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- {
- "ac": 36,
- "alignment": "CE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 8,
- "constitution": 4,
- "creature_ability": [
- "Emotional Focus",
- "Emotional Frenzy",
- "Feed on Emotion",
- "Rapid Strikes",
- "Spiral of Despair"
- ],
- "creature_family_markdown": "",
- "dexterity": 5,
- "exclude_from_search": false,
- "fortitude_save": 27,
- "hp": 305,
- "hp_raw": "305",
- "id": "creature-343",
- "image": [
- "/Images/Monsters/Quelaunt.png"
- ],
- "intelligence": 5,
- "language": [
- "Aklo",
- "(can't speak any language); telepathy 100 feet"
- ],
- "language_markdown": "[Aklo](/Languages.aspx?ID=13); (can't speak any language); telepathy 100 feet",
- "level": 15,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Quelaunt](/Monsters.aspx?ID=343)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nThis three-armed, three-legged monster has no discernible eyes, nose, ears, or mouth or no visible means of ingesting food. Its limbs are distributed so evenly across its body that it is all but impossible to tell which way the creature is oriented at any given time. Few who witness the quelaunt linger on its alien looks for long though, as the most pressing concern quickly becomes the invasion of their minds, as the quelaunt sows doubt, sorrow, and rage. This monstrosity not only delights in the negative emotions of its prey, but feeds on them, gaining strength and sustenance from their dismay. For the quelaunt, no act is too terrible or cruel to inflict on its victims, since the more a creature suffers, the more the quelaunt feasts.\n\n Quelaunts are known to associate with other aberrant horrors, including brain collectors and other creatures associated with the Dominion of the Black. However, the more prevalent theory paints them as more alien—perhaps invasive beings from another dimension of pure thought and feeling—and claims that in their natural state they have no physical bodies at all. Few dare speculate further; the only known autopsy of a quelaunt resulted in the researcher’s suicide just days afterward and all the notes were mysteriously destroyed. Whatever secrets there are to be unlocked in the anatomy of these bizarre monsters are apparently important enough to warrant great protection from quelaunts, even after death.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Aberration](/Rules.aspx?ID=563)**\r\n([Occultism](/Skills.aspx?ID=11)): DC 34\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 32\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 29\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Quelaunt.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 15\">[Quelaunt](/Monsters.aspx?ID=343)</title>\r\n\r\n<traits>\r\n<trait label=\"CE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Large\" />\r\n<trait label=\"Aberration\" url=\"/Traits.aspx?ID=1\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 273</row>\n\n**Perception** +29; tremorsense (imprecise) 60 feet\r\n\r\n**Languages**\r\n[Aklo](/Languages.aspx?ID=13); (can't speak any language); telepathy 100 feet\r\n\r\n**Skills**\r\n[Deception](/Skills.aspx?ID=5) +30, [Intimidation](/Skills.aspx?ID=7) +30, [Occultism](/Skills.aspx?ID=11) +27\r\n\r\n<row gap=\"medium\">\r\n**Str** +6\r\n\r\n**Dex** +5\r\n\r\n**Con** +4\r\n\r\n**Int** +5\r\n\r\n**Wis** +6\r\n\r\n**Cha** +8\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 36 \r\n\r\n**Fort** +27 \r\n\r\n**Ref** +26 \r\n\r\n**Will** +31 (+33 vs. emotion)\n\n</row>\r\n\r\n**HP** 305\n\n**Resistances**\r\nmental 15\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 40 feet; [_air walk_](/Spells.aspx?ID=6)\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +30 ([Agile](/Traits.aspx?ID=170), [Magical](/Traits.aspx?ID=103), [reach 10 feet](/Traits.aspx?ID=192)),\r\n**Damage** 3d8+12 slashing\r\n\r\n**Occult Innate Spells** DC 39\r\n- **2nd**\r\n[Hideous Laughter](/Spells.aspx?ID=150)\r\n- **3rd**\r\n[Fear](/Spells.aspx?ID=110) (at will)\r\n- **7th**\r\n[Crushing Despair](/Spells.aspx?ID=57) (x3)\r\n- **Constant (4th)**\r\n[Air Walk](/Spells.aspx?ID=6)\r\n\r\n**Emotional Focus** The quelaunt can cast the following cleric domain spells as 8th-level occult innate spells at will without spending Focus Points: _[blind ambition](/Spells.aspx?ID=404)_, _[captivating adoration](/Spells.aspx?ID=405)_, and _[delusional pride_](/Spells.aspx?ID=414).