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- {
- "ac": 32,
- "alignment": "NE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 5,
- "constitution": 4,
- "creature_ability": [
- "Mind Crush"
- ],
- "creature_family_markdown": "",
- "dexterity": 5,
- "exclude_from_search": false,
- "fortitude_save": 17,
- "hp": 150,
- "hp_raw": "150",
- "id": "creature-310",
- "image": [
- "/Images/Monsters/Nilith.png"
- ],
- "intelligence": 3,
- "language": [
- "Aklo",
- "Common",
- "telepathy 30 feet"
- ],
- "language_markdown": "[Aklo](/Languages.aspx?ID=13), [Common](/Languages.aspx?ID=1); telepathy 30 feet",
- "level": 10,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Nilith](/Monsters.aspx?ID=310)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nThe sleek, dark niliths resemble hairless, emaciated tree sloths. These creatures are intensely dangerous and fearsome, with red glowing eyes, wicked claws, and mouths full of needlelike teeth. Niliths feed off the emotions, fears, and flesh of the living, and folktales posit that those who have nightmares of these creatures are fated to one day be eaten by them. Niliths draw intense joy from tormenting sapient creatures, often focusing their predations on the pious and the just, from whom they draw forth their most basic fears and worst thoughts and revel in their victims’ subsequent terror. More often than not, these despicable manipulators wish to drive their victims into madness and even to suicide. Most niliths lack the patience to spend too much time fully tearing down an individual, and when a nilith tires of its current plaything and becomes bored with its particular thoughts and fears, it murders the quarry before feeding on its flesh and moving onto the next victim.\n\n Niliths are actually extensions of much deadlier creatures that dwell in a distant dimension beyond dreams—in a way, niliths are little more than remote feeding machines for the unknown alien entities to which they are connected. Scholars and dimensional travelers have attempted to uncover the exact mechanisms of this mysterious connection, but they have yet to decipher the truth. Indeed, many who investigate the nature of the nilith’s bond are driven to madness before getting anywhere close. The odd connection to otherworldly beings might help explain the longevity of these creatures, as it is believed that niliths can live for thousands of years.\n\n Thankfully for others, niliths are solitary creatures that hate the company of their own kind, likely because these harbingers of nightmares have no wish to taste the horrors they bring to others.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Aberration](/Rules.aspx?ID=563)**\r\n([Occultism](/Skills.aspx?ID=11)): DC 27\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 25\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 22\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Nilith.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 10\">[Nilith](/Monsters.aspx?ID=310)</title>\r\n\r\n<traits>\r\n<trait label=\"NE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Aberration\" url=\"/Traits.aspx?ID=1\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 245</row>\n\n**Perception** +19; darkvision\r\n\r\n**Languages**\r\n[Aklo](/Languages.aspx?ID=13), [Common](/Languages.aspx?ID=1); telepathy 30 feet\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +21, [Athletics](/Skills.aspx?ID=3) +17, [Intimidation](/Skills.aspx?ID=7) +23, [Occultism](/Skills.aspx?ID=11) +19, [Stealth](/Skills.aspx?ID=15) +21, [Survival](/Skills.aspx?ID=16) +17\r\n\r\n<row gap=\"medium\">\r\n**Str** +3\r\n\r\n**Dex** +5\r\n\r\n**Con** +4\r\n\r\n**Int** +3\r\n\r\n**Wis** +3\r\n\r\n**Cha** +5\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 32 \r\n\r\n**Fort** +17 \r\n\r\n**Ref** +20 \r\n\r\n**Will** +20 \n\n</row>\r\n\r\n**HP** 150\n\n**Resistances**\r\nmental 10, physical 5 (except silver)\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet, climb 30 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +23 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 2d10+9 