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- {
- "ac": 27,
- "alignment": "LE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 5,
- "constitution": 3,
- "creature_ability": [
- "Corrupt Speech",
- "Change Shape",
- "Incite Violence"
- ],
- "creature_family": "Skelm",
- "creature_family_markdown": "[Skelm](/MonsterFamilies.aspx?ID=260)",
- "dexterity": 4,
- "exclude_from_search": false,
- "fortitude_save": 17,
- "hp": 155,
- "hp_raw": "155",
- "id": "creature-1303",
- "image": [
- "/Images/Monsters/Skelm_PalaceSkelm.png"
- ],
- "intelligence": 4,
- "language": [
- "Aklo",
- "Common",
- "<%SPELLS%340%%><i>tongues</i><%END>"
- ],
- "language_markdown": "[Aklo](/Languages.aspx?ID=13), [Common](/Languages.aspx?ID=1); [_tongues_](/Spells.aspx?ID=340)",
- "level": 8,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Palace Skelm](/Monsters.aspx?ID=1303)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nSkelms crave power, and the palace skelms who stalk the halls where such power concentrates are among the most dangerous of their kind. They assume titles that allow them maximum freedom to punish or hurt others with minimal oversight: any vindictive guard captain, tyrannical viceroy, or needlessly cruel magistrate could be or become a palace skelm. They delight in the wealth and status of their positions, garbing themselves in ornate finery that reflects their station.\n\n Palace skelms ingratiate themselves with powerful individuals and gather followers by stoking fears of losing long-held or hard-earned power—especially power gained through illicit means. They undermine their enemies by encouraging competition, jealousy, and outright paranoia by way of magic and false messages. These skelms possess an unnatural ability to twist spoken words and worm their manipulative magic into others' speech, sowing confusion and hatred that might explode into violence.\n\n A political upheaval is a palace skelm's greatest fear and opportunity alike, upsetting the balance of power he has built but providing countless new opportunities to sow hatred and evil. This conflicting goal leads palace skelms to self-sabotage and undermine their own efforts more than any other skelm.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 24\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 22\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 19\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Skelm_PalaceSkelm.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 8\">[Palace Skelm](/Monsters.aspx?ID=1303)</title>\r\n\r\n<traits>\r\n<trait label=\"LE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n<trait label=\"Skelm\" url=\"/Traits.aspx?ID=364\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 240</row>\n\n**Perception** +15; [scent](/MonsterAbilities.aspx?ID=33) (imprecise) 30 feet\r\n\r\n**Languages**\r\n[Aklo](/Languages.aspx?ID=13), [Common](/Languages.aspx?ID=1); [_tongues_](/Spells.aspx?ID=340)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +18, [Deception](/Skills.aspx?ID=5) +21, [Diplomacy](/Skills.aspx?ID=6) +17, [Intimidation](/Skills.aspx?ID=7) +17, [Occultism](/Skills.aspx?ID=11) +16, [Society](/Skills.aspx?ID=14) +16, [Stealth](/Skills.aspx?ID=15) +16, [Thievery](/Skills.aspx?ID=17) +16\r\n\r\n<row gap=\"medium\">\r\n**Str** +6\r\n\r\n**Dex** +4\r\n\r\n**Con** +3\r\n\r\n**Int** +4\r\n\r\n**Wis** +3\r\n\r\n**Cha** +5\r\n</row>\n\n**Items**\r\nsignet ring\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 27 \r\n\r\n**Fort** +17 \r\n\r\n**Ref** +16 \r\n\r\n**Will** +15 \r\n\r\n–2 to all saves vs. [emotion](/Traits.aspx?ID=60) effects\r\n</row>\r\n\r\n**HP** 155\n\n**Weaknesses**\r\n[cold iron](/Equipment.aspx?ID=375) 10\r\n\r\n**Corrupt Speech** <actions string=\"Reaction\" /> ([auditory](/Traits.aspx?ID=16), [illusion](/Traits.aspx?ID=92), [linguistic](/Traits.aspx?ID=101), [occult](/Traits.aspx?ID=120)) **Trigger** The skelm hears a creature speak within 30 feet; **Effect** The skelm sows paranoia by putting treacherous words on another's lips. The skelm whispers up to 12 words and attempts a [Deception](/Skills.aspx?ID=5) check against the Perception DC of a creature other than the triggering creature within 30 feet. <br />**Critical Success** The target hears the skelm's words as if they were spoken by the triggering creature. This can alter [linguistic](/Traits.aspx?ID=101) effects. The skelm also casts [_paranoia_](/Spells.aspx?ID=214) or [_suggestion_](/Spells.aspx?ID=315) on the target, if he likes. <br />**Success** As critical success, except the skelm can't cast _paranoia_ or _suggestion_. <br />**Failure** The target doesn't hear the skelm's words, and they have no effect. <br />**Critical Failure** The target hears the skelm speak the words.