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- {
- "ac": 36,
- "alignment": "NE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 6,
- "constitution": 0,
- "creature_ability": [
- "Site Bound",
- "Bound Spirits",
- "Rejuvenation",
- "Drain Life",
- "Rage of Spirits",
- "Throw Spirits"
- ],
- "creature_family_markdown": "",
- "dexterity": 6,
- "exclude_from_search": false,
- "fortitude_save": 23,
- "hp": 255,
- "hp_raw": "255 ( negative healing , rejuvenation)",
- "id": "creature-1246",
- "image": [
- "/Images/Monsters/Nemhaith.png"
- ],
- "immunity": [
- "death effects",
- "disease",
- "paralyzed",
- "poison",
- "precision",
- "unconscious"
- ],
- "immunity_markdown": "[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), precision, [unconscious](/Conditions.aspx?ID=38)",
- "intelligence": 4,
- "language": [
- "Common",
- "<%UMR%37%%>telepathy<%END> 100 feet"
- ],
- "language_markdown": "[Common](/Languages.aspx?ID=1); [telepathy](/MonsterAbilities.aspx?ID=37) 100 feet",
- "level": 15,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Nemhaith](/Monsters.aspx?ID=1246)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nThis undead guardian stands amid a whirling swarm of shackled spirits that rage against their fate. Bound by a profane necromantic ritual, a nemhaith and its servitors maintain watch over an object or place so important they embraced undeath to guard it. This ritual binds connected beings—friends, family, fellow worshippers, or even sacrificed innocents—to form a single nemhaith. \n\nMost nemhaiths were, in life, priests or protectors who sought immortality to protect the temple they served or guard an important landmark. Others follow an endless and even impossible quest beyond the bounds of life and death. A nemhaith is not always evil at first, but the inherent evil and violence of a nemhaith's existence inevitably darkens even the brightest light.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Spirit](/Rules.aspx?ID=563)**\r\n([Occultism](/Skills.aspx?ID=11)): DC 36\r\n\r\n**[Recall Knowledge - Undead](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 36\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 34\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 31\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Nemhaith.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 15\">[Nemhaith](/Monsters.aspx?ID=1246)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"NE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Incorporeal\" url=\"/Traits.aspx?ID=222\" />\r\n<trait label=\"Spirit\" url=\"/Traits.aspx?ID=149\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 185</row>\n\n**Perception** +31; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1); [telepathy](/MonsterAbilities.aspx?ID=37) 100 feet\r\n\r\n**Skills**\r\n[Deception](/Skills.aspx?ID=5) +27, [Diplomacy](/Skills.aspx?ID=6) +27, [Dwelling Lore](/Skills.aspx?ID=8) +25, [Intimidation](/Skills.aspx?ID=7) +29, [Religion](/Skills.aspx?ID=13) +31, [Stealth](/Skills.aspx?ID=15) +29\r\n\r\n<row gap=\"medium\">\r\n**Str** -5\r\n\r\n**Dex** +6\r\n\r\n**Con** +0\r\n\r\n**Int** +4\r\n\r\n**Wis** +8\r\n\r\n**Cha** +6\r\n</row>\r\n\r\n**Site Bound** The nemhaith is bound to a place or large stationary object and can't venture more than 500 feet from this focus.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 36 \r\n\r\n**Fort** +23 \r\n\r\n**Ref** +27 \r\n\r\n**Will** +29 \n\n</row>\r\n\r\n**HP** 255\r\n([negative healing](/MonsterAbilities.aspx?ID=42), rejuvenation)\n\n**Immunities**\r\n[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), precision, [unconscious](/Conditions.aspx?ID=38)\r\n\r\n**Resistances**\r\nall damage 10 (except [force](/Traits.aspx?ID=75), [_ghost touch_](/Equipment.aspx?ID=297), or [positive](/Traits.aspx?ID=128); double resistance vs. non-[magical](/Traits.aspx?ID=103))\n\n**Bound Spirits** ([aura](/Traits.aspx?ID=206), [divine](/Traits.aspx?ID=48), [necromancy](/Traits.aspx?ID=117), [negative](/Traits.aspx?ID=118)) 10 feet, 4d6 negative, DC 36 basic Fortitude<br />**Rejuvenation** ([divine](/Traits.aspx?ID=48), [necromancy](/Traits.aspx?ID=117)) Destroying the ritual object or place used in the nemhaith's creation destroys the nemhaith, freeing its bound spirits to move on to the afterlife.