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- {
- "ac": 18,
- "alignment": "CE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 1,
- "constitution": 0,
- "creature_ability": [
- "Lost in the Dark",
- "Corner of the Eye"
- ],
- "creature_family": "Gorga",
- "creature_family_markdown": "[Gorga](/MonsterFamilies.aspx?ID=331)",
- "dexterity": 4,
- "exclude_from_search": false,
- "fortitude_save": 6,
- "hp": 55,
- "hp_raw": "55",
- "id": "creature-2446",
- "image": [
- "/Images/Monsters/Gorga_Ocluai.png"
- ],
- "intelligence": 2,
- "language": [
- "Aklo",
- "Common",
- "Sylvan",
- "(can't speak any language; <%UMR%37%%>telepathy<%END> 100 feet, images only)"
- ],
- "language_markdown": "[Aklo](/Languages.aspx?ID=13), [Common](/Languages.aspx?ID=1), [Sylvan](/Languages.aspx?ID=10); (can't speak any language; [telepathy](/MonsterAbilities.aspx?ID=37) 100 feet, images only)",
- "level": 3,
- "markdown": "<title level=\"1\" pfs=\"\">[Ocluai](/Monsters.aspx?ID=2446)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nOcluais embody the fear of being lost and helpless in the darkness as well as the danger of unreasoning terror. An ocluai's gray body resembles that of a featherless owl with a serrated beak, the legs of a monkey, and oversized eye sockets full of shadow. The field of unnatural darkness that surrounds an ocluai disorients most creatures; while other gorgas are quick to move in for the kill, ocluais love to perch on a low branch or lintel and watch with their blank expressions as prey succumbs to panic. Though capable fighters, ocluais prefer to hang back and slash at those whose frantic fight brings them within range, letting their prey's own terror drive them over cliffs or bring them to their knees.\n\n Ocluais understand several languages but rarely communicate with non-fey. When they do, their communication takes the form of unsettling telepathic images projected directly into the other party's mind as the ocluai holds their gaze.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Fey](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 20\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 18\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 15\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Gorga_Ocluai.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 3\">[Ocluai](/Monsters.aspx?ID=2446)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"CE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Fey\" url=\"/Traits.aspx?ID=69\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 87</row>\n\n**Perception** +12; [greater darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Aklo](/Languages.aspx?ID=13), [Common](/Languages.aspx?ID=1), [Sylvan](/Languages.aspx?ID=10); (can't speak any language; [telepathy](/MonsterAbilities.aspx?ID=37) 100 feet, images only)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +10, [Deception](/Skills.aspx?ID=5) +8, [Intimidation](/Skills.aspx?ID=7) +10, [Nature](/Skills.aspx?ID=10) +8, [Stealth](/Skills.aspx?ID=15) +10\r\n\r\n<row gap=\"medium\">\r\n**Str** +1\r\n\r\n**Dex** +4\r\n\r\n**Con** +0\r\n\r\n**Int** +2\r\n\r\n**Wis** +4\r\n\r\n**Cha** +1\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 18 \r\n\r\n**Fort** +6 \r\n\r\n**Ref** +12 \r\n\r\n**Will** +12 \n\n</row>\r\n\r\n**HP** 55\n\n**Weaknesses**\r\n[cold iron](/Equipment.aspx?ID=375) 5\r\n\r\n**Lost in the Dark** ([aura](/Traits.aspx?ID=206), [darkness](/Traits.aspx?ID=39), [enchantment](/Traits.aspx?ID=61), [mental](/Traits.aspx?ID=106)) 60 feet. An ocluai's presence distorts nearby creatures' senses of direction. Nonmagical [bright light](/Rules.aspx?ID=407) within the aura becomes [dim light](/Rules.aspx?ID=408), and nonmagical dim light with the aura becomes [darkness](/Rules.aspx?ID=408). Any non-gorga within range of the ocluai's aura that attempts to move must declare where they intend to move. Before moving, however, the creature must attempt a secret DC 20 Will saving throw. An ocluai can exempt specific creatures from this effect. Magical light anywhere within the ocluai's aura increases the light level as normal and reduces the Will save DC by 5.<br /> **Success** The creature moves normally.<br /> **Failure** The creature moves the intended distance, but not in the right direction. The ocluai chooses the creature's destination and route, which could be a straight line or could include multiple changes in direction. If the path is blocked or would go through obviously dangerous terrain (such as off a cliff or through a fire), the movement ends before the blockage or danger.<br /> **Critical Failure** As failure, but if the creature's path would lead them into obviously dangerous terrain, they must succeed at a second Will save to end their movement just before they would enter the danger.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** fly 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\ntalon +10,\r\n**Damage** 3d4+3 slashing\n\n**Corner of the Eye** <actions string=\"Two Actions\" /> ([Illusion](/Traits.aspx?ID=92), [Mental](/Traits.aspx?ID=106), [Primal](/Traits.aspx?ID=134), [Visual](/Traits.aspx?ID=163)) The ocluai creates a wave of disturbing illusory images in a 10-foot burst centered on a point within 60 feet. Any creature caught in this burst takes 3d6 mental damage (DC 20 basic Will save) as their peripheral vision churns with terrifying visions of worm-eaten corpses and monsters ready to pounce.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-331\" />",
- "name": "Ocluai",
- "npc": false,
- "perception": 12,
