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- {
- "ac": 16,
- "alignment": "N",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 3,
- "constitution": 1,
- "creature_ability": [
- "Lifesense",
- "Change Shape",
- "Haunting Melody",
- "Spirit Touch"
- ],
- "creature_family": "Psychopomp",
- "creature_family_markdown": "[Psychopomp](/MonsterFamilies.aspx?ID=83)",
- "dexterity": 3,
- "exclude_from_search": false,
- "fortitude_save": 4,
- "hp": 18,
- "hp_raw": "18",
- "id": "creature-339",
- "image": [
- "/Images/Monsters/Psychopomp_Nosoi.png"
- ],
- "immunity": [
- "death effects",
- "disease"
- ],
- "immunity_markdown": "death effects, disease",
- "intelligence": 1,
- "language": [
- "Abyssal",
- "Celestial",
- "Infernal",
- "Requian"
- ],
- "language_markdown": "[Abyssal](/Languages.aspx?ID=12), [Celestial](/Languages.aspx?ID=16), [Infernal](/Languages.aspx?ID=19), [Requian](/Languages.aspx?ID=34)",
- "level": 1,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Nosoi](/Monsters.aspx?ID=339)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nA nosoi resembles a whippoorwill, sparrow, or other small bird wearing a heavy leather plague doctor’s mask. They are the clerks, messengers, and scribes of the Boneyard, witnessing judgments, directing souls, and generally performing the administrative grunt work that keeps the Boneyard functioning. Most nosois are particularly chatty and eager to discuss how important they consider their individual assignments to be.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Monitor](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 15\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 13\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 10\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Psychopomp_Nosoi.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 1\">[Nosoi](/Monsters.aspx?ID=339)</title>\r\n\r\n<traits>\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Tiny\" />\r\n<trait label=\"Monitor\" url=\"/Traits.aspx?ID=111\" />\r\n<trait label=\"Psychopomp\" url=\"/Traits.aspx?ID=232\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 270</row>\n\n**Perception** +6; darkvision, lifesense 60 feet\r\n\r\n**Languages**\r\n[Abyssal](/Languages.aspx?ID=12), [Celestial](/Languages.aspx?ID=16), [Infernal](/Languages.aspx?ID=19), [Requian](/Languages.aspx?ID=34)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +6, [Boneyard Lore](/Skills.aspx?ID=8) +8, [Library Lore](/Skills.aspx?ID=8) +8, [Performance](/Skills.aspx?ID=12) +6, [Religion](/Skills.aspx?ID=13) +6, [Society](/Skills.aspx?ID=14) +2, [Stealth](/Skills.aspx?ID=15) +6\r\n\r\n<row gap=\"medium\">\r\n**Str** -1\r\n\r\n**Dex** +3\r\n\r\n**Con** +1\r\n\r\n**Int** +1\r\n\r\n**Wis** +1\r\n\r\n**Cha** +3\r\n</row>\r\n\r\n**Lifesense** ([divination](/Traits.aspx?ID=47), [divine](/Traits.aspx?ID=48)) A psychopomp senses the vital essence of living and undead creatures within the listed range.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 16 \r\n\r\n**Fort** +4 \r\n\r\n**Ref** +8 \r\n\r\n**Will** +6 \n\n</row>\r\n\r\n**HP** 18\n\n**Immunities**\r\ndeath effects, disease\r\n\r\n**Resistances**\r\nnegative 3, poison 3\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 15 feet, fly 40 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nbeak +6 ([Finesse](/Traits.aspx?ID=179), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 1d4-1 piercing plus spirit touch\r\n\r\n**Divine Innate Spells** DC 16\r\n- **2nd**\r\n[Invisibility](/Spells.aspx?ID=164) (at will; self only), [Sound Burst](/Spells.aspx?ID=292)\r\n- **4th**\r\n[Read Omens](/Spells.aspx?ID=247), [Talking Corpse](/Spells.aspx?ID=329)\r\n\r\n**[Change Shape](/MonsterAbilities.aspx?ID=8)** <actions string=\"Single Action\" /> ([Concentrate](/Traits.aspx?ID=32), [Divine](/Traits.aspx?ID=48), [Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)) The nosoi takes the appearance of a raven or songbird. This doesn’t change its Speed or its attack and damage modifiers with its Strikes.