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- {
- "ac": 30,
- "alignment": "CG",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 3,
- "constitution": 3,
- "creature_ability": [
- "Reach Spell",
- "Sink or Swim"
- ],
- "creature_family": "Firebrands",
- "creature_family_markdown": "[Firebrands](/MonsterFamilies.aspx?ID=199)",
- "dexterity": 4,
- "exclude_from_search": false,
- "fortitude_save": 19,
- "hp": 175,
- "hp_raw": "175",
- "id": "creature-966",
- "intelligence": 0,
- "language": [
- "Aquan",
- "Common"
- ],
- "language_markdown": "[Aquan](/Languages.aspx?ID=14), [Common](/Languages.aspx?ID=1)",
- "level": 11,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Privateer Captain](/NPCs.aspx?ID=966)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\n_A faint crust of salt rimes the coattails of this mariner, and her steely eyes gaze from beneath the brim of her tricorne hat._\n\n Dismissively called a pirate or thief by some, the privateer captain commands a loyal crew that plies the waters of the Inner Sea and beyond. Privateers work for their own profit and reputation, of course, but they also commit themselves to keeping the sea-lanes free from navies that strive to enforce land law on the unbounded waves. Tyrants and slavers are their favorite targets, and many a greedy colonizer or trafficker in flesh has been sent to the bottom of the sea after the captain liberated their cargo. Generally, however, the privateer captain is willing to spare prisoners so that they might be ransomed and spread tales of Firebrands' actions across the region.\n\n The privateer captain is often at the vanguard of boarding parties. Many call on the power of the fickle goddess Besmara to strengthen their crew in battle and sanctify each shipboard raid. As at home in water as on deck, a privateer captain will gladly leap into the sea to pursue a foe or rescue a fallen crewmate. Though the privateer captain might run under a false flag or attempt to deceive a foe before battle, they generally honor agreements to surrender and make a point to keep their word, particularly when dealing with other Firebrands.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 28\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 26\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 23\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 11\">[Privateer Captain](/NPCs.aspx?ID=966)</title>\r\n\r\n<traits>\r\n<trait label=\"CG\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Character Guide](/Sources.aspx?ID=12) pg. 119 <sup>2.0</sup></row>\n\n**Perception** +21; [_see invisibility_](/Spells.aspx?ID=271)\r\n\r\n**Languages**\r\n[Aquan](/Languages.aspx?ID=14), [Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +20, [Athletics](/Skills.aspx?ID=3) +17, [Deception](/Skills.aspx?ID=5) +21, [Religion](/Skills.aspx?ID=13) +23, [Sailing Lore](/Skills.aspx?ID=8) +19, [Thievery](/Skills.aspx?ID=17) +22\r\n\r\n<row gap=\"medium\">\r\n**Str** +1\r\n\r\n**Dex** +4\r\n\r\n**Con** +3\r\n\r\n**Int** +0\r\n\r\n**Wis** +5\r\n\r\n**Cha** +3\r\n</row>\n\n**Items**\r\n[_+1 chain shirt_](/Armor.aspx?ID=6), [_+1 crossbow_](/Weapons.aspx?ID=67) (100 bolts), [_moderate healing potion_](/Equipment.aspx?ID=186) (2), _+1 [striking](/Equipment.aspx?ID=280) [rapier](/Weapons.aspx?ID=36)_, _scroll of [_remove fear_](/Spells.aspx?ID=252)_\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 30 \r\n\r\n**Fort** +19 \r\n\r\n**Ref** +20 \r\n\r\n**Will** +23 \n\n</row>\r\n\r\n**HP** 175\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\n_rapier_ +21 ([deadly 