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- {
- "ac": 43,
- "alignment": "NE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 8,
- "constitution": 6,
- "creature_ability": [
- "Easy to Call",
- "Distort Magic",
- "Tainted Backlash",
- "Skip Between"
- ],
- "creature_family": "Sahkil",
- "creature_family_markdown": "[Sahkil](/MonsterFamilies.aspx?ID=208)",
- "dexterity": 8,
- "exclude_from_search": false,
- "fortitude_save": 31,
- "hp": 355,
- "hp_raw": "355",
- "id": "creature-1023",
- "image": [
- "/Images/Monsters/Sahkil_Nenchuuj.png"
- ],
- "immunity": [
- "death effects",
- "fear"
- ],
- "immunity_markdown": "[death](/Traits.aspx?ID=40) effects, [fear](/Traits.aspx?ID=68)",
- "intelligence": 10,
- "language": [
- "Abyssal",
- "Celestial",
- "Infernal",
- "Requian",
- "<%UMR%37%%>telepathy<%END> 100 feet"
- ],
- "language_markdown": "[Abyssal](/Languages.aspx?ID=12), [Celestial](/Languages.aspx?ID=16), [Infernal](/Languages.aspx?ID=19), [Requian](/Languages.aspx?ID=34); [telepathy](/MonsterAbilities.aspx?ID=37) 100 feet",
- "level": 19,
- "markdown": "<title level=\"1\" pfs=\"\">[Nenchuuj](/Monsters.aspx?ID=1023)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nNenchuujes embody the fear of magic corrupted, gone wrong, or spiraling out of control with unintended consequences. A nenchuuj's eyes are like divination pools, showing visions of all the ways various spells can fail, backfire, or warp. The smell of burnt flesh and ozone hangs heavy around them. When they speak, corrupted magical energy pours from their mouths. Regions recovering from tremendous magical fallout, or where many novices in magical studies gather, may draw large numbers of nenchuujes. They like to lure spellcasters close by affecting a fear of magic, often feigning piteous distress or recoiling from simple spells, only to turn more powerful effects against a spellcaster's allies and relish the horror this produces. Nenchuujes denounce the spellcasters for being at fault in harming these allies, stoking feelings of regret.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Fiend](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 41\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 39\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 36\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Sahkil_Nenchuuj.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 19\">[Nenchuuj](/Monsters.aspx?ID=1023)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"NE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Fiend\" url=\"/Traits.aspx?ID=70\" />\r\n<trait label=\"Sahkil\" url=\"/Traits.aspx?ID=333\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 85</row>\n\n**Perception** +33; [darkvision](/MonsterAbilities.aspx?ID=12), [_detect magic_](/Spells.aspx?ID=66)\r\n\r\n**Languages**\r\n[Abyssal](/Languages.aspx?ID=12), [Celestial](/Languages.aspx?ID=16), [Infernal](/Languages.aspx?ID=19), [Requian](/Languages.aspx?ID=34); [telepathy](/MonsterAbilities.aspx?ID=37) 100 feet\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +33, [Arcana](/Skills.aspx?ID=2) +39, [Deception](/Skills.aspx?ID=5) +33, [Dream Lore](/Skills.aspx?ID=8) +33, [Intimidation](/Skills.aspx?ID=7) +37, [Occultism](/Skills.aspx?ID=11) +37, [Stealth](/Skills.aspx?ID=15) +33\r\n\r\n<row gap=\"medium\">\r\n**Str** +5\r\n\r\n**Dex** +8\r\n\r\n**Con** +6\r\n\r\n**Int** +10\r\n\r\n**Wis** +6\r\n\r\n**Cha** +8\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 43 \r\n\r\n**Fort** +31 \r\n\r\n**Ref** +29 \r\n\r\n**Will** +37 \r\n\r\n+2 status to all saves vs. magic\r\n</row>\r\n\r\n**HP** 355\n\n**Immunities**\r\n[death](/Traits.aspx?ID=40) effects, [fear](/Traits.aspx?ID=68)\n\n**Weaknesses**\r\ngood 15\r\n\r\n**Easy to Call** The sahkil is considered 2 levels lower for the purposes of being summoned by rituals (such as [planar binding](/Rituals.aspx?ID=17)), but is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.