slashing plus Grab\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nfangs +23 ([Finesse](/Traits.aspx?ID=179), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 2d12+9 piercing\r\n\r\n**Occult Innate Spells** DC 29\r\n- **Cantrips (5th)**\r\n[Mage Hand](/Spells.aspx?ID=177), [Message](/Spells.aspx?ID=190), [Read Aura](/Spells.aspx?ID=246), [Shield](/Spells.aspx?ID=280)\r\n- **3rd**\r\n[Mind Reading](/Spells.aspx?ID=194) (at will)\r\n- **4th**\r\n[Blink](/Spells.aspx?ID=27), [Confusion](/Spells.aspx?ID=48), [Crushing Despair](/Spells.aspx?ID=57), [Dream Message](/Spells.aspx?ID=90), [Invisibility](/Spells.aspx?ID=164) (at will, self only), [Nightmare](/Spells.aspx?ID=208)\r\n- **5th**\r\n[Hallucination](/Spells.aspx?ID=144), [Mind Probe](/Spells.aspx?ID=193)\r\n\r\n**Mind Crush** <actions string=\"Single Action\" /> ([Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Occult](/Traits.aspx?ID=120)) **Requirements** The nilith has a creature grabbed. **Effect** The nilith reaches into the mind of the grabbed creature and implants disjointed images of the victim’s worst fears and nightmares. The grabbed creature takes 6d6 mental damage (DC 31 basic Will save). On a critical failure, the target is also affected as though by _[feeblemind](/Spells.aspx?ID=112)_, and it must attempt a second Will save against that effect.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_3_Locations.png\">From the Dreamlands</title>\r\n\r\nThe nilith’s association with the remote and little-understood Dreamlands, also known as the Dimension of Dreams, is unusual. They draw power from a latent dreaming connection to that realm, but they are native to the Material Plane.\r\n</aside>",
- "name": "Nilith",
- "npc": false,
- "perception": 19,
- "pfs": "Standard",
- "rarity": "common",
- "reflex_save": 20,
- "release_date": "2019-08-01",
- "resistance": {
- "bludgeoning": 5,
- "mental": 10,
- "physical": 5,
- "piercing": 5,
- "slashing": 5
- },
- "resistance_markdown": "mental 10, physical 5 (except silver)",
- "resistance_raw": "mental 10, physical 5 (except silver)",
- "search_markdown": "<traits>\r\n<trait label=\"Aberration\" url=\"/Traits.aspx?ID=1\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 245</row>\n\n<row gap=\"medium\">\r\n**HP** 150\r\n\r\n**AC** 32\r\n\r\n**Fort** +17\r\n\r\n**Ref** +20\r\n\r\n**Will** +20\r\n\r\n**Perception** +19\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe sleek, dark niliths resemble hairless, emaciated tree sloths. These creatures are intensely dangerous and fearsome, with red glowing eyes, wicked …\r\n</summary>",
- "sense": "darkvision",
- "sense_markdown": "darkvision",
- "size": [
- "Medium"
- ],
- "skill": [
- "Acrobatics +21",
- "Athletics +17",
- "Intimidation +23",
- "Occultism +19",
- "Stealth +21",
- "Survival +17"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +21, [Athletics](/Skills.aspx?ID=3) +17, [Intimidation](/Skills.aspx?ID=7) +23, [Occultism](/Skills.aspx?ID=11) +19, [Stealth](/Skills.aspx?ID=15) +21, [Survival](/Skills.aspx?ID=16) +17",
- "source": [
- "Bestiary"
- ],
- "source_raw": [
- "Bestiary pg. 245"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 245</row>",
- "speed": {
- "climb": 30,
- "land": 25,
- "max": 30
- },
- "speed_markdown": "25 feet, climb 30 feet",
- "speed_raw": "25 feet, climb 30 feet",
- "spell": [
- "Hallucination",
- "Mind Probe",
- "Blink",
- "Confusion",
- "Crushing Despair",
- "Dream Message",
- "Invisibility",
- "Nightmare",
- "Mind Reading",
- "Mage Hand",
- "Message",
- "Read Aura",
- "Shield"
- ],
- "spell_markdown": "[Blink](/Spells.aspx?ID=27), [Confusion](/Spells.aspx?ID=48), [Crushing Despair](/Spells.aspx?ID=57), [Dream Message](/Spells.aspx?ID=90), [Hallucination](/Spells.aspx?ID=144), [Invisibility](/Spells.aspx?ID=164), [Mage Hand](/Spells.aspx?ID=177), [Message](/Spells.aspx?ID=190), [Mind Probe](/Spells.aspx?ID=193), [Mind Reading](/Spells.aspx?ID=194), [Nightmare](/Spells.aspx?ID=208), [Read Aura](/Spells.aspx?ID=246), [Shield](/Spells.aspx?ID=280)",
- "stealth": "21",
- "strength": 3,
- "strongest_save": [
- "ref",
- "reflex",
- "will"