\r\n\r\n**Haunting Melody** <actions string=\"Single Action\" /> ([Auditory](/Traits.aspx?ID=16), [Concentrate](/Traits.aspx?ID=32), [Divine](/Traits.aspx?ID=48), [Enchantment](/Traits.aspx?ID=61), [Incapacitation](/Traits.aspx?ID=93), [Mental](/Traits.aspx?ID=106)) The nosoi croons an entrancing song. Each living or undead creature within a 60-foot emanation must attempt a DC 18 Will save. The effect lasts for 1 round, but a nosoi can use this ability again on subsequent rounds to extend the duration by 1 round for all affected creatures. A creature that succeeds at any save is temporarily immune for 24 hours. Despite being a mental effect, this ability affects mindless undead. Psychopomps are immune to this ability.<br /> **Failure** The creature is [fascinated](/Conditions.aspx?ID=14).<br /> **Critical Failure** As failure, and the creature must spend each of its actions on its turn to move closer to the nosoi as expediently as possible while avoiding obvious dangers. If a [fascinated](/Conditions.aspx?ID=14) creature is adjacent to the nosoi, it stays still and doesn’t act. If the creature is attacked, the fascination ends.\r\n\r\n**Spirit Touch** A nosoi’s Strikes affect incorporeal creatures as though etched with a [_ghost touch_](/Equipment.aspx?ID=297) property rune and deal 1d6 negative damage to living creatures or 1d6 positive damage to undead.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-83\" />",
- "name": "Nosoi",
- "npc": false,
- "perception": 6,
- "pfs": "Standard",
- "rarity": "common",
- "reflex_save": 8,
- "release_date": "2019-08-01",
- "resistance": {
- "negative": 3,
- "poison": 3
- },
- "resistance_markdown": "negative 3, poison 3",
- "resistance_raw": "negative 3, poison 3",
- "search_markdown": "<traits>\r\n<trait label=\"Monitor\" url=\"/Traits.aspx?ID=111\" />\r\n<trait label=\"Psychopomp\" url=\"/Traits.aspx?ID=232\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 270</row>\r\n\r\n**Creature Family** [Psychopomp](/MonsterFamilies.aspx?ID=83)\r\n\r\n<row gap=\"medium\">\r\n**HP** 18\r\n\r\n**AC** 16\r\n\r\n**Fort** +4\r\n\r\n**Ref** +8\r\n\r\n**Will** +6\r\n\r\n**Perception** +6\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA nosoi resembles a whippoorwill, sparrow, or other small bird wearing a heavy leather plague doctor’s mask. They are the clerks, messengers, and …\r\n</summary>",
- "sense": "darkvision, lifesense 60 feet",
- "sense_markdown": "darkvision, lifesense 60 feet",
- "size": [
- "Tiny"
- ],
- "skill": [
- "Acrobatics +6",
- "Boneyard Lore +8",
- "Library Lore +8",
- "Performance +6",
- "Religion +6",
- "Society +2",
- "Stealth +6"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +6, [Boneyard Lore](/Skills.aspx?ID=8) +8, [Library Lore](/Skills.aspx?ID=8) +8, [Performance](/Skills.aspx?ID=12) +6, [Religion](/Skills.aspx?ID=13) +6, [Society](/Skills.aspx?ID=14) +2, [Stealth](/Skills.aspx?ID=15) +6",
- "source": [
- "Bestiary"
- ],
- "source_raw": [
- "Bestiary pg. 270"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 270</row>",
- "speed": {
- "fly": 40,
- "land": 15,
- "max": 40
- },
- "speed_markdown": "15 feet, fly 40 feet",
- "speed_raw": "15 feet, fly 40 feet",
- "spell": [
- "Read Omens",
