Nikaramsa.json 15 KB

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  1. {
  2. "ac": 35,
  3. "alignment": "LE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 8,
  7. "constitution": 2,
  8. "creature_ability": [
  9. "Towering Stance",
  10. "Pervert Miracle",
  11. "Sap Mind"
  12. ],
  13. "creature_family": "Asura",
  14. "creature_family_markdown": "[Asura](/MonsterFamilies.aspx?ID=218)",
  15. "dexterity": 3,
  16. "exclude_from_search": false,
  17. "fortitude_save": 22,
  18. "hp": 315,
  19. "hp_raw": "315",
  20. "id": "creature-1072",
  21. "image": [
  22. "/Images/Monsters/Asura_Nikaramsa.png"
  23. ],
  24. "immunity": [
  25. "curses"
  26. ],
  27. "immunity_markdown": "[curses](/Traits.aspx?ID=38)",
  28. "intelligence": 1,
  29. "language": [
  30. "Common",
  31. "Infernal",
  32. "<%UMR%37%%>telepathy<%END> 100 feet"
  33. ],
  34. "language_markdown": "[Common](/Languages.aspx?ID=1), [Infernal](/Languages.aspx?ID=19); [telepathy](/MonsterAbilities.aspx?ID=37) 100 feet",
  35. "level": 14,
  36. "markdown": "<title level=\"1\" pfs=\"Standard\">[Nikaramsa](/Monsters.aspx?ID=1072)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nLies, knowledge, and deception are a nikaramsa's stock and trade. They are outstanding scholars, with deep and nuanced understanding of religion, philosophy, astrology, and similar subjects. They take particular delight in exploiting the greed and hubris of gullible worshippers, using them to desecrate and destroy their own faith. Even in their goal of undermining the holy, nikaramsas' twisted humor knows few bounds, and they prefer to take on the guise of divine messengers with boons to share. Once they find a likely victim or set of victims, they use their vast knowledge of religion to impart contradictory wisdom, leading to the eventual implosion of the faith from heresies of the clergy and congregation themselves.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Fiend](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 32\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 30\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 27\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Asura_Nikaramsa.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 14\">[Nikaramsa](/Monsters.aspx?ID=1072)</title>\r\n\r\n<traits>\r\n<trait label=\"LE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Large\" />\r\n<trait label=\"Asura\" url=\"/Traits.aspx?ID=350\" />\r\n<trait label=\"Fiend\" url=\"/Traits.aspx?ID=70\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 24</row>\n\n**Perception** +25; [_detect alignment_](/Spells.aspx?ID=65), [darkvision](/MonsterAbilities.aspx?ID=12), [_see invisibility_](/Spells.aspx?ID=271)\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Infernal](/Languages.aspx?ID=19); [telepathy](/MonsterAbilities.aspx?ID=37) 100 feet\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +24, [Deception](/Skills.aspx?ID=5) +28, [Religion](/Skills.aspx?ID=13) +25, [Stealth](/Skills.aspx?ID=15) +25\r\n\r\n<row gap=\"medium\">\r\n**Str** +8\r\n\r\n**Dex** +3\r\n\r\n**Con** +2\r\n\r\n**Int** +1\r\n\r\n**Wis** +5\r\n\r\n**Cha** +8\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 35 \r\n\r\n**Fort** +22 \r\n\r\n**Ref** +25 \r\n\r\n**Will** +27 \r\n\r\n+1 status to all saves vs. magic\r\n</row>\r\n\r\n**HP** 315\n\n**Immunities**\r\n[curses](/Traits.aspx?ID=38)\n\n**Weaknesses**\r\ngood 10\r\n\r\n**Towering Stance** ([divine](/Traits.aspx?ID=48), [illusion](/Traits.aspx?ID=92)) A nikaramsa is in fact a Medium creature, but appears as a Large creature due to the force of their personality. A creature interacting with the nikaramsa can attempt a DC 36 Will save to see the nikaramsa as they truly are. If the creature succeeds, the reach of nikaramsa's attacks against that foe decrease to 5 feet (10 feet for their tongue). If all creatures in the nikaramsa's vicinity successfully disbelieve this illusion, the nikaramsa becomes Medium and [enfeebled 2](/Conditions.aspx?ID=13) for as long as everyone sees their true form.