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- {
- "ac": 8,
- "alignment": "N",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": -5,
- "constitution": 2,
- "creature_ability": [
- "Motion Sense",
- "Noxious Sublimation",
- "Slushy Undulation"
- ],
- "creature_family_markdown": "",
- "dexterity": -5,
- "exclude_from_search": false,
- "fortitude_save": 7,
- "hp": 38,
- "hp_raw": "38",
- "id": "creature-1759",
- "image": [
- "/Images/Monsters/RimeSludge.png"
- ],
- "immunity": [
- "cold",
- "critical hits",
- "mental",
- "poison",
- "precision",
- "unconscious",
- "visual"
- ],
- "immunity_markdown": "[cold](/Traits.aspx?ID=27), critical hits, [mental](/Traits.aspx?ID=106), [poison](/Traits.aspx?ID=126), precision, [unconscious](/Conditions.aspx?ID=38), [visual](/Traits.aspx?ID=163)",
- "intelligence": -5,
- "language_markdown": "",
- "level": 1,
- "markdown": "<title level=\"1\" pfs=\"\">[Rime Sludge](/Monsters.aspx?ID=1759)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nRot and decay play a natural role in swamps of all climates, and latent magical energies or other strange phenomena can transform decomposing matter into oozes and other monstrous creatures made of living muck. Tundra wetlands are no exception to this trend. Worse, in such regions, a quick freeze can prevent noxious sludge from breaking down, and sequential years of short, seasonal thaws can compress rot upon rot until the pestilential mass animates as a rime sludge. These rare, noxious oozes hungrily search for and consume any organic matter they find in their northland habitats.\n\n Like most oozes, rime sludges consist primarily of protoplasm, though theirs has a slushy consistency peppered with disgusting nuggets of indigestible matter, such as petrified wood, jagged arrowheads, and animal fossils. A rime sludge renews this protoplasm by consuming plants and animals and maintaining a careful balance of semifrozen decomposition in its mutable form.\n\n Rime sludges are among the few oozes that thrive in cold climates, as too much heat accelerates their natural decay. Rime sludges can't survive temperatures too far above freezing for more than a few days. Rising temperatures force them to migrate toward cooler climates or cold underground areas.\n\n Few intelligent creatures inhabiting cold climates want anything to do with rime sludges. These oozes can't be trained, tend to wander off at random, and emit a noxious stink at the slightest hint of warmth. Some inventive creatures try to trap rime sludges in pits to keep them contained and use them to dispose of prisoners or food scraps. Because of the oozes' overpowering stench, these pits tend to be quite deep.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Ooze](/Rules.aspx?ID=563)**\r\n([Occultism](/Skills.aspx?ID=11)): DC 20\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 18\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 15\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/RimeSludge.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 1\">[Rime Sludge](/Monsters.aspx?ID=1759)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n<trait label=\"Ooze\" url=\"/Traits.aspx?ID=122\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 86</row>\n\n**Perception** +4; motion sense 60 feet, no vision\r\n\r\n**Languages**\n\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +7\r\n\r\n<row gap=\"medium\">\r\n**Str** +2\r\n\r\n**Dex** -5\r\n\r\n**Con** +2\r\n\r\n**Int** -5\r\n\r\n**Wis** +1\r\n\r\n**Cha** -5\r\n</row>\r\n\r\n**Motion Sense** A rime sludge can sense nearby motion through vibration and air movement.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 8 \r\n\r\n**Fort** +7 \r\n\r\n**Ref** +2 \r\n\r\n**Will** +4 \n\n</row>\r\n\r\n**HP** 38\n\n**Immunities**\r\n[cold](/Traits.aspx?ID=27), critical hits, [mental](/Traits.aspx?ID=106), [poison](/Traits.aspx?ID=126), precision, [unconscious](/Conditions.aspx?ID=38), [visual](/Traits.aspx?ID=163)\n\n**Weaknesses**\r\n[fire](/Traits.aspx?ID=72) 2\r\n\r\n**Noxious Sublimation** The first time each round that the rime sludge takes fire damage, a cloud of sickening decay roils outward, dealing 2d6 poison damage (DC 17 [basic](/Rules.aspx?ID=329) Fortitude save) to all creatures in a 10-foot emanation. A creature that fails its saving throw is also [sickened 1](/Conditions.aspx?ID=34) (or sickened 3 on a critical failure).\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 10 feet, swim 10 feet; slushy undulation\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\npseudopod +9,\r\n**Damage** 1d4+2 bludgeoning plus 1d4 poison\n\n**Slushy Undulation** A rime sludge ignores difficult terrain and greater difficult terrain from ice and snow and doesn't risk falling [prone](/Conditions.aspx?ID=31) when crossing ice.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_2_AdditionalLore.png\">Frozen in Time</title>\r\n\r\nAt low enough temperatures, a rime sludge can freeze solid. Its basic biological processes shut down, and it can survive indefinitely in this frozen state. Thawing a frozen rime sludge can bring it back to life after being inanimate for hundreds or even thousands of years. Though thawed rime sludges can't express what the world was like in earlier ages, they occasionally contain important or relics of the past, such as tools, weapons, or even magical items.\r\n</aside>",
- "name": "Rime Sludge",
- "npc": false,
- "perception": 4,
- "rarity": "rare",
- "reflex_save": 2,
