Quantium Golem.json 14 KB

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  1. {
  2. "ac": 47,
  3. "alignment": "N",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": -5,
  7. "constitution": 7,
  8. "creature_ability": [
  9. "Defender's Link",
  10. "Golem Antimagic",
  11. "Paired Reconstruction",
  12. "Vulnerable to Banishment",
  13. "Lambent Beam",
  14. "Twin Defenders"
  15. ],
  16. "creature_family": "Golem",
  17. "creature_family_markdown": "[Golem](/MonsterFamilies.aspx?ID=57)",
  18. "dexterity": 8,
  19. "exclude_from_search": false,
  20. "fortitude_save": 35,
  21. "hp": 325,
  22. "hp_raw": "325",
  23. "id": "creature-2413",
  24. "image": [
  25. "/Images/Monsters/Golem_QuantiumGolem.png"
  26. ],
  27. "immunity": [
  28. "bleed",
  29. "death effects",
  30. "disease",
  31. "doomed",
  32. "drained",
  33. "fatigued",
  34. "fire",
  35. "healing",
  36. "magic (below)",
  37. "mental",
  38. "necromancy",
  39. "nonlethal attacks",
  40. "paralyzed",
  41. "poison",
  42. "sickened",
  43. "unconscious"
  44. ],
  45. "immunity_markdown": "bleed, [death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), [fatigued](/Conditions.aspx?ID=15), [fire](/Traits.aspx?ID=72), [healing](/Traits.aspx?ID=89), magic (below), [mental](/Traits.aspx?ID=106), [necromancy](/Traits.aspx?ID=117), [nonlethal](/Traits.aspx?ID=188) attacks, [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sickened](/Conditions.aspx?ID=34), [unconscious](/Conditions.aspx?ID=38)",
  46. "intelligence": -5,
  47. "language_markdown": "",
  48. "level": 20,
  49. "markdown": "<title level=\"1\" pfs=\"\">[Quantium Golem](/Monsters.aspx?ID=2413)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nThe long war between Nex and Geb spawned many animate weapons, but while a citizen of Quantium might run screaming from any product of the fleshforges, they barely bat an eyelash at the ground-shaking stomp of the two titanic, deadly constructs that stride outside their city walls. Crafted by the wizard-king Nex ages ago after a devastating attack by Geb's undead forces, including the harrowing benthic reaver, the Quantium golems are meant to protect the capital in case of Nex's absence. These twin golems ceaselessly keep vigil over the city, ready to cut down any invaders that menace Quantium.\n\n Twenty feet tall and crafted from a supernaturally smooth material, the two guardians are a matched set, one of crimson and one of emerald. Wielding swords the size of giants, the guardians relentlessly destroy anything that threatens the city, particularly any undead that might invade the country from Geb. With the mythic Crux of Nex as a power supply, the golems are inexhaustible and nearly indestructible.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Construct](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Crafting](/Skills.aspx?ID=4)): DC 45\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 43\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 40\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Golem_QuantiumGolem.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 20\">[Quantium Golem](/Monsters.aspx?ID=2413)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Gargantuan\" />\r\n<trait label=\"Construct\" url=\"/Traits.aspx?ID=35\" />\r\n<trait label=\"Golem\" url=\"/Traits.aspx?ID=220\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 335</row>\n\n**Perception** +36; [darkvision](/MonsterAbilities.aspx?ID=12), defender's link, [lifesense](/MonsterAbilities.aspx?ID=21) 120 feet\r\n\r\n**Languages**\n\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +38\r\n\r\n<row gap=\"medium\">\r\n**Str** +10\r\n\r\n**Dex** +8\r\n\r\n**Con** +7\r\n\r\n**Int** -5\r\n\r\n**Wis** +8\r\n\r\n**Cha** -5\r\n</row>\r\n\r\n**Defender's Link** Each Quantium golem automatically knows the Hit Points, conditions, afflictions, and location of the other.\r\n\r\n**Items**\r\n_+3 [greater striking](/Equipment.aspx?ID=280) [bastard sword](/Weapons.aspx?ID=15)_\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 47 \r\n\r\n**Fort** +35 \r\n\r\n**Ref** +32 \r\n\r\n**Will** +32 \n\n</row>\r\n\r\n**HP** 325\n\n**Immunities**\r\nbleed, [death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), [fatigued](/Conditions.aspx?ID=15), [fire](/Traits.aspx?ID=72), [healing](/Traits.aspx?ID=89), magic (below), [mental](/Traits.aspx?ID=106), [necromancy](/Traits.aspx?ID=117), [nonlethal](/Traits.aspx?ID=188) attacks, [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sickened](/Conditions.aspx?ID=34), [unconscious](/Conditions.aspx?ID=38)\r\n\r\n**Resistances**\r\nphysical 20 (except [adamantine](/Equipment.aspx?ID=374))\n\n**Golem Antimagic** harmed by [sonic](/Traits.aspx?ID=147) (9d10, 3d10 from area or [persistent damage](/Conditions.aspx?ID=29)); healed by [fire](/Traits.aspx?ID=72) (area 3d10 HP); slowed by [cold](/Traits.aspx?ID=27)<br />**Paired Reconstruction** When reduced to 0 HP, the Quantium golem is destroyed; however, it magically reforms 24 hours later at full HP and free of all conditions and afflictions unless its twin golem is also destroyed.