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- {
- "ac": 39,
- "alignment": "NG",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 6,
- "constitution": 6,
- "creature_ability": [
- "Aura of Righteousness",
- "Blade of Justice",
- "Change Shape",
- "Holy Armaments"
- ],
- "creature_family": "Angel",
- "creature_family_markdown": "[Angel](/MonsterFamilies.aspx?ID=3)",
- "dexterity": 3,
- "exclude_from_search": false,
- "fortitude_save": 28,
- "hp": 300,
- "hp_raw": "300",
- "id": "creature-544",
- "image": [
- "/Images/Monsters/Angel_Planetar.png"
- ],
- "intelligence": 5,
- "language": [
- "Celestial",
- "Draconic",
- "Infernal",
- "<%SPELLS%340%%><i>tongues</i><%END>"
- ],
- "language_markdown": "[Celestial](/Languages.aspx?ID=16), [Draconic](/Languages.aspx?ID=2), [Infernal](/Languages.aspx?ID=19); [_tongues_](/Spells.aspx?ID=340)",
- "level": 16,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Planetar (Justice Angel)](/Monsters.aspx?ID=544)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nThe beings of righteous fury known as planetars are known to be the least patient of angels. They exist to destroy evil that cannot be redeemed, and they often leave prolonged dialogue to other angels. Of course, no planetar ignores the importance of diplomacy, but they know that others among the angelic hosts are better suited to that task, while they focus on the larger picture. In angelic armies, planetars serve as commanders or generals. They stand at least 9 feet tall and weigh over 500 pounds.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Celestial](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 37\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 35\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 32\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Angel_Planetar.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 16\">[Planetar](/Monsters.aspx?ID=544)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"NG\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Large\" />\r\n<trait label=\"Angel\" url=\"/Traits.aspx?ID=8\" />\r\n<trait label=\"Celestial\" url=\"/Traits.aspx?ID=23\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 15 <sup>2.0</sup></row>\n\n**Perception** +28; (32 to detect illusions) [darkvision](/MonsterAbilities.aspx?ID=12), [_true seeing_](/Spells.aspx?ID=344)\r\n\r\n**Languages**\r\n[Celestial](/Languages.aspx?ID=16), [Draconic](/Languages.aspx?ID=2), [Infernal](/Languages.aspx?ID=19); [_tongues_](/Spells.aspx?ID=340)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +32, [Intimidation](/Skills.aspx?ID=7) +32, [Religion](/Skills.aspx?ID=13) +32\r\n\r\n<row gap=\"medium\">\r\n**Str** +8\r\n\r\n**Dex** +3\r\n\r\n**Con** +6\r\n\r\n**Int** +5\r\n\r\n**Wis** +6\r\n\r\n**Cha** +6\r\n</row>\n\n**Items**\r\n_+2 [greater striking](/Equipment.aspx?ID=280) [greatsword](/Weapons.aspx?ID=24)_\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 39 \r\n\r\n**Fort** +28 \r\n\r\n**Ref** +25 \r\n\r\n**Will** +28 \r\n\r\n+1 status to all saves vs. magic\r\n</row>\r\n\r\n**HP** 300\r\n\r\n, regeneration 15 (deactivated by evil)\n\n**Weaknesses**\r\nevil 15\r\n\r\n**Aura of Righteousness** ([aura](/Traits.aspx?ID=206), [divine](/Traits.aspx?ID=48), [evocation](/Traits.aspx?ID=65)) 20 feet. Allies in the planetar's aura gain a +2 status bonus to AC against evil creatures and a +2 status bonus to damage rolls against evil creatures. The area in the aura is difficult terrain for evil creatures.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet, fly 60 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\n_holy greatsword_ +32 ([Good](/Traits.aspx?ID=83), [Magical](/Traits.aspx?ID=103), [versatile P](/Traits.aspx?ID=200)),\r\n**Damage** 3d12+16 slashing plus 1d6 good\r\n\r\n**Divine Innate Spells** DC 37, attack +29\r\n- **2nd**\r\n[Invisibility](/Spells.aspx?ID=164) (at will; self only), [Remove Paralysis](/Spells.aspx?ID=253)\r\n- **5th**\r\n[Breath of Life](/Spells.aspx?ID=29), [Death Ward](/Spells.aspx?ID=64), [Freedom of Movement](/Spells.aspx?ID=128), [Restoration](/Spells.aspx?ID=258) (×3)\r\n- **6th**\r\n[Blade Barrier](/Spells.aspx?ID=24), [Dispel Magic](/Spells.aspx?ID=78) (at will)\r\n- **7th**\r\n[Charm](/Spells.aspx?ID=34), [Plane