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- {
- "ac": 47,
- "alignment": "CE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 8,
- "constitution": 9,
- "creature_ability": [
- "Smoke Vision",
- "Cowering Fear",
- "Dragon Heat",
- "Soul Ward",
- "Attack of Opportunity",
- "Discorporate",
- "Redirect Fire",
- "Consume Soul",
- "Manipulate Flames",
- "Ravenous Breath Weapon",
- "Vicious Criticals"
- ],
- "creature_family": "Ravener",
- "creature_family_markdown": "[Ravener](/MonsterFamilies.aspx?ID=148)",
- "dexterity": 5,
- "exclude_from_search": false,
- "fortitude_save": 38,
- "hp": 500,
- "hp_raw": "500",
- "id": "creature-783",
- "immunity": [
- "death effects",
- "disease",
- "fire",
- "paralyzed",
- "poison",
- "sleep"
- ],
- "immunity_markdown": "[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), fire, [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sleep](/Traits.aspx?ID=145)",
- "intelligence": 5,
- "language": [
- "Abyssal",
- "Common",
- "Draconic",
- "Dwarven",
- "Jotun",
- "Necril",
- "Orcish"
- ],
- "language_markdown": "[Abyssal](/Languages.aspx?ID=12), [Common](/Languages.aspx?ID=1), [Draconic](/Languages.aspx?ID=2), [Dwarven](/Languages.aspx?ID=3), [Jotun](/Languages.aspx?ID=8), [Necril](/Languages.aspx?ID=20), [Orcish](/Languages.aspx?ID=9)",
- "level": 21,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Ravener](/Monsters.aspx?ID=783)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nThe ravener presented here was once an [ancient red dragon](/Monsters.aspx?ID=138).\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Dragon](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2)): DC 47\r\n\r\n**[Recall Knowledge - Undead](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 47\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 45\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 42\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 21\">[Ravener](/Monsters.aspx?ID=783)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"CE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Gargantuan\" />\r\n<trait label=\"Dragon\" url=\"/Traits.aspx?ID=50\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 224 <sup>2.0</sup></row>\n\n**Perception** +37; [darkvision](/MonsterAbilities.aspx?ID=12), [scent (imprecise) 60 feet](/MonsterAbilities.aspx?ID=33), smoke vision, soulsense 60 feet\r\n\r\n**Languages**\r\n[Abyssal](/Languages.aspx?ID=12), [Common](/Languages.aspx?ID=1), [Draconic](/Languages.aspx?ID=2), [Dwarven](/Languages.aspx?ID=3), [Jotun](/Languages.aspx?ID=8), [Necril](/Languages.aspx?ID=20), [Orcish](/Languages.aspx?ID=9)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +32, [Arcana](/Skills.aspx?ID=2) +37, [Athletics](/Skills.aspx?ID=3) +39, [Deception](/Skills.aspx?ID=5) +38, [Diplomacy](/Skills.aspx?ID=6) +38, [Intimidation](/Skills.aspx?ID=7) +40, [Stealth](/Skills.aspx?ID=15) +35\r\n\r\n<row gap=\"medium\">\r\n**Str** +9\r\n\r\n**Dex** +5\r\n\r\n**Con** +9\r\n\r\n**Int** +5\r\n\r\n**Wis** +6\r\n\r\n**Cha** +8\r\n</row>\r\n\r\n**Smoke Vision** Smoke doesn't impair an ancient red ravener's vision; it ignores the [concealed](/Conditions.aspx?ID=4) condition from smoke.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 47 \r\n\r\n**Fort** +38 \r\n\r\n**Ref** +34 \r\n\r\n**Will** +37 \r\n\r\n+1 status to all saves vs. magic\r\n</row>\r\n\r\n**HP** 500\n\n**Immunities**\r\n[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), fire, [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sleep](/Traits.aspx?ID=145)\n\n**Weaknesses**\r\ncold 20, good 20\r\n\r\n**Cowering Fear** ([aura](/Traits.aspx?ID=206), [emotion](/Traits.aspx?ID=60), [fear](/Traits.aspx?ID=68), [mental](/Traits.aspx?ID=106)) 90 feet, DC 42.