| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100 |
- {
- "ac": 24,
- "alignment": "N",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 1,
- "constitution": 4,
- "creature_ability": [
- "Glass Armor",
- "Earth Glide",
- "Blinding Sand"
- ],
- "creature_family": "Elemental, Earth",
- "creature_family_markdown": "[Elemental, Earth](/MonsterFamilies.aspx?ID=42)",
- "dexterity": 2,
- "exclude_from_search": false,
- "fortitude_save": 16,
- "hp": 94,
- "hp_raw": "94",
- "id": "creature-653",
- "immunity": [
- "bleed",
- "paralyzed",
- "poison",
- "sleep"
- ],
- "immunity_markdown": "bleed, [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sleep](/Traits.aspx?ID=145)",
- "intelligence": 0,
- "language": [
- "Terran"
- ],
- "language_markdown": "[Terran](/Languages.aspx?ID=22)",
- "level": 6,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Sand Sentry](/Monsters.aspx?ID=653)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nShifting back and forth between a detailed likeness of a human and a muted and featureless bipedal form, this creature of pure sand moves with an eerie grace. The sand sentry is often called upon by spellcasters to stand guard over an area of great importance—these elementals are patient participants in such roles, making them well suited for long-term service.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Elemental](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Nature](/Skills.aspx?ID=10)): DC 22\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 20\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 17\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 6\">[Sand Sentry](/Monsters.aspx?ID=653)</title>\r\n\r\n<traits>\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Elemental\" url=\"/Traits.aspx?ID=57\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 109 <sup>2.0</sup></row>\n\n**Perception** +14; [darkvision](/MonsterAbilities.aspx?ID=12), [tremorsense (imprecise) 60 feet](/MonsterAbilities.aspx?ID=40)\r\n\r\n**Languages**\r\n[Terran](/Languages.aspx?ID=22)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +14, [Stealth](/Skills.aspx?ID=15) +14\r\n\r\n<row gap=\"medium\">\r\n**Str** +5\r\n\r\n**Dex** +2\r\n\r\n**Con** +4\r\n\r\n**Int** +0\r\n\r\n**Wis** +2\r\n\r\n**Cha** +1\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 24 \r\n\r\n**Fort** +16 \r\n\r\n**Ref** +12 \r\n\r\n**Will** +14 \n\n</row>\r\n\r\n**HP** 94\n\n**Immunities**\r\nbleed, [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sleep](/Traits.aspx?ID=145)\n\n**Glass Armor** When the sand sentry takes fire or lightning damage, its outer layer of sand fuses into sheets of hardened glass for 1 minute. This increases the sand sentry's AC to 26 and grants it resistance 5 to acid, cold, electricity, fire, force, piercing, and slashing damage. A sand sentry can't use earth glide while glass armor is active.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet, burrow 50 feet; earth glide\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nfist +17,\r\n**Damage** 2d8+8 bludgeoning plus blinding sand\n\n**Earth Glide** A sand sentry can [Burrow](/Actions.aspx?ID=93) through earthen matter, including rock. When it does so, it moves at its full burrow Speed, leaving no tunnels or signs of its passing.\r\n\r\n**Blinding Sand** When the sand sentry critically hits with a fist Strike, the target is blinded for 1 round.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_2_AdditionalLore.png\">Sand Mimics</title>\r\n\r\nSand sentries have no true culture or society of their own, but they are endlessly fascinated with the society and culture of humanoids they encounter. They can shape their appearance to mimic any similarly sized humanoids, and although they always remain obviously composed of sand, they do their best to mimic the day-to-day activities they observe other humanoids performing. Of course, structures and objects sand sentries build from sand never last, but this never seems to stifle their obsession.\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-42\" />",
- "name": "Sand Sentry",
- "npc": false,
- "perception": 14,
- "pfs": "Standard",
- "rarity": "common",
