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- {
- "ac": 21,
- "alignment": "N",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 2,
- "constitution": 1,
- "creature_ability": [
- "Healing Hands",
- "Steady Spellcasting"
- ],
- "creature_family": "Devotees",
- "creature_family_markdown": "[Devotees](/MonsterFamilies.aspx?ID=183)",
- "dexterity": 3,
- "exclude_from_search": false,
- "fortitude_save": 11,
- "hp": 80,
- "hp_raw": "80",
- "id": "creature-896",
- "image": [
- "/Images/NPCs/Devotee_Priest.png"
- ],
- "intelligence": 0,
- "language": [
- "Common"
- ],
- "language_markdown": "[Common](/Languages.aspx?ID=1)",
- "level": 6,
- "markdown": "<title level=\"1\" pfs=\"Limited\">[Priest](/NPCs.aspx?ID=896)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nCloistered priests safeguard their temples and communities. They are the stalwart keepers of their god's tenets, devoted to spreading the word. Their guidance or healing services come at the cost of a donation.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 22\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 20\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 17\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/NPCs/Devotee_Priest.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 6\">[Priest of Pharasma](/NPCs.aspx?ID=896)</title>\r\n\r\n<traits>\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 213</row>\n\n**Perception** +14\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Diplomacy](/Skills.aspx?ID=6) +12, [Medicine](/Skills.aspx?ID=9) +14, [Religion](/Skills.aspx?ID=13) +14, [Society](/Skills.aspx?ID=14) +11, [Survival](/Skills.aspx?ID=16) +12\r\n\r\n<row gap=\"medium\">\r\n**Str** +3\r\n\r\n**Dex** +3\r\n\r\n**Con** +1\r\n\r\n**Int** +0\r\n\r\n**Wis** +4\r\n\r\n**Cha** +2\r\n</row>\n\n**Items**\r\n[_+1 dagger_](/Weapons.aspx?ID=3), [religious symbol](/Equipment.aspx?ID=41) of [Pharasma](/Deities.aspx?ID=14)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 21 \r\n\r\n**Fort** +11 \r\n\r\n**Ref** +11 \r\n\r\n**Will** +14 \n\n</row>\r\n\r\n**HP** 80\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\ndagger +13 ([Agile](/Traits.aspx?ID=170), [Magical](/Traits.aspx?ID=103), [versatile S](/Traits.aspx?ID=200)),\r\n**Damage** 1d6+5 piercing\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\ndagger +13 ([Agile](/Traits.aspx?ID=170), [Magical](/Traits.aspx?ID=103), [thrown 10 feet](/Traits.aspx?ID=195), [versatile S](/Traits.aspx?ID=200)),\r\n**Damage** 1d6+5 piercing\r\n\r\n**Divine Prepared Spells** DC 24, attack +16\r\n- **Cantrips (3rd)**\r\n[Detect Magic](/Spells.aspx?ID=66), [Disrupt Undead](/Spells.aspx?ID=79), [Light](/Spells.aspx?ID=171), [Read Aura](/Spells.aspx?ID=246), [Shield](/Spells.aspx?ID=280)\r\n- **1st**\r\n[Disrupting Weapons](/Spells.aspx?ID=80), [Mindlink](/Spells.aspx?ID=195), [Spirit Link](/Spells.aspx?ID=302)\r\n- **2nd**\r\n[Gentle Repose](/Spells.aspx?ID=131), [Silence](/Spells.aspx?ID=287), [Spiritual Weapon](/Spells.aspx?ID=306)\r\n- **3rd**\r\n[Circle of Protection](/Spells.aspx?ID=38), [Heal](/Spells.aspx?ID=148) (x3), [Searing Light](/Spells.aspx?ID=269) (x2)\r\n\r\n**Cleric Domain Spells** DC 24, 1 Focus Point\r\n- **3rd**\r\n[Death's Call](/Spells.aspx?ID=413)\r\n\r\n**Divine Rituals** DC 24\r\n\r\n- **2nd**\r\n[Consecrate](/Rituals.aspx?ID=8)\r\n\r\n**Healing Hands** When the priest casts heal, they roll d10s instead of d8s.\r\n\r\n**Steady Spellcasting** If another creature's reaction would disrupt the priest's spellcasting action, the priest attempts a DC 15 flat check. If the priest succeeds, their action isn't disrupted.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-183\" />",
- "name": "Priest of Pharasma",
- "npc": true,
- "perception": 14,
- "pfs": "Limited",
- "rarity": "common",
- "reflex_save": 11,