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** fly 40 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nspirit tendril +29 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 3d10+14 negative plus drain life\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nspirit dart +29 ([Agile](/Traits.aspx?ID=170), [Magical](/Traits.aspx?ID=103), [range 100 feet](/Traits.aspx?ID=248)),\r\n**Damage** 3d8+14 negative plus drain life\r\n\r\n**Divine Innate Spells** DC 36, attack +28\r\n- **8th**\r\n[Finger of Death](/Spells.aspx?ID=116) (×3), [Harm](/Spells.aspx?ID=146) (×3), [Wall of Force](/Spells.aspx?ID=363)\r\n\r\n**Drain Life** ([Divine](/Traits.aspx?ID=48), [Necromancy](/Traits.aspx?ID=117)) When the nemhaith damages a living creature with its spirit tendril Strike, the creature must succeed at a DC 36 Fortitude save or become [drained 2](/Conditions.aspx?ID=10). Further damage dealt by the nemhaith increases the condition value by 1 on a failed save, to a maximum of drained 4.\r\n\r\n**Rage of Spirits** <actions string=\"Two Actions\" /> The nemhaith's bound spirits rage and smash everything in a 30-foot emanation. Creatures in this area take 4d6 sonic damage and 4d6 negative damage (DC 36 [basic](/Rules.aspx?ID=329) Fortitude save).\r\n\r\n**Throw Spirits** <actions string=\"Single Action\" /> The nemhaith directs its bound spirits as a group to move up to 1 mile away (they have a fly Speed of 60 feet). The nemhaith can see and hear through the thrown spirits, but it loses its aura and can't use its spirit dart ranged Strike or Rage of Spirits. The nemhaith regains these abilities when the spirits return to the nemhaith's space.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_2_AdditionalLore.png\">Captive Spirits</title>\r\n\r\nThe ritual to form a nemhaith doesn't require consent from its spirits, which might come as a shocking betrayal. A nemhaith can grow more powerful as living creatures drained of life by its touch join its coterie of spirits.\r\n</aside>",
- "name": "Nemhaith",
- "npc": false,
- "perception": 31,
- "pfs": "Standard",
- "rarity": "uncommon",
- "reflex_save": 27,
- "release_date": "2021-04-07",
- "resistance": {
- "acid": 10,
- "all": 10,
- "area": 10,
- "bleed": 10,
- "bludgeoning": 10,
- "chaotic": 10,
- "cold": 10,
- "cold_iron": 10,
- "electricity": 10,
- "evil": 10,
- "fire": 10,
- "good": 10,
- "lawful": 10,
- "mental": 10,
- "negative": 10,
- "orichalcum": 10,
- "physical": 10,
- "piercing": 10,
- "poison": 10,
- "precision": 10,
- "silver": 10,
- "slashing": 10,
- "sonic": 10,
- "splash": 10
- },
- "resistance_markdown": "all damage 10 (except [force](/Traits.aspx?ID=75), [_ghost touch_](/Equipment.aspx?ID=297), or [positive](/Traits.aspx?ID=128); double resistance vs. non-[magical](/Traits.aspx?ID=103))",
- "resistance_raw": "all damage 10 (except force , ghost touch , or positive ; double resistance vs. non- magical )",
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Incorporeal\" url=\"/Traits.aspx?ID=222\" />\r\n<trait label=\"Spirit\" url=\"/Traits.aspx?ID=149\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 185</row>\n\n<row gap=\"medium\">\r\n**HP** 255 ( negative healing , rejuvenation)\r\n\r\n**AC** 36\r\n\r\n**Fort** +23\r\n\r\n**Ref** +27\r\n\r\n**Will** +29\r\n\r\n**Perception** +31\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis undead guardian stands amid a whirling swarm of shackled spirits that rage against their fate. Bound by a profane necromantic ritual, a nemhaith …\r\n</summary>",
- "sense": " darkvision ",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
- "size": [
- "Medium"
- ],
- "skill": [
- "Deception +27",
- "Diplomacy +27",
- "Dwelling Lore +25",
- "Intimidation +29",
- "Religion +31",
- "Stealth +29"
- ],
- "skill_markdown": "[Deception](/Skills.aspx?ID=5) +27, [Diplomacy](/Skills.aspx?ID=6) +27, [Dwelling Lore](/Skills.aspx?ID=8) +25, [Intimidation](/Skills.aspx?ID=7) +29, [Religion](/Skills.aspx?ID=13) +31, [Stealth](/Skills.aspx?ID=15) +29",
- "source": [
- "Bestiary 3"
- ],
- "source_raw": [
- "Bestiary 3 pg. 185"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 185</row>",
- "speed": {
- "fly": 40,
- "max": 40
- },
- "speed_markdown": "fly 40 feet",
- "speed_raw": "fly 40 feet",
- "spell": [
- "Finger of Death",
- "Harm",
- "Wall of Force"