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nfist +20 ([Agile](/Traits.aspx?ID=170), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 2d8+9 bludgeoning plus [Grab](/MonsterAbilities.aspx?ID=18)\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nantler +20 ([Magical](/Traits.aspx?ID=103)),\r\n**Damage** 2d12+9 piercing plus [Knockdown](/MonsterAbilities.aspx?ID=20)\r\n\r\n**Occult Innate Spells** DC 26\r\n- **Cantrips (5th)**\r\n[Daze](/Spells.aspx?ID=61), [Message](/Spells.aspx?ID=190)\r\n- **2nd**\r\n[Invisibility](/Spells.aspx?ID=164) (×3)\r\n- **4th**\r\n[Clairaudience](/Spells.aspx?ID=39), [Enthrall](/Spells.aspx?ID=104), [Outcast's Curse](/Spells.aspx?ID=211), [Paranoia](/Spells.aspx?ID=214) (at will), [Private Sanctum](/Spells.aspx?ID=235), [Suggestion](/Spells.aspx?ID=315)\r\n- **Constant (5th)**\r\n[Tongues](/Spells.aspx?ID=340)\r\n\r\n**Rituals** DC 26\r\n\r\n- **2nd**\r\n[Inveigle](/Rituals.aspx?ID=14)\r\n\r\n**[Change Shape](/MonsterAbilities.aspx?ID=8)** <actions string=\"Single Action\" /> ([Concentrate](/Traits.aspx?ID=32), [Occult](/Traits.aspx?ID=120), [Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)) The palace skelm can take on the appearance of any Medium male [humanoid](/Traits.aspx?ID=91). This doesn't change his Speed or his attack and damage bonuses with his Strikes but might change the damage type his Strikes deal.\r\n\r\n**Incite Violence** <actions string=\"Two Actions\" /> ([Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Occult](/Traits.aspx?ID=120), [Mental](/Traits.aspx?ID=106)) **Frequency** once per day; **Effect** The skelm gives an impassioned speech calling for his followers to act upon their convictions. Each creature within 30 feet must attempt a DC 24 Will save. <br />**Critical Success** The creature can immediately Strike an adjacent creature of its choosing. <br />**Success** The creature is unaffected. <br />**Failure** The creature immediately Strikes an adjacent creature; if multiple creatures are adjacent, the skelm chooses the target. If no creatures are adjacent, the creature is [flat-footed](/Conditions.aspx?ID=16) and [fascinated](/Conditions.aspx?ID=14) with the skelm until the start of its next turn.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-260\" />",
- "name": "Palace Skelm",
- "npc": false,
- "perception": 15,
- "pfs": "Standard",
- "rarity": "common",
- "reflex_save": 16,
- "release_date": "2021-04-07",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n<trait label=\"Skelm\" url=\"/Traits.aspx?ID=364\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 240</row>\r\n\r\n**Creature Family** [Skelm](/MonsterFamilies.aspx?ID=260)\r\n\r\n<row gap=\"medium\">\r\n**HP** 155\r\n\r\n**AC** 27\r\n\r\n**Fort** +17\r\n\r\n**Ref** +16\r\n\r\n**Will** +15\r\n\r\n**Perception** +15\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSkelms crave power, and the palace skelms who stalk the halls where such power concentrates are among the most dangerous of their kind. They assume …\r\n</summary>",
- "sense": " scent (imprecise) 30 feet",
- "sense_markdown": "[scent](/MonsterAbilities.aspx?ID=33) (imprecise) 30 feet",
- "size": [
- "Medium"
- ],
- "skill": [
- "Athletics +18",
- "Deception +21",
- "Diplomacy +17",
- "Intimidation +17",
- "Occultism +16",
- "Society +16",
- "Stealth +16",
- "Thievery +16"
- ],
- "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +18, [Deception](/Skills.aspx?ID=5) +21, [Diplomacy](/Skills.aspx?ID=6) +17, [Intimidation](/Skills.aspx?ID=7) +17, [Occultism](/Skills.aspx?ID=11) +16, [Society](/Skills.aspx?ID=14) +16, [Stealth](/Skills.aspx?ID=15) +16, [Thievery](/Skills.aspx?ID=17) +16",
- "source": [
- "Bestiary 3"
- ],
- "source_raw": [
- "Bestiary 3 pg. 240"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 240</row>",
- "speed": {
- "land": 25,
- "max": 25
- },
- "speed_markdown": "25 feet",
- "speed_raw": "25 feet",
- "spell": [
- "Clairaudience",
- "Enthrall",
- "Outcast's Curse",
- "Paranoia",
- "Private Sanctum",
- "Suggestion",
- "Invisibility",
- "Daze",
- "Message",
- "Tongues"
- ],
- "spell_markdown": "[Clairaudience](/Spells.aspx?ID=39), [Daze](/Spells.aspx?ID=61), [Enthrall](/Spells.aspx?ID=104), [Invisibility](/Spells.aspx?ID=164), [Message](/Spells.aspx?ID=190), [Outcast's Curse](/Spells.aspx?ID=211), [Paranoia](/Spells.aspx?ID=214), [Private Sanctum](/Spells.aspx?ID=235), [Suggestion](/Spells.aspx?ID=315), [Tongues](/Spells.aspx?ID=340)",
- "stealth": "16",
- "strength": 6,
- "strongest_save": [
- "fort",
- "fortitude"
- ],
