Pukwudgie.json 13 KB

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  1. {
  2. "ac": 25,
  3. "alignment": "NE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 3,
  7. "constitution": 3,
  8. "creature_ability": [
  9. "Defensive Quills",
  10. "Change Shape",
  11. "Pukwudgie Poison"
  12. ],
  13. "creature_family_markdown": "",
  14. "dexterity": 6,
  15. "exclude_from_search": false,
  16. "fortitude_save": 12,
  17. "hp": 100,
  18. "hp_raw": "100",
  19. "id": "creature-1269",
  20. "image": [
  21. "/Images/Monsters/Pukwudgie.png"
  22. ],
  23. "intelligence": 4,
  24. "language": [
  25. "Common",
  26. "Elven",
  27. "Gnomish",
  28. "Sylvan"
  29. ],
  30. "language_markdown": "[Common](/Languages.aspx?ID=1), [Elven](/Languages.aspx?ID=4), [Gnomish](/Languages.aspx?ID=5), [Sylvan](/Languages.aspx?ID=10)",
  31. "level": 7,
  32. "markdown": "<title level=\"1\" pfs=\"Standard\">[Pukwudgie](/Monsters.aspx?ID=1269)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nPukwudgies go by many names in many regions, but those who know of them agree that defying their mischievous nature provokes their wrath.\n\n In ancient times, pukwudgies traveled to the [Material Plane](/Planes.aspx?ID=1) from the [First World](/Planes.aspx?ID=10), perhaps in the wake of the [gnome](/Ancestries.aspx?ID=3) emigration. These proud fey are obsessed with displays of respect, and while they first attempted to befriend mortals, each attempt ended in tragedy as the pukwudgies perceived any potential slight as a grave insult. Mortals, fearing these reactions, began to view pukwudgies as nuisances, and pukwudgies in turn began to resent mortals and the gods that favored them. At their best, pukwudgies play cruel jokes on mortals they encounter. At their worst, they've been known to kidnap and even kill those who don't treat them with proper respect.\n\n Pukwudgies make their villages in the oldest forests, concealed under [_hallucinatory terrain_](/Spells.aspx?ID=145) spells and [_fantastic façade_](/Rituals.aspx?ID=32) rituals. They travel freely between the Material Plane and the First World through tiny portals beneath hills, trees, or stones. No strangers to violence, pukwudgies rarely travel alone and often anoint their quills or weapons with a custom-brewed poison before entering hostile situations.\n\n Standing about 2 feet tall, a pukwudgie sports sharp quills growing from their head that extends down their back. Their skin tone varies by the region in which they live, ranging from pale gray to brown.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Fey](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 25\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 23\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 20\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Pukwudgie.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 7\">[Pukwudgie](/Monsters.aspx?ID=1269)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"NE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Small\" />\r\n<trait label=\"Fey\" url=\"/Traits.aspx?ID=69\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 208</row>\n\n**Perception** +17; [low-light vision](/MonsterAbilities.aspx?ID=23)\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Elven](/Languages.aspx?ID=4), [Gnomish](/Languages.aspx?ID=5), [Sylvan](/Languages.aspx?ID=10)\r\n\r\n**Skills**\r\n[Crafting](/Skills.aspx?ID=4) +15, [Deception](/Skills.aspx?ID=5) +14, [Medicine](/Skills.aspx?ID=9) +15, [Nature](/Skills.aspx?ID=10) +17, [Stealth](/Skills.aspx?ID=15) +17, [Thievery](/Skills.aspx?ID=17) +15\r\n\r\n<row gap=\"medium\">\r\n**Str** +4\r\n\r\n**Dex** +6\r\n\r\n**Con** +3\r\n\r\n**Int** +4\r\n\r\n**Wis** +6\r\n\r\n**Cha** +3\r\n</row>\n\n**Items**\r\n_+1 [hatchet](/Weapons.aspx?ID=27)_, [Shortbow](/Weapons.aspx?ID=77)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 25 \r\n\r\n**Fort** +12 \r\n\r\n**Ref** +15 \r\n\r\n**Will** +17 \n\n</row>\r\n\r\n**HP** 100\n\n**Resistances**\r\npoison 5\r\n\r\n**Weaknesses**\r\n[cold iron](/Equipment.aspx?ID=375) 10\r\n\r\n**Defensive Quills** A creature that hits a pukwudgie with an [unarmed](/Traits.aspx?ID=199) Strike or a non-[reach](/Traits.aspx?ID=192) melee Strike takes 3d8 piercing damage ([basic](/Rules.aspx?ID=329) Reflex save). On a critical failure, the creature also takes 1d6 [persistent poison damage](/Conditions.aspx?ID=29) from the poisoned quills.