- ],
- "spell_markdown": "[Finger of Death](/Spells.aspx?ID=116), [Harm](/Spells.aspx?ID=146), [Wall of Force](/Spells.aspx?ID=363)",
- "stealth": "29",
- "strength": -5,
- "strongest_save": [
- "will"
- ],
- "summary": "This undead guardian stands amid a whirling swarm of shackled spirits that rage against their fate. Bound by a profane necromantic ritual, a nemhaith …",
- "summary_markdown": "This undead guardian stands amid a whirling swarm of shackled spirits that rage against their fate. Bound by a profane necromantic ritual, a nemhaith …",
- "text": " Nemhaith This undead guardian stands amid a whirling swarm of shackled spirits that rage against their fate. Bound by a profane necromantic ritual, a nemhaith and its servitors maintain watch over an object or place so important they embraced undeath to guard it. This ritual binds connected beings—friends, family, fellow worshippers, or even sacrificed innocents—to form a single nemhaith. Most nemhaiths were, in life, priests or protectors who sought immortality to protect the temple they served or guard an important landmark. Others follow an endless and even impossible quest beyond the bounds of life and death. A nemhaith is not always evil at first, but the inherent evil and violence of a nemhaith's existence inevitably darkens even the brightest light. Recall Knowledge - Spirit (Occultism): DC 36 Recall Knowledge - Undead (Religion): DC 36 Unspecific Lore : DC 34 Specific Lore : DC 31 Nemhaith Source Bestiary 3 pg. 185 Perception +31; darkvision Languages Common; telepathy 100 feet Skills Deception +27, Diplomacy +27, Dwelling Lore +25, Intimidation +29, Religion +31, Stealth +29 Str -5 Dex +6 Con +0 Int +4 Wis +8 Cha +6 Site Bound The nemhaith is bound to a place or large stationary object and can't venture more than 500 feet from this focus. --- AC 36 Fort +23 Ref +27 Will +29 HP 255 (negative healing, rejuvenation) Immunities death effects, disease, paralyzed, poison, precision, unconscious Resistances all damage 10 (except force, ghost touch , or positive; double resistance vs. non-magical) Bound Spirits (aura, divine, necromancy, negative) 10 feet, 4d6 negative, DC 36 basic Fortitude Rejuvenation (divine, necromancy) Destroying the ritual object or place used in the nemhaith's creation destroys the nemhaith, freeing its bound spirits to move on to the afterlife. --- Speed fly 40 feet Melee Single Action spirit tendril +29 (Agile, Finesse, Magical), Damage 3d10+14 negative plus drain life Ranged Single Action spirit dart +29 (Agile, Magical, range 100 feet), Damage 3d8+14 negative plus drain life Divine Innate Spells DC 36, attack +28 - 8th Finger of Death (×3), Harm (×3), Wall of Force Drain Life (Divine, Necromancy) When the nemhaith damages a living creature with its spirit tendril Strike, the creature must succeed at a DC 36 Fortitude save or become drained 2. Further damage dealt by the nemhaith increases the condition value by 1 on a failed save, to a maximum of drained 4. Rage of Spirits Two Actions The nemhaith's bound spirits rage and smash everything in a 30-foot emanation. Creatures in this area take 4d6 sonic damage and 4d6 negative damage (DC 36 basic Fortitude save). Throw Spirits Single Action The nemhaith directs its bound spirits as a group to move up to 1 mile away (they have a fly Speed of 60 feet). The nemhaith can see and hear through the thrown spirits, but it loses its aura and can't use its spirit dart ranged Strike or Rage of Spirits. The nemhaith regains these abilities when the spirits return to the nemhaith's space. Captive Spirits The ritual to form a nemhaith doesn't require consent from its spirits, which might come as a shocking betrayal. A nemhaith can grow more powerful as living creatures drained of life by its touch join its coterie of spirits. ",
- "trait": [
- "Incorporeal",
- "Spirit",
- "Uncommon",
- "Undead",
- "NE",
- "Medium"
- ],
- "trait_markdown": "[Incorporeal](/Traits.aspx?ID=222), [Spirit](/Traits.aspx?ID=149), [Uncommon](/Traits.aspx?ID=159), [Undead](/Traits.aspx?ID=160)",
- "trait_raw": [
- "Incorporeal",
- "Spirit",
- "Uncommon",
- "Undead"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=1246",
- "vision": "Darkvision",
- "weakest_save": [
- "fort",
- "fortitude"
- ],
- "weakness": {},
- "will_save": 29,
- "wisdom": 8
- }
|