1d8](/Traits.aspx?ID=174), [Magical](/Traits.aspx?ID=103), [Disarm](/Traits.aspx?ID=175)),\r\n**Damage** 2d6+5 piercing\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\n_crossbow_ +21 ([Magical](/Traits.aspx?ID=103), [range increment 120 feet](/Traits.aspx?ID=248), [reload 1](/Traits.aspx?ID=254)),\r\n**Damage** 1d8+5 piercing\r\n\r\n**Divine Prepared Spells** DC 30\r\n- **Cantrips (6th)**\r\n[Chill Touch](/Spells.aspx?ID=35), [Detect Magic](/Spells.aspx?ID=66), [Know Direction](/Spells.aspx?ID=169), [Light](/Spells.aspx?ID=171), [Shield](/Spells.aspx?ID=280)\r\n- **1st**\r\n[Air Bubble](/Spells.aspx?ID=5), [Bane](/Spells.aspx?ID=18), [Gust of Wind](/Spells.aspx?ID=143)\r\n- **2nd**\r\n[Faerie Fire](/Spells.aspx?ID=107), [Resist Energy](/Spells.aspx?ID=256), [Water Walk](/Spells.aspx?ID=371)\r\n- **3rd**\r\n[Blindness](/Spells.aspx?ID=26), [Dispel Magic](/Spells.aspx?ID=78)\r\n- **4th**\r\n[Freedom of Movement](/Spells.aspx?ID=128), [Silence](/Spells.aspx?ID=287), [Water Breathing](/Spells.aspx?ID=370) (already cast)\r\n- **5th**\r\n[Breath of Life](/Spells.aspx?ID=29), [Control Water](/Spells.aspx?ID=51), [See Invisibility](/Spells.aspx?ID=271) (already cast)\r\n- **6th**\r\n[Blade Barrier](/Spells.aspx?ID=24), [Harm](/Spells.aspx?ID=146) (×4), [Repulsion](/Spells.aspx?ID=254)\r\n\r\n**Cleric Domain Spells** DC 30, 2 Focus Points\r\n- **6th**\r\n[Downpour](/Spells.aspx?ID=417), [Tidal Surge](/Spells.aspx?ID=458)\r\n\r\n**Reach Spell** <actions string=\"Single Action\" /> ([Concentrate](/Traits.aspx?ID=32), [Metamagic](/Traits.aspx?ID=107)) If the next action the privateer captain uses is to Cast a Spell that has a range, increase that spell's range by 30 feet. As is standard for increasing spell ranges, if the spell normally has a range of touch, extend its range to 30 feet.\r\n\r\n**Sink or Swim** <actions string=\"Single Action\" /> ([Divine](/Traits.aspx?ID=48), [Evocation](/Traits.aspx?ID=65), [Water](/Traits.aspx?ID=165)) **Frequency** once per day; **Effect** The privateer captain exerts their influence on a surrounding body of water. For 1 minute, if an ally within 60 feet rolls a success on an [Athletics](/Skills.aspx?ID=3) check to [Swim](/Actions.aspx?ID=39), they get a critical success instead, and if any enemy within 60 feet rolls a failure on an Athletics check to Swim, it gets a critical failure instead. For the ability's duration, enemies within 60 feet of the privateer captain treat the water as turbulent (if it was not already rougher), requiring an Athletics check DC of 20 to Swim, or the water's usual DC, whichever is higher.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"\">Stella Fane</title>\r\n\r\nCaptain Stella Fane was the victim of a greed-fueled mutiny when a Chelaxian slaving ring bought her crew and first mate out from under her. No one is certain how she survived—many whisper that she didn't, and the Stella who returned to the seas is actually a ghost. The rumors aren't true, but Stella doesn't correct them. Now armed with a new ship and crew, Stella is on a mission of vengeance against her former shipmates, the slavers of Cheliax, and anyone else who dares support either.\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-199\" />",
- "name": "Privateer Captain",
- "npc": true,
- "perception": 21,
- "pfs": "Standard",
- "rarity": "common",
- "reflex_save": 20,