\r\n\r\n**Emotional Frenzy** <actions string=\"Three Actions\" /> The quelaunt casts up to three spells chosen from its at-will innate spells and its emotional focus spells.\r\n\r\n**Feed on Emotion** <actions string=\"Single Action\" /> ([Attack](/Traits.aspx?ID=15), [Emotion](/Traits.aspx?ID=60), [Incapacitation](/Traits.aspx?ID=93), [Mental](/Traits.aspx?ID=106)) **Frequency** once per round; **Effect** The quelaunt feeds on the emotional unrest of a single creature within 30 feet that’s under a harmful emotion effect. The target must succeed at a DC 37 Will save or take 4d10 mental damage and be stunned for 1 round. If the target fails its saving throw, the quelaunt regains the same number of Hit Points and Feed on Emotion does not cost the quelaunt an action, allowing it to use another action this turn.\r\n\r\n**Rapid Strikes** <actions string=\"Two Actions\" /> ([Attack](/Traits.aspx?ID=15)) The quelaunt makes three melee Strikes, each against a different target within reach. The multiple attack penalty applies to each attack, but increases only after all the attacks have been made.\r\n\r\n**Spiral of Despair** <actions string=\"Free Action\" /> ([Emotion](/Traits.aspx?ID=60), [Mental](/Traits.aspx?ID=106)) **Trigger** A creature fails a saving throw to resist one of the quelaunt’s innate spells or emotional focus spells. **Effect** As the quelaunt invades the triggering creature’s mind and plants the seeds of negative emotions, it also strips away the target’s feelings of hope or positivity. The quelaunt can immediately end a single [emotion](/Traits.aspx?ID=60) effect from which the triggering creature is benefiting. \r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_4_RelatedCreatures.png\">Other Quelaunts</title>\r\n\r\nPerhaps the most frightening tales of quelaunts attribute them with abilities beyond those detailed here, suggesting that quelaunts might be an entire category of alien menace that has only recently turned its awful attention to humanity.\r\n</aside>",
- "name": "Quelaunt",
- "npc": false,
- "perception": 29,
- "pfs": "Standard",
- "rarity": "common",
- "reflex_save": 26,
- "release_date": "2019-08-01",
- "resistance": {
- "mental": 15
- },
- "resistance_markdown": "mental 15",
- "resistance_raw": "mental 15",
- "search_markdown": "<traits>\r\n<trait label=\"Aberration\" url=\"/Traits.aspx?ID=1\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 273</row>\n\n<row gap=\"medium\">\r\n**HP** 305\r\n\r\n**AC** 36\r\n\r\n**Fort** +27\r\n\r\n**Ref** +26\r\n\r\n**Will** +31\r\n\r\n**Perception** +29\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis three-armed, three-legged monster has no discernible eyes, nose, ears, or mouth or no visible means of ingesting food. Its limbs are distributed …\r\n</summary>",
- "sense": "tremorsense (imprecise) 60 feet",
- "sense_markdown": "tremorsense (imprecise) 60 feet",
- "size": [
- "Large"
- ],
- "skill": [
- "Deception +30",
- "Intimidation +30",
- "Occultism +27"
- ],
- "skill_markdown": "[Deception](/Skills.aspx?ID=5) +30, [Intimidation](/Skills.aspx?ID=7) +30, [Occultism](/Skills.aspx?ID=11) +27",
- "source": [
- "Bestiary"
- ],
- "source_raw": [
- "Bestiary pg. 273"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 273</row>",
- "speed": {
- "land": 40,
- "max": 40
- },
- "speed_markdown": "40 feet; [_air walk_](/Spells.aspx?ID=6)",
- "speed_raw": "40 feet; air walk ",
- "spell": [
- "Crushing Despair",
- "Fear",
- "Hideous Laughter",
- "Air Walk"
- ],
- "spell_markdown": "[Air Walk](/Spells.aspx?ID=6), [Crushing Despair](/Spells.aspx?ID=57), [Fear](/Spells.aspx?ID=110), [Hideous Laughter](/Spells.aspx?ID=150)",
- "strength": 6,
- "strongest_save": [
- "will"
- ],
- "summary": "This three-armed, three-legged monster has no discernible eyes, nose, ears, or mouth or no visible means of ingesting food. Its limbs are distributed …",
- "summary_markdown": "This three-armed, three-legged monster has no discernible eyes, nose, ears, or mouth or no visible means of ingesting food. Its limbs are distributed …",
