Necromunculus.json 11 KB

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  1. {
  2. "ac": 16,
  3. "alignment": "NE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": -2,
  7. "constitution": 1,
  8. "creature_ability": [
  9. "Undead Master Link",
  10. "Stupefying Touch"
  11. ],
  12. "creature_family_markdown": "",
  13. "dexterity": 2,
  14. "exclude_from_search": false,
  15. "fortitude_save": 3,
  16. "hp": 20,
  17. "hp_raw": "20",
  18. "id": "creature-2033",
  19. "image": [
  20. "/Images/Monsters/Necromunculus.png"
  21. ],
  22. "immunity": [
  23. "death effects",
  24. "disease",
  25. "paralyzed",
  26. "poison",
  27. "unconscious"
  28. ],
  29. "immunity_markdown": "[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [unconscious](/Conditions.aspx?ID=38)",
  30. "intelligence": 0,
  31. "language": [
  32. "Necril",
  33. "(can't speak any language), undead master link"
  34. ],
  35. "language_markdown": "[Necril](/Languages.aspx?ID=20); (can't speak any language), undead master link",
  36. "level": 0,
  37. "markdown": "<title level=\"1\" pfs=\"\">[Necromunculus](/Monsters.aspx?ID=2033)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nA necromunculus is a tiny [undead](/Traits.aspx?ID=160) servant that can only be created by an undead creature. These servitors are common creations in Geb, where undead crafters and masterminds have countless years to dabble in necromantic crafts and a great need for unquestioning loyalty from servitors more cunning than other simple undead minions.\n\n Necromunculi are similar to [homunculi](/Monsters.aspx?ID=264), but there are a few notable differences between these undead creatures and the constructs they are named after. A necromunculus may be loyal to its master, but it also seethes with hatred for all undead, including itself. If left to its own devices, a necromunculus immediately begins plotting to kill and gnaw upon any undead with whom it must regularly interact, even its master, even though it has no need to eat. A necromunculus cannot willingly act on this urge so long as it has some other command to obey, so their creators work hard to ensure that they are constantly supplied with tasks to keep them occupied.\n\n Despite their cannibalistic urges, necromunculi are gaining increased in popularity among Geb's undead necromancers. Each creator wishes to see if they can imbue even more of their powers or personality in the delightfully treacherous servants. Besides, they make excellent practice in espionage and logical thinking for would-be Blood Lords.\n\n Necromunculi resemble skeletal, impish humanoids with leathery wings. They are created from a mixture of mud, bonemeal, juniper oil, a few drops of blood from a still-living mammal, and a pound of the creator's own flesh, blood, or bone. Undead creatures lacking a corporeal body can use a pound of flesh, blood, or bone from another willing, intelligent undead subject, but the process generally destroys the volunteer.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Undead](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 16\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 14\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 11\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Necromunculus.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 0\">[Necromunculus](/Monsters.aspx?ID=2033)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"NE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Tiny\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 86</row>\n\n**Perception** +5; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Necril](/Languages.aspx?ID=20); (can't speak any language), undead master link\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +4, [Stealth](/Skills.aspx?ID=15) +6\r\n\r\n<row gap=\"medium\">\r\n**Str** -1\r\n\r\n**Dex** +2\r\n\r\n**Con** +1\r\n\r\n**Int** +0\r\n\r\n**Wis** +1\r\n\r\n**Cha** -2\r\n</row>\r\n\r\n**Undead Master Link** ([arcane](/Traits.aspx?ID=11), [divination](/Traits.aspx?ID=47), [mental](/Traits.aspx?ID=106)) A necromunculus can't speak, but it is telepathically linked to its undead creator. It can share information back and forth, including its master's knowledge and everything the necromunculus hears. The range of this link is 1,500 feet. If the necromunculus is destroyed, the master takes 2d10 mental damage. If the master is slain, the necromunculus becomes [mindless](/Traits.aspx?ID=108) and wanders aimlessly in search of [undead](/Traits.aspx?ID=160) to attack and try to eat.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 16 \r\n\r\n**Fort** +3 \r\n\r\n**Ref** +6 \r\n\r\n**Will** +3 \n\n</row>\r\n\r\n**HP** 20\n\n**Immunities**\r\n[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [unconscious](/Conditions.aspx?ID=38)\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 15 feet, fly 40 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +7 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 1d4 slashing plus stupefying touch\n\n**Stupefying Touch** A creature damaged by a necromunculus's claw Strike must succeed at a DC 15 Will saving throw or become [stupefied 1](/Conditions.aspx?ID=37) for 1 round.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_2_AdditionalLore.png\">Ygabrak, Master Spy</title>\r\n\r\nThe high governor of Graydirge retains a necromunculus he received as a “gift” from an anonymous Blood Lord. This necromunculus, Ygabrak, serves as a diligent spy and confidante, but the governor has never been able to determine whether the creature is independent or serves another master in secret by spying on the governor himself.\r\n</aside>",
  38. "name": "Necromunculus",
