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- {
- "ac": 21,
- "alignment": "LN",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 4,
- "constitution": 0,
- "creature_ability": [
- "Walk the Ethereal Line",
- "Susceptible to Death"
- ],
- "creature_family": "Phantom",
- "creature_family_markdown": "[Phantom](/MonsterFamilies.aspx?ID=255)",
- "dexterity": 4,
- "exclude_from_search": false,
- "fortitude_save": 8,
- "hp": 45,
- "hp_raw": "45",
- "id": "creature-1263",
- "image": [
- "/Images/Monsters/Phantom_PhantomKnight.png"
- ],
- "immunity": [
- "disease",
- "paralyzed",
- "poison",
- "precision"
- ],
- "immunity_markdown": "[disease](/Traits.aspx?ID=46), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), precision",
- "intelligence": 0,
- "language": [
- "Common"
- ],
- "language_markdown": "[Common](/Languages.aspx?ID=1)",
- "level": 4,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Phantom Knight](/Monsters.aspx?ID=1263)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nCavaliers and knights who died for their cause make for particularly strong-willed phantoms. Though their motives vary, these phantoms often seek to continue their lifelong missions even in their purgatorial states, and their strong forces of will make them formidable fighters in spite of their incorporeality. A phantom knight might strive to find living followers of their church or order, or seek out other mortals they knew in life as a way of staying grounded and avoiding the corruption of undeath.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Ethereal](/Rules.aspx?ID=563)**\r\n([Occultism](/Skills.aspx?ID=11)): DC 21\r\n\r\n**[Recall Knowledge - Spirit](/Rules.aspx?ID=563)**\r\n([Occultism](/Skills.aspx?ID=11)): DC 21\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 19\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 16\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Phantom_PhantomKnight.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 4\">[Phantom Knight](/Monsters.aspx?ID=1263)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"LN\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Ethereal\" url=\"/Traits.aspx?ID=63\" />\r\n<trait label=\"Incorporeal\" url=\"/Traits.aspx?ID=222\" />\r\n<trait label=\"Phantom\" url=\"/Traits.aspx?ID=361\" />\r\n<trait label=\"Spirit\" url=\"/Traits.aspx?ID=149\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 202</row>\n\n**Perception** +13; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Intimidation](/Skills.aspx?ID=7) +12\r\n\r\n<row gap=\"medium\">\r\n**Str** -5\r\n\r\n**Dex** +4\r\n\r\n**Con** +0\r\n\r\n**Int** +0\r\n\r\n**Wis** +5\r\n\r\n**Cha** +4\r\n</row>\r\n\r\n**Walk the Ethereal Line** <actions string=\"Two Actions\" /> The phantom walks the thin line between the [Ethereal](/Planes.aspx?ID=9) and [Material Planes](/Planes.aspx?ID=1) in order to exist on both planes simultaneously. They can shift back to solely the Ethereal Plane by using this ability again.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 21 \r\n\r\n**Fort** +8 \r\n\r\n**Ref** +12 \r\n\r\n**Will** +13 \r\n\r\n–1 status penalty to saves vs. [death](/Traits.aspx?ID=40) effects\r\n</row>\r\n\r\n**HP** 45\n\n**Immunities**\r\n[disease](/Traits.aspx?ID=46), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), precision\r\n\r\n**Resistances**\r\nall damage 3 (except [force](/Traits.aspx?ID=75) or [_ghost touch_](/Equipment.aspx?ID=297); double resistance vs. non-[magical](/Traits.aspx?ID=103))\n\n**Susceptible to Death** Though phantoms aren't alive, neither are they [undead](/Traits.aspx?ID=160), and they are uniquely vulnerable to the effects of death. A phantom whose Hit Points are reduced to 0 as a result of a [death](/Traits.aspx?ID=40) effect (such as from a spell like [_finger of death_](/Spells.aspx?ID=116)) is immediately whisked away to the River of Souls, where their soul resumes the usual path to the afterlife.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** fly 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nphantom sword +14 ([Finesse](/Traits.aspx?ID=179), [Force](/Traits.aspx?ID=75), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 1d8+7 force\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nphantom bow +14 ([deadly d10](/Traits.aspx?ID=174), [Force](/Traits.aspx?ID=75), [Magical](/Traits.aspx?ID=103), [range increment 120 feet](/Traits.aspx?ID=248), [volley 30 feet](/Traits.aspx?ID=201)),\r\n**Damage** 1d8+5 force\n\n</column>\n\n<document level=\"2\" id=\"creature-family-255\" />",
- "name": "Phantom Knight",
- "npc": false,
- "perception": 13,
- "pfs": "Standard",
- "rarity": "uncommon",
- "reflex_save": 12,
- "release_date": "2021-04-07",
- "resistance": {
- "acid": 3,
- "all": 3,
