Prisoner.json 7.7 KB

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  1. {
  2. "ac": 17,
  3. "alignment": "N",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 0,
  7. "constitution": 1,
  8. "creature_ability": [
  9. "Sneak Attack",
  10. "Surprise Attack",
  11. "You're Next"
  12. ],
  13. "creature_family": "Downtrodden",
  14. "creature_family_markdown": "[Downtrodden](/MonsterFamilies.aspx?ID=184)",
  15. "dexterity": 4,
  16. "exclude_from_search": false,
  17. "fortitude_save": 4,
  18. "hp": 17,
  19. "hp_raw": "17",
  20. "id": "creature-900",
  21. "intelligence": 0,
  22. "language": [
  23. "Common"
  24. ],
  25. "language_markdown": "[Common](/Languages.aspx?ID=1)",
  26. "level": 1,
  27. "markdown": "<title level=\"1\" pfs=\"Limited\">[Prisoner](/NPCs.aspx?ID=900)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nMost who end up in a jail, dungeon, or prison are just biding their time until their imprisonment ends, trying to find ways to make it through interminable days of boredom and deprivation. Some, however, may use their time on the inside to strengthen their criminal connections. Using force and intimidation to gain status among other prisoners, they create makeshift weapons to take down their enemies and give them an edge if escape becomes possible. Even for prisoners who don't become involved in the world of prison politics, learning to stand up for themselves and projecting an air of toughness can become essential for survival in a place where people have little left to lose.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 15\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 13\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 10\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 1\">[Prisoner](/NPCs.aspx?ID=900)</title>\r\n\r\n<traits>\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 215</row>\n\n**Perception** +6\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +7, [Athletics](/Skills.aspx?ID=3) +6, [Intimidation](/Skills.aspx?ID=7) +3, [Stealth](/Skills.aspx?ID=15) +7, [Thievery](/Skills.aspx?ID=17) +7\r\n\r\n<row gap=\"medium\">\r\n**Str** +3\r\n\r\n**Dex** +4\r\n\r\n**Con** +1\r\n\r\n**Int** +0\r\n\r\n**Wis** +1\r\n\r\n**Cha** +0\r\n</row>\n\n**Items**\r\nshiv\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 17 \r\n\r\n**Fort** +4 \r\n\r\n**Ref** +9 \r\n\r\n**Will** +6 \n\n</row>\r\n\r\n**HP** 17\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nshiv +7 ([Agile](/Traits.aspx?ID=170)),\r\n**Damage** 1d4+3 piercing\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nfist +7 ([Agile](/Traits.aspx?ID=170), [Nonlethal](/Traits.aspx?ID=188)),\r\n**Damage** 1d4+3 piercing\n\n**[Sneak Attack](/MonsterAbilities.aspx?ID=34)** The prisoner deals an extra 1d6 precision damage to [flat-footed](/Conditions.aspx?ID=16) creatures.\r\n\r\n**Surprise Attack** On the first round of combat, creatures that haven't acted yet are [flat-footed](/Conditions.aspx?ID=16) to the prisoner.\r\n\r\n**You're Next** <actions string=\"Reaction\" /> ([Emotion](/Traits.aspx?ID=60), [Fear](/Traits.aspx?ID=68), [Mental](/Traits.aspx?ID=106)) **Trigger** The prisoner reduces a creature to 0 Hit Points; **Effect** The prisoner attempts an [Intimidation](/Skills.aspx?ID=7) check with a +2 circumstance bonus to [Demoralize](/Actions.aspx?ID=53) a single creature it can see and that can see them.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-184\" />",
  28. "name": "Prisoner",
  29. "npc": true,
  30. "perception": 6,
  31. "pfs": "Limited",
  32. "rarity": "common",
  33. "reflex_save": 9,
  34. "release_date": "2020-02-26",
  35. "resistance": {},