<br />**Distort Magic** <actions string=\"Reaction\" /> ([abjuration](/Traits.aspx?ID=2), [divine](/Traits.aspx?ID=48)) **Trigger** A creature targets the nenchuuj with a spell; **Effect** The nenchuuj warps the creature's magic, attempting an [Arcana](/Skills.aspx?ID=2) check to [counteract](/Rules.aspx?ID=371) the spell. If successful, the nenchuuj can instead redirect the spell, as [_spell turning_](/Spells.aspx?ID=297), onto the caster or onto a different target within range from the caster.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 50 feet; [_air walk_](/Spells.aspx?ID=6)\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nfist +35 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 4d8+13 bludgeoning plus 5d6 evil\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nmindtwisting utterance +36 ([Auditory](/Traits.aspx?ID=16), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106), [range 100 feet](/Traits.aspx?ID=248)),\r\n**Damage** 4d12 mental plus 5d6 evil\r\n\r\n**Divine Innate Spells** DC 41\r\n- **4th**\r\n[Fear](/Spells.aspx?ID=110) (at will), [Freedom of Movement](/Spells.aspx?ID=128), [Nightmare](/Spells.aspx?ID=208) (at will)\r\n- **8th**\r\n[Mind Blank](/Spells.aspx?ID=192)\r\n- **9th**\r\n[Dispel Magic](/Spells.aspx?ID=78) (at will), [Weird](/Spells.aspx?ID=375)\r\n- **Constant (9th)**\r\n[Air Walk](/Spells.aspx?ID=6), [Detect Magic](/Spells.aspx?ID=66), [Mask of Terror](/Spells.aspx?ID=185) (see tainted backlash)\r\n\r\n**Tainted Backlash** A creature [frightened](/Conditions.aspx?ID=19) by the sahkil's [_mask of terror_](/Spells.aspx?ID=185) is gripped with fear of the ways magic can go wrong. The creature is [stupefied 2](/Conditions.aspx?ID=37) for as long as it is frightened. If the creature Casts a Spell during its turn, it can't reduce its frightened condition at the end of that turn.\r\n\r\n**Skip Between** <actions string=\"Single Action\" /> ([Conjuration](/Traits.aspx?ID=33), [Divine](/Traits.aspx?ID=48), [Teleportation](/Traits.aspx?ID=156)) The sahkil can move itself between the [Ethereal Plane](/Planes.aspx?ID=9) and the [Material Plane](/Planes.aspx?ID=1), as [_ethereal jaunt_](/Spells.aspx?ID=105), except that this ability has an unlimited duration and can be Dismissed.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-208\" />",
- "name": "Nenchuuj",
- "npc": false,
- "perception": 33,
- "rarity": "uncommon",
- "reflex_save": 29,
- "release_date": "2020-12-15",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Fiend\" url=\"/Traits.aspx?ID=70\" />\r\n<trait label=\"Sahkil\" url=\"/Traits.aspx?ID=333\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 85</row>\r\n\r\n**Creature Family** [Sahkil](/MonsterFamilies.aspx?ID=208)\r\n\r\n<row gap=\"medium\">\r\n**HP** 355\r\n\r\n**AC** 43\r\n\r\n**Fort** +31\r\n\r\n**Ref** +29\r\n\r\n**Will** +37\r\n\r\n**Perception** +33\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nNenchuujes embody the fear of magic corrupted, gone wrong, or spiraling out of control with unintended consequences. A nenchuuj's eyes are like …\r\n</summary>",
- "sense": " darkvision , detect magic ",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12), [_detect magic_](/Spells.aspx?ID=66)",
- "size": [
- "Medium"
- ],
- "skill": [
- "Acrobatics +33",
- "Arcana +39",
- "Deception +33",
- "Dream Lore +33",
- "Intimidation +37",
- "Occultism +37",
- "Stealth +33"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +33, [Arcana](/Skills.aspx?ID=2) +39, [Deception](/Skills.aspx?ID=5) +33, [Dream Lore](/Skills.aspx?ID=8) +33, [Intimidation](/Skills.aspx?ID=7) +37, [Occultism](/Skills.aspx?ID=11) +37, [Stealth](/Skills.aspx?ID=15) +33",
- "source": [
- "Pathfinder #162: Ruins of the Radiant Siege"
- ],
- "source_raw": [
- "Pathfinder #162: Ruins of the Radiant Siege pg. 85"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Agents of Edgewatch",
- "source_markdown": "<row gap=\"tiny\">[Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 85</row>",
- "speed": {
- "land": 50,
- "max": 50
- },
- "speed_markdown": "50 feet; [_air walk_](/Spells.aspx?ID=6)",
- "speed_raw": "50 feet; air walk ",
- "spell": [
- "Dispel Magic",
- "Weird",
- "Mind Blank",
- "Fear",
- "Freedom of Movement",
- "Nightmare",
- "Air Walk",
- "Detect Magic",
- "Mask of Terror"
- ],
