Scalliwing.json 11 KB

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  1. {
  2. "ac": 19,
  3. "alignment": "CG",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 3,
  7. "constitution": 0,
  8. "creature_ability": [
  9. "Wing Flash"
  10. ],
  11. "creature_family": "Couatl",
  12. "creature_family_markdown": "[Couatl](/MonsterFamilies.aspx?ID=128)",
  13. "dexterity": 4,
  14. "exclude_from_search": false,
  15. "fortitude_save": 8,
  16. "hp": 45,
  17. "hp_raw": "45",
  18. "id": "creature-1025",
  19. "intelligence": 0,
  20. "language": [
  21. "Common"
  22. ],
  23. "language_markdown": "[Common](/Languages.aspx?ID=1)",
  24. "level": 3,
  25. "markdown": "<title level=\"1\" pfs=\"\">[Scalliwing](/Monsters.aspx?ID=1025)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nCouatls are large, brightly colored serpents with feathered wings. Good-natured, these creatures aid mortals and oppose evildoers, but sighting one presents a momentous occasion—these magnificent, albeit reclusive creatures rarely appear.\n\n The smallest members of the couatl family, Scalliwings resemble their larger kin but are roughly the size of a house cat, and a irascible mischievous streak tempers their kindly nature. While most couatls seek to right the world's wrongs or guide mortal civilization toward societal advancement, scalliwings work on a more individual level. They claim their role is to teach goodhearted spellcasters the ways of magic, and indeed they sometimes serve—or “assist,” as they're swift to correct—such spellcasters as familiars.\n\n With iridescent scales and bright feathers, scalliwings are remarkably pretty creatures. They seem well aware of this fact and use their appearance to ingratiate themselves with others. This beauty makes some of them slightly self-aggrandizing, but other scalliwings find that their small size and relatively weak defenses put them at the mercy of cruel, larger creatures who seek to imprison them as beautiful pets and trophies. While scalliwings might cheerfully reside in a single residence indefinitely of their own volition, captive scalliwings have orchestrated devious escapes, coordinating their efforts with other creatures to cause spectacular property damage in the process.\n\n Scalliwings measure about 2 feet long from nose to tail with wingspans of about the same length. They have life spans nearly as long as a human's. While a scalliwing appears slightly more common than their larger, reclusive kin, many mortals live entire lifetimes without ever encountering a scalliwing.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Beast](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Nature](/Skills.aspx?ID=10)): DC 20\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 18\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 15\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 3\">[Scalliwing](/Monsters.aspx?ID=1025)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"CG\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Tiny\" />\r\n<trait label=\"Beast\" url=\"/Traits.aspx?ID=20\" />\r\n<trait label=\"Couatl\" url=\"/Traits.aspx?ID=298\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Troubles in Otari](/Sources.aspx?ID=55) pg. 62</row>\n\n**Perception** +12; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +10, [Diplomacy](/Skills.aspx?ID=6) +9, [Nature](/Skills.aspx?ID=10) +9, [Religion](/Skills.aspx?ID=13) +9\r\n\r\n<row gap=\"medium\">\r\n**Str** +1\r\n\r\n**Dex** +4\r\n\r\n**Con** +0\r\n\r\n**Int** +0\r\n\r\n**Wis** +3\r\n\r\n**Cha** +3\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 19 \r\n\r\n**Fort** +8 \r\n\r\n**Ref** +12 \r\n\r\n**Will** +11 \n\n</row>\r\n\r\n**HP** 45\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 10 feet, fly 40 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nfangs +10 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179)),\r\n**Damage** 1d4+1 