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- {
- "ac": 45,
- "alignment": "NE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 10,
- "constitution": 2,
- "creature_ability": [
- "Sinuous Initiative",
- "Beckoning Dance",
- "Constrict",
- "Entangling Hair",
- "Waving Hair"
- ],
- "creature_family_markdown": "",
- "dexterity": 10,
- "exclude_from_search": false,
- "fortitude_save": 28,
- "hp": 410,
- "hp_raw": "410",
- "id": "creature-1643",
- "intelligence": 3,
- "language": [
- "Aquan",
- "Common",
- "Sylvan"
- ],
- "language_markdown": "[Aquan](/Languages.aspx?ID=14), [Common](/Languages.aspx?ID=1), [Sylvan](/Languages.aspx?ID=10)",
- "level": 19,
- "markdown": "<title level=\"1\" pfs=\"\">[Riekanoy](/Monsters.aspx?ID=1643)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nRiekanoys lurk in the placid rivers of the First World, demanding that travelers dance with them or face their wrath. Bitterly jealous of anyone that professes to be a better dancer, riekanoys make wagers in contests to prove who is the most graceful and sure-footed.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Fey](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 44\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 42\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 39\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 19\">[Riekanoy](/Monsters.aspx?ID=1643)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"NE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Amphibious\" url=\"/Traits.aspx?ID=207\" />\r\n<trait label=\"Fey\" url=\"/Traits.aspx?ID=69\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Night of the Gray Death](/Sources.aspx?ID=99) pg. 69</row>\n\n**Perception** +31; [low-light vision](/MonsterAbilities.aspx?ID=23), [_true seeing_](/Spells.aspx?ID=344)\r\n\r\n**Languages**\r\n[Aquan](/Languages.aspx?ID=14), [Common](/Languages.aspx?ID=1), [Sylvan](/Languages.aspx?ID=10)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +35, [Athletics](/Skills.aspx?ID=3) +31, [Deception](/Skills.aspx?ID=5) +35, [Nature](/Skills.aspx?ID=10) +33, [Performance](/Skills.aspx?ID=12) +37, [Stealth](/Skills.aspx?ID=15) +35, [Survival](/Skills.aspx?ID=16) +33\r\n\r\n<row gap=\"medium\">\r\n**Str** +6\r\n\r\n**Dex** +10\r\n\r\n**Con** +2\r\n\r\n**Int** +3\r\n\r\n**Wis** +6\r\n\r\n**Cha** +10\r\n</row>\r\n\r\n**Sinuous Initiative** A riekanoy's swaying motions propel it into the fray with grace. While a riekanoy can act and isn't immobilized, it can roll Performance for initiative.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 45 \r\n\r\n**Fort** +28 \r\n\r\n**Ref** +37 \r\n\r\n**Will** +32 \n\n</row>\r\n\r\n**HP** 410\n\n**Resistances**\r\nfire 20\r\n\r\n**Weaknesses**\r\ncold iron 20\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet, swim 50 feet; [_water walk_](/Spells.aspx?ID=371)\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nhair +24 ([Agile](/Traits.aspx?ID=170), [reach 15 feet](/Traits.aspx?ID=192), [Finesse](/Traits.aspx?ID=179)),\r\n**Damage** 4d10+12 bludgeoning plus [Improved Grab](/MonsterAbilities.aspx?ID=27)\r\n\r\n**Primal Innate Spells** DC 41, attack +33\r\n- **2nd**\r\n[Invisibility](/Spells.aspx?ID=164) (at will), [Obscuring Mist](/Spells.aspx?ID=210) (at will)\r\n- **5th**\r\n[Control Water](/Spells.aspx?ID=51) (at will)\r\n- **6th**\r\n[Baleful Polymorph](/Spells.aspx?ID=17) (×3; aquatic animals only)\r\n- **8th**\r\n[Charm](/Spells.aspx?ID=34) (at will), [Fire Seeds](/Spells.aspx?ID=117) (×3; see water lilies)\r\n- **9th**\r\n[Hydraulic Torrent](/Spells.aspx?ID=155), [Nature's Enmity](/Spells.aspx?ID=205)\r\n- **Constant (9th)**\r\n[True Seeing](/Spells.aspx?ID=344), [Water Walk](/Spells.aspx?ID=371)\r\n\r\n**Beckoning Dance** <actions string=\"Single Action\" /> ([Concentrate](/Traits.aspx?ID=32), [Enchantment](/Traits.aspx?ID=61), [Incapacitation](/Traits.aspx?ID=93), [Mental](/Traits.aspx?ID=106), [Primal](/Traits.aspx?ID=134), [Visual](/Traits.aspx?ID=163)) The riekanoy sways in a compelling fashion. Each non-fey creature within a 300-foot emanation that can see the riekanoy must attempt a DC 38 Will save. The effect lasts for 1 round, but if the riekanoy uses Beckoning Dance again on subsequent rounds, the duration extends by 1 round for all affected creatures. Once a creature succeeds at any save against Beckoning Dance, that creature is temporarily immune for 24 hours.