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- {
- "ac": 19,
- "alignment": "NE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 0,
- "constitution": 1,
- "creature_ability": [
- "Forager",
- "Snare Crafting",
- "Hunt Prey"
- ],
- "creature_family": "Foresters",
- "creature_family_markdown": "[Foresters](/MonsterFamilies.aspx?ID=186)",
- "dexterity": 4,
- "exclude_from_search": false,
- "fortitude_save": 7,
- "hp": 30,
- "hp_raw": "30",
- "id": "creature-905",
- "image": [
- "/Images/NPCs/Forester_Poacher.png"
- ],
- "intelligence": 0,
- "language": [
- "Common"
- ],
- "language_markdown": "[Common](/Languages.aspx?ID=1)",
- "level": 2,
- "markdown": "<title level=\"1\" pfs=\"Limited\">[Poacher](/NPCs.aspx?ID=905)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nSome forests are protected by kings, others only by wild things. Laws against hunting may protect the private reserves of nobles or guard the viability of animal populations of shared forests during specific seasons. Poachers violate those laws—sometimes out of greed, sometimes out of desperation, and sometimes for sport. Although penalties against poaching often include public shaming (see Penalties for Poaching), in lean times a successful poacher is a local hero.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 16\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 14\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 11\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/NPCs/Forester_Poacher.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 2\">[Poacher](/NPCs.aspx?ID=905)</title>\r\n\r\n<traits>\r\n<trait label=\"NE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 218</row>\n\n**Perception** +9\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Crafting](/Skills.aspx?ID=4) +4, [Deception](/Skills.aspx?ID=5) +4, [Nature](/Skills.aspx?ID=10) +7, [Stealth](/Skills.aspx?ID=15) +8, [Survival](/Skills.aspx?ID=16) +7\r\n\r\n<row gap=\"medium\">\r\n**Str** +2\r\n\r\n**Dex** +4\r\n\r\n**Con** +1\r\n\r\n**Int** +0\r\n\r\n**Wis** +3\r\n\r\n**Cha** +0\r\n</row>\r\n\r\n**Forager** While using [Survival](/Skills.aspx?ID=16) to [Subsist](/Actions.aspx?ID=27), if the hunter rolls a failure or a critical failure, they get a success instead. If the hunter rolls a success, they can provide food for 4 additional creatures that eat about as much as a human, or 8 creatures on a critical success.<br />**Snare Crafting** The poacher can use the [Crafting](/Skills.aspx?ID=4) skill to create the following snares: [alarm snare](/Equipment.aspx?ID=328), [hampering snare](/Equipment.aspx?ID=336), [marking snare](/Equipment.aspx?ID=339), and [signaling snare](/Equipment.aspx?ID=342). The poacher can create four snares each day without paying for the materials, using 3 Interact actions to set up each snare.\r\n\r\n**Items**\r\n[Club](/Weapons.aspx?ID=2), [Composite Shortbow](/Weapons.aspx?ID=75) (20 arrows), [Padded Armor](/Armor.aspx?ID=3), [Snare Kit](/Equipment.aspx?ID=51)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 19 \r\n\r\n**Fort** +7 \r\n\r\n**Ref** +10 \r\n\r\n**Will** +7 \n\n</row>\r\n\r\n**HP** 30\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclub +8,\r\n**Damage** 1d6+5 bludgeoning\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\ncomposite shortbow +10 ([deadly 1d10](/Traits.aspx?ID=174), [Propulsive](/Traits.aspx?ID=191), [range increment 60 feet](/Traits.aspx?ID=248), [reload 0](/Traits.aspx?ID=254)),\r\n**Damage** 1d6+3 piercing\n\n**Hunt Prey** <actions string=\"Single Action\" /> ([Concentrate](/Traits.aspx?ID=32)) The poacher designates a single creature they can see and hear, or one they're [Tracking](/Actions.aspx?ID=66), as their prey. The poacher gains a +2 circumstance bonus to Perception checks to [Seek](/Actions.aspx?ID=84) the prey and to [Survival](/Skills.aspx?ID=16) checks to Track the prey. The first time the poacher hits the designated prey in a round, they deal an additional 1d8 precision damage. The poacher also ignores the penalty for making ranged attacks within their second range increment. These effects last until the poacher uses Hunt Prey again.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_2_AdditionalLore.png\">Penalties For Poaching</title>\r\n\r\nPunishment for poaching on noble land can be vicious. Maiming poachers by removing fingers is a common practice. Crueler punishments include snaring poachers in their own traps and leaving them helpless, or binding them in the bloody skins of their catch and setting dogs to chase them through the woods.\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-186\" />",
