Phistophilus.json 16 KB

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  1. {
  2. "ac": 30,
  3. "alignment": "LE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 5,
  7. "constitution": 4,
  8. "creature_ability": [
  9. "Ward Contract",
  10. "Draft Contract",
  11. "Infernal Investment",
  12. "Infernal Wound"
  13. ],
  14. "creature_family": "Devil",
  15. "creature_family_markdown": "[Devil](/MonsterFamilies.aspx?ID=30)",
  16. "dexterity": 4,
  17. "exclude_from_search": false,
  18. "fortitude_save": 18,
  19. "hp": 150,
  20. "hp_raw": "150",
  21. "id": "creature-112",
  22. "image": [
  23. "/Images/Monsters/Devil_Phistophilus.png"
  24. ],
  25. "immunity": [
  26. "fire",
  27. "ward contract"
  28. ],
  29. "immunity_markdown": "[fire](/Traits.aspx?ID=72), ward contract",
  30. "intelligence": 7,
  31. "language": [
  32. "Abyssal",
  33. "Aklo",
  34. "Celestial",
  35. "Common",
  36. "Draconic",
  37. "Infernal",
  38. "Undercommon",
  39. "telepathy 100 feet, <%SPELLS%340%%><i>tongues</i><%END>"
  40. ],
  41. "language_markdown": "[Abyssal](/Languages.aspx?ID=12), [Aklo](/Languages.aspx?ID=13), [Celestial](/Languages.aspx?ID=16), [Common](/Languages.aspx?ID=1), [Draconic](/Languages.aspx?ID=2), [Infernal](/Languages.aspx?ID=19), [Undercommon](/Languages.aspx?ID=11); telepathy 100 feet, [_tongues_](/Spells.aspx?ID=340)",
  42. "level": 10,
  43. "markdown": "<title level=\"1\" pfs=\"Standard\">[Phistophilus (Contract Devil)](/Monsters.aspx?ID=112)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nContract devils are clerks, scribes, and bureaucrats of Hell rarely found outside the infernal courts, and then almost always to pursue potential contracts, tempting mortals to sell their souls in exchange for achieving their worldly desires. If a target is desirable enough, a phistophilus can offer contracts for prices seemingly lesser than their soul all at once, though in this case, the devil carefully manipulates the price to drive the signatory toward the forces of law and evil, and therefore ultimately to Hell anyway. Contract devils are tall creatures with skin tones that range from bronze to crimson and large curving horns extending from their bodies, over which they often drape favored or important contracts.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Fiend](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 27\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 25\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 22\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Devil_Phistophilus.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 10\">[Phistophilus](/Monsters.aspx?ID=112)</title>\r\n\r\n<traits>\r\n<trait label=\"LE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Devil\" url=\"/Traits.aspx?ID=44\" />\r\n<trait label=\"Fiend\" url=\"/Traits.aspx?ID=70\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 90</row>\n\n**Perception** +21; greater darkvision\r\n\r\n**Languages**\r\n[Abyssal](/Languages.aspx?ID=12), [Aklo](/Languages.aspx?ID=13), [Celestial](/Languages.aspx?ID=16), [Common](/Languages.aspx?ID=1), [Draconic](/Languages.aspx?ID=2), [Infernal](/Languages.aspx?ID=19), [Undercommon](/Languages.aspx?ID=11); telepathy 100 feet, [_tongues_](/Spells.aspx?ID=340)\r\n\r\n**Skills**\r\n[Arcana](/Skills.aspx?ID=2) +19, [Deception](/Skills.aspx?ID=5) +23, [Diplomacy](/Skills.aspx?ID=6) +21, [Intimidation](/Skills.aspx?ID=7) +21, [Legal Lore](/Skills.aspx?ID=8) +25, [Religion](/Skills.aspx?ID=13) +19, [Society](/Skills.aspx?ID=14) +19, [Stealth](/Skills.aspx?ID=15) +18\r\n\r\n<row gap=\"medium\">\r\n**Str** +3\r\n\r\n**Dex** +4\r\n\r\n**Con** +4\r\n\r\n**Int** +7\r\n\r\n**Wis** +5\r\n\r\n**Cha** +5\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 30 \r\n\r\n**Fort** +18 \r\n\r\n**Ref** +18 \r\n\r\n**Will** +23 \r\n\r\n+1 status to all saves vs. magic\r\n</row>\r\n\r\n**HP** 150\n\n**Immunities**\r\n[fire](/Traits.aspx?ID=72), ward contract\r\n\r\n**Resistances**\r\nphysical 10 (except [silver](/Equipment.aspx?ID=379)), [poison](/Traits.aspx?ID=126) 10\n\n**Weaknesses**\r\ngood 10\r\n\r\n**Ward Contract** A signed contract carried by a living contract devil (including draped over its horns) is immune to damage from all creatures other than that contract devil. A contract devil is immune to mental effects that would make it destroy, nullify, or alter a contract.