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- {
- "ac": 14,
- "alignment": "N",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": -3,
- "constitution": 1,
- "creature_ability": [
- "Swarming Bites",
- "Filth Fever"
- ],
- "creature_family": "Rat",
- "creature_family_markdown": "[Rat](/MonsterFamilies.aspx?ID=86)",
- "dexterity": 3,
- "exclude_from_search": false,
- "fortitude_save": 2,
- "hp": 14,
- "hp_raw": "14",
- "id": "creature-347",
- "immunity": [
- "precision",
- "swarm mind"
- ],
- "immunity_markdown": "precision, swarm mind",
- "intelligence": -4,
- "language_markdown": "",
- "level": 1,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Rat Swarm](/Monsters.aspx?ID=347)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nA swarm of rats can cause total chaos within a household or business. Contracting filth fever is all the easier when dozens of these agitated or hungry vermin gather to bite victims en masse, making rat-hunting a viable career in many parts of the world as desperate townspeople seek relief from the disease’s spread.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Animal](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 15\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 13\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 10\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 1\">[Rat Swarm](/Monsters.aspx?ID=347)</title>\r\n\r\n<traits>\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Large\" />\r\n<trait label=\"Animal\" url=\"/Traits.aspx?ID=9\" />\r\n<trait label=\"Swarm\" url=\"/Traits.aspx?ID=239\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 276</row>\n\n**Perception** +5; low-light vision, scent (imprecise) 30 feet\r\n\r\n**Languages**\n\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +8, [Athletics](/Skills.aspx?ID=3) +4, [Stealth](/Skills.aspx?ID=15) +6\r\n\r\n<row gap=\"medium\">\r\n**Str** -2\r\n\r\n**Dex** +3\r\n\r\n**Con** +1\r\n\r\n**Int** -4\r\n\r\n**Wis** +1\r\n\r\n**Cha** -3\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 14 \r\n\r\n**Fort** +2 \r\n\r\n**Ref** +7 \r\n\r\n**Will** +4 \n\n</row>\r\n\r\n**HP** 14\n\n**Immunities**\r\nprecision, swarm mind\r\n\r\n**Resistances**\r\nphysical 6 (except bludgeoning)\r\n\r\n**Weaknesses**\r\narea damage 3, splash damage 3\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 30 feet, climb 10 feet\n\n**Swarming Bites** <actions string=\"Single Action\" /> Each enemy in the swarm’s space takes 1d6 piercing damage and must attempt a DC 17 basic Reflex save. A creature that fails its save is exposed to filth fever.\r\n\r\n**Filth Fever** ([Disease](/Traits.aspx?ID=46)) The [sickened](/Conditions.aspx?ID=34) and [unconscious](/Conditions.aspx?ID=38) conditions from filth fever don’t improve on their own until the disease is cured. **Saving Throw** DC 14 Fortitude; **Stage 1** carrier with no ill effect (1d4 hours), **Stage 2** [sickened 1](/Conditions.aspx?ID=34) (1 day), **Stage 3** [sickened 1](/Conditions.aspx?ID=34) and [slowed 1](/Conditions.aspx?ID=35) (1 day), **Stage 4** [unconscious](/Conditions.aspx?ID=38) (1 day), **Stage 5** dead\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-86\" />",
- "name": "Rat Swarm",
- "npc": false,
- "perception": 5,
- "pfs": "Standard",
- "rarity": "common",
- "reflex_save": 7,
- "release_date": "2019-08-01",
- "resistance": {
- "physical": 6,
- "piercing": 6,
- "slashing": 6
- },
- "resistance_markdown": "physical 6 (except bludgeoning)",
- "resistance_raw": "physical 6 (except bludgeoning)",
- "search_markdown": "<traits>\r\n<trait label=\"Animal\" url=\"/Traits.aspx?ID=9\" />\r\n<trait label=\"Swarm\" url=\"/Traits.aspx?ID=239\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 276</row>\r\n\r\n**Creature Family** [Rat](/MonsterFamilies.aspx?ID=86)\r\n\r\n<row gap=\"medium\">\r\n**HP** 14\r\n\r\n**AC** 14\r\n\r\n**Fort** +2\r\n\r\n**Ref** +7\r\n\r\n**Will** +4\r\n\r\n**Perception** +5\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA swarm of rats can cause total chaos within a household or business. Contracting filth fever is all the easier when dozens of these agitated or …\r\n</summary>",
- "sense": "low-light vision, scent (imprecise) 30 feet",
- "sense_markdown": "low-light vision, scent (imprecise) 30 feet",
- "size": [
- "Large"
- ],
- "skill": [
- "Acrobatics +8",
- "Athletics +4",
- "Stealth +6"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +8, [Athletics](/Skills.aspx?ID=3) +4, [Stealth](/Skills.aspx?ID=15) +6",
- "source": [
- "Bestiary"
- ],
- "source_raw": [
- "Bestiary pg. 276"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 276</row>",
- "speed": {
- "climb": 10,
- "land": 30,
- "max": 30
- },
- "speed_markdown": "30 feet, climb 10 feet",
- "speed_raw": "30 feet, climb 10 feet",
- "spell_markdown": "",
- "stealth": "6",
- "strength": -2,
- "strongest_save": [
- "ref",
- "reflex"
- ],
- "summary": "A swarm of rats can cause total chaos within a household or business. Contracting filth fever is all the easier when dozens of these agitated or …",
- "summary_markdown": "A swarm of rats can cause total chaos within a household or business. Contracting filth fever is all the easier when dozens of these agitated or …",
- "text": " Rat Swarm A swarm of rats can cause total chaos within a household or business. Contracting filth fever is all the easier when dozens of these agitated or hungry vermin gather to bite victims en masse, making rat-hunting a viable career in many parts of the world as desperate townspeople seek relief from the disease’s spread. Recall Knowledge - Animal (Nature): DC 15 Unspecific Lore : DC 13 Specific Lore : DC 10 Rat Swarm Source Bestiary pg. 276 Perception +5; low-light vision, scent (imprecise) 30 feet Languages Skills Acrobatics +8, Athletics +4, Stealth +6 Str -2 Dex +3 Con +1 Int -4 Wis +1 Cha -3 --- AC 14 Fort +2 Ref +7 Will +4 HP 14 Immunities precision, swarm mind Resistances physical 6 (except bludgeoning) Weaknesses area damage 3, splash damage 3 --- Speed 30 feet, climb 10 feet Swarming Bites Single Action Each enemy in the swarm’s space takes 1d6 piercing damage and must attempt a DC 17 basic Reflex save. A creature that fails its save is exposed to filth fever. Filth Fever (Disease) The sickened and unconscious conditions from filth fever don’t improve on their own until the disease is cured. Saving Throw DC 14 Fortitude; Stage 1 carrier with no ill effect (1d4 hours), Stage 2 sickened 1 (1 day), Stage 3 sickened 1 and slowed 1 (1 day), Stage 4 unconscious (1 day), Stage 5 dead ",
- "trait": [
- "Animal",
- "Swarm",
- "N",
- "Large"
- ],
- "trait_markdown": "[Animal](/Traits.aspx?ID=9), [Swarm](/Traits.aspx?ID=239)",
- "trait_raw": [
- "Animal",
- "Swarm"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=347",
- "vision": "Low-light vision",
- "weakest_save": [
- "fort",
- "fortitude"
- ],
- "weakness": {
- "area": 3,
- "splash": 3
- },
- "weakness_markdown": "area damage 3, splash damage 3",
- "weakness_raw": "area damage 3, splash damage 3",
- "will_save": 4,
- "wisdom": 1
- }
|