- "summary": "Skelms crave power, and the palace skelms who stalk the halls where such power concentrates are among the most dangerous of their kind. They assume …",
- "summary_markdown": "Skelms crave power, and the palace skelms who stalk the halls where such power concentrates are among the most dangerous of their kind. They assume …",
- "text": " Palace Skelm Skelms crave power, and the palace skelms who stalk the halls where such power concentrates are among the most dangerous of their kind. They assume titles that allow them maximum freedom to punish or hurt others with minimal oversight: any vindictive guard captain, tyrannical viceroy, or needlessly cruel magistrate could be or become a palace skelm. They delight in the wealth and status of their positions, garbing themselves in ornate finery that reflects their station. Palace skelms ingratiate themselves with powerful individuals and gather followers by stoking fears of losing long-held or hard-earned power—especially power gained through illicit means. They undermine their enemies by encouraging competition, jealousy, and outright paranoia by way of magic and false messages. These skelms possess an unnatural ability to twist spoken words and worm their manipulative magic into others' speech, sowing confusion and hatred that might explode into violence. A political upheaval is a palace skelm's greatest fear and opportunity alike, upsetting the balance of power he has built but providing countless new opportunities to sow hatred and evil. This conflicting goal leads palace skelms to self-sabotage and undermine their own efforts more than any other skelm. Recall Knowledge - Humanoid (Society): DC 24 Unspecific Lore : DC 22 Specific Lore : DC 19 Palace Skelm Source Bestiary 3 pg. 240 Perception +15; scent (imprecise) 30 feet Languages Aklo, Common; tongues Skills Athletics +18, Deception +21, Diplomacy +17, Intimidation +17, Occultism +16, Society +16, Stealth +16, Thievery +16 Str +6 Dex +4 Con +3 Int +4 Wis +3 Cha +5 Items signet ring --- AC 27 Fort +17 Ref +16 Will +15 –2 to all saves vs. emotion effects HP 155 Weaknesses cold iron 10 Corrupt Speech Reaction (auditory, illusion, linguistic, occult) Trigger The skelm hears a creature speak within 30 feet; Effect The skelm sows paranoia by putting treacherous words on another's lips. The skelm whispers up to 12 words and attempts a Deception check against the Perception DC of a creature other than the triggering creature within 30 feet. Critical Success The target hears the skelm's words as if they were spoken by the triggering creature. This can alter linguistic effects. The skelm also casts paranoia or suggestion on the target, if he likes. Success As critical success, except the skelm can't cast paranoia or suggestion . Failure The target doesn't hear the skelm's words, and they have no effect. Critical Failure The target hears the skelm speak the words. --- Speed 25 feet Melee Single Action fist +20 (Agile, Magical), Damage 2d8+9 bludgeoning plus Grab Melee Single Action antler +20 (Magical), Damage 2d12+9 piercing plus Knockdown Occult Innate Spells DC 26 - Cantrips (5th) Daze, Message - 2nd Invisibility (×3) - 4th Clairaudience, Enthrall, Outcast's Curse, Paranoia (at will), Private Sanctum, Suggestion - Constant (5th) Tongues Rituals DC 26 - 2nd Inveigle Change Shape Single Action (Concentrate, Occult, Polymorph, Transmutation) The palace skelm can take on the appearance of any Medium male humanoid. This doesn't change his Speed or his attack and damage bonuses with his Strikes but might change the damage type his Strikes deal. Incite Violence Two Actions (Emotion, Enchantment, Occult, Mental) Frequency once per day; Effect The skelm gives an impassioned speech calling for his followers to act upon their convictions. Each creature within 30 feet must attempt a DC 24 Will save. Critical Success The creature can immediately Strike an adjacent creature of its choosing. Success The creature is unaffected. Failure The creature immediately Strikes an adjacent creature; if multiple creatures are adjacent, the skelm chooses the target. If no creatures are adjacent, the creature is flat-footed and fascinated with the skelm until the start of its next turn. ",
- "trait": [
- "Humanoid",
- "Skelm",
- "LE",
- "Medium"
- ],
- "trait_markdown": "[Humanoid](/Traits.aspx?ID=91), [Skelm](/Traits.aspx?ID=364)",
- "trait_raw": [
- "Humanoid",
- "Skelm"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=1303",
- "weakest_save": [
- "will"
- ],
- "weakness": {
- "cold_iron": 10
- },
- "weakness_markdown": "[cold iron](/Equipment.aspx?ID=375) 10",
- "weakness_raw": " cold iron 10",
- "will_save": 15,
- "wisdom": 3
- }
|