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- {
- "ac": 31,
- "alignment": "CE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 4,
- "constitution": 6,
- "creature_ability": [
- "Troop Defenses",
- "Form Up",
- "Troop Movement",
- "Troop Spellcasting",
- "Wild Swing"
- ],
- "creature_family_markdown": "",
- "dexterity": 2,
- "exclude_from_search": false,
- "fortitude_save": 23,
- "hp": 195,
- "hp_raw": "195 (16 squares)",
- "id": "creature-1275",
- "image": [
- "/Images/Monsters/RancorousPriesthood.png"
- ],
- "intelligence": 2,
- "language": [
- "Abyssal",
- "Common"
- ],
- "language_markdown": "[Abyssal](/Languages.aspx?ID=12), [Common](/Languages.aspx?ID=1)",
- "level": 11,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Rancorous Priesthood](/Monsters.aspx?ID=1275)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nFollowers of [Rovagug](/Deities.aspx?ID=15) must usually conceal their devotion to the Rough Beast, hiding in remote cave complexes or abandoned ruins; but they emerge from these strongholds when they sense weakness, gathering together into a destructive, homicidal mob to hunt down high-ranking priests of rival deities or slaughter entire towns. Alternatively, if their hidden bolthole is compromised, a mob of Rovagug's faithful might emerge—not hoping to save themselves, but intent only on taking their enemies with them as they die.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 28\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 26\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 23\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/RancorousPriesthood.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 11\">[Rancorous Priesthood](/Monsters.aspx?ID=1275)</title>\r\n\r\n<traits>\r\n<trait label=\"CE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Gargantuan\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n<trait label=\"Troop\" url=\"/Traits.aspx?ID=367\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 213</row>\n\n**Perception** +21\r\n\r\n**Languages**\r\n[Abyssal](/Languages.aspx?ID=12), [Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +22, [Intimidation](/Skills.aspx?ID=7) +21, [Religion](/Skills.aspx?ID=13) +22\r\n\r\n<row gap=\"medium\">\r\n**Str** +7\r\n\r\n**Dex** +2\r\n\r\n**Con** +6\r\n\r\n**Int** +2\r\n\r\n**Wis** +5\r\n\r\n**Cha** +4\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 31 \r\n\r\n**Fort** +23 \r\n\r\n**Ref** +17 \r\n\r\n**Will** +22 \n\n</row>\r\n\r\n**HP** 195\r\n(16 squares)\n\n**Weaknesses**\r\narea damage 15, [splash](/Traits.aspx?ID=150) damage 8\r\n\r\n** [Troop Defenses](/MonsterAbilities.aspx?ID=44)**\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\n\n**Divine Spontaneous Spells** DC 27, attack +19\r\n- **Cantrips (6th)**\r\n[Daze](/Spells.aspx?ID=61), [Detect Magic](/Spells.aspx?ID=66), [Divine Lance](/Spells.aspx?ID=84) (chaos or evil)\r\n- **5th**\r\n[Burning Hands](/Spells.aspx?ID=30), [Fireball](/Spells.aspx?ID=119), [Hurtling Stone](/Spells.aspx?ID=427) (3 slots)\r\n- **6th**\r\n[Cry of Destruction](/Spells.aspx?ID=410), [Destructive Aura](/Spells.aspx?ID=415) (2 slots)\r\n\r\n**Rituals** DC 27\r\n\r\n- **4th**\r\n[Blight](/Rituals.aspx?ID=4) (doesn't require secondary casters)\r\n\r\n**[Form Up](/MonsterAbilities.aspx?ID=43)** <actions string=\"Single Action\" /> \r\n\r\n**Troop Movement** Whenever the troop Strides, they first [Form Up](/MonsterAbilities.aspx?ID=43) as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to their Speed. This works just like a Gargantuan creature moving; for instance, if any square of the troop enters difficult terrain, the extra movement cost applies to the whole troop.\r\n\r\n**Troop Spellcasting** When the rancorous priesthood Casts a Spell, their constituent members combine their efforts into casting a more powerful version of the spell than any one member could achieve alone. When Casting a Spell that has an area of a burst, cone, or line and doesn't have a duration, increase the area of that spell. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet (a burst with a smaller radius is not affected). Add 5 feet to the length of a cone or line that is normally 15 feet long or smaller, and add 10 feet to the length of a larger cone or line.\r\n\r\n**Wild Swing** <actions string=\"Single Action to Three Actions\" /> **Frequency** once per round; **Effect** The members of the mob wildly swing their weapons—primarily [greataxes](/Weapons.aspx?ID=21)—in a chaotic attack at each enemy adjacent to the troop (DC 27 [basic](/Rules.aspx?ID=329) Reflex save). The damage depends on the number of actions. <br /><actions string=\"Single Action\" /> 1d12+2 slashing damage <br /><actions string=\"Two Actions\" /> 2d12+9 slashing damage <br /><actions string=\"Three Actions\" /> 3d12+9 slashing damage\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"\">Troops with Spells</title>\r\n\r\nThough [Rovagug's](/Deities.aspx?ID=15) followers are the most common, other deities might have rancorous priesthoods. You can use these statistics to represent other troops capable of casting spells simply by replacing the spells in the list and altering the alignment. Limit the troop to spells with a normal level no higher than 2 below what a creature of the troop's level would normally be able to cast; you can heighten some of these spells to fill the troop's highest-level spell slots, representing the combined effect of several lower-level spells cast at the same time. \r\n</aside>",
- "name": "Rancorous Priesthood",
- "npc": false,
- "perception": 21,