- "spell_markdown": "[Air Walk](/Spells.aspx?ID=6), [Detect Magic](/Spells.aspx?ID=66), [Dispel Magic](/Spells.aspx?ID=78), [Fear](/Spells.aspx?ID=110), [Freedom of Movement](/Spells.aspx?ID=128), [Mask of Terror](/Spells.aspx?ID=185), [Mind Blank](/Spells.aspx?ID=192), [Nightmare](/Spells.aspx?ID=208), [Weird](/Spells.aspx?ID=375)",
- "spoilers": "Agents of Edgewatch",
- "stealth": "33",
- "strength": 5,
- "strongest_save": [
- "will"
- ],
- "summary": "Nenchuujes embody the fear of magic corrupted, gone wrong, or spiraling out of control with unintended consequences. A nenchuuj's eyes are like …",
- "summary_markdown": "Nenchuujes embody the fear of magic corrupted, gone wrong, or spiraling out of control with unintended consequences. A nenchuuj's eyes are like …",
- "text": " Nenchuuj Nenchuujes embody the fear of magic corrupted, gone wrong, or spiraling out of control with unintended consequences. A nenchuuj's eyes are like divination pools, showing visions of all the ways various spells can fail, backfire, or warp. The smell of burnt flesh and ozone hangs heavy around them. When they speak, corrupted magical energy pours from their mouths. Regions recovering from tremendous magical fallout, or where many novices in magical studies gather, may draw large numbers of nenchuujes. They like to lure spellcasters close by affecting a fear of magic, often feigning piteous distress or recoiling from simple spells, only to turn more powerful effects against a spellcaster's allies and relish the horror this produces. Nenchuujes denounce the spellcasters for being at fault in harming these allies, stoking feelings of regret. Recall Knowledge - Fiend (Religion): DC 41 Unspecific Lore : DC 39 Specific Lore : DC 36 Nenchuuj Source Pathfinder #162: Ruins of the Radiant Siege pg. 85 Perception +33; darkvision, detect magic Languages Abyssal, Celestial, Infernal, Requian; telepathy 100 feet Skills Acrobatics +33, Arcana +39, Deception +33, Dream Lore +33, Intimidation +37, Occultism +37, Stealth +33 Str +5 Dex +8 Con +6 Int +10 Wis +6 Cha +8 --- AC 43 Fort +31 Ref +29 Will +37 +2 status to all saves vs. magic HP 355 Immunities death effects, fear Weaknesses good 15 Easy to Call The sahkil is considered 2 levels lower for the purposes of being summoned by rituals (such as planar binding), but is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success. Distort Magic Reaction (abjuration, divine) Trigger A creature targets the nenchuuj with a spell; Effect The nenchuuj warps the creature's magic, attempting an Arcana check to counteract the spell. If successful, the nenchuuj can instead redirect the spell, as spell turning , onto the caster or onto a different target within range from the caster. --- Speed 50 feet; air walk Melee Single Action fist +35 (Agile, Finesse, Magical), Damage 4d8+13 bludgeoning plus 5d6 evil Ranged Single Action mindtwisting utterance +36 (Auditory, Magical, Mental, range 100 feet), Damage 4d12 mental plus 5d6 evil Divine Innate Spells DC 41 - 4th Fear (at will), Freedom of Movement, Nightmare (at will) - 8th Mind Blank - 9th Dispel Magic (at will), Weird - Constant (9th) Air Walk, Detect Magic, Mask of Terror (see tainted backlash) Tainted Backlash A creature frightened by the sahkil's mask of terror is gripped with fear of the ways magic can go wrong. The creature is stupefied 2 for as long as it is frightened. If the creature Casts a Spell during its turn, it can't reduce its frightened condition at the end of that turn. Skip Between Single Action (Conjuration, Divine, Teleportation) The sahkil can move itself between the Ethereal Plane and the Material Plane, as ethereal jaunt , except that this ability has an unlimited duration and can be Dismissed. ",
- "trait": [
- "Fiend",
- "Sahkil",
- "Uncommon",
- "NE",
- "Medium"
- ],
- "trait_markdown": "[Fiend](/Traits.aspx?ID=70), [Sahkil](/Traits.aspx?ID=333), [Uncommon](/Traits.aspx?ID=159)",
- "trait_raw": [
- "Fiend",
- "Sahkil",
- "Uncommon"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=1023",
- "vision": "Darkvision",
- "weakest_save": [
- "ref",
- "reflex"
- ],
- "weakness": {
- "good": 15
- },
- "weakness_markdown": "good 15",
- "weakness_raw": "good 15",
- "will_save": 37,
- "wisdom": 6
- }
|