piercing plus 1d4 [persistent poison](/Conditions.aspx?ID=29)\r\n\r\n**Divine Innate Spells** DC 20\r\n- **Cantrips (2nd)**\r\n[Daze](/Spells.aspx?ID=61), [Guidance](/Spells.aspx?ID=142), [Mage Hand](/Spells.aspx?ID=177), [Message](/Spells.aspx?ID=190), [Shield](/Spells.aspx?ID=280)\r\n- **1st**\r\n[Command](/Spells.aspx?ID=45), [Heal](/Spells.aspx?ID=148), [Sanctuary](/Spells.aspx?ID=266)\r\n- **2nd**\r\n[Heal](/Spells.aspx?ID=148) (×2), [Invisibility](/Spells.aspx?ID=164) (self only)\r\n\r\n**Wing Flash** <actions string=\"Two Actions\" /> ([Mental](/Traits.aspx?ID=106), [Visual](/Traits.aspx?ID=163)) The scalliwing spreads their iridescent wings and flutters them in a hypnotizing pattern. Each creature within 30 feet that can see the scalliwing must attempt a DC 20 Will save. <br />**Critical Success** The creature is unaffected. <br />**Success** The creature is [flat-footed](/Conditions.aspx?ID=16) until the start of its next turn. <br />**Failure** The creature is flat-footed until the start of its next turn, and it must spend its first action on its next turn admiring the scalliwing. <br />**Critical Failure** The creature is flat-footed until the start of its next turn. For 1 minute, the creature must spend its first action each turn admiring the scalliwing. This effect ends if the scalliwing attacks or uses another [hostile action](/Rules.aspx?ID=300) against the affected creature.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-128\" />",
  26. "name": "Scalliwing",
  27. "npc": false,
  28. "perception": 12,
  29. "rarity": "uncommon",
  30. "reflex_save": 12,
  31. "release_date": "2020-12-09",
  32. "resistance": {},
  33. "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Beast\" url=\"/Traits.aspx?ID=20\" />\r\n<trait label=\"Couatl\" url=\"/Traits.aspx?ID=298\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Troubles in Otari](/Sources.aspx?ID=55) pg. 62</row>\r\n\r\n**Creature Family** [Couatl](/MonsterFamilies.aspx?ID=128)\r\n\r\n<row gap=\"medium\">\r\n**HP** 45\r\n\r\n**AC** 19\r\n\r\n**Fort** +8\r\n\r\n**Ref** +12\r\n\r\n**Will** +11\r\n\r\n**Perception** +12\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCouatls are large, brightly colored serpents with feathered wings. Good-natured, these creatures aid mortals and oppose evildoers, but sighting one …\r\n</summary>",
  34. "sense": " darkvision ",
  35. "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
  36. "size": [
  37. "Tiny"
  38. ],
  39. "skill": [
  40. "Acrobatics +10",
  41. "Diplomacy +9",
  42. "Nature +9",
  43. "Religion +9"
  44. ],
  45. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +10, [Diplomacy](/Skills.aspx?ID=6) +9, [Nature](/Skills.aspx?ID=10) +9, [Religion](/Skills.aspx?ID=13) +9",
  46. "source": [
  47. "Troubles in Otari"
  48. ],
  49. "source_raw": [
  50. "Troubles in Otari pg. 62"
  51. ],
  52. "source_category": "Adventures",
  53. "source_group": "Troubles in Otari",
  54. "source_markdown": "<row gap=\"tiny\">[Troubles in Otari](/Sources.aspx?ID=55) pg. 62</row>",
  55. "speed": {
  56. "fly": 40,
  57. "land": 10,
  58. "max": 40
  59. },
  60. "speed_markdown": "10 feet, fly 40 feet",
  61. "speed_raw": "10 feet, fly 40 feet",
  62. "spell": [
  63. "Heal",
  64. "Invisibility",
  65. "Command",
  66. "Sanctuary",
  67. "Daze",
  68. "Guidance",
  69. "Mage Hand",
  70. "Message",
  71. "Shield"
  72. ],
  73. "spell_markdown": "[Command](/Spells.aspx?ID=45), [Daze](/Spells.aspx?ID=61), [Guidance](/Spells.aspx?ID=142), [Heal](/Spells.aspx?ID=148), [Invisibility](/Spells.aspx?ID=164), [Mage Hand](/Spells.aspx?ID=177), [Message](/Spells.aspx?ID=190), [Sanctuary](/Spells.aspx?ID=266), [Shield](/Spells.aspx?ID=280)",
  74. "spoilers": "Troubles in Otari",
  75. "strength": 1,
  76. "strongest_save": [
  77. "ref",
  78. "reflex"
  79. ],
  80. "summary": "Couatls are large, brightly colored serpents with feathered wings. Good-natured, these creatures aid mortals and oppose evildoers, but sighting one …",
