",
- "Necril",
- "Osiriani"
- ],
- "language_markdown": "[Common](/Languages.aspx?ID=1), [Necril](/Languages.aspx?ID=20), [Osiriani](/Languages.aspx?ID=40)",
- "level": 6,
- "markdown": "<title level=\"1\" pfs=\"\">[Scarecophagus](/Monsters.aspx?ID=1953)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nOriginally created by Gebbite necromancers during the war against Nex, the scarecophagus is an evil construct that draws power directly from the undead [mummy](/MonsterFamilies.aspx?ID=74) trapped forever within its sealed core. This necromantic energy is channeled throughout the construct's body, allowing it to scuttle about on legs of stone, animate tentacles to strike at foes, and use the mummy's trapped mind for its own sapience and magical powers.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Construct](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Crafting](/Skills.aspx?ID=4)): DC 27\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 25\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 22\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 6\">[Scarecophagus](/Monsters.aspx?ID=1953)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"LE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Large\" />\r\n<trait label=\"Construct\" url=\"/Traits.aspx?ID=35\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 86</row>\n\n**Perception** +14; [darkvision](/MonsterAbilities.aspx?ID=12), magic sense (imprecise) 30 feet\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Necril](/Languages.aspx?ID=20), [Osiriani](/Languages.aspx?ID=40)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +15\r\n\r\n<row gap=\"medium\">\r\n**Str** +5\r\n\r\n**Dex** +2\r\n\r\n**Con** +4\r\n\r\n**Int** -2\r\n\r\n**Wis** +4\r\n\r\n**Cha** +2\r\n</row>\r\n\r\n**Magic Sense** ([magical](/Traits.aspx?ID=103)) The scarecophagus detects the presence of magic items and spell effects within 30 feet as an [imprecise](/Rules.aspx?ID=412) sense.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 24 \r\n\r\n**Fort** +14 \r\n\r\n**Ref** +10 \r\n\r\n**Will** +16 \n\n</row>\r\n\r\n**HP** 100\n\n**Immunities**\r\nbleed, [death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), [fatigued](/Conditions.aspx?ID=15), [healing](/Traits.aspx?ID=89), [mental](/Traits.aspx?ID=106), [necromancy](/Traits.aspx?ID=117), [nonlethal](/Traits.aspx?ID=188) attacks, [paralyzed](/Conditions.aspx?ID=28), [poisoned](/Traits.aspx?ID=126), [sickened](/Conditions.aspx?ID=34), [unconscious](/Conditions.aspx?ID=38)\n\n**Despair** ([aura](/Traits.aspx?ID=206), [divine](/Traits.aspx?ID=48), [emotion](/Traits.aspx?ID=60), [enchantment](/Traits.aspx?ID=61), [fear](/Traits.aspx?ID=68), [incapacitation](/Traits.aspx?ID=93), [mental](/Traits.aspx?ID=106)) 30 feet. Living creatures are [frightened 1](/Conditions.aspx?ID=19) while in a scarecophagus' despair aura. They can't naturally recover from this fear while in the emanation but recover instantly once they leave it. When a creature first enters the emanation, it must succeed at a DC 22 Will save (after taking the penalty from being frightened 1) or be [paralyzed](/Conditions.aspx?ID=28) for 1 round. The creature is then temporarily immune to this paralysis for 24 hours.<br />**Disgorge Mummy** If a scarecophagus is reduced to 0 Hit Points by any damage other than positive energy, it cracks open as it's destroyed, allowing the undead mummy trapped for eons within its core to rise. This is a weak [mummy guardian](/Monsters.aspx?ID=304?template=weak); if the mummy guardian survives on its own for a month, it loses the weak adjustment. If the scarecophagus is reduced to 0 Hit Points by positive energy, it cracks open as it's destroyed and the mummy within turns to dust, destroyed as well.<br />**Vulnerable to Positive Energy** A scarecophagus takes damage from positive energy as if it were an [undead](/Traits.aspx?ID=160) creature.