- "release_date": "2019-10-16",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Character Guide](/Sources.aspx?ID=12) pg. 119 <sup>2.0</sup></row>\r\n\r\n**Creature Family** [Firebrands](/MonsterFamilies.aspx?ID=199)\r\n\r\n<row gap=\"medium\">\r\n**HP** 175\r\n\r\n**AC** 30\r\n\r\n**Fort** +19\r\n\r\n**Ref** +20\r\n\r\n**Will** +23\r\n\r\n**Perception** +21\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA faint crust of salt rimes the coattails of this mariner, and her steely eyes gaze from beneath the brim of her tricorne hat. Dismissively …\r\n</summary>",
- "sense": " see invisibility ",
- "sense_markdown": "[_see invisibility_](/Spells.aspx?ID=271)",
- "size": [
- "Medium"
- ],
- "skill": [
- "Acrobatics +20",
- "Athletics +17",
- "Deception +21",
- "Religion +23",
- "Sailing Lore +19",
- "Thievery +22"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +20, [Athletics](/Skills.aspx?ID=3) +17, [Deception](/Skills.aspx?ID=5) +21, [Religion](/Skills.aspx?ID=13) +23, [Sailing Lore](/Skills.aspx?ID=8) +19, [Thievery](/Skills.aspx?ID=17) +22",
- "source": [
- "Character Guide"
- ],
- "source_raw": [
- "Character Guide pg. 119"
- ],
- "source_category": "Lost Omens",
- "source_markdown": "<row gap=\"tiny\">[Character Guide](/Sources.aspx?ID=12) pg. 119 <sup>2.0</sup></row>",
- "speed": {
- "land": 25,
- "max": 25
- },
- "speed_markdown": "25 feet",
- "speed_raw": "25 feet",
- "spell": [
- "Blade Barrier",
- "Harm",
- "Repulsion",
- "Breath of Life",
- "Control Water",
- "See Invisibility",
- "Freedom of Movement",
- "Silence",
- "Water Breathing",
- "Blindness",
- "Dispel Magic",
- "Faerie Fire",
- "Resist Energy",
- "Water Walk",
- "Air Bubble",
- "Bane",
- "Gust of Wind",
- "Chill Touch",
- "Detect Magic",
- "Know Direction",
- "Light",
- "Shield",
- "Downpour",
- "Tidal Surge"
- ],
- "spell_markdown": "[Air Bubble](/Spells.aspx?ID=5), [Bane](/Spells.aspx?ID=18), [Blade Barrier](/Spells.aspx?ID=24), [Blindness](/Spells.aspx?ID=26), [Breath of Life](/Spells.aspx?ID=29), [Chill Touch](/Spells.aspx?ID=35), [Control Water](/Spells.aspx?ID=51), [Detect Magic](/Spells.aspx?ID=66), [Dispel Magic](/Spells.aspx?ID=78), [Downpour](/Spells.aspx?ID=417), [Faerie Fire](/Spells.aspx?ID=107), [Freedom of Movement](/Spells.aspx?ID=128), [Gust of Wind](/Spells.aspx?ID=143), [Harm](/Spells.aspx?ID=146), [Know Direction](/Spells.aspx?ID=169), [Light](/Spells.aspx?ID=171), [Repulsion](/Spells.aspx?ID=254), [Resist Energy](/Spells.aspx?ID=256), [See Invisibility](/Spells.aspx?ID=271), [Shield](/Spells.aspx?ID=280), [Silence](/Spells.aspx?ID=287), [Tidal Surge](/Spells.aspx?ID=458), [Water Breathing](/Spells.aspx?ID=370), [Water Walk](/Spells.aspx?ID=371)",
- "strength": 1,
- "strongest_save": [
- "will"
- ],
- "summary": "A faint crust of salt rimes the coattails of this mariner, and her steely eyes gaze from beneath the brim of her tricorne hat. Dismissively …",
- "summary_markdown": "A faint crust of salt rimes the coattails of this mariner, and her steely eyes gaze from beneath the brim of her tricorne hat. Dismissively …",
- "text": " Privateer Captain A faint crust of salt rimes the coattails of this mariner, and her steely eyes gaze from beneath the brim of her tricorne hat. Dismissively called a pirate or thief by some, the privateer captain commands a loyal crew that plies the waters of the Inner Sea and beyond. Privateers work for their own profit and reputation, of course, but they also commit themselves to keeping the sea-lanes free from navies that strive to enforce land law on the unbounded waves. Tyrants and slavers are their favorite targets, and many a greedy colonizer or trafficker in flesh has been sent to the bottom of the sea after the captain liberated their cargo. Generally, however, the privateer captain is willing to