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- {
- "ac": 38,
- "alignment": "LE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 4,
- "constitution": 7,
- "creature_ability": [
- "Attack of Opportunity",
- "Catch Rock",
- "Command Giants",
- "Demand",
- "Flashing Runes",
- "Invoke Rune",
- "Throw Rock",
- "Wide Swing"
- ],
- "creature_family": "Giant",
- "creature_family_markdown": "[Giant](/MonsterFamilies.aspx?ID=53)",
- "dexterity": 2,
- "exclude_from_search": false,
- "fortitude_save": 33,
- "hp": 330,
- "hp_raw": "330",
- "id": "creature-226",
- "image": [
- "/Images/Monsters/Giant_RuneGiant.png"
- ],
- "immunity": [
- "fire"
- ],
- "immunity_markdown": "fire",
- "intelligence": 2,
- "language": [
- "Common",
- "Jotun",
- "Terran"
- ],
- "language_markdown": "[Common](/Languages.aspx?ID=1), [Jotun](/Languages.aspx?ID=8), [Terran](/Languages.aspx?ID=22)",
- "level": 16,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Rune Giant](/Monsters.aspx?ID=226)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nMagically crafted and bred by ancient wizards, rune giants are anathema to and tyrants among their own kind, who were given power to command and magically control other giants. The rune giants themselves served even more powerful masters—potent wizards known as runelords—and in so doing commanded entire armies of giants on behalf of the runelords’ empires. In the eons since these empires collapsed, rune giants have persisted as a people of their own, though to the outside world they’re little more than fabled horrors whispered of late at night by superstitious giants. Rune giants usually dwell in the most remote and rugged of towering mountain ranges, but they can also be found in immense ruins atop lost islands, glacial valleys, or even more remote or magical regions.\n\n Rune giants’ striking charcoal flesh is decorated by dozens of runes, which are potent manifestations of their eldritch powers. Rune giants are towering creatures, averaging at 40 feet in height and weighing 25,000 pounds.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 37\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 35\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 32\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Giant_RuneGiant.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 16\">[Rune Giant](/Monsters.aspx?ID=226)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"LE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Gargantuan\" />\r\n<trait label=\"Evil\" url=\"/Traits.aspx?ID=64\" />\r\n<trait label=\"Giant\" url=\"/Traits.aspx?ID=79\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 175</row>\n\n**Perception** +28; low-light vision\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Jotun](/Languages.aspx?ID=8), [Terran](/Languages.aspx?ID=22)\r\n\r\n**Skills**\r\n[Arcana](/Skills.aspx?ID=2) +28, [Athletics](/Skills.aspx?ID=3) +32, [Crafting](/Skills.aspx?ID=4) +28, [Intimidation](/Skills.aspx?ID=7) +28, [Society](/Skills.aspx?ID=14) +27\r\n\r\n<row gap=\"medium\">\r\n**Str** +9\r\n\r\n**Dex** +2\r\n\r\n**Con** +7\r\n\r\n**Int** +2\r\n\r\n**Wis** +6\r\n\r\n**Cha** +4\r\n</row>\n\n**Items**\r\n[_+1 splint mail_](/Armor.aspx?ID=11), _+1 [striking](/Equipment.aspx?ID=280) [longspear](/Weapons.aspx?ID=6)_, _+2 [greater striking](/Equipment.aspx?ID=280) [greatsword](/Weapons.aspx?ID=24)_\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 38 \r\n\r\n**Fort** +33 \r\n\r\n**Ref** +26 \r\n\r\n**Will** +28 \n\n</row>\r\n\r\n**HP** 330\n\n**Immunities**\r\nfire\n\n**Attack of Opportunity** <actions string=\"Reaction\" /> The rune giant gains an additional reaction at the beginning of each of its turns that it can only use for an Attack of Opportunity.