- "pfs": "Standard",
- "rarity": "common",
- "reflex_save": 17,
- "release_date": "2021-04-07",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n<trait label=\"Troop\" url=\"/Traits.aspx?ID=367\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 213</row>\n\n<row gap=\"medium\">\r\n**HP** 195 (16 squares)\r\n\r\n**AC** 31\r\n\r\n**Fort** +23\r\n\r\n**Ref** +17\r\n\r\n**Will** +22\r\n\r\n**Perception** +21\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFollowers of Rovagug must usually conceal their devotion to the Rough Beast, hiding in remote cave complexes or abandoned ruins; but they emerge …\r\n</summary>",
- "size": [
- "Gargantuan"
- ],
- "skill": [
- "Athletics +22",
- "Intimidation +21",
- "Religion +22"
- ],
- "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +22, [Intimidation](/Skills.aspx?ID=7) +21, [Religion](/Skills.aspx?ID=13) +22",
- "source": [
- "Bestiary 3"
- ],
- "source_raw": [
- "Bestiary 3 pg. 213"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 213</row>",
- "speed": {
- "land": 25,
- "max": 25
- },
- "speed_markdown": "25 feet",
- "speed_raw": "25 feet",
- "spell": [
- "Cry of Destruction",
- "Destructive Aura",
- "Burning Hands",
- "Fireball",
- "Hurtling Stone",
- "Daze",
- "Detect Magic",
- "Divine Lance"
- ],
- "spell_markdown": "[Burning Hands](/Spells.aspx?ID=30), [Cry of Destruction](/Spells.aspx?ID=410), [Daze](/Spells.aspx?ID=61), [Destructive Aura](/Spells.aspx?ID=415), [Detect Magic](/Spells.aspx?ID=66), [Divine Lance](/Spells.aspx?ID=84), [Fireball](/Spells.aspx?ID=119), [Hurtling Stone](/Spells.aspx?ID=427)",
- "strength": 7,
- "strongest_save": [
- "fort",
- "fortitude"
- ],
- "summary": "Followers of Rovagug must usually conceal their devotion to the Rough Beast, hiding in remote cave complexes or abandoned ruins; but they emerge …",
- "summary_markdown": "Followers of Rovagug must usually conceal their devotion to the Rough Beast, hiding in remote cave complexes or abandoned ruins; but they emerge …",
- "text": " Rancorous Priesthood Followers of Rovagug must usually conceal their devotion to the Rough Beast, hiding in remote cave complexes or abandoned ruins; but they emerge from these strongholds when they sense weakness, gathering together into a destructive, homicidal mob to hunt down high-ranking priests of rival deities or slaughter entire towns. Alternatively, if their hidden bolthole is compromised, a mob of Rovagug's faithful might emerge—not hoping to save themselves, but intent only on taking their enemies with them as they die. Recall Knowledge - Humanoid (Society): DC 28 Unspecific Lore : DC 26 Specific Lore : DC 23 Rancorous Priesthood Source Bestiary 3 pg. 213 Perception +21 Languages Abyssal, Common Skills Athletics +22, Intimidation +21, Religion +22 Str +7 Dex +2 Con +6 Int +2 Wis +5 Cha +4 --- AC 31 Fort +23 Ref +17 Will +22 HP 195 (16 squares) Weaknesses area damage 15, splash damage 8 Troop Defenses --- Speed 25 feet Divine Spontaneous Spells DC 27, attack +19 - Cantrips (6th) Daze, Detect Magic, Divine Lance (chaos or evil) - 5th Burning Hands, Fireball, Hurtling Stone (3 slots) - 6th Cry of Destruction, Destructive Aura (2 slots) Rituals DC 27 - 4th Blight (doesn't require secondary casters) Form Up Single Action Troop Movement Whenever the troop Strides, they first Form Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to their Speed. This works just like a Gargantuan creature moving; for instance, if any square of the troop enters difficult terrain, the extra movement cost applies to the whole troop. Troop Spellcasting When the rancorous priesthood Casts a Spell, their constituent members combine their efforts into casting a more powerful version of the spell than any one member could achieve alone. When Casting a Spell that has an area of a burst, cone, or line and doesn't have a duration, increase the area of that spell. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet (a burst with a smaller radius is not affected). Add 5 feet to the length of a cone or line that is normally 15 feet long or smaller, and add 10 feet to the length of a larger cone or line. Wild Swing Single Action to Three Actions Frequency once per round; Effect The members of the mob wildly swing their weapons—primarily greataxes—in a chaotic attack at each enemy adjacent to the troop (DC 27 basic Reflex save). The damage depends on the number of actions. Single Action 1d12+2 slashing damage Two Actions 2d12+9 slashing damage Three Actions 3d12+9 slashing damage Troops with Spells Though Rovagug's followers are the most common, other deities might have rancorous priesthoods. You can use these statistics to represent other troops capable of casting spells simply by replacing the spells in the list and altering the alignment. Limit the troop to spells with a normal level no higher than 2 below what a creature of the troop's level would normally be able to cast; you can heighten some of these spells to fill the troop's highest-level spell slots, representing the combined effect of several lower-level spells cast at the same time. ",
- "trait": [
- "Humanoid",
- "Troop",
- "CE",
- "Gargantuan"
- ],
- "trait_markdown": "[Humanoid](/Traits.aspx?ID=91), [Troop](/Traits.aspx?ID=367)",
- "trait_raw": [
- "Humanoid",
- "Troop"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=1275",
- "weakest_save": [
- "ref",
- "reflex"
- ],
- "weakness": {
- "area": 15
- },
- "weakness_markdown": "area damage 15, [splash](/Traits.aspx?ID=150) damage 8",
- "weakness_raw": "area damage 15, splash damage 8",
- "will_save": 22,
- "wisdom": 5
- }
|