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nbinding contract +23 ([Agile](/Traits.aspx?ID=170), [Disarm](/Traits.aspx?ID=175), [Evil](/Traits.aspx?ID=64), [Magical](/Traits.aspx?ID=103), [reach 10 feet](/Traits.aspx?ID=192), [Trip](/Traits.aspx?ID=196)),\r\n**Damage** 3d6+11 slashing plus 1d6 evil, [Grab](/MonsterAbilities.aspx?ID=18), and infernal wound\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nhorn +21 ([Magical](/Traits.aspx?ID=103)),\r\n**Damage** 3d10+11 piercing and infernal wound\r\n\r\n**Divine Innate Spells** DC 31\r\n- **Cantrips (7th)**\r\n[Detect Magic](/Spells.aspx?ID=66)\r\n- **3rd**\r\n[Mind Reading](/Spells.aspx?ID=194) (at will)\r\n- **4th**\r\n[Dimension Door](/Spells.aspx?ID=69) (at will), [Private Sanctum](/Spells.aspx?ID=235), [Silence](/Spells.aspx?ID=287)\r\n- **5th**\r\n[Dimension Door](/Spells.aspx?ID=69), [Fireball](/Spells.aspx?ID=119), [Illusory Scene](/Spells.aspx?ID=161), [Lightning Bolt](/Spells.aspx?ID=172), [Locate](/Spells.aspx?ID=173) (at will), [Mind Probe](/Spells.aspx?ID=193), [Sending](/Spells.aspx?ID=272) (at will)\r\n- **7th**\r\n[Plane Shift](/Spells.aspx?ID=222)\r\n- **10th**\r\n[Scrying](/Spells.aspx?ID=268) (at will, see infernal investment)\r\n- **Constant (5th)**\r\n[Tongues](/Spells.aspx?ID=340)\r\n\r\n**Rituals** DC 31\r\n\r\n- **1st**\r\n[Infernal Pact](/Rituals.aspx?ID=23)\r\n\r\n**Draft Contract** <actions string=\"Three Actions\" /> ([Conjuration](/Traits.aspx?ID=33), [Divine](/Traits.aspx?ID=48), [Manipulate](/Traits.aspx?ID=104)) The contract devil produces an infernal contract for a single living mortal. This contract can grant a wide range of abilities and effects, akin to the power of a [_wish_](/Spells.aspx?ID=377) spell but fulfilled to the letter by the contract devil. To receive any of those benefits, the mortal must willingly sign its true name to the contract. At that point, the mortal’s soul is bound to the contract devil and Hell.<br /> While the contract is in effect, the victim can’t be restored to life except by [_wish_](/Spells.aspx?ID=377) or similar magic. If the mortal is restored to life by those means, the contract devil knows which mortal came to life and can locate the creature or creatures who restored the mortal to life for 1 year, gaining the effects of a [_locate_](/Spells.aspx?ID=173) spell with unlimited range. Avoiding the terms of an infernal contract is difficult and often dangerous.\r\n\r\n**Infernal Investment** A contract devil can cast a 10th-level innate [_scrying_](/Spells.aspx?ID=268) spell at will, but only to target a creature with which it has a contract. The target automatically critically fails its save.\r\n\r\n**Infernal Wound** ([Divine](/Traits.aspx?ID=48), [Necromancy](/Traits.aspx?ID=117)) A contract devil’s Strikes also deal 3d6 persistent bleed damage that resist attempts to heal it. The flat check to stop the bleeding starts at DC 20. The DC is reduced to 15 only if the bleeding creature or an ally successfully assists with the recovery.<br /> The DC to Administer First Aid to a creature with an infernal wound is increased by 5. A spellcaster or item attempting to use healing magic on a creature suffering from an infernal wound must succeed at a DC 29 counteract check or the magic fails to heal the creature.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_2_AdditionalLore.png\">Infernal Contracts</title>\r\n\r\nThe infernal contracts created by contract devils are not the only ways a devil can engage a mortal in a binding agreement, but they are the most convenient. Other devils must perform complex rituals or jump through bureaucratic hoops to organize a contract with a mortal, and in most cases the easiest solution for devils in this situation is to simply enlist the aid of a contract devil.\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-30\" />",
  44. "name": "Phistophilus",
  45. "npc": false,
  46. "perception": 21,