<br />**Dragon Heat** ([arcane](/Traits.aspx?ID=11), [aura](/Traits.aspx?ID=206), [evocation](/Traits.aspx?ID=65), [fire](/Traits.aspx?ID=72)) 10 feet, 4d6 fire damage (DC 41 basic Reflex save)<br />**Soul Ward** 200 HP. An intangible field of necromantic energy protects a ravener from total destruction. A soul ward has 150 maximum Hit Points, or 200 if the ravener is level 21 or higher. Whenever a ravener would be reduced below 1 Hit Point, all damage in excess of what would reduce them to 1 Hit Point is instead dealt to their soul ward. If this damage reduces the soul ward to fewer than 0 Hit Points, the ravener is destroyed. A soul ward’s Hit Points can be restored only via specific ravener abilities such as Consume Soul, ravenous breath, or vicious criticals. A ravener who goes more than a week without successfully using Consume Soul to feed on a dying creature starves, and their soul ward loses 1d4 Hit Points each day until they feed. If the ravener’s soul ward loses all its Hit Points while the ravener still has more than 1 HP, they become a ravener husk. <br />**[Attack of Opportunity](/MonsterAbilities.aspx?ID=3)** <actions string=\"Reaction\" /> Jaws only.<br />**Discorporate** <actions string=\"Free Action\" /> ([divine](/Traits.aspx?ID=48), [necromancy](/Traits.aspx?ID=117)) **Trigger** The ravener takes excess damage to their soul ward but still has at least 51 Hit Points in their soul ward; **Effect** The ravener draws deeply into their soul ward, discorporating their body into soul energy in order to escape. They take 50 damage to their soul ward and their physical body vanishes, reappearing 1d4 hours later in a random location within 1 mile from the location where they used Discorporate. <br />**Redirect Fire** <actions string=\"Reaction\" /> ([abjuration](/Traits.aspx?ID=2), [arcane](/Traits.aspx?ID=11)) **Trigger** A creature within 100 feet casts a [fire](/Traits.aspx?ID=72) spell, or a fire spell otherwise comes into effect from a source within 100 feet; **Effect** The ravener makes all the choices to determine the targets, destination, and other effects of the spell, as though they were the caster.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 60 feet, fly 180 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\njaws +39 ([Fire](/Traits.aspx?ID=72), [Magical](/Traits.aspx?ID=103), [reach 20 feet](/Traits.aspx?ID=192)),\r\n**Damage** 4d10+17 piercing plus 3d6 fire and 2d6 negative\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +39 ([Agile](/Traits.aspx?ID=170), [Magical](/Traits.aspx?ID=103), [reach 15 feet](/Traits.aspx?ID=192)),\r\n**Damage** 4d8+17 slashing plus 2d6 negative\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\ntail +37 ([Magical](/Traits.aspx?ID=103), [reach 25 feet](/Traits.aspx?ID=192)),\r\n**Damage** 4d10+15 slashing plus 2d6 negative\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nwing +37 ([Agile](/Traits.aspx?ID=170), [Magical](/Traits.aspx?ID=103), [reach 20 feet](/Traits.aspx?ID=192)),\r\n**Damage** 3d8+15 slashing plus 2d6 negative\r\n\r\n**Arcane Innate Spells** DC 44\r\n- **Cantrips (9th)**\r\n[Detect Magic](/Spells.aspx?ID=66), [Read Aura](/Spells.aspx?ID=246)\r\n- **4th**\r\n[Suggestion](/Spells.aspx?ID=315) (at will)\r\n- **8th**\r\n[Wall of Fire](/Spells.aspx?ID=362) (at will)\r\n\r\n**Consume Soul** <actions string=\"Free Action\" /> ([death](/Traits.aspx?ID=40), [divine](/Traits.aspx?ID=48), [necromancy](/Traits.aspx?ID=117)) **Trigger** A living creature within 30 feet of the ravener dies; **Effect** The ravener tears the creature’s soul from its body with their maw and gulps it down. The dying creature must attempt a DC 44 Fortitude save.\n\n**Critical Success** The creature is unaffected.