<br />**Pervert Miracle** <actions string=\"Reaction\" /> ([curse](/Traits.aspx?ID=38), [divine](/Traits.aspx?ID=48)) **Trigger** A foe within 60 feet casts [_bless_](/Spells.aspx?ID=25) or a beneficial spell that the nikaramsa could cast to remove an affliction or condition (such as [_neutralize poison_](/Spells.aspx?ID=207)); **Effect** The nikaramsa attempts to [counteract](/Rules.aspx?ID=371) the enemy's spell (counteract modifier +24 and counteract level 7). If the nikaramsa succeeds, the triggering creature is subjected to the effects of a [_bane_](/Spells.aspx?ID=18) spell or the effect it was trying to remove.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 50 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\njaws +29 ([reach 10 feet](/Traits.aspx?ID=192)),\r\n**Damage** 3d10+14 piercing plus 2d6 evil\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +29 ([Agile](/Traits.aspx?ID=170), [reach 10 feet](/Traits.aspx?ID=192)),\r\n**Damage** 3d6+14 slashing plus 2d6 evil\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\ntongue +29 ([reach 20 feet](/Traits.aspx?ID=192)),\r\n**Damage** 3d6+14 bludgeoning plus 2d6 evil plus [Improved Knockdown](/MonsterAbilities.aspx?ID=28)\r\n\r\n**Divine Innate Spells** DC 34, attack +26\r\n- **4th**\r\n[Dimension Door](/Spells.aspx?ID=69) (at will)\r\n- **7th**\r\n[Bane](/Spells.aspx?ID=18), [Bless](/Spells.aspx?ID=25), [Dimension Door](/Spells.aspx?ID=69), [Divine Decree](/Spells.aspx?ID=82) (evil only), [Dream Message](/Spells.aspx?ID=90), [Heal](/Spells.aspx?ID=148) (×3), [Illusory Disguise](/Spells.aspx?ID=159) (at will), [Invisibility](/Spells.aspx?ID=164) (at will; self only), [Mind Reading](/Spells.aspx?ID=194), [Neutralize Poison](/Spells.aspx?ID=207), [Remove Disease](/Spells.aspx?ID=251), [Remove Curse](/Spells.aspx?ID=250), [Restore Senses](/Spells.aspx?ID=259), [Ventriloquism](/Spells.aspx?ID=356) (at will)\r\n- **Constant (7th)**\r\n[Detect Alignment](/Spells.aspx?ID=65), [Magic Aura](/Spells.aspx?ID=178) (self only), [Nondetection](/Spells.aspx?ID=209) (self only), [See Invisibility](/Spells.aspx?ID=271)\r\n\r\n**Sap Mind** <actions string=\"Single Action\" /> ([Divine](/Traits.aspx?ID=48), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106)) The nikaramsa focuses their gaze on one creature within 60 feet. That target must attempt a DC 34 Will save. Regardless of the outcome of the saving throw, the target then becomes temporarily immune for 1 day. <br />**Critical Success** The nikaramsa is caught off guard by the strength of the target's resistance and becomes [stupefied 2](/Conditions.aspx?ID=37) until the end of their next turn. <br />**Success** The target resists the nikaramsa's influence. <br />**Failure** The target's focus and willpower drain away; it becomes stupefied 2 for 1 minute. <br />**Critical Failure** As failure, but the target becomes stupefied 3 for 1 hour.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_4_RelatedCreatures.png\">Cousins in Corruption</title>\r\n\r\nMany evil beings take interest in spreading heresies. While nikaramsas seek to unravel faiths from within, the devils known as [deimaviggas](/Monsters.aspx?ID=1116) strive to lure individuals away from the gods, and [shrine skelms](/Monsters.aspx?ID=1302) leverage religions for their own benefit.\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-218\" />",
  37. "name": "Nikaramsa",
  38. "npc": false,
  39. "perception": 25,
  40. "pfs": "Standard",
  41. "rarity": "common",