<br /> **Catch Rock** <actions string=\"Reaction\" />\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 45 feet; [_air walk_](/Spells.aspx?ID=6)\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\n_greatsword_ +33 ([Magical](/Traits.aspx?ID=103), [reach 20 feet](/Traits.aspx?ID=192), [versatile P](/Traits.aspx?ID=200)),\r\n**Damage** 3d12+17 slashing\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\n_longspear_ +32 ([Magical](/Traits.aspx?ID=103), [reach 25 feet](/Traits.aspx?ID=192)),\r\n**Damage** 2d8+17 piercing\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nfist +31 ([Agile](/Traits.aspx?ID=170), [reach 20 feet](/Traits.aspx?ID=192)),\r\n**Damage** 3d8+17 bludgeoning\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nrock +31 ([Brutal](/Traits.aspx?ID=249), [range increment 120 feet](/Traits.aspx?ID=248)),\r\n**Damage** 2d12+17 bludgeoning\r\n\r\n**Arcane Innate Spells** DC 35\r\n- **4th**\r\n[Charm](/Spells.aspx?ID=34) (at will), [Suggestion](/Spells.aspx?ID=315) (at will)\r\n- **5th**\r\n[Sending](/Spells.aspx?ID=272)\r\n- **6th**\r\n[Dominate](/Spells.aspx?ID=87) (x3), [True Seeing](/Spells.aspx?ID=344)\r\n- **8th**\r\n[Charm](/Spells.aspx?ID=34), [Suggestion](/Spells.aspx?ID=315)\r\n- **Constant (4th)**\r\n[Air Walk](/Spells.aspx?ID=6)\r\n\r\n**Command Giants** When a rune giant casts a mental spell against another giant, the DC is 39, rather than 35.\r\n\r\n**Demand** <actions string=\"Free Action\" /> ([Arcane](/Traits.aspx?ID=11), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106)) When a rune giant casts its innate [_sending_](/Spells.aspx?ID=272) spell, it can also cast [_suggestion_](/Spells.aspx?ID=315) on the target.\r\n\r\n**Flashing Runes** <actions string=\"Free Action\" /> ([Arcane](/Traits.aspx?ID=11), [Evocation](/Traits.aspx?ID=65), [Light](/Traits.aspx?ID=100)) **Trigger** The rune giant uses an arcane ability or casts an arcane spell. **Effect** The runes on the giant’s body flash as they produce magical energy. Each creature within a 10-foot emanation must attempt a DC 35 Fortitude save.<br /> **Critical Success** The creature is unaffected.<br /> **Success** The creature is [dazzled](/Conditions.aspx?ID=7) for 1 round.<br /> **Failure** The creature is [blinded](/Conditions.aspx?ID=1) for 1 round.\r\n\r\n**Invoke Rune** <actions string=\"Single Action\" /> ([Arcane](/Traits.aspx?ID=11), [Concentrate](/Traits.aspx?ID=32), [Electricity](/Traits.aspx?ID=56), [Evocation](/Traits.aspx?ID=65)) The rune giant invokes one of the runes on its body, causing the rune to spray forth a 30-foot cone of sparks that deals 6d12 electricity damage to all creatures in the cone (DC 37 basic Reflex save).<br /> A glowing copy of the invoked rune appears on a single weapon the giant holds, granting the weapon one effect listed below of the giant’s choice. The giant can’t use Invoke Rune again for 1d4 rounds. The effect on the weapon lasts for 1 minute. If the giant places a new rune on a weapon, any previously placed rune immediately vanishes, ending its effect. \n<ul><li>**Rune of Destruction** The weapon gains the [deadly](/Traits.aspx?ID=174) trait with three weapon damage dice of the same die size as for the base weapon, and a creature hit with the weapon is drained 1 unless it succeeds at a DC 35 Fortitude save.</li><li>**Rune of Flames** The weapon deals an additional 3d6 fire damage on all attacks.</li><li>**Rune of Smiting** When the weapon hits, the giant can Push the target back 10 feet, or 20 feet on a critical hit.</li></ul>\r\n\r\n**[Throw Rock](/MonsterAbilities.aspx?ID=38)** <actions string=\"Single Action\" /> \r\n\r\n**Wide Swing** <actions string=\"Single Action\" /> The rune giant makes a single greatsword Strike and compares the attack roll result to the ACs of up to two foes within its reach. This counts as two attacks for the giant’s multiple attack penalty.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_2_AdditionalLore.png\">The First Rune Giants</title>\r\n\r\nOn Golarion, the first rune giants were created by the powerful rulers of the ancient nation of Thassilon, The runelords gifted rune giants their ability to control other giants, using them to command armies of oversized builders and soldiers to create and defend oversized structures.\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-53\" />",