Shift](/Spells.aspx?ID=222), [Power Word Blind](/Spells.aspx?ID=226), [Remove Fear](/Spells.aspx?ID=252) (at will)\r\n- **8th**\r\n[Dispel Magic](/Spells.aspx?ID=78), [Divine Wrath](/Spells.aspx?ID=86), [Earthquake](/Spells.aspx?ID=95), [Heal](/Spells.aspx?ID=148), [Power Word Stun](/Spells.aspx?ID=228), [Sunburst](/Spells.aspx?ID=326)\r\n- **Constant (5th)**\r\n[Detect Alignment](/Spells.aspx?ID=65) (evil only), [Tongues](/Spells.aspx?ID=340), [True Seeing](/Spells.aspx?ID=344)\r\n\r\n**Rituals** DC 37\r\n\r\n- **1st**\r\n[Angelic Messenger](/Rituals.aspx?ID=22)\r\n- **5th**\r\n[Call Spirit](/Rituals.aspx?ID=5), [Resurrect](/Rituals.aspx?ID=20)\r\n\r\n**Blade of Justice** <actions string=\"Two Actions\" /> The planetar makes a greatsword Strike against a target it detects as evil. If the target is evil, the Strike deals three extra weapon damage dice and deals 1d6 [persistent](/Conditions.aspx?ID=29) good damage to the target. The planetar can convert all the physical damage from the attack into good damage.\r\n\r\n**[Change Shape](/MonsterAbilities.aspx?ID=8)** <actions string=\"Single Action\" /> ([Concentrate](/Traits.aspx?ID=32), [Divine](/Traits.aspx?ID=48), [Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)) The planetar can take on the appearance of any Small or Medium humanoid. This doesn't change their Speed or Strikes.\r\n\r\n**Holy Armaments** ([Divine](/Traits.aspx?ID=48), [Evocation](/Traits.aspx?ID=65)) Any weapon gains the effect of a [holy](/Equipment.aspx?ID=299) property rune while a planetar wields it.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_2_AdditionalLore.png\">Planetar Justice</title>\r\n\r\nPlanetars know pathways to travel between many planes of existence, and they use these frequently to deliver messages, warnings, and ultimatums to those whose actions have attracted angelic concern. If a situation can be resolved with swift on-the-spot justice, a planetar takes that route in hopes of staving off an escalation of violence.\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-3\" />",
- "name": "Planetar",
- "npc": false,
- "perception": 28,
- "pfs": "Standard",
- "rarity": "uncommon",
- "reflex_save": 25,
- "release_date": "2020-05-27",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Angel\" url=\"/Traits.aspx?ID=8\" />\r\n<trait label=\"Celestial\" url=\"/Traits.aspx?ID=23\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 15 <sup>2.0</sup></row>\r\n\r\n**Creature Family** [Angel](/MonsterFamilies.aspx?ID=3)\r\n\r\n<row gap=\"medium\">\r\n**HP** 300\r\n\r\n**AC** 39\r\n\r\n**Fort** +28\r\n\r\n**Ref** +25\r\n\r\n**Will** +28\r\n\r\n**Perception** +28\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe beings of righteous fury known as planetars are known to be the least patient of angels. They exist to destroy evil that cannot be redeemed, and …\r\n</summary>",
- "sense": "(32 to detect illusions) darkvision , true seeing ",
- "sense_markdown": "(32 to detect illusions) [darkvision](/MonsterAbilities.aspx?ID=12), [_true seeing_](/Spells.aspx?ID=344)",
- "size": [
- "Large"
- ],
- "skill": [
- "Athletics +32",
- "Intimidation +32",
- "Religion +32"
- ],
- "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +32, [Intimidation](/Skills.aspx?ID=7) +32, [Religion](/Skills.aspx?ID=13) +32",
- "source": [
- "Bestiary 2"
- ],
- "source_raw": [
- "Bestiary 2 pg. 15"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 15 <sup>2.0</sup></row>",
- "speed": {
- "fly": 60,
- "land": 25,
- "max": 60
- },
- "speed_markdown": "25 feet, fly 60 feet",
- "speed_raw": "25 feet, fly 60 feet",
- "spell": [
- "Dispel Magic",
- "Divine Wrath",
- "Earthquake",
- "Heal",
- "Power Word Stun",
- "Sunburst",
- "Charm",
- "Plane Shift",
- "Power Word Blind",
- "Remove Fear",
- "Blade Barrier",
- "Breath of Life",
- "Death Ward",
- "Freedom of Movement",
- "Restoration",
- "Invisibility",
- "Remove Paralysis",
- "Detect Alignment",
- "Tongues",
- "True Seeing"
- ],
