Nuckelavee.json 12 KB

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  1. {
  2. "ac": 28,
  3. "alignment": "NE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 4,
  7. "constitution": 4,
  8. "creature_ability": [
  9. "Frightful Presence",
  10. "Purity Vulnerability",
  11. "Attack of Opportunity",
  12. "Breath Weapon",
  13. "Mortasheen",
  14. "Trample"
  15. ],
  16. "creature_family_markdown": "",
  17. "dexterity": 3,
  18. "exclude_from_search": false,
  19. "fortitude_save": 19,
  20. "hp": 190,
  21. "hp_raw": "190",
  22. "id": "creature-743",
  23. "image": [
  24. "/Images/Monsters/Nuckelavee.png"
  25. ],
  26. "immunity": [
  27. "disease",
  28. "poison"
  29. ],
  30. "immunity_markdown": "[disease](/Traits.aspx?ID=46), [poison](/Traits.aspx?ID=126)",
  31. "intelligence": 1,
  32. "language": [
  33. "Aklo",
  34. "Common",
  35. "Sylvan"
  36. ],
  37. "language_markdown": "[Aklo](/Languages.aspx?ID=13), [Common](/Languages.aspx?ID=1), [Sylvan](/Languages.aspx?ID=10)",
  38. "level": 9,
  39. "markdown": "<title level=\"1\" pfs=\"Standard\">[Nuckelavee](/Monsters.aspx?ID=743)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nWhen pollution despoils a natural waterway, it draws the dreaded nuckelavee to it from the [First World](/Planes.aspx?ID=10). This spirit of wrath is a grisly sight to behold: a horselike monstrosity with the gnarled upper body of a humanoid growing directly from its back. Further enhancing the awfulness, not a patch of skin exists on the misshapen hybrid form, as though it survived its own flaying.\n\n When a nuckelavee rides forth from its domain, it wreaks a trail of destruction across the lands surrounding its path. Nuckelavees are considered among the cruelest and most monstrous fey, seen by some as just desserts visited upon those who would befoul the waters of their homes. A nuckelavee, though, doesn't discriminate between those who pollute and those who merely have the misfortune to be in the wrong place at the wrong time.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Fey](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 26\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 24\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 21\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Nuckelavee.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 9\">[Nuckelavee](/Monsters.aspx?ID=743)</title>\r\n\r\n<traits>\r\n<trait label=\"NE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Large\" />\r\n<trait label=\"Amphibious\" url=\"/Traits.aspx?ID=207\" />\r\n<trait label=\"Fey\" url=\"/Traits.aspx?ID=69\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 186 <sup>2.0</sup></row>\n\n**Perception** +16; [low-light vision](/MonsterAbilities.aspx?ID=23)\r\n\r\n**Languages**\r\n[Aklo](/Languages.aspx?ID=13), [Common](/Languages.aspx?ID=1), [Sylvan](/Languages.aspx?ID=10)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +19, [Intimidation](/Skills.aspx?ID=7) +19, [Nature](/Skills.aspx?ID=10) +16, [Stealth](/Skills.aspx?ID=15) +18, [Survival](/Skills.aspx?ID=16) +16\r\n\r\n<row gap=\"medium\">\r\n**Str** +6\r\n\r\n**Dex** +3\r\n\r\n**Con** +4\r\n\r\n**Int** +1\r\n\r\n**Wis** +3\r\n\r\n**Cha** +4\r\n</row>\n\n**Items**\r\n_+1 [striking](/Equipment.aspx?ID=280) [bastard sword](/Weapons.aspx?ID=15)_\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 28 \r\n\r\n**Fort** +19 \r\n\r\n**Ref** +16 \r\n\r\n**Will** +20 \n\n</row>\r\n\r\n**HP** 190\n\n**Immunities**\r\n[disease](/Traits.aspx?ID=46), [poison](/Traits.aspx?ID=126)\n\n**Weaknesses**\r\ncold iron 10\r\n\r\n**[Frightful Presence](/MonsterAbilities.aspx?ID=17)** ([aura](/Traits.aspx?ID=206), [emotion](/Traits.aspx?ID=60), [fear](/Traits.aspx?ID=68), [mental](/Traits.aspx?ID=106)) 30 feet, DC 25<br />**Purity Vulnerability** Unpolluted fresh water burns a nuckelavee like acid, dealing 1d6 damage to it and causing it to be [sickened 2](/Conditions.aspx?ID=34). A nuckelavee can't heal from damage when it's in an area that isn't polluted (subject to GM discretion).