<br />\n**Success** The ravener tears off a small chunk of the creature’s soul. If the victim is restored to life, they are [drained 1](/Conditions.aspx?ID=10) in addition to any other side effects of returning to life. The ravener adds a number of Hit Points to their soul ward equal to half the creature’s level.<br />\n**Failure** As success, but the creature’s soul is ravaged. The creature is drained 3 and the ravener adds a number of Hit Points to their soul ward equal to the creature’s level.<br />\n**Critical Failure** As failure, but the ravener devours the entire soul. The victim can’t be restored to life as long as the ravener exists except via a 10th-level effect such as [_miracle_](/Spells.aspx?ID=196) or [_wish_](/Spells.aspx?ID=377), and the ravener adds a number of Hit Points to their soul ward equal to twice the creature’s level.\r\n\r\n**Manipulate Flames** <actions string=\"Single Action\" /> ([Arcane](/Traits.aspx?ID=11), [Concentrate](/Traits.aspx?ID=32), [Transmutation](/Traits.aspx?ID=157)) The ravener attempts to take control of a magical [fire](/Traits.aspx?ID=72) or a fire spell within 100 feet. If it succeeds at a [counteract](/Rules.aspx?ID=371) check (counteract level 10, counteract modifier +34), the original caster loses control of the spell or magical fire, control is transferred to the ravener, and this action counts as the ravener having Sustained the Spell with the action (if applicable). The ravener can choose to end the spell instead of taking control, if they choose.\r\n\r\n**Ravenous Breath Weapon** <actions string=\"Two Actions\" /> ([Arcane](/Traits.aspx?ID=11), [Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72)) The ravener breathes a blast of flame that deals 20d6 fire damage plus 4d6 [persistent negative damage](/Conditions.aspx?ID=29) (DC 44 basic Reflex save). A creature that fails its save is also [drained 1](/Conditions.aspx?ID=10) (or drained 2 on a critical failure). If a creature is drained by the ravener's Ravenous Breath Weapon, the ravener's soul ward gains 5 HP. The ravener can't use Breath Weapon again for 1d4 rounds.\r\n\r\n**Vicious Criticals** The ravener treats an attack roll as a critical hit on a roll of 19 or 20, as long as the attack roll was a success. Additionally, whenever the ravener makes a critical hit with one of their Strikes, the target must succeed on a Fortitude save or gain the [drained 1](/Conditions.aspx?ID=10) condition. If the target already has a drained value of greater than 0, their drained value instead increases by 1, to a maximum of drained 4. Whenever the ravener applies drain to a creature in this way, their soul ward gains 5 Hit Points.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-148\" />",
- "name": "Ravener",
- "npc": false,
- "perception": 37,
- "pfs": "Standard",
- "rarity": "rare",
- "reflex_save": 34,
- "release_date": "2020-05-27",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Dragon\" url=\"/Traits.aspx?ID=50\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 224 <sup>2.0</sup></row>\r\n\r\n**Creature Family** [Ravener](/MonsterFamilies.aspx?ID=148)\r\n\r\n<row gap=\"medium\">\r\n**HP** 500\r\n\r\n**AC** 47\r\n\r\n**Fort** +38\r\n\r\n**Ref** +34\r\n\r\n**Will** +37\r\n\r\n**Perception** +37\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe ravener presented here was once an ancient red dragon .\r\n</summary>",
- "sense": " darkvision , scent (imprecise) 60 feet , smoke vision, soulsense 60 feet",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12), [scent (imprecise) 60 feet](/MonsterAbilities.aspx?ID=33), smoke vision, soulsense 60 feet",
- "size": [
- "Gargantuan"
- ],
- "skill": [
- "Acrobatics +32",
- "Arcana +37",
- "Athletics +39",
- "Deception +38",
- "Diplomacy +38",