spare prisoners so that they might be ransomed and spread tales of Firebrands' actions across the region. The privateer captain is often at the vanguard of boarding parties. Many call on the power of the fickle goddess Besmara to strengthen their crew in battle and sanctify each shipboard raid. As at home in water as on deck, a privateer captain will gladly leap into the sea to pursue a foe or rescue a fallen crewmate. Though the privateer captain might run under a false flag or attempt to deceive a foe before battle, they generally honor agreements to surrender and make a point to keep their word, particularly when dealing with other Firebrands. Recall Knowledge - Humanoid (Society): DC 28 Unspecific Lore : DC 26 Specific Lore : DC 23 Privateer Captain Source Character Guide pg. 119 2.0 Perception +21; see invisibility Languages Aquan, Common Skills Acrobatics +20, Athletics +17, Deception +21, Religion +23, Sailing Lore +19, Thievery +22 Str +1 Dex +4 Con +3 Int +0 Wis +5 Cha +3 Items +1 chain shirt , +1 crossbow (100 bolts), moderate healing potion (2), +1 striking rapier , scroll of remove fear --- AC 30 Fort +19 Ref +20 Will +23 HP 175 --- Speed 25 feet Melee Single Action rapier +21 (deadly 1d8, Magical, Disarm), Damage 2d6+5 piercing Ranged Single Action crossbow +21 (Magical, range increment 120 feet, reload 1), Damage 1d8+5 piercing Divine Prepared Spells DC 30 - Cantrips (6th) Chill Touch, Detect Magic, Know Direction, Light, Shield - 1st Air Bubble, Bane, Gust of Wind - 2nd Faerie Fire, Resist Energy, Water Walk - 3rd Blindness, Dispel Magic - 4th Freedom of Movement, Silence, Water Breathing (already cast) - 5th Breath of Life, Control Water, See Invisibility (already cast) - 6th Blade Barrier, Harm (×4), Repulsion Cleric Domain Spells DC 30, 2 Focus Points - 6th Downpour, Tidal Surge Reach Spell Single Action (Concentrate, Metamagic) If the next action the privateer captain uses is to Cast a Spell that has a range, increase that spell's range by 30 feet. As is standard for increasing spell ranges, if the spell normally has a range of touch, extend its range to 30 feet. Sink or Swim Single Action (Divine, Evocation, Water) Frequency once per day; Effect The privateer captain exerts their influence on a surrounding body of water. For 1 minute, if an ally within 60 feet rolls a success on an Athletics check to Swim, they get a critical success instead, and if any enemy within 60 feet rolls a failure on an Athletics check to Swim, it gets a critical failure instead. For the ability's duration, enemies within 60 feet of the privateer captain treat the water as turbulent (if it was not already rougher), requiring an Athletics check DC of 20 to Swim, or the water's usual DC, whichever is higher. Stella Fane Captain Stella Fane was the victim of a greed-fueled mutiny when a Chelaxian slaving ring bought her crew and first mate out from under her. No one is certain how she survived—many whisper that she didn't, and the Stella who returned to the seas is actually a ghost. The rumors aren't true, but Stella doesn't correct them. Now armed with a new ship and crew, Stella is on a mission of vengeance against her former shipmates, the slavers of Cheliax, and anyone else who dares support either. ",
- "trait": [
- "Human",
- "Humanoid",
- "CG",
- "Medium"
- ],
- "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91)",
- "trait_raw": [
- "Human",
- "Humanoid"
- ],
- "type": "Creature",
- "url": "/NPCs.aspx?ID=966",
- "weakest_save": [
- "fort",
- "fortitude"
- ],
- "weakness": {},
- "will_save": 23,
- "wisdom": 5
- }
|