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- {
- "ac": 39,
- "alignment": "LE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 8,
- "constitution": 3,
- "creature_ability": [
- "Painsight",
- "Unnerving Gaze",
- "Assemble Choir",
- "Focus Gaze",
- "Tormenting Touch"
- ],
- "creature_family": "Velstrac",
- "creature_family_markdown": "[Velstrac](/MonsterFamilies.aspx?ID=111)",
- "dexterity": 7,
- "exclude_from_search": false,
- "fortitude_save": 25,
- "hp": 295,
- "hp_raw": "295",
- "id": "creature-463",
- "image": [
- "/Images/Monsters/Velstrac_Precentor.png"
- ],
- "immunity": [
- "cold"
- ],
- "immunity_markdown": "cold",
- "intelligence": 6,
- "language": [
- "Common",
- "Infernal",
- "Shadowtongue"
- ],
- "language_markdown": "[Common](/Languages.aspx?ID=1), [Infernal](/Languages.aspx?ID=19), [Shadowtongue](/Languages.aspx?ID=21)",
- "level": 16,
- "markdown": "<title level=\"1\" pfs=\"\">[Precentor](/Monsters.aspx?ID=463)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nVelstrac storytellers and historians are known as precentors. Trailed by horrific choirs, precentors perform in the courts of the velstrac demagogues.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Fiend](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 37\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 35\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 32\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Velstrac_Precentor.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 16\">[Precentor](/Monsters.aspx?ID=463)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"LE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Fiend\" url=\"/Traits.aspx?ID=70\" />\r\n<trait label=\"Velstrac\" url=\"/Traits.aspx?ID=265\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 85</row>\n\n**Perception** +32; darkvision, [_detect magic_](/Spells.aspx?ID=66), painsight, [_true seeing_](/Spells.aspx?ID=344)\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Infernal](/Languages.aspx?ID=19), [Shadowtongue](/Languages.aspx?ID=21)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +27, [Athletics](/Skills.aspx?ID=3) +28, [Deception](/Skills.aspx?ID=5) +32, [Diplomacy](/Skills.aspx?ID=6) +34, [Intimidation](/Skills.aspx?ID=7) +32, [Performance](/Skills.aspx?ID=12) +34, [Religion](/Skills.aspx?ID=13) +30, [Stealth](/Skills.aspx?ID=15) +29, [Torture Lore](/Skills.aspx?ID=8) +26\r\n\r\n<row gap=\"medium\">\r\n**Str** +6\r\n\r\n**Dex** +7\r\n\r\n**Con** +3\r\n\r\n**Int** +6\r\n\r\n**Wis** +6\r\n\r\n**Cha** +8\r\n</row>\r\n\r\n**Painsight** ([divination](/Traits.aspx?ID=47), [divine](/Traits.aspx?ID=48)) A precentor automatically knows whether a creature it sees has any of the [doomed](/Conditions.aspx?ID=9), [dying](/Conditions.aspx?ID=11), and [wounded](/Conditions.aspx?ID=42) conditions, as well as the value of those conditions.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 39 \r\n\r\n**Fort** +25 \r\n\r\n**Ref** +29 \r\n\r\n**Will** +30 \r\n\r\n+1 status to all saves vs. magic\r\n</row>\r\n\r\n**HP** 295\r\n\r\n, regeneration 25 (deactivated by good or silver)\r\n\r\n**Immunities**\r\ncold\n\n**Weaknesses**\r\ngood 20, silver 20\r\n\r\n**Unnerving Gaze** ([aura](/Traits.aspx?ID=206), [divine](/Traits.aspx?ID=48), [enchantment](/Traits.aspx?ID=61), [mental](/Traits.aspx?ID=106), [visual](/Traits.aspx?ID=163)) 30 feet. When a creature ends its turn in the aura, it must succeed at a DC 38 Will save or become [doomed 1](/Conditions.aspx?ID=9).\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 30 feet, fly 30 feet (from _[fly](/Spells.aspx?ID=125)_)\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +31 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [reach 10 feet](/Traits.aspx?ID=192)),\r\n**Damage** 4d10+6 slashing plus 1d6 persistent bleed\r\n\r\n**Divine Innate Spells** DC 38\r\n- **Cantrips (8th)**\r\n[Daze](/Spells.aspx?ID=61), [Sigil](/Spells.aspx?ID=286)\r\n- **5th**\r\n[Sound Burst](/Spells.aspx?ID=292) (at will), [Synesthesia](/Spells.aspx?ID=328) (at will)\r\n- **8th**\r\n[Harm](/Spells.aspx?ID=146), [Plane Shift](/Spells.aspx?ID=222) (at will, self only, to the Material or Shadow Plane only)\r\n- **9th**\r\n[Wail of the Banshee](/Spells.aspx?ID=361)\r\n- **Constant (6th)**\r\n[Fly](/Spells.aspx?ID=125), [True Seeing](/Spells.aspx?ID=344)\r\n- **Constant (8th)**\r\n[Detect Magic](/Spells.aspx?ID=66), [Mind Blank](/Spells.aspx?ID=192)\r\n\r\n**Assemble Choir** <actions string=\"Two Actions\" /> The precentor adds a creature that is affected by its Tormenting Touch and is within 100 feet to its choir of screams. A precentor can have any number of creatures in its choir, although a creature no longer affected by Tormenting Touch leaves the choir immediately. Creatures in a precentor’s choir of screams are [fascinated](/Conditions.aspx?ID=14) by each other and the precentor, and they can’t use hostile actions toward each other or the precentor. When the precentor casts an innate divine spell, it can cause the effect to originate from any member of its choir instead of itself, using the precentor’s saving throw DC and attack bonus.