- ],
- "summary": "The sleek, dark niliths resemble hairless, emaciated tree sloths. These creatures are intensely dangerous and fearsome, with red glowing eyes, wicked …",
- "summary_markdown": "The sleek, dark niliths resemble hairless, emaciated tree sloths. These creatures are intensely dangerous and fearsome, with red glowing eyes, wicked …",
- "text": " Nilith The sleek, dark niliths resemble hairless, emaciated tree sloths. These creatures are intensely dangerous and fearsome, with red glowing eyes, wicked claws, and mouths full of needlelike teeth. Niliths feed off the emotions, fears, and flesh of the living, and folktales posit that those who have nightmares of these creatures are fated to one day be eaten by them. Niliths draw intense joy from tormenting sapient creatures, often focusing their predations on the pious and the just, from whom they draw forth their most basic fears and worst thoughts and revel in their victims’ subsequent terror. More often than not, these despicable manipulators wish to drive their victims into madness and even to suicide. Most niliths lack the patience to spend too much time fully tearing down an individual, and when a nilith tires of its current plaything and becomes bored with its particular thoughts and fears, it murders the quarry before feeding on its flesh and moving onto the next victim. Niliths are actually extensions of much deadlier creatures that dwell in a distant dimension beyond dreams—in a way, niliths are little more than remote feeding machines for the unknown alien entities to which they are connected. Scholars and dimensional travelers have attempted to uncover the exact mechanisms of this mysterious connection, but they have yet to decipher the truth. Indeed, many who investigate the nature of the nilith’s bond are driven to madness before getting anywhere close. The odd connection to otherworldly beings might help explain the longevity of these creatures, as it is believed that niliths can live for thousands of years. Thankfully for others, niliths are solitary creatures that hate the company of their own kind, likely because these harbingers of nightmares have no wish to taste the horrors they bring to others. Recall Knowledge - Aberration (Occultism): DC 27 Unspecific Lore : DC 25 Specific Lore : DC 22 Nilith Source Bestiary pg. 245 Perception +19; darkvision Languages Aklo, Common; telepathy 30 feet Skills Acrobatics +21, Athletics +17, Intimidation +23, Occultism +19, Stealth +21, Survival +17 Str +3 Dex +5 Con +4 Int +3 Wis +3 Cha +5 --- AC 32 Fort +17 Ref +20 Will +20 HP 150 Resistances mental 10, physical 5 (except silver) --- Speed 25 feet, climb 30 feet Melee Single Action claw +23 (Agile, Finesse, Magical), Damage 2d10+9 slashing plus Grab Melee Single Action fangs +23 (Finesse, Magical), Damage 2d12+9 piercing Occult Innate Spells DC 29 - Cantrips (5th) Mage Hand, Message, Read Aura, Shield - 3rd Mind Reading (at will) - 4th Blink, Confusion, Crushing Despair, Dream Message, Invisibility (at will, self only), Nightmare - 5th Hallucination, Mind Probe Mind Crush Single Action (Enchantment, Mental, Occult) Requirements The nilith has a creature grabbed. Effect The nilith reaches into the mind of the grabbed creature and implants disjointed images of the victim’s worst fears and nightmares. The grabbed creature takes 6d6 mental damage (DC 31 basic Will save). On a critical failure, the target is also affected as though by feeblemind , and it must attempt a second Will save against that effect. From the Dreamlands The nilith’s association with the remote and little-understood Dreamlands, also known as the Dimension of Dreams, is unusual. They draw power from a latent dreaming connection to that realm, but they are native to the Material Plane. ",
- "trait": [
- "Aberration",
- "NE",
- "Medium"
- ],
- "trait_markdown": "[Aberration](/Traits.aspx?ID=1)",
- "trait_raw": [
- "Aberration"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=310",
- "vision": "Darkvision",
- "weakest_save": [
- "fort",
- "fortitude"
- ],
- "weakness": {},
- "will_save": 20,
- "wisdom": 3
- }
|