Plague Doctor.json 8.7 KB

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  1. {
  2. "ac": 20,
  3. "alignment": "N",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 2,
  7. "constitution": 4,
  8. "creature_ability": [
  9. "Healing Hands",
  10. "Improved Communal Healing"
  11. ],
  12. "creature_family": "Healers",
  13. "creature_family_markdown": "[Healers](/MonsterFamilies.aspx?ID=187)",
  14. "dexterity": 1,
  15. "exclude_from_search": false,
  16. "fortitude_save": 13,
  17. "hp": 73,
  18. "hp_raw": "73",
  19. "id": "creature-911",
  20. "intelligence": 2,
  21. "language": [
  22. "Common"
  23. ],
  24. "language_markdown": "[Common](/Languages.aspx?ID=1)",
  25. "level": 5,
  26. "markdown": "<title level=\"1\" pfs=\"Limited\">[Plague Doctor](/NPCs.aspx?ID=911)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nThese healers, often seen wearing distinctive masks and burning powders to defend against airborne plagues, are as much feared as they are respected. To see a plague doctor signals that disease has infested the land—and that it might have already taken hold. Despite their devoted work in curing the untouchable, they are sometimes treated with suspicion, as if they are somehow the cause of the plague.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 20\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 18\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 15\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 5\">[Plague Doctor](/NPCs.aspx?ID=911)</title>\r\n\r\n<traits>\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 221</row>\n\n**Perception** +13\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Intimidation](/Skills.aspx?ID=7) +9, [Medicine](/Skills.aspx?ID=9) +13, [Plague Lore](/Skills.aspx?ID=8) +13, [Religion](/Skills.aspx?ID=13) +13\r\n\r\n<row gap=\"medium\">\r\n**Str** +0\r\n\r\n**Dex** +1\r\n\r\n**Con** +4\r\n\r\n**Int** +2\r\n\r\n**Wis** +4\r\n\r\n**Cha** +2\r\n</row>\n\n**Items**\r\n[Crossbow](/Weapons.aspx?ID=67) (10 bolts), [Healer's Tools](/Equipment.aspx?ID=25), [_minor healing potion_](/Equipment.aspx?ID=186) (4), [Staff](/Weapons.aspx?ID=12), [Studded Leather Armor](/Armor.aspx?ID=5)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 20 \r\n\r\n**Fort** +13 \r\n\r\n**Ref** +8 \r\n\r\n**Will** +13 \n\n</row>\r\n\r\n**HP** 73\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nstaff +9 ([two-hand d8](/Traits.aspx?ID=198)),\r\n**Damage** 1d4 bludgeoning\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\ncrossbow +10 ([range increment 120 feet](/Traits.aspx?ID=248), [reload 1](/Traits.aspx?ID=254)),\r\n**Damage** 1d8 piercing\r\n\r\n**Divine Prepared Spells** DC 23\r\n- **Cantrips (3rd)**\r\n[Guidance](/Spells.aspx?ID=142), [Light](/Spells.aspx?ID=171), [Message](/Spells.aspx?ID=190), [Sigil](/Spells.aspx?ID=286), [Stabilize](/Spells.aspx?ID=307)\r\n- **1st**\r\n[Detect Poison](/Spells.aspx?ID=67), [Purify Food and Drink](/Spells.aspx?ID=241) (x2)\r\n- **2nd**\r\n[Death Knell](/Spells.aspx?ID=63), [Remove Fear](/Spells.aspx?ID=252), [Restoration](/Spells.aspx?ID=258)\r\n- **3rd**\r\n[Heal](/Spells.aspx?ID=148) (x3), [Neutralize Poison](/Spells.aspx?ID=207), [Remove Disease](/Spells.aspx?ID=251)\r\n\r\n**Cleric Domain Spells** DC 23, 1 Focus Point\r\n- **3rd**\r\n[Healer's Blessing](/Spells.aspx?ID=426)\r\n\r\n**Healing Hands** When the plague doctor casts [_heal_](/Spells.aspx?ID=148), they roll d10s instead of d8s.\r\n\r\n**Improved Communal Healing** When the plague doctor casts [_heal_](/Spells.aspx?ID=148) targeting a single creature, the plague doctor also restores Hit Points equal to the spell's level to themself or any other creature within range of the spell.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-187\" />",
  27. "name": "Plague Doctor",
  28. "npc": true,
  29. "perception": 13,
  30. "pfs": "Limited",
  31. "rarity": "common",
  32. "reflex_save": 8,
  33. "release_date": "2020-02-26",
  34. "resistance": {},
  35. "search_markdown": "<traits>\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 221</row>\r\n\r\n**Creature Family** [Healers](/MonsterFamilies.aspx?ID=187)\r\n\r\n<row gap=\"medium\">\r\n**HP** 73\r\n\r\n**AC** 20\r\n\r\n**Fort** +13\r\n\r\n**Ref** +8\r\n\r\n**Will** +13\r\n\r\n**Perception** +13\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThese healers, often seen wearing distinctive masks and burning powders to defend against airborne plagues, are as much feared as they are respected. …\r\n</summary>",