- "reflex_save": 12,
- "release_date": "2020-05-27",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Elemental\" url=\"/Traits.aspx?ID=57\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 109 <sup>2.0</sup></row>\r\n\r\n**Creature Family** [Elemental, Earth](/MonsterFamilies.aspx?ID=42)\r\n\r\n<row gap=\"medium\">\r\n**HP** 94\r\n\r\n**AC** 24\r\n\r\n**Fort** +16\r\n\r\n**Ref** +12\r\n\r\n**Will** +14\r\n\r\n**Perception** +14\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nShifting back and forth between a detailed likeness of a human and a muted and featureless bipedal form, this creature of pure sand moves with an …\r\n</summary>",
- "sense": " darkvision , tremorsense (imprecise) 60 feet ",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12), [tremorsense (imprecise) 60 feet](/MonsterAbilities.aspx?ID=40)",
- "size": [
- "Medium"
- ],
- "skill": [
- "Acrobatics +14",
- "Stealth +14"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +14, [Stealth](/Skills.aspx?ID=15) +14",
- "source": [
- "Bestiary 2"
- ],
- "source_raw": [
- "Bestiary 2 pg. 109"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 109 <sup>2.0</sup></row>",
- "speed": {
- "burrow": 50,
- "land": 25,
- "max": 50
- },
- "speed_markdown": "25 feet, burrow 50 feet; earth glide",
- "speed_raw": "25 feet, burrow 50 feet; earth glide",
- "spell_markdown": "",
- "stealth": "14",
- "strength": 5,
- "strongest_save": [
- "fort",
- "fortitude"
- ],
- "summary": "Shifting back and forth between a detailed likeness of a human and a muted and featureless bipedal form, this creature of pure sand moves with an …",
- "summary_markdown": "Shifting back and forth between a detailed likeness of a human and a muted and featureless bipedal form, this creature of pure sand moves with an …",
- "text": " Sand Sentry Shifting back and forth between a detailed likeness of a human and a muted and featureless bipedal form, this creature of pure sand moves with an eerie grace. The sand sentry is often called upon by spellcasters to stand guard over an area of great importance—these elementals are patient participants in such roles, making them well suited for long-term service. Recall Knowledge - Elemental (Arcana, Nature): DC 22 Unspecific Lore : DC 20 Specific Lore : DC 17 Sand Sentry Source Bestiary 2 pg. 109 2.0 Perception +14; darkvision, tremorsense (imprecise) 60 feet Languages Terran Skills Acrobatics +14, Stealth +14 Str +5 Dex +2 Con +4 Int +0 Wis +2 Cha +1 --- AC 24 Fort +16 Ref +12 Will +14 HP 94 Immunities bleed, paralyzed, poison, sleep Glass Armor When the sand sentry takes fire or lightning damage, its outer layer of sand fuses into sheets of hardened glass for 1 minute. This increases the sand sentry's AC to 26 and grants it resistance 5 to acid, cold, electricity, fire, force, piercing, and slashing damage. A sand sentry can't use earth glide while glass armor is active. --- Speed 25 feet, burrow 50 feet; earth glide Melee Single Action fist +17, Damage 2d8+8 bludgeoning plus blinding sand Earth Glide A sand sentry can Burrow through earthen matter, including rock. When it does so, it moves at its full burrow Speed, leaving no tunnels or signs of its passing. Blinding Sand When the sand sentry critically hits with a fist Strike, the target is blinded for 1 round. Sand Mimics Sand sentries have no true culture or society of their own, but they are endlessly fascinated with the society and culture of humanoids they encounter. They can shape their appearance to mimic any similarly sized humanoids, and although they always remain obviously composed of sand, they do their best to mimic the day-to-day activities they observe other humanoids performing. Of course, structures and objects sand sentries build from sand never last, but this never seems to stifle their obsession. ",
- "trait": [
- "Earth",
- "Elemental",
- "N",
- "Medium"
- ],
- "trait_markdown": "[Earth](/Traits.aspx?ID=55), [Elemental](/Traits.aspx?ID=57)",
- "trait_raw": [
- "Earth",
- "Elemental"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=653",
- "vision": "Darkvision",
- "weakest_save": [
- "ref",
- "reflex"
- ],
- "weakness": {},
- "will_save": 14,
- "wisdom": 2
- }
|