<br />**[Attack of Opportunity](/MonsterAbilities.aspx?ID=3)** <actions string=\"Reaction\" /> \r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 40 feet, swim 40 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nbastard sword +21 ([Magical](/Traits.aspx?ID=103), [reach 10 feet](/Traits.aspx?ID=192), [two-hand d12](/Traits.aspx?ID=198)),\r\n**Damage** 2d8+12 slashing plus 1d6 poison and mortasheen\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\njaws +20 ([Agile](/Traits.aspx?ID=170)),\r\n**Damage** 2d8+12 piercing plus 1d6 poison and mortasheen\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nhoof +20,\r\n**Damage** 2d6+12 bludgeoning plus mortasheen\r\n\r\n**Primal Innate Spells** DC 28\r\n- **3rd**\r\n[Stinking Cloud](/Spells.aspx?ID=309)\r\n- **5th**\r\n[Control Water](/Spells.aspx?ID=51)\r\n\r\n**Rituals** DC 28\r\n\r\n- **4th**\r\n[Blight](/Rituals.aspx?ID=4)\r\n\r\n**Breath Weapon** <actions string=\"Two Actions\" /> ([Disease](/Traits.aspx?ID=46), [Necromancy](/Traits.aspx?ID=117), [Poison](/Traits.aspx?ID=126), [Primal](/Traits.aspx?ID=134)) The nuckelavee breathes a 30-foot cone of foulness, dealing 8d6 negative damage (DC 28 basic Fortitude save) to living creatures in the area. A creature that fails also takes 2d6 [persistent bleed damage](/Conditions.aspx?ID=29). The nuckelavee can't use Breath Weapon again for 1d4 rounds.\r\n\r\n**Mortasheen** ([Disease](/Traits.aspx?ID=46)) The target can't recover from the [fatigued](/Conditions.aspx?ID=15) condition caused by mortasheen until the disease is cured. Mortasheen gains the [virulent](/Traits.aspx?ID=162) trait against [animals](/Traits.aspx?ID=9) and [plants](/Traits.aspx?ID=125); **Saving Throw** DC 28 Fortitude; **Stage 1** Carrier with no ill effect (1 day); **Stage 2** [drained 1](/Conditions.aspx?ID=10) and fatigued (1 day); **Stage 3** drained 2 and fatigued (1 day); **Stage 4** dead\r\n\r\n**[Trample](/MonsterAbilities.aspx?ID=39)** <actions string=\"Three Actions\" /> Medium or smaller, hoof, DC 28\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_2_AdditionalLore.png\">Unfortunate Victims</title>\r\n\r\nNuckelavees are equally delighted to murder and feed upon both hapless peasants and altruistic naturalists engaged in the process of cleaning up pollution. Indeed, those who would seek to purify such sites are often regarded as the greater threat by a nuckelavee, as without a befouled land to dwell in, the foul fey would wither away.\r\n</aside>",
  40. "name": "Nuckelavee",
  41. "npc": false,
  42. "perception": 16,
  43. "pfs": "Standard",
  44. "rarity": "common",
  45. "reflex_save": 16,
  46. "release_date": "2020-05-27",
  47. "resistance": {},
  48. "search_markdown": "<traits>\r\n<trait label=\"Amphibious\" url=\"/Traits.aspx?ID=207\" />\r\n<trait label=\"Fey\" url=\"/Traits.aspx?ID=69\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 186 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n**HP** 190\r\n\r\n**AC** 28\r\n\r\n**Fort** +19\r\n\r\n**Ref** +16\r\n\r\n**Will** +20\r\n\r\n**Perception** +16\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhen pollution despoils a natural waterway, it draws the dreaded nuckelavee to it from the First World . This spirit of wrath is a grisly sight to …\r\n</summary>",
  49. "sense": " low-light vision ",
  50. "sense_markdown": "[low-light vision](/MonsterAbilities.aspx?ID=23)",
  51. "size": [
  52. "Large"
  53. ],
  54. "skill": [
  55. "Athletics +19",
  56. "Intimidation +19",
  57. "Nature +16",
  58. "Stealth +18",
  59. "Survival +16"
  60. ],
  61. "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +19, [Intimidation](/Skills.aspx?ID=7) +19, [Nature](/Skills.aspx?ID=10) +16, [Stealth](/Skills.aspx?ID=15) +18, [Survival](/Skills.aspx?ID=16) +16",
  62. "source": [
  63. "Bestiary 2"
  64. ],
  65. "source_raw": [
  66. "Bestiary 2 pg. 186"
  67. ],
  68. "source_category": "Rulebooks",
  69. "source_markdown": "<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 186 <sup>2.0</sup></row>",
  70. "speed": {
  71. "land": 40,
  72. "max": 40,
  73. "swim": 40
  74. },
  75. "speed_markdown": "40 feet, swim 40 feet",
  76. "speed_raw": "40 feet, swim 40 feet",
  77. "spell": [
  78. "Control Water",
  79. "Stinking Cloud"
  80. ],
  81. "spell_markdown": "[Control Water](/Spells.aspx?ID=51), [Stinking Cloud](/Spells.aspx?ID=309)",