  36. "search_markdown": "<traits>\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 215</row>\r\n\r\n**Creature Family** [Downtrodden](/MonsterFamilies.aspx?ID=184)\r\n\r\n<row gap=\"medium\">\r\n**HP** 17\r\n\r\n**AC** 17\r\n\r\n**Fort** +4\r\n\r\n**Ref** +9\r\n\r\n**Will** +6\r\n\r\n**Perception** +6\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMost who end up in a jail, dungeon, or prison are just biding their time until their imprisonment ends, trying to find ways to make it through …\r\n</summary>",
  37. "size": [
  38. "Medium"
  39. ],
  40. "skill": [
  41. "Acrobatics +7",
  42. "Athletics +6",
  43. "Intimidation +3",
  44. "Stealth +7",
  45. "Thievery +7"
  46. ],
  47. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +7, [Athletics](/Skills.aspx?ID=3) +6, [Intimidation](/Skills.aspx?ID=7) +3, [Stealth](/Skills.aspx?ID=15) +7, [Thievery](/Skills.aspx?ID=17) +7",
  48. "source": [
  49. "Gamemastery Guide"
  50. ],
  51. "source_raw": [
  52. "Gamemastery Guide pg. 215"
  53. ],
  54. "source_category": "Rulebooks",
  55. "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 215</row>",
  56. "speed": {
  57. "land": 25,
  58. "max": 25
  59. },
  60. "speed_markdown": "25 feet",
  61. "speed_raw": "25 feet",
  62. "spell_markdown": "",
  63. "stealth": "7",
  64. "strength": 3,
  65. "strongest_save": [
  66. "ref",
  67. "reflex"
  68. ],
  69. "summary": "Most who end up in a jail, dungeon, or prison are just biding their time until their imprisonment ends, trying to find ways to make it through …",
  70. "summary_markdown": "Most who end up in a jail, dungeon, or prison are just biding their time until their imprisonment ends, trying to find ways to make it through …",
  71. "text": " Prisoner Most who end up in a jail, dungeon, or prison are just biding their time until their imprisonment ends, trying to find ways to make it through interminable days of boredom and deprivation. Some, however, may use their time on the inside to strengthen their criminal connections. Using force and intimidation to gain status among other prisoners, they create makeshift weapons to take down their enemies and give them an edge if escape becomes possible. Even for prisoners who don't become involved in the world of prison politics, learning to stand up for themselves and projecting an air of toughness can become essential for survival in a place where people have little left to lose. Recall Knowledge - Humanoid (Society): DC 15 Unspecific Lore : DC 13 Specific Lore : DC 10 Prisoner Source Gamemastery Guide pg. 215 Perception +6 Languages Common Skills Acrobatics +7, Athletics +6, Intimidation +3, Stealth +7, Thievery +7 Str +3 Dex +4 Con +1 Int +0 Wis +1 Cha +0 Items shiv --- AC 17 Fort +4 Ref +9 Will +6 HP 17 --- Speed 25 feet Melee Single Action shiv +7 (Agile), Damage 1d4+3 piercing Melee Single Action fist +7 (Agile, Nonlethal), Damage 1d4+3 piercing Sneak Attack The prisoner deals an extra 1d6 precision damage to flat-footed creatures. Surprise Attack On the first round of combat, creatures that haven't acted yet are flat-footed to the prisoner. You're Next Reaction (Emotion, Fear, Mental) Trigger The prisoner reduces a creature to 0 Hit Points; Effect The prisoner attempts an Intimidation check with a +2 circumstance bonus to Demoralize a single creature it can see and that can see them. ",
  72. "trait": [
  73. "Human",
  74. "Humanoid",
  75. "N",
  76. "Medium"
  77. ],
  78. "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91)",
  79. "trait_raw": [
  80. "Human",
  81. "Humanoid"
  82. ],
  83. "type": "Creature",
  84. "url": "/NPCs.aspx?ID=900",
  85. "weakest_save": [
  86. "fort",
  87. "fortitude"
  88. ],
  89. "weakness": {},
  90. "will_save": 6,
  91. "wisdom": 1
  92. }