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- {
- "ac": 37,
- "alignment": "NE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 8,
- "constitution": 8,
- "creature_ability": [
- "Easy to Call",
- "Crowded Mob",
- "Crush of Hundreds",
- "Frantic Grasp",
- "Mob Rush",
- "Skip Between"
- ],
- "creature_family": "Sahkil",
- "creature_family_markdown": "[Sahkil](/MonsterFamilies.aspx?ID=208)",
- "dexterity": 5,
- "exclude_from_search": false,
- "fortitude_save": 29,
- "hp": 205,
- "hp_raw": "205",
- "id": "creature-1022",
- "image": [
- "/Images/Monsters/Sahkil_Penqual.png"
- ],
- "immunity": [
- "death effects",
- "fear",
- "swarm mind"
- ],
- "immunity_markdown": "[death](/Traits.aspx?ID=40) effects, [fear](/Traits.aspx?ID=68), [swarm mind](/MonsterAbilities.aspx?ID=36)",
- "intelligence": 6,
- "language": [
- "Abyssal",
- "Celestial",
- "Infernal",
- "Requian",
- "<%UMR%37%%>telepathy<%END> 100 feet"
- ],
- "language_markdown": "[Abyssal](/Languages.aspx?ID=12), [Celestial](/Languages.aspx?ID=16), [Infernal](/Languages.aspx?ID=19), [Requian](/Languages.aspx?ID=34); [telepathy](/MonsterAbilities.aspx?ID=37) 100 feet",
- "level": 15,
- "markdown": "<title level=\"1\" pfs=\"\">[Penqual](/Monsters.aspx?ID=1022)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nAlthough penquals are independent beings, each resembles a tight crowd of featureless humanoids pressed together in a mob. Penquals are most at home in large population centers, where they can don clothing to blend in. When large crowds, such as those found at festivals, are scarce, a penqual hunts at night, where a mass of revelers might draw attention but not suspicion.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Fiend](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 36\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 34\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 31\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Sahkil_Penqual.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 15\">[Penqual](/Monsters.aspx?ID=1022)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"NE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Huge\" />\r\n<trait label=\"Fiend\" url=\"/Traits.aspx?ID=70\" />\r\n<trait label=\"Sahkil\" url=\"/Traits.aspx?ID=333\" />\r\n<trait label=\"Swarm\" url=\"/Traits.aspx?ID=239\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 84</row>\n\n**Perception** +27; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Abyssal](/Languages.aspx?ID=12), [Celestial](/Languages.aspx?ID=16), [Infernal](/Languages.aspx?ID=19), [Requian](/Languages.aspx?ID=34); [telepathy](/MonsterAbilities.aspx?ID=37) 100 feet\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +26, [Athletics](/Skills.aspx?ID=3) +26, [Deception](/Skills.aspx?ID=5) +31, [Dream Lore](/Skills.aspx?ID=8) +27, [Intimidation](/Skills.aspx?ID=7) +31, [Performance](/Skills.aspx?ID=12) +27, [Society](/Skills.aspx?ID=14) +27\r\n\r\n<row gap=\"medium\">\r\n**Str** +5\r\n\r\n**Dex** +5\r\n\r\n**Con** +8\r\n\r\n**Int** +6\r\n\r\n**Wis** +6\r\n\r\n**Cha** +8\r\n</row>\r\n\r\n**Easy to Call** The sahkil is considered 2 levels lower for the purposes of being summoned by rituals (such as [planar binding](/Rituals.aspx?ID=17)), but is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 37 \r\n\r\n**Fort** +29 \r\n\r\n**Ref** +24 \r\n\r\n**Will** +27 \r\n\r\n+1 status to all saves vs. magic\r\n</row>\r\n\r\n**HP** 205\n\n**Immunities**\r\n[death](/Traits.aspx?ID=40) effects, [fear](/Traits.aspx?ID=68), [swarm mind](/MonsterAbilities.aspx?ID=36)\r\n\r\n**Resistances**\r\nphysical 10\r\n\r\n**Weaknesses**\r\narea damage 10, [splash](/Traits.aspx?ID=150) damage 10\r\n\r\n**Crowded Mob** The penqual is a swarm of Medium figures that can squeeze supernaturally close to other creatures. Though its component creatures are larger than those of a typical swarm, a penqual can nevertheless share the spaces of other creatures.