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- {
- "ac": 40,
- "alignment": "N",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": -5,
- "constitution": 5,
- "creature_ability": [
- "Assimilate Lava",
- "Golem Antimagic",
- "Vulnerable to Shatter",
- "Fling Shards",
- "Shred Armor"
- ],
- "creature_family": "Golem",
- "creature_family_markdown": "[Golem](/MonsterFamilies.aspx?ID=57)",
- "dexterity": 6,
- "exclude_from_search": false,
- "fortitude_save": 29,
- "hp": 230,
- "hp_raw": "230",
- "id": "creature-875",
- "image": [
- "/Images/Monsters/Golem_ObsidianGolem.png"
- ],
- "immunity": [
- "bleed",
- "death effects",
- "disease",
- "doomed",
- "drained",
- "fatigued",
- "fire (see below)",
- "healing",
- "magic (see below)",
- "mental",
- "necromancy",
- "nonlethal attacks",
- "paralyzed",
- "poison",
- "sickened",
- "unconscious"
- ],
- "immunity_markdown": "bleed, [death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), [fatigued](/Conditions.aspx?ID=15), fire (see below), [healing](/Traits.aspx?ID=89), magic (see below), [mental](/Traits.aspx?ID=106), [necromancy](/Traits.aspx?ID=117), nonlethal attacks, [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sickened](/Conditions.aspx?ID=34), [unconscious](/Conditions.aspx?ID=38)",
- "intelligence": -5,
- "language_markdown": "",
- "level": 16,
- "markdown": "<title level=\"1\" pfs=\"\">[Obsidian Golem](/Monsters.aspx?ID=875)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nThe art of golem animation is not limited to societies with access to expensive crafting materials or a long history of arcane mastery. Among the resource-poor [xulgaths](/MonsterFamilies.aspx?ID=102) who dwell in the Darklands, especially those hardy clutches that call the Black Desert their home, obsidian is one of the most common crafting materials available. Combine this ingredient with a powerful spellcaster and the xulgath tradition of inflection—magically warping and working normally inflexible stone—and the end result is an obsidian golem.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Construct](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Crafting](/Skills.aspx?ID=4)): DC 37\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 35\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 32\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Golem_ObsidianGolem.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 16\">[Obsidian Golem](/Monsters.aspx?ID=875)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Large\" />\r\n<trait label=\"Construct\" url=\"/Traits.aspx?ID=35\" />\r\n<trait label=\"Golem\" url=\"/Traits.aspx?ID=220\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 80</row>\n\n**Perception** +28; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\n\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +33\r\n\r\n<row gap=\"medium\">\r\n**Str** +9\r\n\r\n**Dex** +6\r\n\r\n**Con** +5\r\n\r\n**Int** -5\r\n\r\n**Wis** +0\r\n\r\n**Cha** -5\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 40 \r\n\r\n**Fort** +29 \r\n\r\n**Ref** +24 \r\n\r\n**Will** +26 \n\n</row>\r\n\r\n**HP** 230\n\n**Immunities**\r\nbleed, [death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), [fatigued](/Conditions.aspx?ID=15), fire (see below), [healing](/Traits.aspx?ID=89), magic (see below), [mental](/Traits.aspx?ID=106), [necromancy](/Traits.aspx?ID=117), nonlethal attacks, [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sickened](/Conditions.aspx?ID=34), [unconscious](/Conditions.aspx?ID=38)\r\n\r\n**Resistances**\r\nphysical 15 (except adamantine or bludgeoning)\n\n**Assimilate Lava** An obsidian golem that submerges itself in lava or magma takes no damage from it, and for as long as it remains submerged, it becomes [slowed 2](/Conditions.aspx?ID=35) and gains [fast healing 15](/MonsterAbilities.aspx?ID=15).<br />**Golem Antimagic** harmed by sonic (8d10, 2d10 from area or persistent damage); healed by cold (area 2d10 HP); [slowed](/Conditions.aspx?ID=35) by fire<br />**Vulnerable to Shatter** Casting a [_shatter_](/Spells.aspx?ID=279) spell on an obsidian golem affects the golem normally, but also causes jagged chunks of obsidian to flake off its body. The squares on which the golem was standing (or the squares below it, if it was flying) become difficult terrain.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet, fly 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nfist +33 ([deadly d10](/Traits.aspx?ID=174), [Magical](/Traits.aspx?ID=103), [reach 10 feet](/Traits.aspx?ID=192), [versatile S](/Traits.aspx?ID=200)),\r\n**Damage** 4d10+15 piercing\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nwing +31 ([Agile](/Traits.aspx?ID=170), [deadly d10](/Traits.aspx?ID=174), [Magical](/Traits.aspx?ID=103), [reach 10 feet](/Traits.aspx?ID=192), [versatile S](/Traits.aspx?ID=200)),\r\n**Damage** 3d10+15 piercing\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nobsidian sliver +32 ([deadly d8](/Traits.aspx?ID=174), [Magical](/Traits.aspx?ID=103), [range increment 30 feet](/Traits.aspx?ID=248), [versatile S](/Traits.aspx?ID=200)),\r\n**Damage** 4d8+15 piercing\n\n**Fling Shards** <actions string=\"Single Action\" /> The obsidian golem slings razor-sharp shards of itself in a 15-foot cone. Creatures in the area take 4d8+9 slashing damage (DC 37 basic Reflex save).\r\n\r\n**Shred Armor** An obsidian golem's body is so sharp that it tears through armor like a knife through butter. Whenever the golem scores a critical hit with a fist Strike against a creature wearing non-[adamantine armor](/Equipment.aspx?ID=139), the creature's armor becomes [broken](/Conditions.aspx?ID=2).\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_2_AdditionalLore.png\">Glass Avatars</title>\r\n\r\n[Demon](/MonsterFamilies.aspx?ID=28) worshippers in particular show a strong propensity toward creating obsidian golems, often designing these constructs in the image of their patron demon lord.\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-57\" />",