<br /> **Success** The creature is unaffected.<br /> **Failure** The creature is fascinated and must spend each of its actions to move closer to the riekanoy, avoiding obvious dangers. If a beckoned creature is adjacent to the riekanoy, it stays still and doesn't act. If attacked by the riekanoy, the creature is freed from captivation at the end of the riekanoy's turn.<br /> **Critical Failure** As failure, but if attacked by the riekanoy, the creature can attempt a new save only at the start of its next turn, rather than being freed at the end of the riekanoy's turn.\r\n\r\n**[Constrict](/MonsterAbilities.aspx?ID=10)** <actions string=\"Single Action\" /> 3d10+12 bludgeoning, DC 41\r\n\r\n**Entangling Hair** A riekanoy can have up to eight creatures grabbed within their hair at a time.\r\n\r\n**Waving Hair** <actions string=\"Single Action\" /> The riekanoy attempts an Acrobatics check against each grabbed creature's Reflex DC. The riekanoy moves each creature they succeed against up to 10 feet and each creature they critically succeed against up to 20 feet. This movement must all be within reach of its hair.\r\n\r\n</column>",
- "name": "Riekanoy",
- "npc": false,
- "perception": 31,
- "rarity": "rare",
- "reflex_save": 37,
- "release_date": "2021-10-13",
- "resistance": {
- "fire": 20
- },
- "resistance_markdown": "fire 20",
- "resistance_raw": "fire 20",
- "search_markdown": "<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Amphibious\" url=\"/Traits.aspx?ID=207\" />\r\n<trait label=\"Fey\" url=\"/Traits.aspx?ID=69\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Night of the Gray Death](/Sources.aspx?ID=99) pg. 69</row>\n\n<row gap=\"medium\">\r\n**HP** 410\r\n\r\n**AC** 45\r\n\r\n**Fort** +28\r\n\r\n**Ref** +37\r\n\r\n**Will** +32\r\n\r\n**Perception** +31\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nRiekanoys lurk in the placid rivers of the First World, demanding that travelers dance with them or face their wrath. Bitterly jealous of anyone that …\r\n</summary>",
- "sense": " low-light vision , true seeing ",
- "sense_markdown": "[low-light vision](/MonsterAbilities.aspx?ID=23), [_true seeing_](/Spells.aspx?ID=344)",
- "size": [
- "Medium"
- ],
- "skill": [
- "Acrobatics +35",
- "Athletics +31",
- "Deception +35",
- "Nature +33",
- "Performance +37",
- "Stealth +35",
- "Survival +33"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +35, [Athletics](/Skills.aspx?ID=3) +31, [Deception](/Skills.aspx?ID=5) +35, [Nature](/Skills.aspx?ID=10) +33, [Performance](/Skills.aspx?ID=12) +37, [Stealth](/Skills.aspx?ID=15) +35, [Survival](/Skills.aspx?ID=16) +33",
- "source": [
- "Night of the Gray Death"
- ],
- "source_raw": [
- "Night of the Gray Death pg. 69"
- ],
- "source_category": "Adventures",
- "source_group": "Night of the Gray Death",
- "source_markdown": "<row gap=\"tiny\">[Night of the Gray Death](/Sources.aspx?ID=99) pg. 69</row>",
- "speed": {
- "land": 25,
- "max": 50,
- "swim": 50
- },
- "speed_markdown": "25 feet, swim 50 feet; [_water walk_](/Spells.aspx?ID=371)",
- "speed_raw": "25 feet, swim 50 feet; water walk ",
- "spell": [
- "Hydraulic Torrent",
- "Nature's Enmity",
- "Charm",
- "Fire Seeds",
- "Baleful Polymorph",
- "Control Water",
- "Invisibility",
- "Obscuring Mist",
- "True Seeing",
- "Water Walk"
- ],
- "spell_markdown": "[Baleful Polymorph](/Spells.aspx?ID=17), [Charm](/Spells.aspx?ID=34), [Control Water](/Spells.aspx?ID=51), [Fire Seeds](/Spells.aspx?ID=117), [Hydraulic Torrent](/Spells.aspx?ID=155), [Invisibility](/Spells.aspx?ID=164), [Nature's Enmity](/Spells.aspx?ID=205), [Obscuring Mist](/Spells.aspx?ID=210), [True Seeing](/Spells.aspx?ID=344), [Water Walk](/Spells.aspx?ID=371)",
