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- {
- "ac": 18,
- "alignment": "N",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 4,
- "constitution": 1,
- "creature_ability": [
- "Lip Reader",
- "Noble's Ruse",
- "Sneak Attack"
- ],
- "creature_family": "Courtiers",
- "creature_family_markdown": "[Courtiers](/MonsterFamilies.aspx?ID=181)",
- "dexterity": 3,
- "exclude_from_search": false,
- "fortitude_save": 6,
- "hp": 45,
- "hp_raw": "45",
- "id": "creature-882",
- "intelligence": 1,
- "language": [
- "Common"
- ],
- "language_markdown": "[Common](/Languages.aspx?ID=1)",
- "level": 3,
- "markdown": "<title level=\"1\" pfs=\"Limited\">[Noble](/NPCs.aspx?ID=882)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nEnvied by many and detested by still others, nobles exude confidence and gentility. Gossip and gambling are often nobles' favorite pastimes. Day-to-day life for a noble is often a mixture of business and leisure, and to an onlooker, such a lifestyle can appear to be nothing more than a string of meals, parties, and game halls. However, despite what some might believe, life as a noble is often quite dangerous and requires far more intellect than it would appear—along with a healthy dose of suspicion.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 18\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 16\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 13\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 3\">[Noble](/NPCs.aspx?ID=882)</title>\r\n\r\n<traits>\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 206</row>\n\n**Perception** +11\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Deception](/Skills.aspx?ID=5) +10, [Diplomacy](/Skills.aspx?ID=6) +10, [Gambling Lore](/Skills.aspx?ID=8) +8, [Intimidation](/Skills.aspx?ID=7) +9\r\n\r\n<row gap=\"medium\">\r\n**Str** +2\r\n\r\n**Dex** +3\r\n\r\n**Con** +1\r\n\r\n**Int** +1\r\n\r\n**Wis** +2\r\n\r\n**Cha** +4\r\n</row>\r\n\r\n**Lip Reader** After years of sticking their nose where it doesn't belong, the noble has learned to read lips from afar, with the effects of the [Read Lips](/Feats.aspx?ID=833) feat.\r\n\r\n**Items**\r\n[fashionable fine clothes](/Equipment.aspx?ID=15), loaded dice, [Rapier](/Weapons.aspx?ID=36), [silver flask](/Equipment.aspx?ID=277), signet ring\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 18 \r\n\r\n**Fort** +6 \r\n\r\n**Ref** +10 \r\n\r\n**Will** +11 \n\n</row>\r\n\r\n**HP** 45\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nrapier +12 ([deadly 1d8](/Traits.aspx?ID=174), [Disarm](/Traits.aspx?ID=175), [Finesse](/Traits.aspx?ID=179)),\r\n**Damage** 1d6+5 piercing\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nfist +12 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [Nonlethal](/Traits.aspx?ID=188)),\r\n**Damage** 1d4+5 bludgeoning\n\n**Noble's Ruse** <actions string=\"Single Action\" /> **Frequency** once per round; **Effect** The noble [Feints](/Actions.aspx?ID=48). On a success, the noble Strikes the target.\r\n\r\n**[Sneak Attack](/MonsterAbilities.aspx?ID=34)** The noble deals an extra 1d6 precision damage to [flat-footed](/Conditions.aspx?ID=16) creatures.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-181\" />",
- "name": "Noble",
- "npc": true,
- "perception": 11,
- "pfs": "Limited",
- "rarity": "common",
- "reflex_save": 10,
- "release_date": "2020-02-26",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 206</row>\r\n\r\n**Creature Family** [Courtiers](/MonsterFamilies.aspx?ID=181)\r\n\r\n<row gap=\"medium\">\r\n**HP** 45\r\n\r\n**AC** 18\r\n\r\n**Fort** +6\r\n\r\n**Ref** +10\r\n\r\n**Will** +11\r\n\r\n**Perception** +11\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nEnvied by many and detested by still others, nobles exude confidence and gentility. Gossip and gambling are often nobles' favorite pastimes. …\r\n</summary>",
- "size": [
- "Medium"
- ],
- "skill": [
- "Deception +10",
- "Diplomacy +10",
- "Gambling Lore +8",
- "Intimidation +9"
- ],
- "skill_markdown": "[Deception](/Skills.aspx?ID=5) +10, [Diplomacy](/Skills.aspx?ID=6) +10, [Gambling Lore](/Skills.aspx?ID=8) +8, [Intimidation](/Skills.aspx?ID=7) +9",
- "source": [
- "Gamemastery Guide"
- ],
- "source_raw": [
- "Gamemastery Guide pg. 206"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 206</row>",
- "speed": {
- "land": 25,
- "max": 25
- },
- "speed_markdown": "25 feet",
- "speed_raw": "25 feet",
- "spell_markdown": "",
- "strength": 2,
- "strongest_save": [
- "will"
- ],
- "summary": "Envied by many and detested by still others, nobles exude confidence and gentility. Gossip and gambling are often nobles' favorite pastimes. …",
- "summary_markdown": "Envied by many and detested by still others, nobles exude confidence and gentility. Gossip and gambling are often nobles' favorite pastimes. …",
- "text": " Noble Envied by many and detested by still others, nobles exude confidence and gentility. Gossip and gambling are often nobles' favorite pastimes. Day-to-day life for a noble is often a mixture of business and leisure, and to an onlooker, such a lifestyle can appear to be nothing more than a string of meals, parties, and game halls. However, despite what some might believe, life as a noble is often quite dangerous and requires far more intellect than it would appear—along with a healthy dose of suspicion. Recall Knowledge - Humanoid (Society): DC 18 Unspecific Lore : DC 16 Specific Lore : DC 13 Noble Source Gamemastery Guide pg. 206 Perception +11 Languages Common Skills Deception +10, Diplomacy +10, Gambling Lore +8, Intimidation +9 Str +2 Dex +3 Con +1 Int +1 Wis +2 Cha +4 Lip Reader After years of sticking their nose where it doesn't belong, the noble has learned to read lips from afar, with the effects of the Read Lips feat. Items fashionable fine clothes, loaded dice, Rapier, silver flask, signet ring --- AC 18 Fort +6 Ref +10 Will +11 HP 45 --- Speed 25 feet Melee Single Action rapier +12 (deadly 1d8, Disarm, Finesse), Damage 1d6+5 piercing Melee Single Action fist +12 (Agile, Finesse, Nonlethal), Damage 1d4+5 bludgeoning Noble's Ruse Single Action Frequency once per round; Effect The noble Feints. On a success, the noble Strikes the target. Sneak Attack The noble deals an extra 1d6 precision damage to flat-footed creatures. ",
- "trait": [
- "Human",
- "Humanoid",
- "N",
- "Medium"
- ],
- "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91)",
- "trait_raw": [
- "Human",
- "Humanoid"
- ],
- "type": "Creature",
- "url": "/NPCs.aspx?ID=882",
- "weakest_save": [
- "fort",
- "fortitude"
- ],
- "weakness": {},
- "will_save": 11,
- "wisdom": 2
- }
|