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- {
- "ac": 48,
- "alignment": "CE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 10,
- "constitution": 10,
- "creature_ability": [
- "Duplicate Victim",
- "Manifest Fetch Weapon",
- "Steady Spellcasting"
- ],
- "creature_family": "Fetch",
- "creature_family_markdown": "[Fetch](/MonsterFamilies.aspx?ID=322)",
- "dexterity": 6,
- "exclude_from_search": false,
- "fortitude_save": 38,
- "hp": 470,
- "hp_raw": "470",
- "id": "creature-2209",
- "intelligence": 8,
- "language": [
- "Common",
- "Sylvan",
- "<%SPELLS%340%%><i>tongues</i><%END>"
- ],
- "language_markdown": "[Common](/Languages.aspx?ID=1), [Sylvan](/Languages.aspx?ID=10); [_tongues_](/Spells.aspx?ID=340)",
- "level": 22,
- "markdown": "<title level=\"1\" pfs=\"\">[Risen Fetch](/Monsters.aspx?ID=2209)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nEchoes of the corrupted soul of the [undead](/Traits.aspx?ID=160) can be used to spawn a fetch as well. A risen fetch appears more as its source did in life than as an undead.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Fey](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 49\r\n\r\n**[Recall Knowledge - Plant](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 49\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 47\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 44\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 22\">[Risen Fetch](/Monsters.aspx?ID=2209)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"CE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Large\" />\r\n<trait label=\"Fey\" url=\"/Traits.aspx?ID=69\" />\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 613</row>\n\n**Perception** +38; [darkvision](/MonsterAbilities.aspx?ID=12), [_true seeing_](/Spells.aspx?ID=344)\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Sylvan](/Languages.aspx?ID=10); [_tongues_](/Spells.aspx?ID=340)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +38, [Athletics](/Skills.aspx?ID=3) +40, [Deception](/Skills.aspx?ID=5) +42, [Intimidation](/Skills.aspx?ID=7) +42, [Nature](/Skills.aspx?ID=10) +38, [Occultism](/Skills.aspx?ID=11) +42, [Society](/Skills.aspx?ID=14) +38, [Stealth](/Skills.aspx?ID=15) +36\r\n\r\n<row gap=\"medium\">\r\n**Str** +8\r\n\r\n**Dex** +6\r\n\r\n**Con** +10\r\n\r\n**Int** +8\r\n\r\n**Wis** +6\r\n\r\n**Cha** +10\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 48 \r\n\r\n**Fort** +38 \r\n\r\n**Ref** +34 \r\n\r\n**Will** +34 \r\n\r\n+1 status to all saves vs. [magic](/Traits.aspx?ID=103)\r\n</row>\r\n\r\n**HP** 470\r\n\r\n, regeneration 50 (deactivated by [fire](/Traits.aspx?ID=72) or negative)\n\n**Weaknesses**\r\n[cold iron](/Equipment.aspx?ID=272)20, negative 20\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 35 feet, [_air walk_](/Spells.aspx?ID=6)\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nfetch weapon +41 ([Agile](/Traits.aspx?ID=170), [versatile B](/Traits.aspx?ID=200)),\r\n**Damage** 4d8+18 slashing plus 4d6 mental\r\n\r\n**Occult Innate Spells** DC 45, attack +37\r\n- **Cantrips (10th)**\r\n[Read Aura](/Spells.aspx?ID=246), [Telekinetic Projectile](/Spells.aspx?ID=334)\r\n- **3rd**\r\n[Illusory Disguise](/Spells.aspx?ID=159) (at will)\r\n- **7th**\r\n[Duplicate Foe](/Spells.aspx?ID=93), [Plane Shift](/Spells.aspx?ID=222) (to or from the [First World](/Planes.aspx?ID=10) only)\r\n- **8th**\r\n[Duplicate Foe](/Spells.aspx?ID=93), [Spirit Song](/Spells.aspx?ID=303), [Suggestion](/Spells.aspx?ID=315)\r\n- **9th**\r\n[Duplicate Foe](/Spells.aspx?ID=93), [Overwhelming