  42. "reflex_save": 25,
  43. "release_date": "2021-04-07",
  44. "resistance": {},
  45. "search_markdown": "<traits>\r\n<trait label=\"Asura\" url=\"/Traits.aspx?ID=350\" />\r\n<trait label=\"Fiend\" url=\"/Traits.aspx?ID=70\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 24</row>\r\n\r\n**Creature Family** [Asura](/MonsterFamilies.aspx?ID=218)\r\n\r\n<row gap=\"medium\">\r\n**HP** 315\r\n\r\n**AC** 35\r\n\r\n**Fort** +22\r\n\r\n**Ref** +25\r\n\r\n**Will** +27\r\n\r\n**Perception** +25\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nLies, knowledge, and deception are a nikaramsa's stock and trade. They are outstanding scholars, with deep and nuanced understanding of religion, …\r\n</summary>",
  46. "sense": " detect alignment , darkvision , see invisibility ",
  47. "sense_markdown": "[_detect alignment_](/Spells.aspx?ID=65), [darkvision](/MonsterAbilities.aspx?ID=12), [_see invisibility_](/Spells.aspx?ID=271)",
  48. "size": [
  49. "Large"
  50. ],
  51. "skill": [
  52. "Athletics +24",
  53. "Deception +28",
  54. "Religion +25",
  55. "Stealth +25"
  56. ],
  57. "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +24, [Deception](/Skills.aspx?ID=5) +28, [Religion](/Skills.aspx?ID=13) +25, [Stealth](/Skills.aspx?ID=15) +25",
  58. "source": [
  59. "Bestiary 3"
  60. ],
  61. "source_raw": [
  62. "Bestiary 3 pg. 24"
  63. ],
  64. "source_category": "Rulebooks",
  65. "source_markdown": "<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 24</row>",
  66. "speed": {
  67. "land": 50,
  68. "max": 50
  69. },
  70. "speed_markdown": "50 feet",
  71. "speed_raw": "50 feet",
  72. "spell": [
  73. "Bane",
  74. "Bless",
  75. "Dimension Door",
  76. "Divine Decree",
  77. "Dream Message",
  78. "Heal",
  79. "Illusory Disguise",
  80. "Invisibility",
  81. "Mind Reading",
  82. "Neutralize Poison",
  83. "Remove Disease",
  84. "Remove Curse",
  85. "Restore Senses",
  86. "Ventriloquism",
  87. "Detect Alignment",
  88. "Magic Aura",
  89. "Nondetection",
  90. "See Invisibility"
  91. ],
  92. "spell_markdown": "[Bane](/Spells.aspx?ID=18), [Bless](/Spells.aspx?ID=25), [Detect Alignment](/Spells.aspx?ID=65), [Dimension Door](/Spells.aspx?ID=69), [Divine Decree](/Spells.aspx?ID=82), [Dream Message](/Spells.aspx?ID=90), [Heal](/Spells.aspx?ID=148), [Illusory Disguise](/Spells.aspx?ID=159), [Invisibility](/Spells.aspx?ID=164), [Magic Aura](/Spells.aspx?ID=178), [Mind Reading](/Spells.aspx?ID=194), [Neutralize Poison](/Spells.aspx?ID=207), [Nondetection](/Spells.aspx?ID=209), [Remove Curse](/Spells.aspx?ID=250), [Remove Disease](/Spells.aspx?ID=251), [Restore Senses](/Spells.aspx?ID=259), [See Invisibility](/Spells.aspx?ID=271), [Ventriloquism](/Spells.aspx?ID=356)",
  93. "stealth": "25",
  94. "strength": 8,
  95. "strongest_save": [
  96. "will"
  97. ],
  98. "summary": "Lies, knowledge, and deception are a nikaramsa's stock and trade. They are outstanding scholars, with deep and nuanced understanding of religion, …",
  99. "summary_markdown": "Lies, knowledge, and deception are a nikaramsa's stock and trade. They are outstanding scholars, with deep and nuanced understanding of religion, …",
  100. "text": " Nikaramsa Lies, knowledge, and deception are a nikaramsa's stock and trade. They are outstanding scholars, with deep and nuanced understanding of religion, philosophy, astrology, and similar subjects. They take particular delight in exploiting the greed and hubris of gullible worshippers, using them to desecrate and destroy their own faith. Even in their goal of undermining the holy, nikaramsas' twisted humor knows few bounds, and they prefer to take on the guise of divine messengers with boons to share. Once they find a likely victim or set of victims, they use their vast knowledge of religion to impart