- "Talking Corpse",
- "Invisibility",
- "Sound Burst"
- ],
- "spell_markdown": "[Invisibility](/Spells.aspx?ID=164), [Read Omens](/Spells.aspx?ID=247), [Sound Burst](/Spells.aspx?ID=292), [Talking Corpse](/Spells.aspx?ID=329)",
- "stealth": "6",
- "strength": -1,
- "strongest_save": [
- "ref",
- "reflex"
- ],
- "summary": "A nosoi resembles a whippoorwill, sparrow, or other small bird wearing a heavy leather plague doctor’s mask. They are the clerks, messengers, and …",
- "summary_markdown": "A nosoi resembles a whippoorwill, sparrow, or other small bird wearing a heavy leather plague doctor’s mask. They are the clerks, messengers, and …",
- "text": " Nosoi A nosoi resembles a whippoorwill, sparrow, or other small bird wearing a heavy leather plague doctor’s mask. They are the clerks, messengers, and scribes of the Boneyard, witnessing judgments, directing souls, and generally performing the administrative grunt work that keeps the Boneyard functioning. Most nosois are particularly chatty and eager to discuss how important they consider their individual assignments to be. Recall Knowledge - Monitor (Religion): DC 15 Unspecific Lore : DC 13 Specific Lore : DC 10 Nosoi Source Bestiary pg. 270 Perception +6; darkvision, lifesense 60 feet Languages Abyssal, Celestial, Infernal, Requian Skills Acrobatics +6, Boneyard Lore +8, Library Lore +8, Performance +6, Religion +6, Society +2, Stealth +6 Str -1 Dex +3 Con +1 Int +1 Wis +1 Cha +3 Lifesense (divination, divine) A psychopomp senses the vital essence of living and undead creatures within the listed range. --- AC 16 Fort +4 Ref +8 Will +6 HP 18 Immunities death effects, disease Resistances negative 3, poison 3 --- Speed 15 feet, fly 40 feet Melee Single Action beak +6 (Finesse, Magical), Damage 1d4-1 piercing plus spirit touch Divine Innate Spells DC 16 - 2nd Invisibility (at will; self only), Sound Burst - 4th Read Omens, Talking Corpse Change Shape Single Action (Concentrate, Divine, Polymorph, Transmutation) The nosoi takes the appearance of a raven or songbird. This doesn’t change its Speed or its attack and damage modifiers with its Strikes. Haunting Melody Single Action (Auditory, Concentrate, Divine, Enchantment, Incapacitation, Mental) The nosoi croons an entrancing song. Each living or undead creature within a 60-foot emanation must attempt a DC 18 Will save. The effect lasts for 1 round, but a nosoi can use this ability again on subsequent rounds to extend the duration by 1 round for all affected creatures. A creature that succeeds at any save is temporarily immune for 24 hours. Despite being a mental effect, this ability affects mindless undead. Psychopomps are immune to this ability. Failure The creature is fascinated. Critical Failure As failure, and the creature must spend each of its actions on its turn to move closer to the nosoi as expediently as possible while avoiding obvious dangers. If a fascinated creature is adjacent to the nosoi, it stays still and doesn’t act. If the creature is attacked, the fascination ends. Spirit Touch A nosoi’s Strikes affect incorporeal creatures as though etched with a ghost touch property rune and deal 1d6 negative damage to living creatures or 1d6 positive damage to undead. ",
- "trait": [
- "Monitor",
- "Psychopomp",
- "N",
- "Tiny"
- ],
- "trait_markdown": "[Monitor](/Traits.aspx?ID=111), [Psychopomp](/Traits.aspx?ID=232)",
- "trait_raw": [
- "Monitor",
- "Psychopomp"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=339",
- "vision": "Darkvision",
- "weakest_save": [
- "fort",
- "fortitude"
- ],
- "weakness": {},
- "will_save": 6,
- "wisdom": 1
- }
|