  47. "pfs": "Standard",
  48. "rarity": "common",
  49. "reflex_save": 18,
  50. "release_date": "2019-08-01",
  51. "resistance": {
  52. "bludgeoning": 10,
  53. "physical": 10,
  54. "piercing": 10,
  55. "poison": 10,
  56. "slashing": 10
  57. },
  58. "resistance_markdown": "physical 10 (except [silver](/Equipment.aspx?ID=379)), [poison](/Traits.aspx?ID=126) 10\r\n",
  59. "resistance_raw": "physical 10 (except silver ), poison 10\r\n",
  60. "search_markdown": "<traits>\r\n<trait label=\"Devil\" url=\"/Traits.aspx?ID=44\" />\r\n<trait label=\"Fiend\" url=\"/Traits.aspx?ID=70\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 90</row>\r\n\r\n**Creature Family** [Devil](/MonsterFamilies.aspx?ID=30)\r\n\r\n<row gap=\"medium\">\r\n**HP** 150\r\n\r\n**AC** 30\r\n\r\n**Fort** +18\r\n\r\n**Ref** +18\r\n\r\n**Will** +23\r\n\r\n**Perception** +21\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nContract devils are clerks, scribes, and bureaucrats of Hell rarely found outside the infernal courts, and then almost always to pursue potential …\r\n</summary>",
  61. "sense": "greater darkvision",
  62. "sense_markdown": "greater darkvision",
  63. "size": [
  64. "Medium"
  65. ],
  66. "skill": [
  67. "Arcana +19",
  68. "Deception +23",
  69. "Diplomacy +21",
  70. "Intimidation +21",
  71. "Legal Lore +25",
  72. "Religion +19",
  73. "Society +19",
  74. "Stealth +18"
  75. ],
  76. "skill_markdown": "[Arcana](/Skills.aspx?ID=2) +19, [Deception](/Skills.aspx?ID=5) +23, [Diplomacy](/Skills.aspx?ID=6) +21, [Intimidation](/Skills.aspx?ID=7) +21, [Legal Lore](/Skills.aspx?ID=8) +25, [Religion](/Skills.aspx?ID=13) +19, [Society](/Skills.aspx?ID=14) +19, [Stealth](/Skills.aspx?ID=15) +18",
  77. "source": [
  78. "Bestiary"
  79. ],
  80. "source_raw": [
  81. "Bestiary pg. 90"
  82. ],
  83. "source_category": "Rulebooks",
  84. "source_markdown": "<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 90</row>",
  85. "speed": {
  86. "land": 25,
  87. "max": 25
  88. },
  89. "speed_markdown": "25 feet",
  90. "speed_raw": "25 feet",
  91. "spell": [
  92. "Scrying",
  93. "Plane Shift",
  94. "Dimension Door",
  95. "Fireball",
  96. "Illusory Scene",
  97. "Lightning Bolt",
  98. "Locate",
  99. "Mind Probe",
  100. "Sending",
  101. "Private Sanctum",
  102. "Silence",
  103. "Mind Reading",
  104. "Detect Magic",
  105. "Tongues"
  106. ],
  107. "spell_markdown": "[Detect Magic](/Spells.aspx?ID=66), [Dimension Door](/Spells.aspx?ID=69), [Fireball](/Spells.aspx?ID=119), [Illusory Scene](/Spells.aspx?ID=161), [Lightning Bolt](/Spells.aspx?ID=172), [Locate](/Spells.aspx?ID=173), [Mind Probe](/Spells.aspx?ID=193), [Mind Reading](/Spells.aspx?ID=194), [Plane Shift](/Spells.aspx?ID=222), [Private Sanctum](/Spells.aspx?ID=235), [Scrying](/Spells.aspx?ID=268), [Sending](/Spells.aspx?ID=272), [Silence](/Spells.aspx?ID=287), [Tongues](/Spells.aspx?ID=340)",
  108. "stealth": "18",
  109. "strength": 3,
  110. "strongest_save": [
  111. "will"
  112. ],
  113. "summary": "Contract devils are clerks, scribes, and bureaucrats of Hell rarely found outside the infernal courts, and then almost always to pursue potential …",
  114. "summary_markdown": "Contract devils are clerks, scribes, and bureaucrats of Hell rarely found outside the infernal courts, and then almost always to pursue potential …",
  115. "text": " Phistophilus (Contract Devil) Contract devils are clerks, scribes, and bureaucrats of Hell rarely found outside the infernal courts, and then almost always to pursue potential contracts, tempting mortals to sell their souls in exchange for achieving their worldly desires. If a target is desirable enough, a phistophilus can offer contracts for prices seemingly lesser than their soul all at once, though in this case, the devil carefully manipulates the price to drive the signatory toward the forces of law and evil, and therefore ultimately to Hell anyway. Contract devils are tall creatures with skin tones that range from bronze to crimson and large curving horns extending from their bodies, over which they often drape favored or important contracts. Recall Knowledge - Fiend (Religion): DC 27 Unspecific Lore : DC 25 Specific Lore : DC 22 Phistophilus Source Bestiary pg. 90 Perception +21; greater darkvision Languages Abyssal, Aklo, Celestial, Common, Draconic, Infernal, Undercommon; telepathy 100 feet, tongues Skills Arcana +19, Deception +23, Diplomacy +21, Intimidation +21, Legal Lore +25, Religion +19, Society +19, Stealth +18 Str +3 Dex +4 Con +4 Int +7 Wis +5 Cha +5 --- AC 30 Fort +18 Ref +18 Will +23 +1 status to all saves vs. magic HP 150 Immunities fire, ward contract Resistances physical 10 (except silver), poison 10 Weaknesses good 10 Ward Contract A signed contract carried by a living contract devil (including draped over its horns) is immune to damage from all creatures other than that contract devil. A contract devil is immune to mental effects that would make it destroy, nullify, or alter a contract. --- Speed 25 feet Melee Single Action binding contract +23 (Agile, Disarm, Evil, Magical, reach 10 feet, Trip), Damage 3d6+11 slashing plus 1d6 evil, Grab, and infernal wound Melee Single Action horn +21 (Magical), Damage 3d10+11 piercing and infernal wound Divine Innate Spells DC 31 - Cantrips (7th) Detect Magic - 3rd Mind Reading (at will) - 4th Dimension Door (at will), Private Sanctum, Silence - 5th Dimension Door, Fireball, Illusory Scene, Lightning Bolt, Locate (at will), Mind Probe, Sending (at will) - 7th Plane Shift - 10th Scrying (at will, see infernal investment) - Constant (5th) Tongues Rituals DC 31 - 1st Infernal Pact Draft Contract Three Actions (Conjuration, Divine, Manipulate) The contract devil produces an infernal contract for a single living mortal. This contract can grant a wide range of abilities and effects, akin to the power of a wish spell but fulfilled to the letter by the contract devil. To receive any of those benefits, the mortal must willingly sign its true name to the contract. At that point, the mortal’s soul is bound to the contract devil and Hell. While the contract is in effect, the victim can’t be restored to life except by wish or similar magic. If the mortal is restored to life by those means, the contract devil knows which mortal came to life and can locate the creature or creatures who restored the mortal to life for 1 year, gaining the effects of a locate spell with unlimited range. Avoiding the terms of an infernal contract is difficult and often dangerous. Infernal Investment A contract devil can cast a 10th-level innate scrying spell at will, but only to target a creature with which it has a contract. The target automatically critically fails its save. Infernal Wound (Divine, Necromancy) A contract devil’s Strikes also deal 3d6 persistent bleed damage that resist attempts to heal it. The flat check to stop the bleeding starts at DC 20. The DC is reduced to 15 only if the bleeding creature or an ally successfully assists with the recovery. The DC to Administer First Aid to a creature with an infernal wound is increased by 5. A spellcaster or item attempting to use healing magic on a creature suffering from an infernal wound must succeed at a DC 29 counteract check or the magic fails to heal the creature. Infernal Contracts The infernal contracts created by contract devils are not the only ways a devil can engage a mortal in a binding agreement, but they are the most convenient. Other devils must perform complex rituals or jump through bureaucratic hoops to organize a contract with a mortal, and in most cases the easiest solution for devils in this situation is to simply enlist the aid of a contract devil. ",
  116. "trait": [
  117. "Devil",
  118. "Fiend",
  119. "LE",
  120. "Medium"
  121. ],
  122. "trait_markdown": "[Devil](/Traits.aspx?ID=44), [Fiend](/Traits.aspx?ID=70)",
  123. "trait_raw": [
  124. "Devil",
  125. "Fiend"
  126. ],
  127. "type": "Creature",
  128. "url": "/Monsters.aspx?ID=112",
  129. "vision": "Greater darkvision",
  130. "weakest_save": [
  131. "fort",
  132. "fortitude",
  133. "ref",
  134. "reflex"
  135. ],
  136. "weakness": {
  137. "good": 10
  138. },
  139. "weakness_markdown": "good 10",
  140. "weakness_raw": "good 10",
  141. "will_save": 23,
  142. "wisdom": 5
  143. }