  81. "summary_markdown": "Couatls are large, brightly colored serpents with feathered wings. Good-natured, these creatures aid mortals and oppose evildoers, but sighting one …",
  82. "text": " Scalliwing Couatls are large, brightly colored serpents with feathered wings. Good-natured, these creatures aid mortals and oppose evildoers, but sighting one presents a momentous occasion—these magnificent, albeit reclusive creatures rarely appear. The smallest members of the couatl family, Scalliwings resemble their larger kin but are roughly the size of a house cat, and a irascible mischievous streak tempers their kindly nature. While most couatls seek to right the world's wrongs or guide mortal civilization toward societal advancement, scalliwings work on a more individual level. They claim their role is to teach goodhearted spellcasters the ways of magic, and indeed they sometimes serve—or “assist,” as they're swift to correct—such spellcasters as familiars. With iridescent scales and bright feathers, scalliwings are remarkably pretty creatures. They seem well aware of this fact and use their appearance to ingratiate themselves with others. This beauty makes some of them slightly self-aggrandizing, but other scalliwings find that their small size and relatively weak defenses put them at the mercy of cruel, larger creatures who seek to imprison them as beautiful pets and trophies. While scalliwings might cheerfully reside in a single residence indefinitely of their own volition, captive scalliwings have orchestrated devious escapes, coordinating their efforts with other creatures to cause spectacular property damage in the process. Scalliwings measure about 2 feet long from nose to tail with wingspans of about the same length. They have life spans nearly as long as a human's. While a scalliwing appears slightly more common than their larger, reclusive kin, many mortals live entire lifetimes without ever encountering a scalliwing. Recall Knowledge - Beast (Arcana, Nature): DC 20 Unspecific Lore : DC 18 Specific Lore : DC 15 Scalliwing Source Troubles in Otari pg. 62 Perception +12; darkvision Languages Common Skills Acrobatics +10, Diplomacy +9, Nature +9, Religion +9 Str +1 Dex +4 Con +0 Int +0 Wis +3 Cha +3 --- AC 19 Fort +8 Ref +12 Will +11 HP 45 --- Speed 10 feet, fly 40 feet Melee Single Action fangs +10 (Agile, Finesse), Damage 1d4+1 piercing plus 1d4 persistent poison Divine Innate Spells DC 20 - Cantrips (2nd) Daze, Guidance, Mage Hand, Message, Shield - 1st Command, Heal, Sanctuary - 2nd Heal (×2), Invisibility (self only) Wing Flash Two Actions (Mental, Visual) The scalliwing spreads their iridescent wings and flutters them in a hypnotizing pattern. Each creature within 30 feet that can see the scalliwing must attempt a DC 20 Will save. Critical Success The creature is unaffected. Success The creature is flat-footed until the start of its next turn. Failure The creature is flat-footed until the start of its next turn, and it must spend its first action on its next turn admiring the scalliwing. Critical Failure The creature is flat-footed until the start of its next turn. For 1 minute, the creature must spend its first action each turn admiring the scalliwing. This effect ends if the scalliwing attacks or uses another hostile action against the affected creature. ",
  83. "trait": [
  84. "Beast",
  85. "Couatl",
  86. "Uncommon",
  87. "CG",
  88. "Tiny"
  89. ],
  90. "trait_markdown": "[Beast](/Traits.aspx?ID=20), [Couatl](/Traits.aspx?ID=298), [Uncommon](/Traits.aspx?ID=159)",
  91. "trait_raw": [
  92. "Beast",
  93. "Couatl",
  94. "Uncommon"
  95. ],
  96. "type": "Creature",
  97. "url": "/Monsters.aspx?ID=1025",
  98. "vision": "Darkvision",
  99. "weakest_save": [
  100. "fort",
  101. "fortitude"
  102. ],
  103. "weakness": {},
  104. "will_save": 11,
  105. "wisdom": 3
  106. }