- "rarity": "uncommon",
- "reflex_save": 12,
- "release_date": "2023-01-25",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Fey\" url=\"/Traits.aspx?ID=69\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 87</row>\r\n\r\n**Creature Family** [Gorga](/MonsterFamilies.aspx?ID=331)\r\n\r\n<row gap=\"medium\">\r\n**HP** 55\r\n\r\n**AC** 18\r\n\r\n**Fort** +6\r\n\r\n**Ref** +12\r\n\r\n**Will** +12\r\n\r\n**Perception** +12\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nOcluais embody the fear of being lost and helpless in the darkness as well as the danger of unreasoning terror. An ocluai's gray body resembles that …\r\n</summary>",
- "sense": " greater darkvision ",
- "sense_markdown": "[greater darkvision](/MonsterAbilities.aspx?ID=12)",
- "size": [
- "Medium"
- ],
- "skill": [
- "Acrobatics +10",
- "Deception +8",
- "Intimidation +10",
- "Nature +8",
- "Stealth +10"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +10, [Deception](/Skills.aspx?ID=5) +8, [Intimidation](/Skills.aspx?ID=7) +10, [Nature](/Skills.aspx?ID=10) +8, [Stealth](/Skills.aspx?ID=15) +10",
- "source": [
- "Pathfinder #187: The Seventh Arch"
- ],
- "source_raw": [
- "Pathfinder #187: The Seventh Arch pg. 87"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Gatewalkers",
- "source_markdown": "<row gap=\"tiny\">[Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 87</row>",
- "speed": {
- "fly": 25,
- "max": 25
- },
- "speed_markdown": "fly 25 feet",
- "speed_raw": "fly 25 feet",
- "spell_markdown": "",
- "spoilers": "Gatewalkers",
- "stealth": "10",
- "strength": 1,
- "strongest_save": [
- "ref",
- "reflex",
- "will"
- ],
- "summary": "Ocluais embody the fear of being lost and helpless in the darkness as well as the danger of unreasoning terror. An ocluai's gray body resembles that …",
- "summary_markdown": "Ocluais embody the fear of being lost and helpless in the darkness as well as the danger of unreasoning terror. An ocluai's gray body resembles that …",
- "text": " Ocluai Ocluais embody the fear of being lost and helpless in the darkness as well as the danger of unreasoning terror. An ocluai's gray body resembles that of a featherless owl with a serrated beak, the legs of a monkey, and oversized eye sockets full of shadow. The field of unnatural darkness that surrounds an ocluai disorients most creatures; while other gorgas are quick to move in for the kill, ocluais love to perch on a low branch or lintel and watch with their blank expressions as prey succumbs to panic. Though capable fighters, ocluais prefer to hang back and slash at those whose frantic fight brings them within range, letting their prey's own terror drive them over cliffs or bring them to their knees. Ocluais understand several languages but rarely communicate with non-fey. When they do, their communication takes the form of unsettling telepathic images projected directly into the other party's mind as the ocluai holds their gaze. Recall Knowledge - Fey (Nature): DC 20 Unspecific Lore : DC 18 Specific Lore : DC 15 Ocluai Source Pathfinder #187: The Seventh Arch pg. 87 Perception +12; greater darkvision Languages Aklo, Common, Sylvan; (can't speak any language; telepathy 100 feet, images only) Skills Acrobatics +10, Deception +8, Intimidation +10, Nature +8, Stealth +10 Str +1 Dex +4 Con +0 Int +2 Wis +4 Cha +1 --- AC 18 Fort +6 Ref +12 Will +12 HP 55 Weaknesses cold iron 5 Lost in the Dark (aura, darkness, enchantment, mental) 60 feet. An ocluai's presence distorts nearby creatures' senses of direction. Nonmagical bright light within the aura becomes dim light, and nonmagical dim light with the aura becomes darkness. Any non-gorga within range of the ocluai's aura that attempts to move must declare where they intend to move. Before moving, however, the creature must attempt a secret DC 20 Will saving throw. An ocluai can exempt specific creatures from this effect. Magical light anywhere within the ocluai's aura increases the light level as normal and reduces the Will save DC by 5. Success The creature moves normally. Failure The creature moves the intended distance, but not in the right direction. The ocluai chooses the creature's destination and route, which could be a straight line or could include multiple changes in direction. If the path is blocked or would go through obviously dangerous terrain (such as off a cliff or through a fire), the movement ends before the blockage or danger. Critical Failure As failure, but if the creature's path would lead them into obviously dangerous terrain, they must succeed at a second Will save to end their movement just before they would enter the danger. --- Speed fly 25 feet Melee Single Action talon +10, Damage 3d4+3 slashing Corner of the Eye Two Actions (Illusion, Mental, Primal, Visual) The ocluai creates a wave of disturbing illusory images in a 10-foot burst centered on a point within 60 feet. Any creature caught in this burst takes 3d6 mental damage (DC 20 basic Will save) as their peripheral vision churns with terrifying visions of worm-eaten corpses and monsters ready to pounce. ",
- "trait": [
- "Fey",
- "Uncommon",
- "CE",
- "Medium"
- ],
- "trait_markdown": "[Fey](/Traits.aspx?ID=69), [Uncommon](/Traits.aspx?ID=159)",
- "trait_raw": [
- "Fey",
- "Uncommon"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=2446",
- "vision": "Greater darkvision",
- "weakest_save": [
- "fort",
- "fortitude"
- ],
- "weakness": {
- "cold_iron": 5
- },
- "weakness_markdown": "[cold iron](/Equipment.aspx?ID=375) 5",
- "weakness_raw": " cold iron 5",
- "will_save": 12,
- "wisdom": 4
- }
|