- "name": "Poacher",
- "npc": true,
- "perception": 9,
- "pfs": "Limited",
- "rarity": "common",
- "reflex_save": 10,
- "release_date": "2020-02-26",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 218</row>\r\n\r\n**Creature Family** [Foresters](/MonsterFamilies.aspx?ID=186)\r\n\r\n<row gap=\"medium\">\r\n**HP** 30\r\n\r\n**AC** 19\r\n\r\n**Fort** +7\r\n\r\n**Ref** +10\r\n\r\n**Will** +7\r\n\r\n**Perception** +9\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSome forests are protected by kings, others only by wild things. Laws against hunting may protect the private reserves of nobles or guard the …\r\n</summary>",
- "size": [
- "Medium"
- ],
- "skill": [
- "Crafting +4",
- "Deception +4",
- "Nature +7",
- "Stealth +8",
- "Survival +7"
- ],
- "skill_markdown": "[Crafting](/Skills.aspx?ID=4) +4, [Deception](/Skills.aspx?ID=5) +4, [Nature](/Skills.aspx?ID=10) +7, [Stealth](/Skills.aspx?ID=15) +8, [Survival](/Skills.aspx?ID=16) +7",
- "source": [
- "Gamemastery Guide"
- ],
- "source_raw": [
- "Gamemastery Guide pg. 218"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 218</row>",
- "speed": {
- "land": 25,
- "max": 25
- },
- "speed_markdown": "25 feet",
- "speed_raw": "25 feet",
- "spell_markdown": "",
- "stealth": "8",
- "strength": 2,
- "strongest_save": [
- "ref",
- "reflex"
- ],
- "summary": "Some forests are protected by kings, others only by wild things. Laws against hunting may protect the private reserves of nobles or guard the …",
- "summary_markdown": "Some forests are protected by kings, others only by wild things. Laws against hunting may protect the private reserves of nobles or guard the …",
- "text": " Poacher Some forests are protected by kings, others only by wild things. Laws against hunting may protect the private reserves of nobles or guard the viability of animal populations of shared forests during specific seasons. Poachers violate those laws—sometimes out of greed, sometimes out of desperation, and sometimes for sport. Although penalties against poaching often include public shaming (see Penalties for Poaching), in lean times a successful poacher is a local hero. Recall Knowledge - Humanoid (Society): DC 16 Unspecific Lore : DC 14 Specific Lore : DC 11 Poacher Source Gamemastery Guide pg. 218 Perception +9 Languages Common Skills Crafting +4, Deception +4, Nature +7, Stealth +8, Survival +7 Str +2 Dex +4 Con +1 Int +0 Wis +3 Cha +0 Forager While using Survival to Subsist, if the hunter rolls a failure or a critical failure, they get a success instead. If the hunter rolls a success, they can provide food for 4 additional creatures that eat about as much as a human, or 8 creatures on a critical success. Snare Crafting The poacher can use the Crafting skill to create the following snares: alarm snare, hampering snare, marking snare, and signaling snare. The poacher can create four snares each day without paying for the materials, using 3 Interact actions to set up each snare. Items Club, Composite Shortbow (20 arrows), Padded Armor, Snare Kit --- AC 19 Fort +7 Ref +10 Will +7 HP 30 --- Speed 25 feet Melee Single Action club +8, Damage 1d6+5 bludgeoning Ranged Single Action composite shortbow +10 (deadly 1d10, Propulsive, range increment 60 feet, reload 0), Damage 1d6+3 piercing Hunt Prey Single Action (Concentrate) The poacher designates a single creature they can see and hear, or one they're Tracking, as their prey. The poacher gains a +2 circumstance bonus to Perception checks to Seek the prey and to Survival checks to Track the prey. The first time the poacher hits the designated prey in a round, they deal an additional 1d8 precision damage. The poacher also ignores the penalty for making ranged attacks within their second range increment. These effects last until the poacher uses Hunt Prey again. Penalties For Poaching Punishment for poaching on noble land can be vicious. Maiming poachers by removing fingers is a common practice. Crueler punishments include snaring poachers in their own traps and leaving them helpless, or binding them in the bloody skins of their catch and setting dogs to chase them through the woods. ",
- "trait": [
- "Human",
- "Humanoid",
- "NE",
- "Medium"
- ],
- "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91)",
- "trait_raw": [
- "Human",
- "Humanoid"
- ],
- "type": "Creature",
- "url": "/NPCs.aspx?ID=905",
- "weakest_save": [
- "fort",
- "fortitude",
- "will"
- ],
- "weakness": {},
- "will_save": 7,
- "wisdom": 3
- }
|