- "name": "Rune Giant",
- "npc": false,
- "perception": 28,
- "pfs": "Standard",
- "rarity": "uncommon",
- "reflex_save": 26,
- "release_date": "2019-08-01",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evil\" url=\"/Traits.aspx?ID=64\" />\r\n<trait label=\"Giant\" url=\"/Traits.aspx?ID=79\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 175</row>\r\n\r\n**Creature Family** [Giant](/MonsterFamilies.aspx?ID=53)\r\n\r\n<row gap=\"medium\">\r\n**HP** 330\r\n\r\n**AC** 38\r\n\r\n**Fort** +33\r\n\r\n**Ref** +26\r\n\r\n**Will** +28\r\n\r\n**Perception** +28\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMagically crafted and bred by ancient wizards, rune giants are anathema to and tyrants among their own kind, who were given power to command and …\r\n</summary>",
- "sense": "low-light vision",
- "sense_markdown": "low-light vision",
- "size": [
- "Gargantuan"
- ],
- "skill": [
- "Arcana +28",
- "Athletics +32",
- "Crafting +28",
- "Intimidation +28",
- "Society +27"
- ],
- "skill_markdown": "[Arcana](/Skills.aspx?ID=2) +28, [Athletics](/Skills.aspx?ID=3) +32, [Crafting](/Skills.aspx?ID=4) +28, [Intimidation](/Skills.aspx?ID=7) +28, [Society](/Skills.aspx?ID=14) +27",
- "source": [
- "Bestiary"
- ],
- "source_raw": [
- "Bestiary pg. 175"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 175</row>",
- "speed": {
- "land": 45,
- "max": 45
- },
- "speed_markdown": "45 feet; [_air walk_](/Spells.aspx?ID=6)",
- "speed_raw": "45 feet; air walk ",
- "spell": [
- "Charm",
- "Suggestion",
- "Dominate",
- "True Seeing",
- "Sending",
- "Air Walk"
- ],
- "spell_markdown": "[Air Walk](/Spells.aspx?ID=6), [Charm](/Spells.aspx?ID=34), [Dominate](/Spells.aspx?ID=87), [Sending](/Spells.aspx?ID=272), [Suggestion](/Spells.aspx?ID=315), [True Seeing](/Spells.aspx?ID=344)",
- "strength": 9,
- "strongest_save": [
- "fort",
- "fortitude"
- ],
- "summary": "Magically crafted and bred by ancient wizards, rune giants are anathema to and tyrants among their own kind, who were given power to command and …",
- "summary_markdown": "Magically crafted and bred by ancient wizards, rune giants are anathema to and tyrants among their own kind, who were given power to command and …",
- "text": " Rune Giant Magically crafted and bred by ancient wizards, rune giants are anathema to and tyrants among their own kind, who were given power to command and magically control other giants. The rune giants themselves served even more powerful masters—potent wizards known as runelords—and in so doing commanded entire armies of giants on behalf of the runelords’ empires. In the eons since these empires collapsed, rune giants have persisted as a people of their own, though to the outside world they’re little more than fabled horrors whispered of late at night by superstitious giants. Rune giants usually dwell in the most remote and rugged of towering mountain ranges, but they can also be found in immense ruins atop lost islands, glacial valleys, or even more remote or magical regions. Rune giants’ striking charcoal flesh is decorated by dozens of runes, which are potent manifestations of their eldritch powers. Rune giants are towering creatures, averaging at 40 feet in height and weighing 25,000 pounds. Recall Knowledge - Humanoid (Society): DC 37 Unspecific Lore : DC 35 Specific Lore : DC 32 Rune Giant Source Bestiary pg. 