<br />**Vulnerable to Banishment** Casting a [_banishment_](/Spells.aspx?ID=19) spell on a Quantium golem disrupts its connection to the Crux of Nex. If targeted by such a spell, the golem is [enfeebled 1](/Conditions.aspx?ID=13) and [slowed 1](/Conditions.aspx?ID=35) for 1d4 rounds.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 50 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\n_bastard sword_ +39 ([Magical](/Traits.aspx?ID=103), [two-handed d12](/Traits.aspx?ID=198)),\r\n**Damage** 3d8+18 slashing\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\neye beam +36 ([Magical](/Traits.aspx?ID=103), [range 120 feet](/Traits.aspx?ID=248)),\r\n**Damage** 4d8 fire plus 4d8 energy (see Twin Defenders)\n\n**Lambent Beam** <actions string=\"Two Actions\" /> ([Arcane](/Traits.aspx?ID=11), [Evocation](/Traits.aspx?ID=65)) The Quantium golem's eyes take on a brilliant glow and it unleashes an arc of destruction dealing 10d6 fire damage and 10d6 energy damage (see Twin Defenders) to creatures in a 120-foot line (DC 42 [basic](/Rules.aspx?ID=329) Reflex save). The Quantium golem can't use Lambent Beam for 1d4 rounds.\r\n\r\n**Twin Defenders** The Quantium golems were created by Nex as a matched set: one of crimson and one of emerald, each a unique entity. The crimson golem is imbued with blazing fire and crackling lightning; its eye beam and Lambent Beam abilities deal fire and electricity damage. The emerald golem is charged with caustic power and flame; its eye beam and Lambent Beam abilities deal acid and fire damage.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_2_AdditionalLore.png\">Eternal Patrol</title>\r\n\r\nThe pair of golems remain within 1 mile of Quantium, walking a constant circuit counterclockwise around the city. The golems position themselves to remain at opposite ends of the city, and they only pause in their rounds if attacked or obstructed. The golems take the most direct approach to eliminating hindrances.\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-57\" />",
  50. "name": "Quantium Golem",
  51. "npc": false,
  52. "perception": 36,
  53. "rarity": "rare",
  54. "reflex_save": 32,
  55. "release_date": "2022-11-16",
  56. "resistance": {
  57. "bludgeoning": 20,
  58. "physical": 20,
  59. "piercing": 20,
  60. "slashing": 20
  61. },
  62. "resistance_markdown": "physical 20 (except [adamantine](/Equipment.aspx?ID=374))",
  63. "resistance_raw": "physical 20 (except adamantine )",
  64. "search_markdown": "<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Construct\" url=\"/Traits.aspx?ID=35\" />\r\n<trait label=\"Golem\" url=\"/Traits.aspx?ID=220\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 335</row>\r\n\r\n**Creature Family** [Golem](/MonsterFamilies.aspx?ID=57)\r\n\r\n<row gap=\"medium\">\r\n**HP** 325\r\n\r\n**AC** 47\r\n\r\n**Fort** +35\r\n\r\n**Ref** +32\r\n\r\n**Will** +32\r\n\r\n**Perception** +36\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe long war between Nex and Geb spawned many animate weapons, but while a citizen of Quantium might run screaming from any product of the …\r\n</summary>",
  65. "sense": " darkvision , defender's link, lifesense 120 feet",
  66. "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12), defender's link, [lifesense](/MonsterAbilities.aspx?ID=21) 120 feet",
  67. "size": [
  68. "Gargantuan"
  69. ],
  70. "skill": [
  71. "Athletics +38"
  72. ],
  73. "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +38",
  74. "source": [
  75. "Impossible Lands"
  76. ],
  77. "source_raw": [
  78. "Impossible Lands pg. 335"
  79. ],
  80. "source_category": "Lost Omens",
  81. "source_markdown": "<row gap=\"tiny\">[Impossible Lands](/Sources.aspx?ID=146) pg. 335</row>",
  82. "speed": {
  83. "land": 50,
  84. "max": 50
  85. },
  86. "speed_markdown": "50 feet",
  87. "speed_raw": "50 feet",
  88. "spell_markdown": "",
  89. "strength": 10,
  90. "strongest_save": [
  91. "fort",