  39. "npc": false,
  40. "perception": 5,
  41. "rarity": "uncommon",
  42. "reflex_save": 6,
  43. "release_date": "2022-07-27",
  44. "resistance": {},
  45. "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 86</row>\n\n<row gap=\"medium\">\r\n**HP** 20\r\n\r\n**AC** 16\r\n\r\n**Fort** +3\r\n\r\n**Ref** +6\r\n\r\n**Will** +3\r\n\r\n**Perception** +5\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA necromunculus is a tiny undead servant that can only be created by an undead creature. These servitors are common creations in Geb, where undead …\r\n</summary>",
  46. "sense": " darkvision ",
  47. "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
  48. "size": [
  49. "Tiny"
  50. ],
  51. "skill": [
  52. "Acrobatics +4",
  53. "Stealth +6"
  54. ],
  55. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +4, [Stealth](/Skills.aspx?ID=15) +6",
  56. "source": [
  57. "Pathfinder #181: Zombie Feast"
  58. ],
  59. "source_raw": [
  60. "Pathfinder #181: Zombie Feast pg. 86"
  61. ],
  62. "source_category": "Adventure Paths",
  63. "source_group": "Blood Lords",
  64. "source_markdown": "<row gap=\"tiny\">[Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 86</row>",
  65. "speed": {
  66. "fly": 40,
  67. "land": 15,
  68. "max": 40
  69. },
  70. "speed_markdown": "15 feet, fly 40 feet",
  71. "speed_raw": "15 feet, fly 40 feet",
  72. "spell_markdown": "",
  73. "spoilers": "Blood Lords",
  74. "stealth": "6",
  75. "strength": -1,
  76. "strongest_save": [
  77. "ref",
  78. "reflex"
  79. ],
  80. "summary": "A necromunculus is a tiny undead servant that can only be created by an undead creature. These servitors are common creations in Geb, where undead …",
  81. "summary_markdown": "A necromunculus is a tiny undead servant that can only be created by an undead creature. These servitors are common creations in Geb, where undead …",
  82. "text": " Necromunculus A necromunculus is a tiny undead servant that can only be created by an undead creature. These servitors are common creations in Geb, where undead crafters and masterminds have countless years to dabble in necromantic crafts and a great need for unquestioning loyalty from servitors more cunning than other simple undead minions. Necromunculi are similar to homunculi, but there are a few notable differences between these undead creatures and the constructs they are named after. A necromunculus may be loyal to its master, but it also seethes with hatred for all undead, including itself. If left to its own devices, a necromunculus immediately begins plotting to kill and gnaw upon any undead with whom it must regularly interact, even its master, even though it has no need to eat. A necromunculus cannot willingly act on this urge so long as it has some other command to obey, so their creators work hard to ensure that they are constantly supplied with tasks to keep them occupied. Despite their cannibalistic urges, necromunculi are gaining increased in popularity among Geb's undead necromancers. Each creator wishes to see if they can imbue even more of their powers or personality in the delightfully treacherous servants. Besides, they make excellent practice in espionage and logical thinking for would-be Blood Lords. Necromunculi resemble skeletal, impish humanoids with leathery wings. They are created from a mixture of mud, bonemeal, juniper oil, a few drops of blood from a still-living mammal, and a pound of the creator's own flesh, blood, or bone. Undead creatures lacking a corporeal body can use a pound of flesh, blood, or bone from another willing, intelligent undead subject, but the process generally destroys the volunteer. Recall Knowledge - Undead (Religion): DC 16 Unspecific Lore : DC 14 Specific Lore : DC 11 Necromunculus Source Pathfinder #181: Zombie Feast pg. 86 Perception +5; darkvision Languages Necril; (can't speak any language), undead master link Skills Acrobatics +4, Stealth +6 Str -1 Dex +2 Con +1 Int +0 Wis +1 Cha -2 Undead Master Link (arcane, divination, mental) A necromunculus can't speak, but it is telepathically linked to its undead creator. It can share information back and forth, including its master's knowledge and everything the necromunculus hears. The range of this link is 1,500 feet. If the necromunculus is destroyed, the master takes 2d10 mental damage. If the master is slain, the necromunculus becomes mindless and wanders aimlessly in search of undead to attack and try to eat. --- AC 16 Fort +3 Ref +6 Will +3 HP 20 Immunities death effects, disease, paralyzed, poison, unconscious --- Speed 15 feet, fly 40 feet Melee Single Action claw +7 (Agile, Finesse, Magical), Damage 1d4 slashing plus stupefying touch Stupefying Touch A creature damaged by a necromunculus's claw Strike must succeed at a DC 15 Will saving throw or become stupefied 1 for 1 round. Ygabrak, Master Spy The high governor of Graydirge retains a necromunculus he received as a “gift” from an anonymous Blood Lord. This necromunculus, Ygabrak, serves as a diligent spy and confidante, but the governor has never been able to determine whether the creature is independent or serves another master in secret by spying on the governor himself. ",
  83. "trait": [
  84. "Uncommon",
  85. "Undead",
  86. "NE",
  87. "Tiny"
  88. ],
  89. "trait_markdown": "[Uncommon](/Traits.aspx?ID=159), [Undead](/Traits.aspx?ID=160)",
  90. "trait_raw": [
  91. "Uncommon",
  92. "Undead"
  93. ],
  94. "type": "Creature",
  95. "url": "/Monsters.aspx?ID=2033",
  96. "vision": "Darkvision",
  97. "weakest_save": [
  98. "fort",
  99. "fortitude",
  100. "will"
  101. ],
  102. "weakness": {},
  103. "will_save": 3,
  104. "wisdom": 1
  105. }