\r\n\r\n**Focus Gaze** <actions string=\"Single Action\" /> ([Concentrate](/Traits.aspx?ID=32), [Divine](/Traits.aspx?ID=48), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Visual](/Traits.aspx?ID=163)) The precentor stares at a creature it can see within 30 feet. The target must immediately attempt a Will save against the precentor’s unnerving gaze. In addition, if the creature was already [doomed](/Conditions.aspx?ID=9), on a failed save, it sees the skin of its own body peel back, making it [confused](/Conditions.aspx?ID=5) for as long as it remains [doomed](/Conditions.aspx?ID=9). After attempting this save, the creature is then temporarily immune until the start of the precentor’s next turn. \r\n\r\n**Tormenting Touch** <actions string=\"Single Action\" /> ([Divine](/Traits.aspx?ID=48), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106)) The precentor touches a creature within 10 feet, causing it to constantly scream in agony. The target must attempt a DC 38 Will save. While the target is [stupefied](/Conditions.aspx?ID=37) by this effect, its continual screams cause it to automatically fail Stealth checks.<br /> **Critical Success** The target is unaffected.<br /> **Success** The target is [stupefied 1](/Conditions.aspx?ID=37).<br /> **Failure** The target is [stupefied 3](/Conditions.aspx?ID=37).<br /> **Critical Failure** The target is [stupefied 4](/Conditions.aspx?ID=37).<br /> The target can attempt a new Will save at the start of each of its turns, reducing the [stupefied](/Conditions.aspx?ID=37) condition by 1 on each successful save. If the target reduces its [stupefied](/Conditions.aspx?ID=37) condition to 0 in this way, the target is no longer affected.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-111\" />",
- "name": "Precentor",
- "npc": false,
- "perception": 32,
- "rarity": "uncommon",
- "reflex_save": 29,
- "release_date": "2019-09-18",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Fiend\" url=\"/Traits.aspx?ID=70\" />\r\n<trait label=\"Velstrac\" url=\"/Traits.aspx?ID=265\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 85</row>\r\n\r\n**Creature Family** [Velstrac](/MonsterFamilies.aspx?ID=111)\r\n\r\n<row gap=\"medium\">\r\n**HP** 295\r\n\r\n**AC** 39\r\n\r\n**Fort** +25\r\n\r\n**Ref** +29\r\n\r\n**Will** +30\r\n\r\n**Perception** +32\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nVelstrac storytellers and historians are known as precentors. Trailed by horrific choirs, precentors perform in the courts of the velstrac demagogues.\r\n</summary>",
- "sense": "darkvision, detect magic , painsight, true seeing ",
- "sense_markdown": "darkvision, [_detect magic_](/Spells.aspx?ID=66), painsight, [_true seeing_](/Spells.aspx?ID=344)",
- "size": [
- "Medium"
- ],
- "skill": [
- "Acrobatics +27",
- "Athletics +28",
- "Deception +32",
- "Diplomacy +34",
- "Intimidation +32",
- "Performance +34",
- "Religion +30",
- "Stealth +29",
- "Torture Lore +26"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +27, [Athletics](/Skills.aspx?ID=3) +28, [Deception](/Skills.aspx?ID=5) +32, [Diplomacy](/Skills.aspx?ID=6) +34, [Intimidation](/Skills.aspx?ID=7) +32, [Performance](/Skills.aspx?ID=12) +34, [Religion](/Skills.aspx?ID=13) +30, [Stealth](/Skills.aspx?ID=15) +29, [Torture Lore](/Skills.aspx?ID=8) +26",
- "source": [
- "Pathfinder #147: Tomorrow Must Burn"
- ],
- "source_raw": [
- "Pathfinder #147: Tomorrow Must Burn pg. 85"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Age of Ashes",
- "source_markdown": "<row gap=\"tiny\">[Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 85</row>",
- "speed": {
- "fly": 30,
- "land": 30,
- "max": 30
- },
- "speed_markdown": "30 feet, fly 30 feet (from _[fly](/Spells.aspx?ID=125)_)",
- "speed_raw": "30 feet, fly 30 feet (from fly )",
- "spell": [
- "Wail of the Banshee",
- "Harm",
- "Plane Shift",
- "Sound Burst",
- "Synesthesia",
- "Daze",
- "Sigil",
- "Detect Magic",
- "Mind Blank",
- "Fly",
- "True Seeing"
- ],