- "spell_markdown": "[Blade Barrier](/Spells.aspx?ID=24), [Breath of Life](/Spells.aspx?ID=29), [Charm](/Spells.aspx?ID=34), [Death Ward](/Spells.aspx?ID=64), [Detect Alignment](/Spells.aspx?ID=65), [Dispel Magic](/Spells.aspx?ID=78), [Divine Wrath](/Spells.aspx?ID=86), [Earthquake](/Spells.aspx?ID=95), [Freedom of Movement](/Spells.aspx?ID=128), [Heal](/Spells.aspx?ID=148), [Invisibility](/Spells.aspx?ID=164), [Plane Shift](/Spells.aspx?ID=222), [Power Word Blind](/Spells.aspx?ID=226), [Power Word Stun](/Spells.aspx?ID=228), [Remove Fear](/Spells.aspx?ID=252), [Remove Paralysis](/Spells.aspx?ID=253), [Restoration](/Spells.aspx?ID=258), [Sunburst](/Spells.aspx?ID=326), [Tongues](/Spells.aspx?ID=340), [True Seeing](/Spells.aspx?ID=344)",
- "strength": 8,
- "strongest_save": [
- "fort",
- "fortitude",
- "will"
- ],
- "summary": "The beings of righteous fury known as planetars are known to be the least patient of angels. They exist to destroy evil that cannot be redeemed, and …",
- "summary_markdown": "The beings of righteous fury known as planetars are known to be the least patient of angels. They exist to destroy evil that cannot be redeemed, and …",
- "text": " Planetar (Justice Angel) The beings of righteous fury known as planetars are known to be the least patient of angels. They exist to destroy evil that cannot be redeemed, and they often leave prolonged dialogue to other angels. Of course, no planetar ignores the importance of diplomacy, but they know that others among the angelic hosts are better suited to that task, while they focus on the larger picture. In angelic armies, planetars serve as commanders or generals. They stand at least 9 feet tall and weigh over 500 pounds. Recall Knowledge - Celestial (Religion): DC 37 Unspecific Lore : DC 35 Specific Lore : DC 32 Planetar Source Bestiary 2 pg. 15 2.0 Perception +28; (32 to detect illusions) darkvision, true seeing Languages Celestial, Draconic, Infernal; tongues Skills Athletics +32, Intimidation +32, Religion +32 Str +8 Dex +3 Con +6 Int +5 Wis +6 Cha +6 Items +2 greater striking greatsword --- AC 39 Fort +28 Ref +25 Will +28 +1 status to all saves vs. magic HP 300 , regeneration 15 (deactivated by evil) Weaknesses evil 15 Aura of Righteousness (aura, divine, evocation) 20 feet. Allies in the planetar's aura gain a +2 status bonus to AC against evil creatures and a +2 status bonus to damage rolls against evil creatures. The area in the aura is difficult terrain for evil creatures. --- Speed 25 feet, fly 60 feet Melee Single Action holy greatsword +32 (Good, Magical, versatile P), Damage 3d12+16 slashing plus 1d6 good Divine Innate Spells DC 37, attack +29 - 2nd Invisibility (at will; self only), Remove Paralysis - 5th Breath of Life, Death Ward, Freedom of Movement, Restoration (×3) - 6th Blade Barrier, Dispel Magic (at will) - 7th Charm, Plane Shift, Power Word Blind, Remove Fear (at will) - 8th Dispel Magic, Divine Wrath, Earthquake, Heal, Power Word Stun, Sunburst - Constant (5th) Detect Alignment (evil only), Tongues, True Seeing Rituals DC 37 - 1st Angelic Messenger - 5th Call Spirit, Resurrect Blade of Justice Two Actions The planetar makes a greatsword Strike against a target it detects as evil. If the target is evil, the Strike deals three extra weapon damage dice and deals 1d6 persistent good damage to the target. The planetar can convert all the physical damage from the attack into good damage. Change Shape Single Action (Concentrate, Divine, Polymorph, Transmutation) The planetar can take on the appearance of any Small or Medium humanoid. This doesn't change their Speed or Strikes. Holy Armaments (Divine, Evocation) Any weapon gains the effect of a holy property rune while a planetar wields it. Planetar Justice Planetars know pathways to travel between many planes of existence, and they use these frequently to deliver messages, warnings, and ultimatums to those whose actions have attracted angelic concern. If a situation can be resolved with swift on-the-spot justice, a planetar takes that route in hopes of staving off an escalation of violence. ",
- "trait": [
- "Angel",
- "Celestial",
- "Uncommon",
- "NG",
- "Large"
- ],
- "trait_markdown": "[Angel](/Traits.aspx?ID=8), [Celestial](/Traits.aspx?ID=23), [Uncommon](/Traits.aspx?ID=159)",
- "trait_raw": [
- "Angel",
- "Celestial",
- "Uncommon"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=544",
- "vision": "Darkvision",
- "weakest_save": [
- "ref",
- "reflex"
- ],
- "weakness": {
- "evil": 15
- },
- "weakness_markdown": "evil 15",
- "weakness_raw": "evil 15",
- "will_save": 28,
- "wisdom": 6
- }
|