Reckless Scientist.json 11 KB

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  1. {
  2. "ac": 23,
  3. "alignment": "NE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": -1,
  7. "constitution": 5,
  8. "creature_ability": [
  9. "Infused Items",
  10. "Unstable Compounds",
  11. "Quick Bomber",
  12. "Reckless Alchemy"
  13. ],
  14. "creature_family": "Villains",
  15. "creature_family_markdown": "[Villains](/MonsterFamilies.aspx?ID=198)",
  16. "dexterity": 4,
  17. "exclude_from_search": false,
  18. "fortitude_save": 17,
  19. "hp": 92,
  20. "hp_raw": "92",
  21. "id": "creature-963",
  22. "image": [
  23. "/Images/NPCs/Villain_RecklessScientist.png"
  24. ],
  25. "intelligence": 5,
  26. "language": [
  27. "Common"
  28. ],
  29. "language_markdown": "[Common](/Languages.aspx?ID=1)",
  30. "level": 6,
  31. "markdown": "<title level=\"1\" pfs=\"Limited\">[Reckless Scientist](/NPCs.aspx?ID=963)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nIt's the reckless scientist's job to break the rules of reality, no matter the cost.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 22\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 20\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 17\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/NPCs/Villain_RecklessScientist.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 6\">[Reckless Scientist](/NPCs.aspx?ID=963)</title>\r\n\r\n<traits>\r\n<trait label=\"NE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 248</row>\n\n**Perception** +10\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +12, [Crafting](/Skills.aspx?ID=4) +17, [Deception](/Skills.aspx?ID=5) +9, [Engineering Lore](/Skills.aspx?ID=8) +15, [Medicine](/Skills.aspx?ID=9) +10, [Stealth](/Skills.aspx?ID=15) +12, [Underworld Lore](/Skills.aspx?ID=8) +13\r\n\r\n<row gap=\"medium\">\r\n**Str** +1\r\n\r\n**Dex** +4\r\n\r\n**Con** +5\r\n\r\n**Int** +5\r\n\r\n**Wis** +2\r\n\r\n**Cha** -1\r\n</row>\r\n\r\n**Infused Items** A reckless scientist carries the following infused items: 2 [moderate acid flasks](/Equipment.aspx?ID=74), 2 [moderate alchemist's fires](/Equipment.aspx?ID=75), 1 [lesser bomber's eye elixir](/Equipment.aspx?ID=83), 2 [moderate frost vials](/Equipment.aspx?ID=77), and 3 [lesser elixirs of life](/Equipment.aspx?ID=91). These items last for 24 hours, or until the next time the scientist makes their daily preparations.\r\n\r\n**Items**\r\n[Alchemist's Tools](/Equipment.aspx?ID=2), [moderate antidote](/Equipment.aspx?ID=80), [moderate antiplague](/Equipment.aspx?ID=81), bandolier, [_+1 sickle_](/Weapons.aspx?ID=9), work coat (functions as [padded armor](/Armor.aspx?ID=3))\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 23 \r\n\r\n**Fort** +17 \r\n\r\n**Ref** +14 \r\n\r\n**Will** +10 \r\n\r\n+1 status to all saves vs. poison\r\n</row>\r\n\r\n**HP** 92\n\n**Resistances**\r\npoison 5\n\n**Unstable Compounds** When an attacker scores a critical hit against the reckless scientist, one of the scientist's poorly stowed alchemical items bursts. The GM determines the item randomly. If it was a bomb, the alchemist takes damage from the bomb, and any creature adjacent to the alchemist takes the splash damage. Any other item is simply wasted.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\n_sickle_ +17 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [Magical](/Traits.aspx?ID=103), [Trip](/Traits.aspx?ID=196)),\r\n**Damage** 1d4+7 slashing\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nalchemical bomb +16 ([range increment 20 feet](/Traits.aspx?ID=248), [Splash](/Traits.aspx?ID=150)),\r\n**Damage** varies by bomb\n\n**Quick Bomber** <actions string=\"Single Action\" /> The reckless scientist Interacts to draw a bomb, then Strikes with it.\r\n\r\n**Reckless Alchemy** <actions string=\"Single Action\" /> ([Concentrate](/Traits.aspx?ID=32), [Manipulate](/Traits.aspx?ID=104)) **Requirements** The reckless scientist is holding a [bomb](/Traits.aspx?ID=21) or [elixir](/Traits.aspx?ID=59); **Effect** The reckless scientist combines the bomb with another bomb or the elixir with another elixir. They can Interact to draw a second bomb or elixir if necessary as part of this action. They attempt a DC 28 [Crafting](/Skills.aspx?ID=4) check, destroying both component items to create one new item. If a viable resulting item isn't used by the end of the scientist's next turn, it explodes as described under critical failure. <br />**Critical Success** The new item has the full effect of both component items when used. <br />**Success** The new item combines both items, but halves the effect of each. (This halves damage for bombs, the amount of healing of [elixirs of life](/Equipment.aspx?ID=91), or the duration for effects that can't have their value halved. Details are determined by the GM.) <br />**Failure** The new item is inert. <br />**Critical Failure** The new item immediately explodes, dealing 3d6 piercing damage to the reckless scientist.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"\">Alter Ego Mutagen</title>\r\n\r\nA reckless scientist may have a special mutagen with a 1-round onset that transforms them into another specific NPC or monster of their level, with the same duration as other mutagens. All statistics change, though HP changes only if the new maximum HP is lower than the scientist's current HP.\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-198\" />",
