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- {
- "ac": 31,
- "alignment": "NE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 0,
- "constitution": 5,
- "creature_ability": [
- "Attack of Opportunity",
- "Flooding Thrust",
- "Tentacle Stab",
- "Water Glide"
- ],
- "creature_family_markdown": "",
- "dexterity": 6,
- "exclude_from_search": false,
- "fortitude_save": 22,
- "hp": 195,
- "hp_raw": "195",
- "id": "creature-779",
- "image": [
- "/Images/Monsters/Quappokap.png"
- ],
- "intelligence": -2,
- "language": [
- "Aquan"
- ],
- "language_markdown": "[Aquan](/Languages.aspx?ID=14)",
- "level": 11,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Quoppopak](/Monsters.aspx?ID=779)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nQuoppopaks combine the most terrifying aspects of water striders, octopuses, and vampire bats into one evil, water-dwelling monster. Their bodies consist of an oval abdomen, eight hollow tentacles, and a thick, tail-like limb ending in a ventral tube, which resembles a lamprey's mouth and is capable of intaking fluids at an astounding rate. While quoppopaks can clumsily maneuver on land, they prefer to move on water; quoppopaks glide along the surface of lakes or the ocean by thrusting their ventral tubes into the water, cycling liquid up through their bodies, then spraying the water back out in a high-pressure stream through their hollow, spear-like tentacles. Though the ventral tube can't expel fluids, it still poses a substantial threat to other creatures. Quoppopaks have gills, but they are located inside the creatures' abdomens, allowing them to draw their air from the water they siphon through their ventral tubes. Quoppopaks can hold some water in their abdomens for quick forays on land, but this is akin to humans holding their breath to go underwater, and the monsters' water reserves quickly deplete.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Aberration](/Rules.aspx?ID=563)**\r\n([Occultism](/Skills.aspx?ID=11)): DC 28\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 26\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 23\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Quappokap.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 11\">[Quoppopak](/Monsters.aspx?ID=779)</title>\r\n\r\n<traits>\r\n<trait label=\"NE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Large\" />\r\n<trait label=\"Aberration\" url=\"/Traits.aspx?ID=1\" />\r\n<trait label=\"Aquatic\" url=\"/Traits.aspx?ID=168\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 219 <sup>2.0</sup></row>\n\n**Perception** +22; [low-light vision](/MonsterAbilities.aspx?ID=23)\r\n\r\n**Languages**\r\n[Aquan](/Languages.aspx?ID=14)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +23, [Athletics](/Skills.aspx?ID=3) +22, [Stealth](/Skills.aspx?ID=15) +23\r\n\r\n<row gap=\"medium\">\r\n**Str** +7\r\n\r\n**Dex** +6\r\n\r\n**Con** +5\r\n\r\n**Int** -2\r\n\r\n**Wis** +5\r\n\r\n**Cha** +0\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 31 \r\n\r\n**Fort** +22 \r\n\r\n**Ref** +23 \r\n\r\n**Will** +18 \n\n</row>\r\n\r\n**HP** 195\n\n**[Attack of Opportunity](/MonsterAbilities.aspx?ID=3)** <actions string=\"Reaction\" /> Tentacle only.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 15 feet, swim 40 feet, water glide 30 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nbeak +24 ([reach 10 feet](/Traits.aspx?ID=192)),\r\n**Damage** 3d8+13 piercing\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\ntentacle +24 ([Agile](/Traits.aspx?ID=170), [reach 15 feet](/Traits.aspx?ID=192)),\r\n**Damage** 2d8+13 bludgeoning plus [Grab](/MonsterAbilities.aspx?ID=18)\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nventral tube +24 ([reach 10 feet](/Traits.aspx?ID=192)),\r\n**Damage** 2d6+13 slashing plus 1d6 [persistent bleed](/Conditions.aspx?ID=29)\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nwater jet +23 ([range 100 feet](/Traits.aspx?ID=248), [Water](/Traits.aspx?ID=165)),\r\n**Damage** 2d6+13 bludgeoning plus [Push](/MonsterAbilities.aspx?ID=25) 5 feet\n\n**Flooding Thrust** <actions string=\"Two Actions\" /> **Requirements** The quoppopak's ventral tube is in water; **Effect** The quoppopak uses Tentacle Stab against a creature within reach; if either of these Strikes hits, the creature must attempt a DC 30 Reflex save. On a failed save, the quoppopak shoots water through its tentacles into the creature, dealing 2d6+5 bludgeoning damage and making the creature [sickened 1](/Conditions.aspx?ID=34) as its internal organs fill with water (double damage and sickened 2 on a critical failure).\r\n\r\n**Tentacle Stab** <actions string=\"Single Action\" /> **Frequency** once per round; **Effect** The quoppopak makes two tentacle Strikes against the same creature. These Strikes deal piercing damage instead of bludgeoning, and the quoppopak can't [Grab](/MonsterAbilities.aspx?ID=18) with them. Its multiple attack penalty doesn't increase until after both attacks.\r\n\r\n**Water Glide** The quoppopak can stand and move on the surface of water or other liquids without falling through. It can go underwater if it wishes, but it must [Swim](/Actions.aspx?ID=39) to do so.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_2_AdditionalLore.png\">Coastal Hunters</title>\r\n\r\nQuoppopaks prefer to hunt at dawn and dusk, prowling seashores and estuaries for fresh meat. While they could easily live off of the minerals and tiny organisms they filter from the water sucked through their ventral tubes, they delight in killing living creatures. Despite their cruel natures, quoppopaks don't mind hunting alongside others of their kind if it means they'll be able to create even more carnage.\r\n</aside>",