contradictory wisdom, leading to the eventual implosion of the faith from heresies of the clergy and congregation themselves. Recall Knowledge - Fiend (Religion): DC 32 Unspecific Lore : DC 30 Specific Lore : DC 27 Nikaramsa Source Bestiary 3 pg. 24 Perception +25; detect alignment , darkvision, see invisibility Languages Common, Infernal; telepathy 100 feet Skills Athletics +24, Deception +28, Religion +25, Stealth +25 Str +8 Dex +3 Con +2 Int +1 Wis +5 Cha +8 --- AC 35 Fort +22 Ref +25 Will +27 +1 status to all saves vs. magic HP 315 Immunities curses Weaknesses good 10 Towering Stance (divine, illusion) A nikaramsa is in fact a Medium creature, but appears as a Large creature due to the force of their personality. A creature interacting with the nikaramsa can attempt a DC 36 Will save to see the nikaramsa as they truly are. If the creature succeeds, the reach of nikaramsa's attacks against that foe decrease to 5 feet (10 feet for their tongue). If all creatures in the nikaramsa's vicinity successfully disbelieve this illusion, the nikaramsa becomes Medium and enfeebled 2 for as long as everyone sees their true form. Pervert Miracle Reaction (curse, divine) Trigger A foe within 60 feet casts bless or a beneficial spell that the nikaramsa could cast to remove an affliction or condition (such as neutralize poison ); Effect The nikaramsa attempts to counteract the enemy's spell (counteract modifier +24 and counteract level 7). If the nikaramsa succeeds, the triggering creature is subjected to the effects of a bane spell or the effect it was trying to remove. --- Speed 50 feet Melee Single Action jaws +29 (reach 10 feet), Damage 3d10+14 piercing plus 2d6 evil Melee Single Action claw +29 (Agile, reach 10 feet), Damage 3d6+14 slashing plus 2d6 evil Melee Single Action tongue +29 (reach 20 feet), Damage 3d6+14 bludgeoning plus 2d6 evil plus Improved Knockdown Divine Innate Spells DC 34, attack +26 - 4th Dimension Door (at will) - 7th Bane, Bless, Dimension Door, Divine Decree (evil only), Dream Message, Heal (×3), Illusory Disguise (at will), Invisibility (at will; self only), Mind Reading, Neutralize Poison, Remove Disease, Remove Curse, Restore Senses, Ventriloquism (at will) - Constant (7th) Detect Alignment, Magic Aura (self only), Nondetection (self only), See Invisibility Sap Mind Single Action (Divine, Enchantment, Mental) The nikaramsa focuses their gaze on one creature within 60 feet. That target must attempt a DC 34 Will save. Regardless of the outcome of the saving throw, the target then becomes temporarily immune for 1 day. Critical Success The nikaramsa is caught off guard by the strength of the target's resistance and becomes stupefied 2 until the end of their next turn. Success The target resists the nikaramsa's influence. Failure The target's focus and willpower drain away; it becomes stupefied 2 for 1 minute. Critical Failure As failure, but the target becomes stupefied 3 for 1 hour. Cousins in Corruption Many evil beings take interest in spreading heresies. While nikaramsas seek to unravel faiths from within, the devils known as deimaviggas strive to lure individuals away from the gods, and shrine skelms leverage religions for their own benefit. ",
  101. "trait": [
  102. "Asura",
  103. "Fiend",
  104. "LE",
  105. "Large"
  106. ],
  107. "trait_markdown": "[Asura](/Traits.aspx?ID=350), [Fiend](/Traits.aspx?ID=70)",
  108. "trait_raw": [
  109. "Asura",
  110. "Fiend"
  111. ],
  112. "type": "Creature",
  113. "url": "/Monsters.aspx?ID=1072",
  114. "vision": "Darkvision",
  115. "weakest_save": [
  116. "fort",
  117. "fortitude"
  118. ],
  119. "weakness": {
  120. "good": 10
  121. },
  122. "weakness_markdown": "good 10",
  123. "weakness_raw": "good 10",
  124. "will_save": 27,
  125. "wisdom": 5
  126. }