175 Perception +28; low-light vision Languages Common, Jotun, Terran Skills Arcana +28, Athletics +32, Crafting +28, Intimidation +28, Society +27 Str +9 Dex +2 Con +7 Int +2 Wis +6 Cha +4 Items +1 splint mail , +1 striking longspear , +2 greater striking greatsword --- AC 38 Fort +33 Ref +26 Will +28 HP 330 Immunities fire Attack of Opportunity Reaction The rune giant gains an additional reaction at the beginning of each of its turns that it can only use for an Attack of Opportunity. Catch Rock Reaction --- Speed 45 feet; air walk Melee Single Action greatsword +33 (Magical, reach 20 feet, versatile P), Damage 3d12+17 slashing Melee Single Action longspear +32 (Magical, reach 25 feet), Damage 2d8+17 piercing Melee Single Action fist +31 (Agile, reach 20 feet), Damage 3d8+17 bludgeoning Ranged Single Action rock +31 (Brutal, range increment 120 feet), Damage 2d12+17 bludgeoning Arcane Innate Spells DC 35 - 4th Charm (at will), Suggestion (at will) - 5th Sending - 6th Dominate (x3), True Seeing - 8th Charm, Suggestion - Constant (4th) Air Walk Command Giants When a rune giant casts a mental spell against another giant, the DC is 39, rather than 35. Demand Free Action (Arcane, Enchantment, Mental) When a rune giant casts its innate sending spell, it can also cast suggestion on the target. Flashing Runes Free Action (Arcane, Evocation, Light) Trigger The rune giant uses an arcane ability or casts an arcane spell. Effect The runes on the giant’s body flash as they produce magical energy. Each creature within a 10-foot emanation must attempt a DC 35 Fortitude save. Critical Success The creature is unaffected. Success The creature is dazzled for 1 round. Failure The creature is blinded for 1 round. Invoke Rune Single Action (Arcane, Concentrate, Electricity, Evocation) The rune giant invokes one of the runes on its body, causing the rune to spray forth a 30-foot cone of sparks that deals 6d12 electricity damage to all creatures in the cone (DC 37 basic Reflex save). A glowing copy of the invoked rune appears on a single weapon the giant holds, granting the weapon one effect listed below of the giant’s choice. The giant can’t use Invoke Rune again for 1d4 rounds. The effect on the weapon lasts for 1 minute. If the giant places a new rune on a weapon, any previously placed rune immediately vanishes, ending its effect. Rune of Destruction The weapon gains the deadly trait with three weapon damage dice of the same die size as for the base weapon, and a creature hit with the weapon is drained 1 unless it succeeds at a DC 35 Fortitude save. Rune of Flames The weapon deals an additional 3d6 fire damage on all attacks. Rune of Smiting When the weapon hits, the giant can Push the target back 10 feet, or 20 feet on a critical hit. Throw Rock Single Action Wide Swing Single Action The rune giant makes a single greatsword Strike and compares the attack roll result to the ACs of up to two foes within its reach. This counts as two attacks for the giant’s multiple attack penalty. The First Rune Giants On Golarion, the first rune giants were created by the powerful rulers of the ancient nation of Thassilon, The runelords gifted rune giants their ability to control other giants, using them to command armies of oversized builders and soldiers to create and defend oversized structures. ",
- "trait": [
- "Evil",
- "Giant",
- "Humanoid",
- "Uncommon",
- "LE",
- "Gargantuan"
- ],
- "trait_markdown": "[Evil](/Traits.aspx?ID=64), [Giant](/Traits.aspx?ID=79), [Humanoid](/Traits.aspx?ID=91), [Uncommon](/Traits.aspx?ID=159)",
- "trait_raw": [
- "Evil",
- "Giant",
- "Humanoid",
- "Uncommon"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=226",
- "vision": "Low-light vision",
- "weakest_save": [
- "ref",
- "reflex"
- ],
- "weakness": {},
- "will_save": 28,
- "wisdom": 6
- }
|