- "name": "Quoppopak",
- "npc": false,
- "perception": 22,
- "pfs": "Standard",
- "rarity": "common",
- "reflex_save": 23,
- "release_date": "2020-05-27",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Aberration\" url=\"/Traits.aspx?ID=1\" />\r\n<trait label=\"Aquatic\" url=\"/Traits.aspx?ID=168\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 219 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n**HP** 195\r\n\r\n**AC** 31\r\n\r\n**Fort** +22\r\n\r\n**Ref** +23\r\n\r\n**Will** +18\r\n\r\n**Perception** +22\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nQuoppopaks combine the most terrifying aspects of water striders, octopuses, and vampire bats into one evil, water-dwelling monster. Their bodies …\r\n</summary>",
- "sense": " low-light vision ",
- "sense_markdown": "[low-light vision](/MonsterAbilities.aspx?ID=23)",
- "size": [
- "Large"
- ],
- "skill": [
- "Acrobatics +23",
- "Athletics +22",
- "Stealth +23"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +23, [Athletics](/Skills.aspx?ID=3) +22, [Stealth](/Skills.aspx?ID=15) +23",
- "source": [
- "Bestiary 2"
- ],
- "source_raw": [
- "Bestiary 2 pg. 219"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 219 <sup>2.0</sup></row>",
- "speed": {
- "land": 30,
- "max": 40,
- "swim": 40
- },
- "speed_markdown": "15 feet, swim 40 feet, water glide 30 feet",
- "speed_raw": "15 feet, swim 40 feet, water glide 30 feet",
- "spell_markdown": "",
- "stealth": "23",
- "strength": 7,
- "strongest_save": [
- "ref",
- "reflex"
- ],
- "summary": "Quoppopaks combine the most terrifying aspects of water striders, octopuses, and vampire bats into one evil, water-dwelling monster. Their bodies …",
- "summary_markdown": "Quoppopaks combine the most terrifying aspects of water striders, octopuses, and vampire bats into one evil, water-dwelling monster. Their bodies …",
- "text": " Quoppopak Quoppopaks combine the most terrifying aspects of water striders, octopuses, and vampire bats into one evil, water-dwelling monster. Their bodies consist of an oval abdomen, eight hollow tentacles, and a thick, tail-like limb ending in a ventral tube, which resembles a lamprey's mouth and is capable of intaking fluids at an astounding rate. While quoppopaks can clumsily maneuver on land, they prefer to move on water; quoppopaks glide along the surface of lakes or the ocean by thrusting their ventral tubes into the water, cycling liquid up through their bodies, then spraying the water back out in a high-pressure stream through their hollow, spear-like tentacles. Though the ventral tube can't expel fluids, it still poses a substantial threat to other creatures. Quoppopaks have gills, but they are located inside the creatures' abdomens, allowing them to draw their air from the water they siphon through their ventral tubes. Quoppopaks can hold some water in their abdomens for quick forays on land, but this is akin to humans holding their breath to go underwater, and the monsters' water reserves quickly deplete. Recall Knowledge - Aberration (Occultism): DC 28 Unspecific Lore : DC 26 Specific Lore : DC 23 Quoppopak Source Bestiary 2 pg. 219 2.0 Perception +22; low-light vision Languages Aquan Skills Acrobatics +23, Athletics +22, Stealth +23 Str +7 Dex +6 Con +5 Int -2 Wis +5 Cha +0 --- AC 31 Fort +22 Ref +23 Will +18 HP 195 Attack of Opportunity Reaction Tentacle only. --- Speed 15 feet, swim 40 feet, water glide 30 feet Melee Single Action beak +24 (reach 10 feet), Damage 3d8+13 piercing Melee Single Action tentacle +24 (Agile, reach 15 feet), Damage 2d8+13 bludgeoning plus Grab Melee Single Action ventral tube +24 (reach 10 feet), Damage 2d6+13 slashing plus 1d6 persistent bleed Ranged Single Action water jet +23 (range 100 feet, Water), Damage 2d6+13 bludgeoning plus Push 5 feet Flooding Thrust Two Actions Requirements The quoppopak's ventral tube is in water; Effect The quoppopak uses Tentacle Stab against a creature within reach; if either of these Strikes hits, the creature must attempt a DC 30 Reflex save. On a failed save, the quoppopak shoots water through its tentacles into the creature, dealing 2d6+5 bludgeoning damage and making the creature sickened 1 as its internal organs fill with water (double damage and sickened 2 on a critical failure). Tentacle Stab Single Action Frequency once per round; Effect The quoppopak makes two tentacle Strikes against the same creature. These Strikes deal piercing damage instead of bludgeoning, and the quoppopak can't Grab with them. Its multiple attack penalty doesn't increase until after both attacks. Water Glide The quoppopak can stand and move on the surface of water or other liquids without falling through. It can go underwater if it wishes, but it must Swim to do so. Coastal Hunters Quoppopaks prefer to hunt at dawn and dusk, prowling seashores and estuaries for fresh meat. While they could easily live off of the minerals and tiny organisms they filter from the water sucked through their ventral tubes, they delight in killing living creatures. Despite their cruel natures, quoppopaks don't mind hunting alongside others of their kind if it means they'll be able to create even more carnage. ",
- "trait": [
- "Aberration",
- "Aquatic",
- "NE",
- "Large"
- ],
- "trait_markdown": "[Aberration](/Traits.aspx?ID=1), [Aquatic](/Traits.aspx?ID=168)",
- "trait_raw": [
- "Aberration",
- "Aquatic"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=779",
- "vision": "Low-light vision",
- "weakest_save": [
- "will"
- ],
- "weakness": {},
- "will_save": 18,
- "wisdom": 5
- }
|