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\n_hatchet_ +17 ([Agile](/Traits.aspx?ID=170), [Magical](/Traits.aspx?ID=103), [Sweep](/Traits.aspx?ID=194)),\r\n**Damage** 1d6+10 slashing plus pukwudgie poison\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\n_hatchet_ +19 ([Magical](/Traits.aspx?ID=103), [thrown 10 feet](/Traits.aspx?ID=195)),\r\n**Damage** 1d6+10 slashing plus pukwudgie poison\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nshortbow +18 ([deadly d10](/Traits.aspx?ID=174), [range increment 60 feet](/Traits.aspx?ID=248)),\r\n**Damage** 1d6+6 piercing plus pukwudgie poison\r\n\r\n**Primal Innate Spells** DC 25, attack +17\r\n- **2nd**\r\n[Invisibility](/Spells.aspx?ID=164) (at will; self only)\r\n- **3rd**\r\n[Wall of Thorns](/Spells.aspx?ID=366)\r\n- **4th**\r\n[Freedom of Movement](/Spells.aspx?ID=128), [Hallucinatory Terrain](/Spells.aspx?ID=145)\r\n\r\n**[Change Shape](/MonsterAbilities.aspx?ID=8)** <actions string=\"Single Action\" /> ([Concentrate](/Traits.aspx?ID=32), [Polymorph](/Traits.aspx?ID=127), [Primal](/Traits.aspx?ID=134), [Transmutation](/Traits.aspx?ID=157)) The pukwudgie takes on the physical form of a [giant porcupine](/Monsters.aspx?ID=1268). Their size changes to Medium, they lose their weapon Strikes, and they gain a quill Strike (+18 for 2d8+6 piercing plus 1d8 [persistent poison](/Conditions.aspx?ID=29)).\r\n\r\n**Pukwudgie Poison** ([Poison](/Traits.aspx?ID=126)) **Saving Throw** DC 25 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison damage and [stupefied 1](/Conditions.aspx?ID=37) (1 round); **Stage 2** 1d6 poison damage and stupefied 2 (1 round); **Stage 3** 1d6 poison damage, [confused](/Conditions.aspx?ID=5), and stupefied 2 (1 round)\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_2_AdditionalLore.png\">Trepidatious Trade</title>\r\n\r\nPukwudgies rely heavily on their knowledge of local plants, which they use for food, medicine, magical weapons, and their signature poison. If shown proper respect, pukwudgies trade their crafts for items they deem valuable. They have little use for coin but accept unique foods, items of beauty, and even interesting stories as payment. The slightest transgression, however, can quickly turn pukwudgie encounters hostile.\r\n</aside>",
  33. "name": "Pukwudgie",
  34. "npc": false,
  35. "perception": 17,
  36. "pfs": "Standard",
  37. "rarity": "uncommon",
  38. "reflex_save": 15,
  39. "release_date": "2021-04-07",
  40. "resistance": {
  41. "poison": 5
  42. },
  43. "resistance_markdown": "poison 5",
  44. "resistance_raw": "poison 5",
  45. "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Fey\" url=\"/Traits.aspx?ID=69\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 208</row>\n\n<row gap=\"medium\">\r\n**HP** 100\r\n\r\n**AC** 25\r\n\r\n**Fort** +12\r\n\r\n**Ref** +15\r\n\r\n**Will** +17\r\n\r\n**Perception** +17\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nPukwudgies go by many names in many regions, but those who know of them agree that defying their mischievous nature provokes their wrath. In …\r\n</summary>",
  46. "sense": " low-light vision ",
  47. "sense_markdown": "[low-light vision](/MonsterAbilities.aspx?ID=23)",
  48. "size": [
  49. "Small"
  50. ],
  51. "skill": [
  52. "Crafting +15",
  53. "Deception +14",
  54. "Medicine +15",
  55. "Nature +17",
  56. "Stealth +17",
  57. "Thievery +15"
  58. ],
  59. "skill_markdown": "[Crafting](/Skills.aspx?ID=4) +15, [Deception](/Skills.aspx?ID=5) +14, [Medicine](/Skills.aspx?ID=9) +15, [Nature](/Skills.aspx?ID=10) +17, [Stealth](/Skills.aspx?ID=15) +17, [Thievery](/Skills.aspx?ID=17) +15",
  60. "source": [
  61. "Bestiary 3"
  62. ],
  63. "source_raw": [
  64. "Bestiary 3 pg. 208"
  65. ],
  66. "source_category": "Rulebooks",
  67. "source_markdown": "<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 208</row>",
  68. "speed": {
  69. "land": 25,
  70. "max": 25
  71. },
  72. "speed_markdown": "25 feet",
  73. "speed_raw": "25 feet",
  74. "spell": [
  75. "Freedom of Movement",
  76. "Hallucinatory Terrain",
  77. "Wall of Thorns",
  78. "Invisibility"
  79. ],
  80. "spell_markdown": "[Freedom of Movement](/Spells.aspx?ID=128), [Hallucinatory Terrain](/Spells.aspx?ID=145), [Invisibility](/Spells.aspx?ID=164), [Wall of Thorns](/Spells.aspx?ID=366)",
  81. "stealth": "17",
  82. "strength": 4,
  83. "strongest_save": [
  84. "will"
  85. ],
  86. "summary": "Pukwudgies go by many names in many regions, but those who know of them agree that defying their mischievous nature provokes their wrath. In …",