Presence](/Spells.aspx?ID=212), [Telepathic Demand](/Spells.aspx?ID=336), [Weird](/Spells.aspx?ID=375)\r\n- **10th**\r\n[Alter Reality](/Spells.aspx?ID=8)\r\n- **Constant (9th)**\r\n[Air Walk](/Spells.aspx?ID=6), [Tongues](/Spells.aspx?ID=340), [True Seeing](/Spells.aspx?ID=344)\r\n\r\n**Duplicate Victim** <actions string=\"Reaction\" /> ([Conjuration](/Traits.aspx?ID=33), [Occult](/Traits.aspx?ID=120)) **Trigger** The risen fetch critically hits a [humanoid](/Traits.aspx?ID=91) target with a fetch weapon Strike and has a [_duplicate foe_](/Spells.aspx?ID=93) spell available; **Effect** The risen fetch casts _duplicate foe_ on the target, who takes a –4 status penalty on the saving throw to resist.\r\n\r\n**Manifest Fetch Weapon** <actions string=\"Free Action\" /> ([Conjuration](/Traits.aspx?ID=33), [Primal](/Traits.aspx?ID=134)) **Trigger** The fetch starts its turn; **Effect** A fetch weapon manifests in the fetch's hand. As soon as a fetch weapon is no longer wielded by a fetch, it vanishes. The fetch chooses the type of weapon it manifests, but it does not gain any of that weapon's standard weapon traits, instead using the traits listed above in the fetch weapon Strike.\r\n\r\n**Steady Spellcasting** If a reaction would disrupt the risen fetch's spellcasting action, the risen fetch attempts a DC 15 flat check. On a success, the action isn't disrupted.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-322\" />",
- "name": "Risen Fetch",
- "npc": false,
- "perception": 38,
- "rarity": "rare",
- "reflex_save": 34,
- "release_date": "2022-10-26",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Fey\" url=\"/Traits.aspx?ID=69\" />\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 613</row>\r\n\r\n**Creature Family** [Fetch](/MonsterFamilies.aspx?ID=322)\r\n\r\n<row gap=\"medium\">\r\n**HP** 470\r\n\r\n**AC** 48\r\n\r\n**Fort** +38\r\n\r\n**Ref** +34\r\n\r\n**Will** +34\r\n\r\n**Perception** +38\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nEchoes of the corrupted soul of the undead can be used to spawn a fetch as well. A risen fetch appears more as its source did in life than as an …\r\n</summary>",
- "sense": " darkvision , true seeing ",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12), [_true seeing_](/Spells.aspx?ID=344)",
- "size": [
- "Large"
- ],
- "skill": [
- "Acrobatics +38",
- "Athletics +40",
- "Deception +42",
- "Intimidation +42",
- "Nature +38",
- "Occultism +42",
- "Society +38",
- "Stealth +36"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +38, [Athletics](/Skills.aspx?ID=3) +40, [Deception](/Skills.aspx?ID=5) +42, [Intimidation](/Skills.aspx?ID=7) +42, [Nature](/Skills.aspx?ID=10) +38, [Occultism](/Skills.aspx?ID=11) +42, [Society](/Skills.aspx?ID=14) +38, [Stealth](/Skills.aspx?ID=15) +36",
- "source": [
- "Kingmaker Adventure Path"
- ],
- "source_raw": [
- "Kingmaker Adventure Path pg. 613"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Kingmaker",
- "source_markdown": "<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 613</row>",
- "speed": {
- "land": 35,
- "max": 35
- },
- "speed_markdown": "35 feet, [_air walk_](/Spells.aspx?ID=6)",
- "speed_raw": "35 feet, air walk ",
- "spell": [
- "Alter Reality",
- "Duplicate Foe",
- "Overwhelming Presence",
- "Telepathic Demand",
- "Weird",
- "Spirit Song",
- "Suggestion",
- "Plane Shift",
- "Illusory Disguise",
- "Read Aura",
- "Telekinetic Projectile",
- "Air Walk",
- "Tongues",
- "True Seeing"
- ],