- "release_date": "2022-01-26",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n<trait label=\"Ooze\" url=\"/Traits.aspx?ID=122\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 86</row>\n\n<row gap=\"medium\">\r\n**HP** 38\r\n\r\n**AC** 8\r\n\r\n**Fort** +7\r\n\r\n**Ref** +2\r\n\r\n**Will** +4\r\n\r\n**Perception** +4\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nRot and decay play a natural role in swamps of all climates, and latent magical energies or other strange phenomena can transform decomposing matter …\r\n</summary>",
- "sense": "motion sense 60 feet, no vision",
- "sense_markdown": "motion sense 60 feet, no vision",
- "size": [
- "Medium"
- ],
- "skill": [
- "Athletics +7"
- ],
- "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +7",
- "source": [
- "Pathfinder #175: Broken Tusk Moon"
- ],
- "source_raw": [
- "Pathfinder #175: Broken Tusk Moon pg. 86"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Quest for the Frozen Flame",
- "source_markdown": "<row gap=\"tiny\">[Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 86</row>",
- "speed": {
- "land": 10,
- "max": 10,
- "swim": 10
- },
- "speed_markdown": "10 feet, swim 10 feet; slushy undulation",
- "speed_raw": "10 feet, swim 10 feet; slushy undulation",
- "spell_markdown": "",
- "spoilers": "Quest for the Frozen Flame",
- "strength": 2,
- "strongest_save": [
- "fort",
- "fortitude"
- ],
- "summary": "Rot and decay play a natural role in swamps of all climates, and latent magical energies or other strange phenomena can transform decomposing matter …",
- "summary_markdown": "Rot and decay play a natural role in swamps of all climates, and latent magical energies or other strange phenomena can transform decomposing matter …",
- "text": " Rime Sludge Rot and decay play a natural role in swamps of all climates, and latent magical energies or other strange phenomena can transform decomposing matter into oozes and other monstrous creatures made of living muck. Tundra wetlands are no exception to this trend. Worse, in such regions, a quick freeze can prevent noxious sludge from breaking down, and sequential years of short, seasonal thaws can compress rot upon rot until the pestilential mass animates as a rime sludge. These rare, noxious oozes hungrily search for and consume any organic matter they find in their northland habitats. Like most oozes, rime sludges consist primarily of protoplasm, though theirs has a slushy consistency peppered with disgusting nuggets of indigestible matter, such as petrified wood, jagged arrowheads, and animal fossils. A rime sludge renews this protoplasm by consuming plants and animals and maintaining a careful balance of semifrozen decomposition in its mutable form. Rime sludges are among the few oozes that thrive in cold climates, as too much heat accelerates their natural decay. Rime sludges can't survive temperatures too far above freezing for more than a few days. Rising temperatures force them to migrate toward cooler climates or cold underground areas. Few intelligent creatures inhabiting cold climates want anything to do with rime sludges. These oozes can't be trained, tend to wander off at random, and emit a noxious stink at the slightest hint of warmth. Some inventive creatures try to trap rime sludges in pits to keep them contained and use them to dispose of prisoners or food scraps. Because of the oozes' overpowering stench, these pits tend to be quite deep. Recall Knowledge - Ooze (Occultism): DC 20 Unspecific Lore : DC 18 Specific Lore : DC 15 Rime Sludge Source Pathfinder #175: Broken Tusk Moon pg. 86 Perception +4; motion sense 60 feet, no vision Languages Skills Athletics +7 Str +2 Dex -5 Con +2 Int -5 Wis +1 Cha -5 Motion Sense A rime sludge can sense nearby motion through vibration and air movement. --- AC 8 Fort +7 Ref +2 Will +4 HP 38 Immunities cold, critical hits, mental, poison, precision, unconscious, visual Weaknesses fire 2 Noxious Sublimation The first time each round that the rime sludge takes fire damage, a cloud of sickening decay roils outward, dealing 2d6 poison damage (DC 17 basic Fortitude save) to all creatures in a 10-foot emanation. A creature that fails its saving throw is also sickened 1 (or sickened 3 on a critical failure). --- Speed 10 feet, swim 10 feet; slushy undulation Melee Single Action pseudopod +9, Damage 1d4+2 bludgeoning plus 1d4 poison Slushy Undulation A rime sludge ignores difficult terrain and greater difficult terrain from ice and snow and doesn't risk falling prone when crossing ice. Frozen in Time At low enough temperatures, a rime sludge can freeze solid. Its basic biological processes shut down, and it can survive indefinitely in this frozen state. Thawing a frozen rime sludge can bring it back to life after being inanimate for hundreds or even thousands of years. Though thawed rime sludges can't express what the world was like in earlier ages, they occasionally contain important or relics of the past, such as tools, weapons, or even magical items. ",
- "trait": [
- "Mindless",
- "Ooze",
- "Rare",
- "N",
- "Medium"
- ],
- "trait_markdown": "[Mindless](/Traits.aspx?ID=108), [Ooze](/Traits.aspx?ID=122), [Rare](/Traits.aspx?ID=137)",
- "trait_raw": [
- "Mindless",
- "Ooze",
- "Rare"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=1759",
- "weakest_save": [
- "ref",
- "reflex"
- ],
- "weakness": {
- "fire": 2
- },
- "weakness_markdown": "[fire](/Traits.aspx?ID=72) 2",
- "weakness_raw": " fire 2",
- "will_save": 4,
- "wisdom": 1
- }
|