Necromancer Troop.json 9.3 KB

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  1. {
  2. "ac": 29,
  3. "alignment": "NE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 6,
  7. "constitution": 5,
  8. "creature_ability": [
  9. "Troop Defenses",
  10. "Form Up",
  11. "Teach You a Lesson",
  12. "Troop Movement",
  13. "Troop Spellcasting"
  14. ],
  15. "creature_family_markdown": "",
  16. "dexterity": 5,
  17. "exclude_from_search": false,
  18. "fortitude_save": 30,
  19. "hp": 270,
  20. "hp_raw": "270",
  21. "id": "creature-2434",
  22. "intelligence": 8,
  23. "language": [
  24. "Common",
  25. "Kelish",
  26. "Necril",
  27. "Osiriani"
  28. ],
  29. "language_markdown": "[Common](/Languages.aspx?ID=1), [Kelish](/Languages.aspx?ID=38), [Necril](/Languages.aspx?ID=20), [Osiriani](/Languages.aspx?ID=40)",
  30. "level": 19,
  31. "markdown": "<title level=\"1\" pfs=\"\">[Necromancer Troop](/Monsters.aspx?ID=2434)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\n\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 41\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 39\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 36\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 19\">[Necromancer Troop](/Monsters.aspx?ID=2434)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"NE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Gargantuan\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n<trait label=\"Troop\" url=\"/Traits.aspx?ID=367\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 40</row>\n\n**Perception** +35\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Kelish](/Languages.aspx?ID=38), [Necril](/Languages.aspx?ID=20), [Osiriani](/Languages.aspx?ID=40)\r\n\r\n**Skills**\r\n[Arcana](/Skills.aspx?ID=2) +35, [Athletics](/Skills.aspx?ID=3) +37, [Intimidation](/Skills.aspx?ID=7) +33, [Religion](/Skills.aspx?ID=13) +35\r\n\r\n<row gap=\"medium\">\r\n**Str** +10\r\n\r\n**Dex** +5\r\n\r\n**Con** +5\r\n\r\n**Int** +8\r\n\r\n**Wis** +6\r\n\r\n**Cha** +6\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 29 \r\n\r\n**Fort** +30 \r\n\r\n**Ref** +30 \r\n\r\n**Will** +35 \n\n</row>\r\n\r\n**HP** 270\n\n**Weaknesses**\r\narea damage 15, [splash](/Traits.aspx?ID=150) damage 15\r\n\r\n**[Troop Defenses](/MonsterAbilities.aspx?ID=44)** \r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\n\n**Arcane Spontaneous Spells** DC 46, attack +38\r\n- **Cantrips (9th)**\r\n[Ancient Dust](/Spells.aspx?ID=1261), [Chill Touch](/Spells.aspx?ID=35), [Torturous Trauma](/Spells.aspx?ID=1270)\r\n- **7th**\r\n[Eclipse Burst](/Spells.aspx?ID=96), [Grim Tendrils](/Spells.aspx?ID=141), [Rouse Skeletons](/Spells.aspx?ID=988) (3 slots)\r\n- **8th**\r\n[Eclipse Burst](/Spells.aspx?ID=96), [Enervation](/Spells.aspx?ID=687), [Flense](/Spells.aspx?ID=1265) (3 slots)\r\n- **9th**\r\n[Flense](/Spells.aspx?ID=1265), [Implosion](/Spells.aspx?ID=162) (2 slots)\r\n\r\n**[Form Up](/MonsterAbilities.aspx?ID=43)** <actions string=\"Single Action\" /> \r\n\r\n**Teach You a Lesson** <actions string=\"Single Action to Three Actions\" /> **Frequency** once per round; **Effect** The members of the mob wildly swing their textbooks and supplies—primarily spellbooks and staves—in a chaotic attack at each enemy adjacent to the troop (DC 41 [basic](/Rules.aspx?ID=329) Reflex save). The damage depends on the number of actions.<br /> <actions string=\"Single Action\" /> 2d12+14 bludgeoning damage<br /> <actions string=\"Two Actions\" /> 3d12+14 bludgeoning damage<br /> <actions string=\"Three Actions\" /> 4d12+14 bludgeoning damage\r\n\r\n**Troop Movement** Whenever the troop Strides, they first [Form Up](/MonsterAbilities.aspx?ID=43) as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to their Speed. This works just like a Gargantuan creature moving; for instance, if any square of the troop enters difficult terrain, the extra movement cost applies to the whole troop.\r\n\r\n**Troop Spellcasting** When the necromancer troop Casts a Spell, their constituent members combine their efforts into casting a more powerful version of the spell than any one member could achieve alone. When Casting a Spell that has an area of a burst, cone, or line and doesn't have a duration, increase the area of that spell. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet (a burst with a smaller radius isn't affected). Add 5 feet to the length of a cone or line that's normally 15 feet long or smaller, and add 10 feet to the length of a larger cone or line.\r\n\r\n</column>",