- "spell_markdown": "[Daze](/Spells.aspx?ID=61), [Detect Magic](/Spells.aspx?ID=66), [Fly](/Spells.aspx?ID=125), [Harm](/Spells.aspx?ID=146), [Mind Blank](/Spells.aspx?ID=192), [Plane Shift](/Spells.aspx?ID=222), [Sigil](/Spells.aspx?ID=286), [Sound Burst](/Spells.aspx?ID=292), [Synesthesia](/Spells.aspx?ID=328), [True Seeing](/Spells.aspx?ID=344), [Wail of the Banshee](/Spells.aspx?ID=361)",
- "spoilers": "Age of Ashes",
- "stealth": "29",
- "strength": 6,
- "strongest_save": [
- "will"
- ],
- "summary": "Velstrac storytellers and historians are known as precentors. Trailed by horrific choirs, precentors perform in the courts of the velstrac demagogues.",
- "summary_markdown": "Velstrac storytellers and historians are known as precentors. Trailed by horrific choirs, precentors perform in the courts of the velstrac demagogues.",
- "text": " Precentor Velstrac storytellers and historians are known as precentors. Trailed by horrific choirs, precentors perform in the courts of the velstrac demagogues. Recall Knowledge - Fiend (Religion): DC 37 Unspecific Lore : DC 35 Specific Lore : DC 32 Precentor Source Pathfinder #147: Tomorrow Must Burn pg. 85 Perception +32; darkvision, detect magic , painsight, true seeing Languages Common, Infernal, Shadowtongue Skills Acrobatics +27, Athletics +28, Deception +32, Diplomacy +34, Intimidation +32, Performance +34, Religion +30, Stealth +29, Torture Lore +26 Str +6 Dex +7 Con +3 Int +6 Wis +6 Cha +8 Painsight (divination, divine) A precentor automatically knows whether a creature it sees has any of the doomed, dying, and wounded conditions, as well as the value of those conditions. --- AC 39 Fort +25 Ref +29 Will +30 +1 status to all saves vs. magic HP 295 , regeneration 25 (deactivated by good or silver) Immunities cold Weaknesses good 20, silver 20 Unnerving Gaze (aura, divine, enchantment, mental, visual) 30 feet. When a creature ends its turn in the aura, it must succeed at a DC 38 Will save or become doomed 1. --- Speed 30 feet, fly 30 feet (from fly ) Melee Single Action claw +31 (Agile, Finesse, reach 10 feet), Damage 4d10+6 slashing plus 1d6 persistent bleed Divine Innate Spells DC 38 - Cantrips (8th) Daze, Sigil - 5th Sound Burst (at will), Synesthesia (at will) - 8th Harm, Plane Shift (at will, self only, to the Material or Shadow Plane only) - 9th Wail of the Banshee - Constant (6th) Fly, True Seeing - Constant (8th) Detect Magic, Mind Blank Assemble Choir Two Actions The precentor adds a creature that is affected by its Tormenting Touch and is within 100 feet to its choir of screams. A precentor can have any number of creatures in its choir, although a creature no longer affected by Tormenting Touch leaves the choir immediately. Creatures in a precentor’s choir of screams are fascinated by each other and the precentor, and they can’t use hostile actions toward each other or the precentor. When the precentor casts an innate divine spell, it can cause the effect to originate from any member of its choir instead of itself, using the precentor’s saving throw DC and attack bonus. Focus Gaze Single Action (Concentrate, Divine, Enchantment, Mental, Visual) The precentor stares at a creature it can see within 30 feet. The target must immediately attempt a Will save against the precentor’s unnerving gaze. In addition, if the creature was already doomed, on a failed save, it sees the skin of its own body peel back, making it confused for as long as it remains doomed. After attempting this save, the creature is then temporarily immune until the start of the precentor’s next turn. Tormenting Touch Single Action (Divine, Emotion, Enchantment, Mental) The precentor touches a creature within 10 feet, causing it to constantly scream in agony. The target must attempt a DC 38 Will save. While the target is stupefied by this effect, its continual screams cause it to automatically fail Stealth checks. Critical Success The target is unaffected. Success The target is stupefied 1. Failure The target is stupefied 3. Critical Failure The target is stupefied 4. The target can attempt a new Will save at the start of each of its turns, reducing the stupefied condition by 1 on each successful save. If the target reduces its stupefied condition to 0 in this way, the target is no longer affected. ",
- "trait": [
- "Fiend",
- "Uncommon",
- "Velstrac",
- "LE",
- "Medium"
- ],
- "trait_markdown": "[Fiend](/Traits.aspx?ID=70), [Uncommon](/Traits.aspx?ID=159), [Velstrac](/Traits.aspx?ID=265)",
- "trait_raw": [
- "Fiend",
- "Uncommon",
- "Velstrac"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=463",
- "vision": "Darkvision",
- "weakest_save": [
- "fort",
- "fortitude"
- ],
- "weakness": {
- "good": 20,
- "silver": 20
- },
- "weakness_markdown": "good 20, silver 20",
- "weakness_raw": "good 20, silver 20",
- "will_save": 30,
- "wisdom": 6
- }
|