Scalathrax.json 11 KB

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  1. {
  2. "ac": 21,
  3. "alignment": "NE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 0,
  7. "constitution": 3,
  8. "creature_ability": [
  9. "Oily Scales",
  10. "Scalathrax Venom",
  11. "Spray Toxic Oil"
  12. ],
  13. "creature_family_markdown": "",
  14. "dexterity": 5,
  15. "exclude_from_search": false,
  16. "fortitude_save": 11,
  17. "hp": 60,
  18. "hp_raw": "60",
  19. "id": "creature-1040",
  20. "image": [
  21. "/Images/Monsters/Scalathrax.png"
  22. ],
  23. "intelligence": -2,
  24. "language": [
  25. "Undercommon"
  26. ],
  27. "language_markdown": "[Undercommon](/Languages.aspx?ID=11)",
  28. "level": 4,
  29. "markdown": "<title level=\"1\" pfs=\"\">[Scalathrax](/Monsters.aspx?ID=1040)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nThese slippery, scaly horrors dwell in remote cave networks in the Darklands, preferring to nest in narrow fissures. When on the hunt, they flick barbs from their long legs, or spray down their foes with a clear, toxic oil. The same oil coats the scalathrax's body, all of which is quite flammable—whether it's coating a victim or the scalathrax itself.\n\n While a scalathrax appears feral, it's more intelligent than it seems and is capable of speaking in a wet, slithery voice. The vast majority of scalathraxes are foul-tempered and quick to anger, and most of them enjoy killing. It's possible to forge an alliance with a scalathrax, but doing so requires either constant bribes of new creatures to kill or a particularly intimidating personality—scalathraxes often respect bullies, seeing in them a mirror of their own cruel values.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Aberration](/Rules.aspx?ID=563)**\r\n([Occultism](/Skills.aspx?ID=11)): DC 21\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 19\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 16\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Scalathrax.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 4\">[Scalathrax](/Monsters.aspx?ID=1040)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"NE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Aberration\" url=\"/Traits.aspx?ID=1\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 86</row>\n\n**Perception** +11; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Undercommon](/Languages.aspx?ID=11)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +11, [Athletics](/Skills.aspx?ID=3) +11, [Stealth](/Skills.aspx?ID=15) +13\r\n\r\n<row gap=\"medium\">\r\n**Str** +3\r\n\r\n**Dex** +5\r\n\r\n**Con** +3\r\n\r\n**Int** -2\r\n\r\n**Wis** +3\r\n\r\n**Cha** +0\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 21 \r\n\r\n**Fort** +11 \r\n\r\n**Ref** +13 \r\n\r\n**Will** +9 \n\n</row>\r\n\r\n**HP** 60\n\n**Resistances**\r\npoison 5\r\n\r\n**Weaknesses**\r\nfire 5\r\n\r\n**Oily Scales** A scalathrax constantly sweats a glistening oil that makes it exceptionally slick. It treats the results of [Acrobatics](/Skills.aspx?ID=1) checks to [Squeeze](/Actions.aspx?ID=31) or of any skill check to [Escape](/Actions.aspx?ID=79) as one degree of success greater than the rolled result. A scalathrax loses this benefit for 1 minute after it takes any amount of fire damage.