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet, climb 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\ntentacle +15 ([Agile](/Traits.aspx?ID=170), [Magical](/Traits.aspx?ID=103), [reach 10 feet](/Traits.aspx?ID=192)),\r\n**Damage** 2d6+7 bludgeoning\r\n\r\n**Arcane Prepared Spells** DC 24, attack +16\r\n- **Cantrips (3rd)**\r\n[Daze](/Spells.aspx?ID=61), [Detect Magic](/Spells.aspx?ID=66), [Electric Arc](/Spells.aspx?ID=97), [Shield](/Spells.aspx?ID=280), [Tanglefoot](/Spells.aspx?ID=330)\r\n- **1st**\r\n[Magic Missile](/Spells.aspx?ID=180) (×2), [Ray of Enfeeblement](/Spells.aspx?ID=244)\r\n- **2nd**\r\n[Acid Arrow](/Spells.aspx?ID=2), [Dispel Magic](/Spells.aspx?ID=78) (×2)\r\n- **3rd**\r\n[Fireball](/Spells.aspx?ID=119), [Lightning Bolt](/Spells.aspx?ID=172), [Wall of Wind](/Spells.aspx?ID=367)\r\n\r\n**Sarcophagus** <actions string=\"Single Action\" /> ([Concentrate](/Traits.aspx?ID=32)) Until the next time it acts, the scarecophagus appears to be a normal stone sarcophagus. It has an automatic result of 34 on [Deception](/Skills.aspx?ID=5) checks and DCs to pass as a sarcophagus.\r\n\r\n**Shifting Scuttle** <actions string=\"Free Action\" /> **Frequency** once per turn; **Effect** The scarecophagus Steps up to 10 feet.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_2_AdditionalLore.png\">What's in a Name</title>\r\n\r\nThe original name for this frightening construct has been lost to time, with the farcical nickname of “scarecophagus” granted it by a band of particularly infamous adventuring bards. As their comedic tales spread throughout the Impossible Lands, the name quickly stuck. The original creators of the monsters were, no doubt, displeased.\r\n</aside>",
- "name": "Scarecophagus",
- "npc": false,
- "perception": 14,
- "rarity": "rare",
- "reflex_save": 10,
- "release_date": "2022-05-25",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Construct\" url=\"/Traits.aspx?ID=35\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 86</row>\n\n<row gap=\"medium\">\r\n**HP** 100\r\n\r\n**AC** 24\r\n\r\n**Fort** +14\r\n\r\n**Ref** +10\r\n\r\n**Will** +16\r\n\r\n**Perception** +14\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nOriginally created by Gebbite necromancers during the war against Nex, the scarecophagus is an evil construct that draws power directly from the …\r\n</summary>",
- "sense": " darkvision , magic sense (imprecise) 30 feet",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12), magic sense (imprecise) 30 feet",
- "size": [
- "Large"
- ],
- "skill": [
- "Athletics +15"
- ],
- "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +15",
- "source": [
- "Pathfinder #179: Cradle of Quartz"
- ],
- "source_raw": [
- "Pathfinder #179: Cradle of Quartz pg. 86"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Outlaws of Alkenstar",
- "source_markdown": "<row gap=\"tiny\">[Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 86</row>",
- "speed": {
- "climb": 25,
- "land": 25,
- "max": 25
- },
- "speed_markdown": "25 feet, climb 25 feet",
- "speed_raw": "25 feet, climb 25 feet",
- "spell": [
- "Fireball",
- "Lightning Bolt",
- "Wall of Wind",
- "Acid Arrow",
- "Dispel Magic",
- "Magic Missile",
- "Ray of Enfeeblement",
- "Daze",
- "Detect Magic",
- "Electric Arc",
- "Shield",
- "Tanglefoot"
- ],
- "spell_markdown": "[Acid Arrow](/Spells.aspx?ID=2), [Daze](/Spells.aspx?ID=61), [Detect Magic](/Spells.aspx?ID=66), [Dispel Magic](/Spells.aspx?ID=78), [Electric Arc](/Spells.aspx?ID=97), [Fireball](/Spells.aspx?ID=119), [Lightning Bolt](/Spells.aspx?ID=172), [Magic Missile](/Spells.aspx?ID=180), [Ray of Enfeeblement](/Spells.aspx?ID=244), [Shield](/Spells.aspx?ID=280), [Tanglefoot](/Spells.aspx?ID=330), [Wall of Wind](/Spells.aspx?ID=367)",
- "spoilers": "Outlaws of Alkenstar",
- "strength": 5,
- "strongest_save": [
- "will"