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 40 feet\n\n**Divine Innate Spells** DC 36\r\n- **4th**\r\n[Fear](/Spells.aspx?ID=110) (at will), [Nightmare](/Spells.aspx?ID=208) (at will)\r\n- **Constant (8th)**\r\n[Mask of Terror](/Spells.aspx?ID=185) (see Crush of Hundreds)\r\n\r\n**Crush of Hundreds** A creature [frightened](/Conditions.aspx?ID=19) by the sahkil's mask of terror feels the press of a suffocating crowd. The creature is slowed 1 and takes a –10-foot penalty to all Speeds for as long as it is frightened.\r\n\r\n**Frantic Grasp** <actions string=\"Single Action\" /> ([Evil](/Traits.aspx?ID=64), [Magical](/Traits.aspx?ID=103)) Each enemy in the penqual's space takes 4d12 slashing damage (DC 36 basic Reflex save).\r\n\r\n**Mob Rush** <actions string=\"Two Actions\" /> The penqual Strides twice, ignoring difficult terrain, and then uses Frantic Grasp. If it moves at least 20 feet away from its starting position, the DC of Frantic Grasp increases by 2.\r\n\r\n**Skip Between** <actions string=\"Single Action\" /> ([Conjuration](/Traits.aspx?ID=33), [Divine](/Traits.aspx?ID=48), [Teleportation](/Traits.aspx?ID=156)) The sahkil can move itself between the [Ethereal Plane](/Planes.aspx?ID=9) and the [Material Plane](/Planes.aspx?ID=1), as [_ethereal jaunt_](/Spells.aspx?ID=105), except that this ability has an unlimited duration and can be Dismissed.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-208\" />",
- "name": "Penqual",
- "npc": false,
- "perception": 27,
- "rarity": "uncommon",
- "reflex_save": 24,
- "release_date": "2020-12-15",
- "resistance": {
- "bludgeoning": 10,
- "physical": 10,
- "piercing": 10,
- "slashing": 10
- },
- "resistance_markdown": "physical 10",
- "resistance_raw": "physical 10",
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Fiend\" url=\"/Traits.aspx?ID=70\" />\r\n<trait label=\"Sahkil\" url=\"/Traits.aspx?ID=333\" />\r\n<trait label=\"Swarm\" url=\"/Traits.aspx?ID=239\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 84</row>\r\n\r\n**Creature Family** [Sahkil](/MonsterFamilies.aspx?ID=208)\r\n\r\n<row gap=\"medium\">\r\n**HP** 205\r\n\r\n**AC** 37\r\n\r\n**Fort** +29\r\n\r\n**Ref** +24\r\n\r\n**Will** +27\r\n\r\n**Perception** +27\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAlthough penquals are independent beings, each resembles a tight crowd of featureless humanoids pressed together in a mob. Penquals are most at home …\r\n</summary>",
- "sense": " darkvision ",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
- "size": [
- "Huge"
- ],
- "skill": [
- "Acrobatics +26",
- "Athletics +26",
- "Deception +31",
- "Dream Lore +27",
- "Intimidation +31",
- "Performance +27",
- "Society +27"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +26, [Athletics](/Skills.aspx?ID=3) +26, [Deception](/Skills.aspx?ID=5) +31, [Dream Lore](/Skills.aspx?ID=8) +27, [Intimidation](/Skills.aspx?ID=7) +31, [Performance](/Skills.aspx?ID=12) +27, [Society](/Skills.aspx?ID=14) +27",
- "source": [
- "Pathfinder #162: Ruins of the Radiant Siege"
- ],
- "source_raw": [
- "Pathfinder #162: Ruins of the Radiant Siege pg. 84"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Agents of Edgewatch",
- "source_markdown": "<row gap=\"tiny\">[Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 84</row>",
- "speed": {
- "land": 40,
- "max": 40
- },
- "speed_markdown": "40 feet",