  87. "summary_markdown": "Pukwudgies go by many names in many regions, but those who know of them agree that defying their mischievous nature provokes their wrath. In …",
  88. "text": " Pukwudgie Pukwudgies go by many names in many regions, but those who know of them agree that defying their mischievous nature provokes their wrath. In ancient times, pukwudgies traveled to the Material Plane from the First World, perhaps in the wake of the gnome emigration. These proud fey are obsessed with displays of respect, and while they first attempted to befriend mortals, each attempt ended in tragedy as the pukwudgies perceived any potential slight as a grave insult. Mortals, fearing these reactions, began to view pukwudgies as nuisances, and pukwudgies in turn began to resent mortals and the gods that favored them. At their best, pukwudgies play cruel jokes on mortals they encounter. At their worst, they've been known to kidnap and even kill those who don't treat them with proper respect. Pukwudgies make their villages in the oldest forests, concealed under hallucinatory terrain spells and fantastic façade rituals. They travel freely between the Material Plane and the First World through tiny portals beneath hills, trees, or stones. No strangers to violence, pukwudgies rarely travel alone and often anoint their quills or weapons with a custom-brewed poison before entering hostile situations. Standing about 2 feet tall, a pukwudgie sports sharp quills growing from their head that extends down their back. Their skin tone varies by the region in which they live, ranging from pale gray to brown. Recall Knowledge - Fey (Nature): DC 25 Unspecific Lore : DC 23 Specific Lore : DC 20 Pukwudgie Source Bestiary 3 pg. 208 Perception +17; low-light vision Languages Common, Elven, Gnomish, Sylvan Skills Crafting +15, Deception +14, Medicine +15, Nature +17, Stealth +17, Thievery +15 Str +4 Dex +6 Con +3 Int +4 Wis +6 Cha +3 Items +1 hatchet , Shortbow --- AC 25 Fort +12 Ref +15 Will +17 HP 100 Resistances poison 5 Weaknesses cold iron 10 Defensive Quills A creature that hits a pukwudgie with an unarmed Strike or a non-reach melee Strike takes 3d8 piercing damage (basic Reflex save). On a critical failure, the creature also takes 1d6 persistent poison damage from the poisoned quills. --- Speed 25 feet Melee Single Action hatchet +17 (Agile, Magical, Sweep), Damage 1d6+10 slashing plus pukwudgie poison Ranged Single Action hatchet +19 (Magical, thrown 10 feet), Damage 1d6+10 slashing plus pukwudgie poison Ranged Single Action shortbow +18 (deadly d10, range increment 60 feet), Damage 1d6+6 piercing plus pukwudgie poison Primal Innate Spells DC 25, attack +17 - 2nd Invisibility (at will; self only) - 3rd Wall of Thorns - 4th Freedom of Movement, Hallucinatory Terrain Change Shape Single Action (Concentrate, Polymorph, Primal, Transmutation) The pukwudgie takes on the physical form of a giant porcupine. Their size changes to Medium, they lose their weapon Strikes, and they gain a quill Strike (+18 for 2d8+6 piercing plus 1d8 persistent poison). Pukwudgie Poison (Poison) Saving Throw DC 25 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison damage and stupefied 1 (1 round); Stage 2 1d6 poison damage and stupefied 2 (1 round); Stage 3 1d6 poison damage, confused, and stupefied 2 (1 round) Trepidatious Trade Pukwudgies rely heavily on their knowledge of local plants, which they use for food, medicine, magical weapons, and their signature poison. If shown proper respect, pukwudgies trade their crafts for items they deem valuable. They have little use for coin but accept unique foods, items of beauty, and even interesting stories as payment. The slightest transgression, however, can quickly turn pukwudgie encounters hostile. ",
  89. "trait": [
  90. "Fey",
  91. "Uncommon",
  92. "NE",
  93. "Small"
  94. ],
  95. "trait_markdown": "[Fey](/Traits.aspx?ID=69), [Uncommon](/Traits.aspx?ID=159)",
  96. "trait_raw": [
  97. "Fey",
  98. "Uncommon"
  99. ],
  100. "type": "Creature",
  101. "url": "/Monsters.aspx?ID=1269",
  102. "vision": "Low-light vision",
  103. "weakest_save": [
  104. "fort",
  105. "fortitude"
  106. ],
  107. "weakness": {
  108. "cold_iron": 10
  109. },
  110. "weakness_markdown": "[cold iron](/Equipment.aspx?ID=375) 10",
  111. "weakness_raw": " cold iron 10",
  112. "will_save": 17,
  113. "wisdom": 6
  114. }