Rhinoceros.json 6.3 KB

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  1. {
  2. "ac": 22,
  3. "alignment": "N",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": -1,
  7. "constitution": 4,
  8. "creature_ability": [
  9. "Rhinoceros Charge",
  10. "Trample"
  11. ],
  12. "creature_family": "Rhinoceros",
  13. "creature_family_markdown": "[Rhinoceros](/MonsterFamilies.aspx?ID=150)",
  14. "dexterity": 0,
  15. "exclude_from_search": false,
  16. "fortitude_save": 14,
  17. "hp": 70,
  18. "hp_raw": "70",
  19. "id": "creature-788",
  20. "intelligence": -4,
  21. "language_markdown": "",
  22. "level": 4,
  23. "markdown": "<title level=\"1\" pfs=\"Standard\">[Rhinoceros](/Monsters.aspx?ID=788)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nRhinoceroses are short-tempered, territorial, and easily startled, and these traits combined with their innate ferocity means their natural instinct when disturbed is to attack. When intruders disturb or surprise rhinoceroses, the animals respond by charging directly at the interlopers and then lashing out with their mighty horns.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Animal](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 19\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 17\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 14\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 4\">[Rhinoceros](/Monsters.aspx?ID=788)</title>\r\n\r\n<traits>\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Large\" />\r\n<trait label=\"Animal\" url=\"/Traits.aspx?ID=9\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 228 <sup>2.0</sup></row>\n\n**Perception** +9; [scent (imprecise) 30 feet](/MonsterAbilities.aspx?ID=33)\r\n\r\n**Languages**\n\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +12, [Survival](/Skills.aspx?ID=16) +10\r\n\r\n<row gap=\"medium\">\r\n**Str** +6\r\n\r\n**Dex** +0\r\n\r\n**Con** +4\r\n\r\n**Int** -4\r\n\r\n**Wis** +3\r\n\r\n**Cha** -1\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 22 \r\n\r\n**Fort** +14 \r\n\r\n**Ref** +8 \r\n\r\n**Will** +11 \n\n</row>\r\n\r\n**HP** 70\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 35 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nhorn +14,\r\n**Damage** 2d8+6 piercing\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nfoot +12,\r\n**Damage** 2d6+6 bludgeoning\n\n**Rhinoceros Charge** <actions string=\"Two Actions\" /> The rhinoceros Strides twice, then makes a horn Strike. As long as the rhinoceros moved at least 20 feet, the Strike's damage increases to 3d8+6. A Medium or smaller creature struck by this attack must succeed at a DC 21 Reflex save or be automatically [Shoved](/Actions.aspx?ID=38) back 5 feet and knocked [prone](/Conditions.aspx?ID=31) by the force of the blow.\r\n\r\n**[Trample](/MonsterAbilities.aspx?ID=39)** <actions string=\"Three Actions\" /> Medium or smaller, foot, DC 18\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-150\" />",
  24. "name": "Rhinoceros",
  25. "npc": false,
  26. "perception": 9,
  27. "pfs": "Standard",
  28. "rarity": "common",
  29. "reflex_save": 8,
  30. "release_date": "2020-05-27",
  31. "resistance": {},
  32. "search_markdown": "<traits>\r\n<trait label=\"Animal\" url=\"/Traits.aspx?ID=9\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 228 <sup>2.0</sup></row>\r\n\r\n**Creature Family** [Rhinoceros](/MonsterFamilies.aspx?ID=150)\r\n\r\n<row gap=\"medium\">\r\n**HP** 70\r\n\r\n**AC** 22\r\n\r\n**Fort** +14\r\n\r\n**Ref** +8\r\n\r\n**Will** +11\r\n\r\n**Perception** +9\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nRhinoceroses are short-tempered, territorial, and easily startled, and these traits combined with their innate ferocity means their natural instinct …\r\n</summary>",
  33. "sense": " scent (imprecise) 30 feet ",
  34. "sense_markdown": "[scent (imprecise) 30 feet](/MonsterAbilities.aspx?ID=33)",
  35. "size": [
  36. "Large"
  37. ],
  38. "skill": [
  39. "Athletics +12",
  40. "Survival +10"
  41. ],
  42. "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +12, [Survival](/Skills.aspx?ID=16) +10",
  43. "source": [
  44. "Bestiary 2"
  45. ],
  46. "source_raw": [
  47. "Bestiary 2 pg. 228"
  48. ],
  49. "source_category": "Rulebooks",
  50. "source_markdown": "<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 228 <sup>2.0</sup></row>",
  51. "speed": {
  52. "land": 35,
  53. "max": 35
  54. },
  55. "speed_markdown": "35 feet",
  56. "speed_raw": "35 feet",
  57. "spell_markdown": "",
  58. "strength": 6,
  59. "strongest_save": [
  60. "fort",
  61. "fortitude"
  62. ],
  63. "summary": "Rhinoceroses are short-tempered, territorial, and easily startled, and these traits combined with their innate ferocity means their natural instinct …",
  64. "summary_markdown": "Rhinoceroses are short-tempered, territorial, and easily startled, and these traits combined with their innate ferocity means their natural instinct …",
  65. "text": " Rhinoceros Rhinoceroses are short-tempered, territorial, and easily startled, and these traits combined with their innate ferocity means their natural instinct when disturbed is to attack. When intruders disturb or surprise rhinoceroses, the animals respond by charging directly at the interlopers and then lashing out with their mighty horns. Recall Knowledge - Animal (Nature): DC 19 Unspecific Lore : DC 17 Specific Lore : DC 14 Rhinoceros Source Bestiary 2 pg. 228 2.0 Perception +9; scent (imprecise) 30 feet Languages Skills Athletics +12, Survival +10 Str +6 Dex +0 Con +4 Int -4 Wis +3 Cha -1 --- AC 22 Fort +14 Ref +8 Will +11 HP 70 --- Speed 35 feet Melee Single Action horn +14, Damage 2d8+6 piercing Melee Single Action foot +12, Damage 2d6+6 bludgeoning Rhinoceros Charge Two Actions The rhinoceros Strides twice, then makes a horn Strike. As long as the rhinoceros moved at least 20 feet, the Strike's damage increases to 3d8+6. A Medium or smaller creature struck by this attack must succeed at a DC 21 Reflex save or be automatically Shoved back 5 feet and knocked prone by the force of the blow. Trample Three Actions Medium or smaller, foot, DC 18 ",
  66. "trait": [
  67. "Animal",
  68. "N",
  69. "Large"
  70. ],
  71. "trait_markdown": "[Animal](/Traits.aspx?ID=9)",
  72. "trait_raw": [
  73. "Animal"
  74. ],
  75. "type": "Creature",
  76. "url": "/Monsters.aspx?ID=788",
  77. "weakest_save": [
  78. "ref",
  79. "reflex"
  80. ],
  81. "weakness": {},
  82. "will_save": 11,
  83. "wisdom": 3
  84. }