- "speed_raw": "40 feet",
- "spell": [
- "Fear",
- "Nightmare",
- "Mask of Terror"
- ],
- "spell_markdown": "[Fear](/Spells.aspx?ID=110), [Mask of Terror](/Spells.aspx?ID=185), [Nightmare](/Spells.aspx?ID=208)",
- "spoilers": "Agents of Edgewatch",
- "strength": 5,
- "strongest_save": [
- "fort",
- "fortitude"
- ],
- "summary": "Although penquals are independent beings, each resembles a tight crowd of featureless humanoids pressed together in a mob. Penquals are most at home …",
- "summary_markdown": "Although penquals are independent beings, each resembles a tight crowd of featureless humanoids pressed together in a mob. Penquals are most at home …",
- "text": " Penqual Although penquals are independent beings, each resembles a tight crowd of featureless humanoids pressed together in a mob. Penquals are most at home in large population centers, where they can don clothing to blend in. When large crowds, such as those found at festivals, are scarce, a penqual hunts at night, where a mass of revelers might draw attention but not suspicion. Recall Knowledge - Fiend (Religion): DC 36 Unspecific Lore : DC 34 Specific Lore : DC 31 Penqual Source Pathfinder #162: Ruins of the Radiant Siege pg. 84 Perception +27; darkvision Languages Abyssal, Celestial, Infernal, Requian; telepathy 100 feet Skills Acrobatics +26, Athletics +26, Deception +31, Dream Lore +27, Intimidation +31, Performance +27, Society +27 Str +5 Dex +5 Con +8 Int +6 Wis +6 Cha +8 Easy to Call The sahkil is considered 2 levels lower for the purposes of being summoned by rituals (such as planar binding), but is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success. --- AC 37 Fort +29 Ref +24 Will +27 +1 status to all saves vs. magic HP 205 Immunities death effects, fear, swarm mind Resistances physical 10 Weaknesses area damage 10, splash damage 10 Crowded Mob The penqual is a swarm of Medium figures that can squeeze supernaturally close to other creatures. Though its component creatures are larger than those of a typical swarm, a penqual can nevertheless share the spaces of other creatures. --- Speed 40 feet Divine Innate Spells DC 36 - 4th Fear (at will), Nightmare (at will) - Constant (8th) Mask of Terror (see Crush of Hundreds) Crush of Hundreds A creature frightened by the sahkil's mask of terror feels the press of a suffocating crowd. The creature is slowed 1 and takes a –10-foot penalty to all Speeds for as long as it is frightened. Frantic Grasp Single Action (Evil, Magical) Each enemy in the penqual's space takes 4d12 slashing damage (DC 36 basic Reflex save). Mob Rush Two Actions The penqual Strides twice, ignoring difficult terrain, and then uses Frantic Grasp. If it moves at least 20 feet away from its starting position, the DC of Frantic Grasp increases by 2. Skip Between Single Action (Conjuration, Divine, Teleportation) The sahkil can move itself between the Ethereal Plane and the Material Plane, as ethereal jaunt , except that this ability has an unlimited duration and can be Dismissed. ",
- "trait": [
- "Fiend",
- "Sahkil",
- "Swarm",
- "Uncommon",
- "NE",
- "Huge"
- ],
- "trait_markdown": "[Fiend](/Traits.aspx?ID=70), [Sahkil](/Traits.aspx?ID=333), [Swarm](/Traits.aspx?ID=239), [Uncommon](/Traits.aspx?ID=159)",
- "trait_raw": [
- "Fiend",
- "Sahkil",
- "Swarm",
- "Uncommon"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=1022",
- "vision": "Darkvision",
- "weakest_save": [
- "ref",
- "reflex"
- ],
- "weakness": {
- "area": 10
- },
- "weakness_markdown": "area damage 10, [splash](/Traits.aspx?ID=150) damage 10",
- "weakness_raw": "area damage 10, splash damage 10",
- "will_save": 27,
- "wisdom": 6
- }
|