  82. "stealth": "18",
  83. "strength": 6,
  84. "strongest_save": [
  85. "will"
  86. ],
  87. "summary": "When pollution despoils a natural waterway, it draws the dreaded nuckelavee to it from the First World . This spirit of wrath is a grisly sight to …",
  88. "summary_markdown": "When pollution despoils a natural waterway, it draws the dreaded nuckelavee to it from the First World . This spirit of wrath is a grisly sight to …",
  89. "text": " Nuckelavee When pollution despoils a natural waterway, it draws the dreaded nuckelavee to it from the First World. This spirit of wrath is a grisly sight to behold: a horselike monstrosity with the gnarled upper body of a humanoid growing directly from its back. Further enhancing the awfulness, not a patch of skin exists on the misshapen hybrid form, as though it survived its own flaying. When a nuckelavee rides forth from its domain, it wreaks a trail of destruction across the lands surrounding its path. Nuckelavees are considered among the cruelest and most monstrous fey, seen by some as just desserts visited upon those who would befoul the waters of their homes. A nuckelavee, though, doesn't discriminate between those who pollute and those who merely have the misfortune to be in the wrong place at the wrong time. Recall Knowledge - Fey (Nature): DC 26 Unspecific Lore : DC 24 Specific Lore : DC 21 Nuckelavee Source Bestiary 2 pg. 186 2.0 Perception +16; low-light vision Languages Aklo, Common, Sylvan Skills Athletics +19, Intimidation +19, Nature +16, Stealth +18, Survival +16 Str +6 Dex +3 Con +4 Int +1 Wis +3 Cha +4 Items +1 striking bastard sword --- AC 28 Fort +19 Ref +16 Will +20 HP 190 Immunities disease, poison Weaknesses cold iron 10 Frightful Presence (aura, emotion, fear, mental) 30 feet, DC 25 Purity Vulnerability Unpolluted fresh water burns a nuckelavee like acid, dealing 1d6 damage to it and causing it to be sickened 2. A nuckelavee can't heal from damage when it's in an area that isn't polluted (subject to GM discretion). Attack of Opportunity Reaction --- Speed 40 feet, swim 40 feet Melee Single Action bastard sword +21 (Magical, reach 10 feet, two-hand d12), Damage 2d8+12 slashing plus 1d6 poison and mortasheen Melee Single Action jaws +20 (Agile), Damage 2d8+12 piercing plus 1d6 poison and mortasheen Melee Single Action hoof +20, Damage 2d6+12 bludgeoning plus mortasheen Primal Innate Spells DC 28 - 3rd Stinking Cloud - 5th Control Water Rituals DC 28 - 4th Blight Breath Weapon Two Actions (Disease, Necromancy, Poison, Primal) The nuckelavee breathes a 30-foot cone of foulness, dealing 8d6 negative damage (DC 28 basic Fortitude save) to living creatures in the area. A creature that fails also takes 2d6 persistent bleed damage. The nuckelavee can't use Breath Weapon again for 1d4 rounds. Mortasheen (Disease) The target can't recover from the fatigued condition caused by mortasheen until the disease is cured. Mortasheen gains the virulent trait against animals and plants; Saving Throw DC 28 Fortitude; Stage 1 Carrier with no ill effect (1 day); Stage 2 drained 1 and fatigued (1 day); Stage 3 drained 2 and fatigued (1 day); Stage 4 dead Trample Three Actions Medium or smaller, hoof, DC 28 Unfortunate Victims Nuckelavees are equally delighted to murder and feed upon both hapless peasants and altruistic naturalists engaged in the process of cleaning up pollution. Indeed, those who would seek to purify such sites are often regarded as the greater threat by a nuckelavee, as without a befouled land to dwell in, the foul fey would wither away. ",
  90. "trait": [
  91. "Amphibious",
  92. "Fey",
  93. "NE",
  94. "Large"
  95. ],
  96. "trait_markdown": "[Amphibious](/Traits.aspx?ID=207), [Fey](/Traits.aspx?ID=69)",
  97. "trait_raw": [
  98. "Amphibious",
  99. "Fey"
  100. ],
  101. "type": "Creature",
  102. "url": "/Monsters.aspx?ID=743",
  103. "vision": "Low-light vision",
  104. "weakest_save": [
  105. "ref",
  106. "reflex"
  107. ],
  108. "weakness": {
  109. "cold_iron": 10
  110. },
  111. "weakness_markdown": "cold iron 10",
  112. "weakness_raw": "cold iron 10",
  113. "will_save": 20,
  114. "wisdom": 3
  115. }