- "area": 3,
- "bleed": 3,
- "bludgeoning": 3,
- "chaotic": 3,
- "cold": 3,
- "cold_iron": 3,
- "electricity": 3,
- "evil": 3,
- "fire": 3,
- "good": 3,
- "lawful": 3,
- "mental": 3,
- "negative": 3,
- "orichalcum": 3,
- "physical": 3,
- "piercing": 3,
- "poison": 3,
- "positive": 3,
- "precision": 3,
- "silver": 3,
- "slashing": 3,
- "sonic": 3,
- "splash": 3
- },
- "resistance_markdown": "all damage 3 (except [force](/Traits.aspx?ID=75) or [_ghost touch_](/Equipment.aspx?ID=297); double resistance vs. non-[magical](/Traits.aspx?ID=103))\r\n",
- "resistance_raw": "all damage 3 (except force or ghost touch ; double resistance vs. non- magical )\r\n",
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Ethereal\" url=\"/Traits.aspx?ID=63\" />\r\n<trait label=\"Incorporeal\" url=\"/Traits.aspx?ID=222\" />\r\n<trait label=\"Phantom\" url=\"/Traits.aspx?ID=361\" />\r\n<trait label=\"Spirit\" url=\"/Traits.aspx?ID=149\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 202</row>\r\n\r\n**Creature Family** [Phantom](/MonsterFamilies.aspx?ID=255)\r\n\r\n<row gap=\"medium\">\r\n**HP** 45\r\n\r\n**AC** 21\r\n\r\n**Fort** +8\r\n\r\n**Ref** +12\r\n\r\n**Will** +13\r\n\r\n**Perception** +13\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCavaliers and knights who died for their cause make for particularly strong-willed phantoms. Though their motives vary, these phantoms often seek to …\r\n</summary>",
- "sense": " darkvision ",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
- "size": [
- "Medium"
- ],
- "skill": [
- "Intimidation +12"
- ],
- "skill_markdown": "[Intimidation](/Skills.aspx?ID=7) +12",
- "source": [
- "Bestiary 3"
- ],
- "source_raw": [
- "Bestiary 3 pg. 202"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 202</row>",
- "speed": {
- "fly": 25,
- "max": 25
- },
- "speed_markdown": "fly 25 feet",
- "speed_raw": "fly 25 feet",
- "spell_markdown": "",
- "strength": -5,
- "strongest_save": [
- "will"
- ],
- "summary": "Cavaliers and knights who died for their cause make for particularly strong-willed phantoms. Though their motives vary, these phantoms often seek to …",
- "summary_markdown": "Cavaliers and knights who died for their cause make for particularly strong-willed phantoms. Though their motives vary, these phantoms often seek to …",
- "text": " Phantom Knight Cavaliers and knights who died for their cause make for particularly strong-willed phantoms. Though their motives vary, these phantoms often seek to continue their lifelong missions even in their purgatorial states, and their strong forces of will make them formidable fighters in spite of their incorporeality. A phantom knight might strive to find living followers of their church or order, or seek out other mortals they knew in life as a way of staying grounded and avoiding the corruption of undeath. Recall Knowledge - Ethereal (Occultism): DC 21 Recall Knowledge - Spirit (Occultism): DC 21 Unspecific Lore : DC 19 Specific Lore : DC 16 Phantom Knight Source Bestiary 3 pg. 202 Perception +13; darkvision Languages Common Skills Intimidation +12 Str -5 Dex +4 Con +0 Int +0 Wis +5 Cha +4 Walk the Ethereal Line Two Actions The phantom walks the thin line between the Ethereal and Material Planes in order to exist on both planes simultaneously. They can shift back to solely the Ethereal Plane by using this ability again. --- AC 21 Fort +8 Ref +12 Will +13 –1 status penalty to saves vs. death effects HP 45 Immunities disease, paralyzed, poison, precision Resistances all damage 3 (except force or ghost touch ; double resistance vs. non-magical) Susceptible to Death Though phantoms aren't alive, neither are they undead, and they are uniquely vulnerable to the effects of death. A phantom whose Hit Points are reduced to 0 as a result of a death effect (such as from a spell like finger of death ) is immediately whisked away to the River of Souls, where their soul resumes the usual path to the afterlife. --- Speed fly 25 feet Melee Single Action phantom sword +14 (Finesse, Force, Magical), Damage 1d8+7 force Ranged Single Action phantom bow +14 (deadly d10, Force, Magical, range increment 120 feet, volley 30 feet), Damage 1d8+5 force\n",
- "trait": [
- "Ethereal",
- "Incorporeal",
- "Phantom",
- "Spirit",
- "Uncommon",
- "LN",
- "Medium"
- ],
- "trait_markdown": "[Ethereal](/Traits.aspx?ID=63), [Incorporeal](/Traits.aspx?ID=222), [Phantom](/Traits.aspx?ID=361), [Spirit](/Traits.aspx?ID=149), [Uncommon](/Traits.aspx?ID=159)",
- "trait_raw": [
- "Ethereal",
- "Incorporeal",
- "Phantom",
- "Spirit",
- "Uncommon"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=1263",
- "vision": "Darkvision",
- "weakest_save": [
- "fort",
- "fortitude"
- ],
- "weakness": {},
- "will_save": 13,
- "wisdom": 5
- }
|