- "text": " Quelaunt This three-armed, three-legged monster has no discernible eyes, nose, ears, or mouth or no visible means of ingesting food. Its limbs are distributed so evenly across its body that it is all but impossible to tell which way the creature is oriented at any given time. Few who witness the quelaunt linger on its alien looks for long though, as the most pressing concern quickly becomes the invasion of their minds, as the quelaunt sows doubt, sorrow, and rage. This monstrosity not only delights in the negative emotions of its prey, but feeds on them, gaining strength and sustenance from their dismay. For the quelaunt, no act is too terrible or cruel to inflict on its victims, since the more a creature suffers, the more the quelaunt feasts. Quelaunts are known to associate with other aberrant horrors, including brain collectors and other creatures associated with the Dominion of the Black. However, the more prevalent theory paints them as more alien—perhaps invasive beings from another dimension of pure thought and feeling—and claims that in their natural state they have no physical bodies at all. Few dare speculate further; the only known autopsy of a quelaunt resulted in the researcher’s suicide just days afterward and all the notes were mysteriously destroyed. Whatever secrets there are to be unlocked in the anatomy of these bizarre monsters are apparently important enough to warrant great protection from quelaunts, even after death. Recall Knowledge - Aberration (Occultism): DC 34 Unspecific Lore : DC 32 Specific Lore : DC 29 Quelaunt Source Bestiary pg. 273 Perception +29; tremorsense (imprecise) 60 feet Languages Aklo; (can't speak any language); telepathy 100 feet Skills Deception +30, Intimidation +30, Occultism +27 Str +6 Dex +5 Con +4 Int +5 Wis +6 Cha +8 --- AC 36 Fort +27 Ref +26 Will +31 (+33 vs. emotion) HP 305 Resistances mental 15 --- Speed 40 feet; air walk Melee Single Action claw +30 (Agile, Magical, reach 10 feet), Damage 3d8+12 slashing Occult Innate Spells DC 39 - 2nd Hideous Laughter - 3rd Fear (at will) - 7th Crushing Despair (x3) - Constant (4th) Air Walk Emotional Focus The quelaunt can cast the following cleric domain spells as 8th-level occult innate spells at will without spending Focus Points: blind ambition , captivating adoration , and delusional pride . Emotional Frenzy Three Actions The quelaunt casts up to three spells chosen from its at-will innate spells and its emotional focus spells. Feed on Emotion Single Action (Attack, Emotion, Incapacitation, Mental) Frequency once per round; Effect The quelaunt feeds on the emotional unrest of a single creature within 30 feet that’s under a harmful emotion effect. The target must succeed at a DC 37 Will save or take 4d10 mental damage and be stunned for 1 round. If the target fails its saving throw, the quelaunt regains the same number of Hit Points and Feed on Emotion does not cost the quelaunt an action, allowing it to use another action this turn. Rapid Strikes Two Actions (Attack) The quelaunt makes three melee Strikes, each against a different target within reach. The multiple attack penalty applies to each attack, but increases only after all the attacks have been made. Spiral of Despair Free Action (Emotion, Mental) Trigger A creature fails a saving throw to resist one of the quelaunt’s innate spells or emotional focus spells. Effect As the quelaunt invades the triggering creature’s mind and plants the seeds of negative emotions, it also strips away the target’s feelings of hope or positivity. The quelaunt can immediately end a single emotion effect from which the triggering creature is benefiting. Other Quelaunts Perhaps the most frightening tales of quelaunts attribute them with abilities beyond those detailed here, suggesting that quelaunts might be an entire category of alien menace that has only recently turned its awful attention to humanity. ",
- "trait": [
- "Aberration",
- "CE",
- "Large"
- ],
- "trait_markdown": "[Aberration](/Traits.aspx?ID=1)",
- "trait_raw": [
- "Aberration"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=343",
- "weakest_save": [
- "ref",
- "reflex"
- ],
- "weakness": {},
- "will_save": 31,
- "wisdom": 6
- }
|