  32. "name": "Reckless Scientist",
  33. "npc": true,
  34. "perception": 10,
  35. "pfs": "Limited",
  36. "rarity": "common",
  37. "reflex_save": 14,
  38. "release_date": "2020-02-26",
  39. "resistance": {
  40. "poison": 5
  41. },
  42. "resistance_markdown": "poison 5",
  43. "resistance_raw": "poison 5",
  44. "search_markdown": "<traits>\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 248</row>\r\n\r\n**Creature Family** [Villains](/MonsterFamilies.aspx?ID=198)\r\n\r\n<row gap=\"medium\">\r\n**HP** 92\r\n\r\n**AC** 23\r\n\r\n**Fort** +17\r\n\r\n**Ref** +14\r\n\r\n**Will** +10\r\n\r\n**Perception** +10\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIt's the reckless scientist's job to break the rules of reality, no matter the cost.\r\n</summary>",
  45. "size": [
  46. "Medium"
  47. ],
  48. "skill": [
  49. "Acrobatics +12",
  50. "Crafting +17",
  51. "Deception +9",
  52. "Engineering Lore +15",
  53. "Medicine +10",
  54. "Stealth +12",
  55. "Underworld Lore +13"
  56. ],
  57. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +12, [Crafting](/Skills.aspx?ID=4) +17, [Deception](/Skills.aspx?ID=5) +9, [Engineering Lore](/Skills.aspx?ID=8) +15, [Medicine](/Skills.aspx?ID=9) +10, [Stealth](/Skills.aspx?ID=15) +12, [Underworld Lore](/Skills.aspx?ID=8) +13",
  58. "source": [
  59. "Gamemastery Guide"
  60. ],
  61. "source_raw": [
  62. "Gamemastery Guide pg. 248"
  63. ],
  64. "source_category": "Rulebooks",
  65. "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 248</row>",
  66. "speed": {
  67. "land": 25,
  68. "max": 25
  69. },
  70. "speed_markdown": "25 feet",
  71. "speed_raw": "25 feet",
  72. "spell_markdown": "",
  73. "stealth": "12",
  74. "strength": 1,
  75. "strongest_save": [
  76. "fort",
  77. "fortitude"
  78. ],
  79. "summary": "It's the reckless scientist's job to break the rules of reality, no matter the cost.",
  80. "summary_markdown": "It's the reckless scientist's job to break the rules of reality, no matter the cost.",
  81. "text": " Reckless Scientist It's the reckless scientist's job to break the rules of reality, no matter the cost. Recall Knowledge - Humanoid (Society): DC 22 Unspecific Lore : DC 20 Specific Lore : DC 17 Reckless Scientist Source Gamemastery Guide pg. 248 Perception +10 Languages Common Skills Acrobatics +12, Crafting +17, Deception +9, Engineering Lore +15, Medicine +10, Stealth +12, Underworld Lore +13 Str +1 Dex +4 Con +5 Int +5 Wis +2 Cha -1 Infused Items A reckless scientist carries the following infused items: 2 moderate acid flasks, 2 moderate alchemist's fires, 1 lesser bomber's eye elixir, 2 moderate frost vials, and 3 lesser elixirs of life. These items last for 24 hours, or until the next time the scientist makes their daily preparations. Items Alchemist's Tools, moderate antidote, moderate antiplague, bandolier, +1 sickle , work coat (functions as padded armor) --- AC 23 Fort +17 Ref +14 Will +10 +1 status to all saves vs. poison HP 92 Resistances poison 5 Unstable Compounds When an attacker scores a critical hit against the reckless scientist, one of the scientist's poorly stowed alchemical items bursts. The GM determines the item randomly. If it was a bomb, the alchemist takes damage from the bomb, and any creature adjacent to the alchemist takes the splash damage. Any other item is simply wasted. --- Speed 25 feet Melee Single Action sickle +17 (Agile, Finesse, Magical, Trip), Damage 1d4+7 slashing Ranged Single Action alchemical bomb +16 (range increment 20 feet, Splash), Damage varies by bomb Quick Bomber Single Action The reckless scientist Interacts to draw a bomb, then Strikes with it. Reckless Alchemy Single Action (Concentrate, Manipulate) Requirements The reckless scientist is holding a bomb or elixir; Effect The reckless scientist combines the bomb with another bomb or the elixir with another elixir. They can Interact to draw a second bomb or elixir if necessary as part of this action. They attempt a DC 28 Crafting check, destroying both component items to create one new item. If a viable resulting item isn't used by the end of the scientist's next turn, it explodes as described under critical failure. Critical Success The new item has the full effect of both component items when used. Success The new item combines both items, but halves the effect of each. (This halves damage for bombs, the amount of healing of elixirs of life, or the duration for effects that can't have their value halved. Details are determined by the GM.) Failure The new item is inert. Critical Failure The new item immediately explodes, dealing 3d6 piercing damage to the reckless scientist. Alter Ego Mutagen A reckless scientist may have a special mutagen with a 1-round onset that transforms them into another specific NPC or monster of their level, with the same duration as other mutagens. All statistics change, though HP changes only if the new maximum HP is lower than the scientist's current HP. ",
  82. "trait": [
  83. "Human",
  84. "Humanoid",
  85. "NE",
  86. "Medium"
  87. ],
  88. "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91)",
  89. "trait_raw": [
  90. "Human",
  91. "Humanoid"
  92. ],
  93. "type": "Creature",
  94. "url": "/NPCs.aspx?ID=963",
  95. "weakest_save": [
  96. "will"
  97. ],
  98. "weakness": {},
  99. "will_save": 10,
  100. "wisdom": 2
  101. }