- "spell_markdown": "[Air Walk](/Spells.aspx?ID=6), [Alter Reality](/Spells.aspx?ID=8), [Duplicate Foe](/Spells.aspx?ID=93), [Illusory Disguise](/Spells.aspx?ID=159), [Overwhelming Presence](/Spells.aspx?ID=212), [Plane Shift](/Spells.aspx?ID=222), [Read Aura](/Spells.aspx?ID=246), [Spirit Song](/Spells.aspx?ID=303), [Suggestion](/Spells.aspx?ID=315), [Telekinetic Projectile](/Spells.aspx?ID=334), [Telepathic Demand](/Spells.aspx?ID=336), [Tongues](/Spells.aspx?ID=340), [True Seeing](/Spells.aspx?ID=344), [Weird](/Spells.aspx?ID=375)",
- "spoilers": "Kingmaker",
- "stealth": "36",
- "strength": 8,
- "strongest_save": [
- "fort",
- "fortitude"
- ],
- "summary": "Echoes of the corrupted soul of the undead can be used to spawn a fetch as well. A risen fetch appears more as its source did in life than as an …",
- "summary_markdown": "Echoes of the corrupted soul of the undead can be used to spawn a fetch as well. A risen fetch appears more as its source did in life than as an …",
- "text": " Risen Fetch Echoes of the corrupted soul of the undead can be used to spawn a fetch as well. A risen fetch appears more as its source did in life than as an undead. Recall Knowledge - Fey (Nature): DC 49 Recall Knowledge - Plant (Nature): DC 49 Unspecific Lore : DC 47 Specific Lore : DC 44 Risen Fetch Source Kingmaker Adventure Path pg. 613 Perception +38; darkvision, true seeing Languages Common, Sylvan; tongues Skills Acrobatics +38, Athletics +40, Deception +42, Intimidation +42, Nature +38, Occultism +42, Society +38, Stealth +36 Str +8 Dex +6 Con +10 Int +8 Wis +6 Cha +10 --- AC 48 Fort +38 Ref +34 Will +34 +1 status to all saves vs. magic HP 470 , regeneration 50 (deactivated by fire or negative) Weaknesses cold iron20, negative 20 --- Speed 35 feet, air walk Melee Single Action fetch weapon +41 (Agile, versatile B), Damage 4d8+18 slashing plus 4d6 mental Occult Innate Spells DC 45, attack +37 - Cantrips (10th) Read Aura, Telekinetic Projectile - 3rd Illusory Disguise (at will) - 7th Duplicate Foe, Plane Shift (to or from the First World only) - 8th Duplicate Foe, Spirit Song, Suggestion - 9th Duplicate Foe, Overwhelming Presence, Telepathic Demand, Weird - 10th Alter Reality - Constant (9th) Air Walk, Tongues, True Seeing Duplicate Victim Reaction (Conjuration, Occult) Trigger The risen fetch critically hits a humanoid target with a fetch weapon Strike and has a duplicate foe spell available; Effect The risen fetch casts duplicate foe on the target, who takes a –4 status penalty on the saving throw to resist. Manifest Fetch Weapon Free Action (Conjuration, Primal) Trigger The fetch starts its turn; Effect A fetch weapon manifests in the fetch's hand. As soon as a fetch weapon is no longer wielded by a fetch, it vanishes. The fetch chooses the type of weapon it manifests, but it does not gain any of that weapon's standard weapon traits, instead using the traits listed above in the fetch weapon Strike. Steady Spellcasting If a reaction would disrupt the risen fetch's spellcasting action, the risen fetch attempts a DC 15 flat check. On a success, the action isn't disrupted. ",
- "trait": [
- "Fey",
- "Plant",
- "Rare",
- "CE",
- "Large"
- ],
- "trait_markdown": "[Fey](/Traits.aspx?ID=69), [Plant](/Traits.aspx?ID=125), [Rare](/Traits.aspx?ID=137)",
- "trait_raw": [
- "Fey",
- "Plant",
- "Rare"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=2209",
- "vision": "Darkvision",
- "weakest_save": [
- "ref",
- "reflex",
- "will"
- ],
- "weakness": {
- "cold_iron": 20,
- "negative": 20
- },
- "weakness_markdown": "[cold iron](/Equipment.aspx?ID=272)20, negative 20",
- "weakness_raw": " cold iron 20, negative 20",
- "will_save": 34,
- "wisdom": 6
- }
|