- "Intimidation +40",
- "Stealth +35"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +32, [Arcana](/Skills.aspx?ID=2) +37, [Athletics](/Skills.aspx?ID=3) +39, [Deception](/Skills.aspx?ID=5) +38, [Diplomacy](/Skills.aspx?ID=6) +38, [Intimidation](/Skills.aspx?ID=7) +40, [Stealth](/Skills.aspx?ID=15) +35",
- "source": [
- "Bestiary 2"
- ],
- "source_raw": [
- "Bestiary 2 pg. 224"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 224 <sup>2.0</sup></row>",
- "speed": {
- "fly": 180,
- "land": 60,
- "max": 180
- },
- "speed_markdown": "60 feet, fly 180 feet",
- "speed_raw": "60 feet, fly 180 feet",
- "spell": [
- "Wall of Fire",
- "Suggestion",
- "Detect Magic",
- "Read Aura"
- ],
- "spell_markdown": "[Detect Magic](/Spells.aspx?ID=66), [Read Aura](/Spells.aspx?ID=246), [Suggestion](/Spells.aspx?ID=315), [Wall of Fire](/Spells.aspx?ID=362)",
- "stealth": "35",
- "strength": 9,
- "strongest_save": [
- "fort",
- "fortitude"
- ],
- "summary": "The ravener presented here was once an ancient red dragon .",
- "summary_markdown": "The ravener presented here was once an ancient red dragon .",
- "text": " Ravener The ravener presented here was once an ancient red dragon. Recall Knowledge - Dragon (Arcana): DC 47 Recall Knowledge - Undead (Religion): DC 47 Unspecific Lore : DC 45 Specific Lore : DC 42 Ravener Source Bestiary 2 pg. 224 2.0 Perception +37; darkvision, scent (imprecise) 60 feet, smoke vision, soulsense 60 feet Languages Abyssal, Common, Draconic, Dwarven, Jotun, Necril, Orcish Skills Acrobatics +32, Arcana +37, Athletics +39, Deception +38, Diplomacy +38, Intimidation +40, Stealth +35 Str +9 Dex +5 Con +9 Int +5 Wis +6 Cha +8 Smoke Vision Smoke doesn't impair an ancient red ravener's vision; it ignores the concealed condition from smoke. --- AC 47 Fort +38 Ref +34 Will +37 +1 status to all saves vs. magic HP 500 Immunities death effects, disease, fire, paralyzed, poison, sleep Weaknesses cold 20, good 20 Cowering Fear (aura, emotion, fear, mental) 90 feet, DC 42. Dragon Heat (arcane, aura, evocation, fire) 10 feet, 4d6 fire damage (DC 41 basic Reflex save) Soul Ward 200 HP. An intangible field of necromantic energy protects a ravener from total destruction. A soul ward has 150 maximum Hit Points, or 200 if the ravener is level 21 or higher. Whenever a ravener would be reduced below 1 Hit Point, all damage in excess of what would reduce them to 1 Hit Point is instead dealt to their soul ward. If this damage reduces the soul ward to fewer than 0 Hit Points, the ravener is destroyed. A soul ward’s Hit Points can be restored only via specific ravener abilities such as Consume Soul, ravenous breath, or vicious criticals. A ravener who goes more than a week without successfully using Consume Soul to feed on a dying creature starves, and their soul ward loses 1d4 Hit Points each day until they feed. If the ravener’s soul ward loses all its Hit Points while the ravener still has more than 1 HP, they become a ravener husk. Attack of Opportunity Reaction Jaws only. Discorporate Free Action (divine, necromancy) Trigger The ravener takes excess damage to their soul ward but still has at least 51 Hit Points in their soul ward; Effect The ravener draws deeply into their soul ward, discorporating their body into soul energy in order to escape. They take 50 damage to their soul ward and their physical body vanishes, reappearing 1d4 hours later in a random location within 1 mile from the location where they used Discorporate. Redirect Fire Reaction (abjuration, arcane) Trigger A creature within 100 feet casts a fire spell, or a fire spell otherwise comes into effect from a source within 100 feet; Effect The ravener makes all the choices to determine the targets, destination, and other effects