- ],
- "summary": "Originally created by Gebbite necromancers during the war against Nex, the scarecophagus is an evil construct that draws power directly from the …",
- "summary_markdown": "Originally created by Gebbite necromancers during the war against Nex, the scarecophagus is an evil construct that draws power directly from the …",
- "text": " Scarecophagus Originally created by Gebbite necromancers during the war against Nex, the scarecophagus is an evil construct that draws power directly from the undead mummy trapped forever within its sealed core. This necromantic energy is channeled throughout the construct's body, allowing it to scuttle about on legs of stone, animate tentacles to strike at foes, and use the mummy's trapped mind for its own sapience and magical powers. Recall Knowledge - Construct (Arcana, Crafting): DC 27 Unspecific Lore : DC 25 Specific Lore : DC 22 Scarecophagus Source Pathfinder #179: Cradle of Quartz pg. 86 Perception +14; darkvision, magic sense (imprecise) 30 feet Languages Common, Necril, Osiriani Skills Athletics +15 Str +5 Dex +2 Con +4 Int -2 Wis +4 Cha +2 Magic Sense (magical) The scarecophagus detects the presence of magic items and spell effects within 30 feet as an imprecise sense. --- AC 24 Fort +14 Ref +10 Will +16 HP 100 Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poisoned, sickened, unconscious Despair (aura, divine, emotion, enchantment, fear, incapacitation, mental) 30 feet. Living creatures are frightened 1 while in a scarecophagus' despair aura. They can't naturally recover from this fear while in the emanation but recover instantly once they leave it. When a creature first enters the emanation, it must succeed at a DC 22 Will save (after taking the penalty from being frightened 1) or be paralyzed for 1 round. The creature is then temporarily immune to this paralysis for 24 hours. Disgorge Mummy If a scarecophagus is reduced to 0 Hit Points by any damage other than positive energy, it cracks open as it's destroyed, allowing the undead mummy trapped for eons within its core to rise. This is a weak mummy guardian; if the mummy guardian survives on its own for a month, it loses the weak adjustment. If the scarecophagus is reduced to 0 Hit Points by positive energy, it cracks open as it's destroyed and the mummy within turns to dust, destroyed as well. Vulnerable to Positive Energy A scarecophagus takes damage from positive energy as if it were an undead creature. --- Speed 25 feet, climb 25 feet Melee Single Action tentacle +15 (Agile, Magical, reach 10 feet), Damage 2d6+7 bludgeoning Arcane Prepared Spells DC 24, attack +16 - Cantrips (3rd) Daze, Detect Magic, Electric Arc, Shield, Tanglefoot - 1st Magic Missile (×2), Ray of Enfeeblement - 2nd Acid Arrow, Dispel Magic (×2) - 3rd Fireball, Lightning Bolt, Wall of Wind Sarcophagus Single Action (Concentrate) Until the next time it acts, the scarecophagus appears to be a normal stone sarcophagus. It has an automatic result of 34 on Deception checks and DCs to pass as a sarcophagus. Shifting Scuttle Free Action Frequency once per turn; Effect The scarecophagus Steps up to 10 feet. What's in a Name The original name for this frightening construct has been lost to time, with the farcical nickname of “scarecophagus” granted it by a band of particularly infamous adventuring bards. As their comedic tales spread throughout the Impossible Lands, the name quickly stuck. The original creators of the monsters were, no doubt, displeased. ",
- "trait": [
- "Construct",
- "Rare",
- "LE",
- "Large"
- ],
- "trait_markdown": "[Construct](/Traits.aspx?ID=35), [Rare](/Traits.aspx?ID=137)",
- "trait_raw": [
- "Construct",
- "Rare"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=1953",
- "vision": "Darkvision",
- "weakest_save": [
- "ref",
- "reflex"
- ],
- "weakness": {},
- "will_save": 16,
- "wisdom": 4
- }
|