  92. "fortitude"
  93. ],
  94. "summary": "The long war between Nex and Geb spawned many animate weapons, but while a citizen of Quantium might run screaming from any product of the …",
  95. "summary_markdown": "The long war between Nex and Geb spawned many animate weapons, but while a citizen of Quantium might run screaming from any product of the …",
  96. "text": " Quantium Golem The long war between Nex and Geb spawned many animate weapons, but while a citizen of Quantium might run screaming from any product of the fleshforges, they barely bat an eyelash at the ground-shaking stomp of the two titanic, deadly constructs that stride outside their city walls. Crafted by the wizard-king Nex ages ago after a devastating attack by Geb's undead forces, including the harrowing benthic reaver, the Quantium golems are meant to protect the capital in case of Nex's absence. These twin golems ceaselessly keep vigil over the city, ready to cut down any invaders that menace Quantium. Twenty feet tall and crafted from a supernaturally smooth material, the two guardians are a matched set, one of crimson and one of emerald. Wielding swords the size of giants, the guardians relentlessly destroy anything that threatens the city, particularly any undead that might invade the country from Geb. With the mythic Crux of Nex as a power supply, the golems are inexhaustible and nearly indestructible. Recall Knowledge - Construct (Arcana, Crafting): DC 45 Unspecific Lore : DC 43 Specific Lore : DC 40 Quantium Golem Source Impossible Lands pg. 335 Perception +36; darkvision, defender's link, lifesense 120 feet Languages Skills Athletics +38 Str +10 Dex +8 Con +7 Int -5 Wis +8 Cha -5 Defender's Link Each Quantium golem automatically knows the Hit Points, conditions, afflictions, and location of the other. Items +3 greater striking bastard sword --- AC 47 Fort +35 Ref +32 Will +32 HP 325 Immunities bleed, death effects, disease, doomed, drained, fatigued, fire, healing, magic (below), mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious Resistances physical 20 (except adamantine) Golem Antimagic harmed by sonic (9d10, 3d10 from area or persistent damage); healed by fire (area 3d10 HP); slowed by cold Paired Reconstruction When reduced to 0 HP, the Quantium golem is destroyed; however, it magically reforms 24 hours later at full HP and free of all conditions and afflictions unless its twin golem is also destroyed. Vulnerable to Banishment Casting a banishment spell on a Quantium golem disrupts its connection to the Crux of Nex. If targeted by such a spell, the golem is enfeebled 1 and slowed 1 for 1d4 rounds. --- Speed 50 feet Melee Single Action bastard sword +39 (Magical, two-handed d12), Damage 3d8+18 slashing Ranged Single Action eye beam +36 (Magical, range 120 feet), Damage 4d8 fire plus 4d8 energy (see Twin Defenders) Lambent Beam Two Actions (Arcane, Evocation) The Quantium golem's eyes take on a brilliant glow and it unleashes an arc of destruction dealing 10d6 fire damage and 10d6 energy damage (see Twin Defenders) to creatures in a 120-foot line (DC 42 basic Reflex save). The Quantium golem can't use Lambent Beam for 1d4 rounds. Twin Defenders The Quantium golems were created by Nex as a matched set: one of crimson and one of emerald, each a unique entity. The crimson golem is imbued with blazing fire and crackling lightning; its eye beam and Lambent Beam abilities deal fire and electricity damage. The emerald golem is charged with caustic power and flame; its eye beam and Lambent Beam abilities deal acid and fire damage. Eternal Patrol The pair of golems remain within 1 mile of Quantium, walking a constant circuit counterclockwise around the city. The golems position themselves to remain at opposite ends of the city, and they only pause in their rounds if attacked or obstructed. The golems take the most direct approach to eliminating hindrances. ",
  97. "trait": [
  98. "Construct",
  99. "Golem",
  100. "Mindless",
  101. "Rare",
  102. "N",
  103. "Gargantuan"
  104. ],
  105. "trait_markdown": "[Construct](/Traits.aspx?ID=35), [Golem](/Traits.aspx?ID=220), [Mindless](/Traits.aspx?ID=108), [Rare](/Traits.aspx?ID=137)",
  106. "trait_raw": [
  107. "Construct",
  108. "Golem",
  109. "Mindless",
  110. "Rare"
  111. ],
  112. "type": "Creature",
  113. "url": "/Monsters.aspx?ID=2413",
  114. "vision": "Darkvision",
  115. "weakest_save": [
  116. "ref",
  117. "reflex",
  118. "will"
  119. ],
  120. "weakness": {},
  121. "will_save": 32,
  122. "wisdom": 8
  123. }