of the spell, as though they were the caster. --- Speed 60 feet, fly 180 feet Melee Single Action jaws +39 (Fire, Magical, reach 20 feet), Damage 4d10+17 piercing plus 3d6 fire and 2d6 negative Melee Single Action claw +39 (Agile, Magical, reach 15 feet), Damage 4d8+17 slashing plus 2d6 negative Melee Single Action tail +37 (Magical, reach 25 feet), Damage 4d10+15 slashing plus 2d6 negative Melee Single Action wing +37 (Agile, Magical, reach 20 feet), Damage 3d8+15 slashing plus 2d6 negative Arcane Innate Spells DC 44 - Cantrips (9th) Detect Magic, Read Aura - 4th Suggestion (at will) - 8th Wall of Fire (at will) Consume Soul Free Action (death, divine, necromancy) Trigger A living creature within 30 feet of the ravener dies; Effect The ravener tears the creature’s soul from its body with their maw and gulps it down. The dying creature must attempt a DC 44 Fortitude save. Critical Success The creature is unaffected. Success The ravener tears off a small chunk of the creature’s soul. If the victim is restored to life, they are drained 1 in addition to any other side effects of returning to life. The ravener adds a number of Hit Points to their soul ward equal to half the creature’s level. Failure As success, but the creature’s soul is ravaged. The creature is drained 3 and the ravener adds a number of Hit Points to their soul ward equal to the creature’s level. Critical Failure As failure, but the ravener devours the entire soul. The victim can’t be restored to life as long as the ravener exists except via a 10th-level effect such as miracle or wish , and the ravener adds a number of Hit Points to their soul ward equal to twice the creature’s level. Manipulate Flames Single Action (Arcane, Concentrate, Transmutation) The ravener attempts to take control of a magical fire or a fire spell within 100 feet. If it succeeds at a counteract check (counteract level 10, counteract modifier +34), the original caster loses control of the spell or magical fire, control is transferred to the ravener, and this action counts as the ravener having Sustained the Spell with the action (if applicable). The ravener can choose to end the spell instead of taking control, if they choose. Ravenous Breath Weapon Two Actions (Arcane, Evocation, Fire) The ravener breathes a blast of flame that deals 20d6 fire damage plus 4d6 persistent negative damage (DC 44 basic Reflex save). A creature that fails its save is also drained 1 (or drained 2 on a critical failure). If a creature is drained by the ravener's Ravenous Breath Weapon, the ravener's soul ward gains 5 HP. The ravener can't use Breath Weapon again for 1d4 rounds. Vicious Criticals The ravener treats an attack roll as a critical hit on a roll of 19 or 20, as long as the attack roll was a success. Additionally, whenever the ravener makes a critical hit with one of their Strikes, the target must succeed on a Fortitude save or gain the drained 1 condition. If the target already has a drained value of greater than 0, their drained value instead increases by 1, to a maximum of drained 4. Whenever the ravener applies drain to a creature in this way, their soul ward gains 5 Hit Points. ",
- "trait": [
- "Dragon",
- "Fire",
- "Rare",
- "Undead",
- "CE",
- "Gargantuan"
- ],
- "trait_markdown": "[Dragon](/Traits.aspx?ID=50), [Fire](/Traits.aspx?ID=72), [Rare](/Traits.aspx?ID=137), [Undead](/Traits.aspx?ID=160)",
- "trait_raw": [
- "Dragon",
- "Fire",
- "Rare",
- "Undead"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=783",
- "vision": "Darkvision",
- "weakest_save": [
- "ref",
- "reflex"
- ],
- "weakness": {
- "cold": 20,
- "good": 20
- },
- "weakness_markdown": "cold 20, good 20",
- "weakness_raw": "cold 20, good 20",
- "will_save": 37,
- "wisdom": 6
- }
|