- "release_date": "2020-02-26",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 213</row>\r\n\r\n**Creature Family** [Devotees](/MonsterFamilies.aspx?ID=183)\r\n\r\n<row gap=\"medium\">\r\n**HP** 80\r\n\r\n**AC** 21\r\n\r\n**Fort** +11\r\n\r\n**Ref** +11\r\n\r\n**Will** +14\r\n\r\n**Perception** +14\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCloistered priests safeguard their temples and communities. They are the stalwart keepers of their god's tenets, devoted to spreading the word. Their …\r\n</summary>",
- "size": [
- "Medium"
- ],
- "skill": [
- "Diplomacy +12",
- "Medicine +14",
- "Religion +14",
- "Society +11",
- "Survival +12"
- ],
- "skill_markdown": "[Diplomacy](/Skills.aspx?ID=6) +12, [Medicine](/Skills.aspx?ID=9) +14, [Religion](/Skills.aspx?ID=13) +14, [Society](/Skills.aspx?ID=14) +11, [Survival](/Skills.aspx?ID=16) +12",
- "source": [
- "Gamemastery Guide"
- ],
- "source_raw": [
- "Gamemastery Guide pg. 213"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 213</row>",
- "speed": {
- "land": 25,
- "max": 25
- },
- "speed_markdown": "25 feet",
- "speed_raw": "25 feet",
- "spell": [
- "Circle of Protection",
- "Heal",
- "Searing Light",
- "Gentle Repose",
- "Silence",
- "Spiritual Weapon",
- "Disrupting Weapons",
- "Mindlink",
- "Spirit Link",
- "Detect Magic",
- "Disrupt Undead",
- "Light",
- "Read Aura",
- "Shield",
- "Death's Call"
- ],
- "spell_markdown": "[Circle of Protection](/Spells.aspx?ID=38), [Death's Call](/Spells.aspx?ID=413), [Detect Magic](/Spells.aspx?ID=66), [Disrupt Undead](/Spells.aspx?ID=79), [Disrupting Weapons](/Spells.aspx?ID=80), [Gentle Repose](/Spells.aspx?ID=131), [Heal](/Spells.aspx?ID=148), [Light](/Spells.aspx?ID=171), [Mindlink](/Spells.aspx?ID=195), [Read Aura](/Spells.aspx?ID=246), [Searing Light](/Spells.aspx?ID=269), [Shield](/Spells.aspx?ID=280), [Silence](/Spells.aspx?ID=287), [Spirit Link](/Spells.aspx?ID=302), [Spiritual Weapon](/Spells.aspx?ID=306)",
- "strength": 3,
- "strongest_save": [
- "will"
- ],
- "summary": "Cloistered priests safeguard their temples and communities. They are the stalwart keepers of their god's tenets, devoted to spreading the word. Their …",
- "summary_markdown": "Cloistered priests safeguard their temples and communities. They are the stalwart keepers of their god's tenets, devoted to spreading the word. Their …",
- "text": " Priest Cloistered priests safeguard their temples and communities. They are the stalwart keepers of their god's tenets, devoted to spreading the word. Their guidance or healing services come at the cost of a donation. Recall Knowledge - Humanoid (Society): DC 22 Unspecific Lore : DC 20 Specific Lore : DC 17 Priest of Pharasma Source Gamemastery Guide pg. 213 Perception +14 Languages Common Skills Diplomacy +12, Medicine +14, Religion +14, Society +11, Survival +12 Str +3 Dex +3 Con +1 Int +0 Wis +4 Cha +2 Items +1 dagger , religious symbol of Pharasma --- AC 21 Fort +11 Ref +11 Will +14 HP 80 --- Speed 25 feet Melee Single Action dagger +13 (Agile, Magical, versatile S), Damage 1d6+5 piercing Ranged Single Action dagger +13 (Agile, Magical, thrown 10 feet, versatile S), Damage 1d6+5 piercing Divine Prepared Spells DC 24, attack +16 - Cantrips (3rd) Detect Magic, Disrupt Undead, Light, Read Aura, Shield - 1st Disrupting Weapons, Mindlink, Spirit Link - 2nd Gentle Repose, Silence, Spiritual Weapon - 3rd Circle of Protection, Heal (x3), Searing Light (x2) Cleric Domain Spells DC 24, 1 Focus Point - 3rd Death's Call Divine Rituals DC 24 - 2nd Consecrate Healing Hands When the priest casts heal, they roll d10s instead of d8s. Steady Spellcasting If another creature's reaction would disrupt the priest's spellcasting action, the priest attempts a DC 15 flat check. If the priest succeeds, their action isn't disrupted. ",
- "trait": [
- "Human",
- "Humanoid",
- "N",
- "Medium"
- ],
- "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91)",
- "trait_raw": [
- "Human",
- "Humanoid"
- ],
- "type": "Creature",
- "url": "/NPCs.aspx?ID=896",
- "weakest_save": [
- "fort",
- "fortitude",
- "ref",
- "reflex"
- ],
- "weakness": {},
- "will_save": 14,
- "wisdom": 4
- }
|