- "spoilers": "Night of the Gray Death",
- "stealth": "35",
- "strength": 6,
- "strongest_save": [
- "ref",
- "reflex"
- ],
- "summary": "Riekanoys lurk in the placid rivers of the First World, demanding that travelers dance with them or face their wrath. Bitterly jealous of anyone that …",
- "summary_markdown": "Riekanoys lurk in the placid rivers of the First World, demanding that travelers dance with them or face their wrath. Bitterly jealous of anyone that …",
- "text": " Riekanoy Riekanoys lurk in the placid rivers of the First World, demanding that travelers dance with them or face their wrath. Bitterly jealous of anyone that professes to be a better dancer, riekanoys make wagers in contests to prove who is the most graceful and sure-footed. Recall Knowledge - Fey (Nature): DC 44 Unspecific Lore : DC 42 Specific Lore : DC 39 Riekanoy Source Night of the Gray Death pg. 69 Perception +31; low-light vision, true seeing Languages Aquan, Common, Sylvan Skills Acrobatics +35, Athletics +31, Deception +35, Nature +33, Performance +37, Stealth +35, Survival +33 Str +6 Dex +10 Con +2 Int +3 Wis +6 Cha +10 Sinuous Initiative A riekanoy's swaying motions propel it into the fray with grace. While a riekanoy can act and isn't immobilized, it can roll Performance for initiative. --- AC 45 Fort +28 Ref +37 Will +32 HP 410 Resistances fire 20 Weaknesses cold iron 20 --- Speed 25 feet, swim 50 feet; water walk Melee Single Action hair +24 (Agile, reach 15 feet, Finesse), Damage 4d10+12 bludgeoning plus Improved Grab Primal Innate Spells DC 41, attack +33 - 2nd Invisibility (at will), Obscuring Mist (at will) - 5th Control Water (at will) - 6th Baleful Polymorph (×3; aquatic animals only) - 8th Charm (at will), Fire Seeds (×3; see water lilies) - 9th Hydraulic Torrent, Nature's Enmity - Constant (9th) True Seeing, Water Walk Beckoning Dance Single Action (Concentrate, Enchantment, Incapacitation, Mental, Primal, Visual) The riekanoy sways in a compelling fashion. Each non-fey creature within a 300-foot emanation that can see the riekanoy must attempt a DC 38 Will save. The effect lasts for 1 round, but if the riekanoy uses Beckoning Dance again on subsequent rounds, the duration extends by 1 round for all affected creatures. Once a creature succeeds at any save against Beckoning Dance, that creature is temporarily immune for 24 hours. Success The creature is unaffected. Failure The creature is fascinated and must spend each of its actions to move closer to the riekanoy, avoiding obvious dangers. If a beckoned creature is adjacent to the riekanoy, it stays still and doesn't act. If attacked by the riekanoy, the creature is freed from captivation at the end of the riekanoy's turn. Critical Failure As failure, but if attacked by the riekanoy, the creature can attempt a new save only at the start of its next turn, rather than being freed at the end of the riekanoy's turn. Constrict Single Action 3d10+12 bludgeoning, DC 41 Entangling Hair A riekanoy can have up to eight creatures grabbed within their hair at a time. Waving Hair Single Action The riekanoy attempts an Acrobatics check against each grabbed creature's Reflex DC. The riekanoy moves each creature they succeed against up to 10 feet and each creature they critically succeed against up to 20 feet. This movement must all be within reach of its hair. ",
- "trait": [
- "Amphibious",
- "Fey",
- "Rare",
- "Water",
- "NE",
- "Medium"
- ],
- "trait_markdown": "[Amphibious](/Traits.aspx?ID=207), [Fey](/Traits.aspx?ID=69), [Rare](/Traits.aspx?ID=137), [Water](/Traits.aspx?ID=165)",
- "trait_raw": [
- "Amphibious",
- "Fey",
- "Rare",
- "Water"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=1643",
- "vision": "Low-light vision",
- "weakest_save": [
- "fort",
- "fortitude"
- ],
- "weakness": {
- "cold_iron": 20
- },
- "weakness_markdown": "cold iron 20",
- "weakness_raw": "cold iron 20",
- "will_save": 32,
- "wisdom": 6
- }
|