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet, climb 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\njaws +13 ([Finesse](/Traits.aspx?ID=179)),\r\n**Damage** 2d8+5 piercing plus scalathrax venom\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nleg quill +13 ([range increment 20 feet](/Traits.aspx?ID=248)),\r\n**Damage** 2d4+5 piercing\n\n**Scalathrax Venom** ([Poison](/Traits.aspx?ID=126)) **Saving Throw** **Fortitude** DC 21; **Maximum Duration** 6 rounds; **Stage 1** [clumsy 1](/Conditions.aspx?ID=3) (1 round); **Stage 2** clumsy 1 and [slowed 1](/Conditions.aspx?ID=35) (1 round); **Stage 3** clumsy 1 and slowed 2 (1 round)\r\n\r\n**Spray Toxic Oil** <actions string=\"Two Actions\" /> ([Conjuration](/Traits.aspx?ID=33), [Primal](/Traits.aspx?ID=134)) The scalathrax disgorges a gout of toxic oil from its mouth in a 15-foot cone. Creatures in the area must attempt a DC 21 Reflex save. The scalathrax can't use Toxic Oil Spray again for 1d4 rounds. <br />**Critical Success** The creature is unaffected. <br />**Success** The creature takes 1d8 poison damage. <br />**Failure** The creature takes 2d8 poison damage. For 1 minute, the creature gains weakness to fire 5, and whenever the creature critically fails with an attack roll with a wielded weapon, it drops the weapon. <br />**Critical Failure** As failure, but 4d8 poison damage.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_5_TreasureAndRewards.png\">Scalathrax Oil</title>\r\n\r\nScalathrax oil is a valuable alchemical component, but it's difficult to harvest and preserve. By spending 10 minutes and succeeding at a DC 21 [Crafting](/Skills.aspx?ID=4) check, a character can extract 1 Bulk of scalathrax oil worth 20 gp from a recently killed scalathrax. If scalathrax oil is used to [Craft](/Actions.aspx?ID=43) an alchemical item that deals fire damage or would benefit from the slippery quality of the oil, the crafter gains a +1 item bonus to their Crafting check. Scalathrax oil can be used as lantern oil, though it's often considered too valuable for such a mundane use.\r\n</aside>",
  30. "name": "Scalathrax",
  31. "npc": false,
  32. "perception": 11,
  33. "rarity": "uncommon",
  34. "reflex_save": 13,
  35. "release_date": "2021-01-15",
  36. "resistance": {
  37. "poison": 5
  38. },
  39. "resistance_markdown": "poison 5",
  40. "resistance_raw": "poison 5",
  41. "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Aberration\" url=\"/Traits.aspx?ID=1\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 86</row>\n\n<row gap=\"medium\">\r\n**HP** 60\r\n\r\n**AC** 21\r\n\r\n**Fort** +11\r\n\r\n**Ref** +13\r\n\r\n**Will** +9\r\n\r\n**Perception** +11\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThese slippery, scaly horrors dwell in remote cave networks in the Darklands, preferring to nest in narrow fissures. When on the hunt, they flick …\r\n</summary>",
  42. "sense": " darkvision ",
  43. "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
  44. "size": [
  45. "Medium"
  46. ],
  47. "skill": [
  48. "Acrobatics +11",
  49. "Athletics +11",
  50. "Stealth +13"
  51. ],
  52. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +11, [Athletics](/Skills.aspx?ID=3) +11, [Stealth](/Skills.aspx?ID=15) +13",
  53. "source": [
  54. "Pathfinder #163: Ruins of Gauntlight"
  55. ],
  56. "source_raw": [
  57. "Pathfinder #163: Ruins of Gauntlight pg. 86"
  58. ],
  59. "source_category": "Adventure Paths",
  60. "source_group": "Abomination Vaults",
  61. "source_markdown": "<row gap=\"tiny\">[Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 86</row>",
  62. "speed": {
  63. "climb": 25,
  64. "land": 25,
  65. "max": 25
  66. },
  67. "speed_markdown": "25 feet, climb 25 feet",
  68. "speed_raw": "25 feet, climb 25 feet",
  69. "spell_markdown": "",
  70. "spoilers": "Abomination Vaults",
  71. "stealth": "13",
  72. "strength": 3,
  73. "strongest_save": [
  74. "ref",
  75. "reflex"
  76. ],
  77. "summary": "These slippery, scaly horrors dwell in remote cave networks in the Darklands, preferring to nest in narrow fissures. When on the hunt, they flick …",
  78. "summary_markdown": "These slippery, scaly horrors dwell in remote cave networks in the Darklands, preferring to nest in narrow fissures. When on the hunt, they flick …",