- "name": "Obsidian Golem",
- "npc": false,
- "perception": 28,
- "rarity": "uncommon",
- "reflex_save": 24,
- "release_date": "2020-05-27",
- "resistance": {
- "physical": 15,
- "piercing": 15,
- "slashing": 15
- },
- "resistance_markdown": "physical 15 (except adamantine or bludgeoning)",
- "resistance_raw": "physical 15 (except adamantine or bludgeoning)",
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Construct\" url=\"/Traits.aspx?ID=35\" />\r\n<trait label=\"Golem\" url=\"/Traits.aspx?ID=220\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 80</row>\r\n\r\n**Creature Family** [Golem](/MonsterFamilies.aspx?ID=57)\r\n\r\n<row gap=\"medium\">\r\n**HP** 230\r\n\r\n**AC** 40\r\n\r\n**Fort** +29\r\n\r\n**Ref** +24\r\n\r\n**Will** +26\r\n\r\n**Perception** +28\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe art of golem animation is not limited to societies with access to expensive crafting materials or a long history of arcane mastery. Among the …\r\n</summary>",
- "sense": " darkvision ",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
- "size": [
- "Large"
- ],
- "skill": [
- "Athletics +33"
- ],
- "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +33",
- "source": [
- "Pathfinder #155: Lord of the Black Sands"
- ],
- "source_raw": [
- "Pathfinder #155: Lord of the Black Sands pg. 80"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Extinction Curse",
- "source_markdown": "<row gap=\"tiny\">[Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 80</row>",
- "speed": {
- "fly": 25,
- "land": 25,
- "max": 25
- },
- "speed_markdown": "25 feet, fly 25 feet",
- "speed_raw": "25 feet, fly 25 feet",
- "spell_markdown": "",
- "spoilers": "Extinction Curse",
- "strength": 9,
- "strongest_save": [
- "fort",
- "fortitude"
- ],
- "summary": "The art of golem animation is not limited to societies with access to expensive crafting materials or a long history of arcane mastery. Among the …",
- "summary_markdown": "The art of golem animation is not limited to societies with access to expensive crafting materials or a long history of arcane mastery. Among the …",
- "text": " Obsidian Golem The art of golem animation is not limited to societies with access to expensive crafting materials or a long history of arcane mastery. Among the resource-poor xulgaths who dwell in the Darklands, especially those hardy clutches that call the Black Desert their home, obsidian is one of the most common crafting materials available. Combine this ingredient with a powerful spellcaster and the xulgath tradition of inflection—magically warping and working normally inflexible stone—and the end result is an obsidian golem. Recall Knowledge - Construct (Arcana, Crafting): DC 37 Unspecific Lore : DC 35 Specific Lore : DC 32 Obsidian Golem Source Pathfinder #155: Lord of the Black Sands pg. 80 Perception +28; darkvision Languages Skills Athletics +33 Str +9 Dex +6 Con +5 Int -5 Wis +0 Cha -5 --- AC 40 Fort +29 Ref +24 Will +26 HP 230 Immunities bleed, death effects, disease, doomed, drained, fatigued, fire (see below), healing, magic (see below), mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious Resistances physical 15 (except adamantine or bludgeoning) Assimilate Lava An obsidian golem that submerges itself in lava or magma takes no damage from it, and for as long as it remains submerged, it becomes slowed 2 and gains fast healing 15. Golem Antimagic harmed by sonic (8d10, 2d10 from area or persistent damage); healed by cold (area 2d10 HP); slowed by fire Vulnerable to Shatter Casting a shatter spell on an obsidian golem affects the golem normally, but also causes jagged chunks of obsidian to flake off its body. The squares on which the golem was standing (or the squares below it, if it was flying) become difficult terrain. --- Speed 25 feet, fly 25 feet Melee Single Action fist +33 (deadly d10, Magical, reach 10 feet, versatile S), Damage 4d10+15 piercing Melee Single Action wing +31 (Agile, deadly d10, Magical, reach 10 feet, versatile S), Damage 3d10+15 piercing Ranged Single Action obsidian sliver +32 (deadly d8, Magical, range increment 30 feet, versatile S), Damage 4d8+15 piercing Fling Shards Single Action The obsidian golem slings razor-sharp shards of itself in a 15-foot cone. Creatures in the area take 4d8+9 slashing damage (DC 37 basic Reflex save). Shred Armor An obsidian golem's body is so sharp that it tears through armor like a knife through butter. Whenever the golem scores a critical hit with a fist Strike against a creature wearing non-adamantine armor, the creature's armor becomes broken. Glass Avatars Demon worshippers in particular show a strong propensity toward creating obsidian golems, often designing these constructs in the image of their patron demon lord. ",
- "trait": [
- "Construct",
- "Golem",
- "Mindless",
- "Uncommon",
- "N",
- "Large"
- ],
- "trait_markdown": "[Construct](/Traits.aspx?ID=35), [Golem](/Traits.aspx?ID=220), [Mindless](/Traits.aspx?ID=108), [Uncommon](/Traits.aspx?ID=159)",
- "trait_raw": [
- "Construct",
- "Golem",
- "Mindless",
- "Uncommon"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=875",
- "vision": "Darkvision",
- "weakest_save": [
- "ref",
- "reflex"
- ],
- "weakness": {},
- "will_save": 26,
- "wisdom": 0
- }
|