  36. "size": [
  37. "Medium"
  38. ],
  39. "skill": [
  40. "Intimidation +9",
  41. "Medicine +13",
  42. "Plague Lore +13",
  43. "Religion +13"
  44. ],
  45. "skill_markdown": "[Intimidation](/Skills.aspx?ID=7) +9, [Medicine](/Skills.aspx?ID=9) +13, [Plague Lore](/Skills.aspx?ID=8) +13, [Religion](/Skills.aspx?ID=13) +13",
  46. "source": [
  47. "Gamemastery Guide"
  48. ],
  49. "source_raw": [
  50. "Gamemastery Guide pg. 221"
  51. ],
  52. "source_category": "Rulebooks",
  53. "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 221</row>",
  54. "speed": {
  55. "land": 25,
  56. "max": 25
  57. },
  58. "speed_markdown": "25 feet",
  59. "speed_raw": "25 feet",
  60. "spell": [
  61. "Heal",
  62. "Neutralize Poison",
  63. "Remove Disease",
  64. "Death Knell",
  65. "Remove Fear",
  66. "Restoration",
  67. "Detect Poison",
  68. "Purify Food and Drink",
  69. "Guidance",
  70. "Light",
  71. "Message",
  72. "Sigil",
  73. "Stabilize",
  74. "Healer's Blessing"
  75. ],
  76. "spell_markdown": "[Death Knell](/Spells.aspx?ID=63), [Detect Poison](/Spells.aspx?ID=67), [Guidance](/Spells.aspx?ID=142), [Heal](/Spells.aspx?ID=148), [Healer's Blessing](/Spells.aspx?ID=426), [Light](/Spells.aspx?ID=171), [Message](/Spells.aspx?ID=190), [Neutralize Poison](/Spells.aspx?ID=207), [Purify Food and Drink](/Spells.aspx?ID=241), [Remove Disease](/Spells.aspx?ID=251), [Remove Fear](/Spells.aspx?ID=252), [Restoration](/Spells.aspx?ID=258), [Sigil](/Spells.aspx?ID=286), [Stabilize](/Spells.aspx?ID=307)",
  77. "strength": 0,
  78. "strongest_save": [
  79. "fort",
  80. "fortitude",
  81. "will"
  82. ],
  83. "summary": "These healers, often seen wearing distinctive masks and burning powders to defend against airborne plagues, are as much feared as they are respected. …",
  84. "summary_markdown": "These healers, often seen wearing distinctive masks and burning powders to defend against airborne plagues, are as much feared as they are respected. …",
  85. "text": " Plague Doctor These healers, often seen wearing distinctive masks and burning powders to defend against airborne plagues, are as much feared as they are respected. To see a plague doctor signals that disease has infested the land—and that it might have already taken hold. Despite their devoted work in curing the untouchable, they are sometimes treated with suspicion, as if they are somehow the cause of the plague. Recall Knowledge - Humanoid (Society): DC 20 Unspecific Lore : DC 18 Specific Lore : DC 15 Plague Doctor Source Gamemastery Guide pg. 221 Perception +13 Languages Common Skills Intimidation +9, Medicine +13, Plague Lore +13, Religion +13 Str +0 Dex +1 Con +4 Int +2 Wis +4 Cha +2 Items Crossbow (10 bolts), Healer's Tools, minor healing potion (4), Staff, Studded Leather Armor --- AC 20 Fort +13 Ref +8 Will +13 HP 73 --- Speed 25 feet Melee Single Action staff +9 (two-hand d8), Damage 1d4 bludgeoning Ranged Single Action crossbow +10 (range increment 120 feet, reload 1), Damage 1d8 piercing Divine Prepared Spells DC 23 - Cantrips (3rd) Guidance, Light, Message, Sigil, Stabilize - 1st Detect Poison, Purify Food and Drink (x2) - 2nd Death Knell, Remove Fear, Restoration - 3rd Heal (x3), Neutralize Poison, Remove Disease Cleric Domain Spells DC 23, 1 Focus Point - 3rd Healer's Blessing Healing Hands When the plague doctor casts heal , they roll d10s instead of d8s. Improved Communal Healing When the plague doctor casts heal targeting a single creature, the plague doctor also restores Hit Points equal to the spell's level to themself or any other creature within range of the spell. ",
  86. "trait": [
  87. "Human",
  88. "Humanoid",
  89. "N",
  90. "Medium"
  91. ],
  92. "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91)",
  93. "trait_raw": [
  94. "Human",
  95. "Humanoid"
  96. ],
  97. "type": "Creature",
  98. "url": "/NPCs.aspx?ID=911",
  99. "weakest_save": [
  100. "ref",
  101. "reflex"
  102. ],
  103. "weakness": {},
  104. "will_save": 13,
  105. "wisdom": 4
  106. }