  79. "text": " Scalathrax These slippery, scaly horrors dwell in remote cave networks in the Darklands, preferring to nest in narrow fissures. When on the hunt, they flick barbs from their long legs, or spray down their foes with a clear, toxic oil. The same oil coats the scalathrax's body, all of which is quite flammable—whether it's coating a victim or the scalathrax itself. While a scalathrax appears feral, it's more intelligent than it seems and is capable of speaking in a wet, slithery voice. The vast majority of scalathraxes are foul-tempered and quick to anger, and most of them enjoy killing. It's possible to forge an alliance with a scalathrax, but doing so requires either constant bribes of new creatures to kill or a particularly intimidating personality—scalathraxes often respect bullies, seeing in them a mirror of their own cruel values. Recall Knowledge - Aberration (Occultism): DC 21 Unspecific Lore : DC 19 Specific Lore : DC 16 Scalathrax Source Pathfinder #163: Ruins of Gauntlight pg. 86 Perception +11; darkvision Languages Undercommon Skills Acrobatics +11, Athletics +11, Stealth +13 Str +3 Dex +5 Con +3 Int -2 Wis +3 Cha +0 --- AC 21 Fort +11 Ref +13 Will +9 HP 60 Resistances poison 5 Weaknesses fire 5 Oily Scales A scalathrax constantly sweats a glistening oil that makes it exceptionally slick. It treats the results of Acrobatics checks to Squeeze or of any skill check to Escape as one degree of success greater than the rolled result. A scalathrax loses this benefit for 1 minute after it takes any amount of fire damage. --- Speed 25 feet, climb 25 feet Melee Single Action jaws +13 (Finesse), Damage 2d8+5 piercing plus scalathrax venom Ranged Single Action leg quill +13 (range increment 20 feet), Damage 2d4+5 piercing Scalathrax Venom (Poison) Saving Throw Fortitude DC 21; Maximum Duration 6 rounds; Stage 1 clumsy 1 (1 round); Stage 2 clumsy 1 and slowed 1 (1 round); Stage 3 clumsy 1 and slowed 2 (1 round) Spray Toxic Oil Two Actions (Conjuration, Primal) The scalathrax disgorges a gout of toxic oil from its mouth in a 15-foot cone. Creatures in the area must attempt a DC 21 Reflex save. The scalathrax can't use Toxic Oil Spray again for 1d4 rounds. Critical Success The creature is unaffected. Success The creature takes 1d8 poison damage. Failure The creature takes 2d8 poison damage. For 1 minute, the creature gains weakness to fire 5, and whenever the creature critically fails with an attack roll with a wielded weapon, it drops the weapon. Critical Failure As failure, but 4d8 poison damage. Scalathrax Oil Scalathrax oil is a valuable alchemical component, but it's difficult to harvest and preserve. By spending 10 minutes and succeeding at a DC 21 Crafting check, a character can extract 1 Bulk of scalathrax oil worth 20 gp from a recently killed scalathrax. If scalathrax oil is used to Craft an alchemical item that deals fire damage or would benefit from the slippery quality of the oil, the crafter gains a +1 item bonus to their Crafting check. Scalathrax oil can be used as lantern oil, though it's often considered too valuable for such a mundane use. ",
  80. "trait": [
  81. "Aberration",
  82. "Uncommon",
  83. "NE",
  84. "Medium"
  85. ],
  86. "trait_markdown": "[Aberration](/Traits.aspx?ID=1), [Uncommon](/Traits.aspx?ID=159)",
  87. "trait_raw": [
  88. "Aberration",
  89. "Uncommon"
  90. ],
  91. "type": "Creature",
  92. "url": "/Monsters.aspx?ID=1040",
  93. "vision": "Darkvision",
  94. "weakest_save": [
  95. "will"
  96. ],
  97. "weakness": {
  98. "fire": 5
  99. },
  100. "weakness_markdown": "fire 5",
  101. "weakness_raw": "fire 5",
  102. "will_save": 9,
  103. "wisdom": 3
  104. }