  32. "name": "Necromancer Troop",
  33. "npc": false,
  34. "perception": 35,
  35. "rarity": "uncommon",
  36. "reflex_save": 30,
  37. "release_date": "2022-12-14",
  38. "resistance": {},
  39. "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n<trait label=\"Troop\" url=\"/Traits.aspx?ID=367\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 40</row>\n\n<row gap=\"medium\">\r\n**HP** 270\r\n\r\n**AC** 29\r\n\r\n**Fort** +30\r\n\r\n**Ref** +30\r\n\r\n**Will** +35\r\n\r\n**Perception** +35\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>",
  40. "size": [
  41. "Gargantuan"
  42. ],
  43. "skill": [
  44. "Arcana +35",
  45. "Athletics +37",
  46. "Intimidation +33",
  47. "Religion +35"
  48. ],
  49. "skill_markdown": "[Arcana](/Skills.aspx?ID=2) +35, [Athletics](/Skills.aspx?ID=3) +37, [Intimidation](/Skills.aspx?ID=7) +33, [Religion](/Skills.aspx?ID=13) +35",
  50. "source": [
  51. "Pathfinder #186: Ghost King's Rage"
  52. ],
  53. "source_raw": [
  54. "Pathfinder #186: Ghost King's Rage pg. 40"
  55. ],
  56. "source_category": "Adventure Paths",
  57. "source_group": "Blood Lords",
  58. "source_markdown": "<row gap=\"tiny\">[Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 40</row>",
  59. "speed": {
  60. "land": 25,
  61. "max": 25
  62. },
  63. "speed_markdown": "25 feet",
  64. "speed_raw": "25 feet",
  65. "spell": [
  66. "Flense",
  67. "Implosion",
  68. "Eclipse Burst",
  69. "Enervation",
  70. "Grim Tendrils",
  71. "Rouse Skeletons",
  72. "Ancient Dust",
  73. "Chill Touch",
  74. "Torturous Trauma"
  75. ],
  76. "spell_markdown": "[Ancient Dust](/Spells.aspx?ID=1261), [Chill Touch](/Spells.aspx?ID=35), [Eclipse Burst](/Spells.aspx?ID=96), [Enervation](/Spells.aspx?ID=687), [Flense](/Spells.aspx?ID=1265), [Grim Tendrils](/Spells.aspx?ID=141), [Implosion](/Spells.aspx?ID=162), [Rouse Skeletons](/Spells.aspx?ID=988), [Torturous Trauma](/Spells.aspx?ID=1270)",
  77. "spoilers": "Blood Lords",
  78. "strength": 10,
  79. "strongest_save": [
  80. "will"
  81. ],
  82. "text": " Necromancer Troop Recall Knowledge - Humanoid (Society): DC 41 Unspecific Lore : DC 39 Specific Lore : DC 36 Necromancer Troop Source Pathfinder #186: Ghost King's Rage pg. 40 Perception +35 Languages Common, Kelish, Necril, Osiriani Skills Arcana +35, Athletics +37, Intimidation +33, Religion +35 Str +10 Dex +5 Con +5 Int +8 Wis +6 Cha +6 --- AC 29 Fort +30 Ref +30 Will +35 HP 270 Weaknesses area damage 15, splash damage 15 Troop Defenses --- Speed 25 feet Arcane Spontaneous Spells DC 46, attack +38 - Cantrips (9th) Ancient Dust, Chill Touch, Torturous Trauma - 7th Eclipse Burst, Grim Tendrils, Rouse Skeletons (3 slots) - 8th Eclipse Burst, Enervation, Flense (3 slots) - 9th Flense, Implosion (2 slots) Form Up Single Action Teach You a Lesson Single Action to Three Actions Frequency once per round; Effect The members of the mob wildly swing their textbooks and supplies—primarily spellbooks and staves—in a chaotic attack at each enemy adjacent to the troop (DC 41 basic Reflex save). The damage depends on the number of actions. Single Action 2d12+14 bludgeoning damage Two Actions 3d12+14 bludgeoning damage Three Actions 4d12+14 bludgeoning damage Troop Movement Whenever the troop Strides, they first Form Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to their Speed. This works just like a Gargantuan creature moving; for instance, if any square of the troop enters difficult terrain, the extra movement cost applies to the whole troop. Troop Spellcasting When the necromancer troop Casts a Spell, their constituent members combine their efforts into casting a more powerful version of the spell than any one member could achieve alone. When Casting a Spell that has an area of a burst, cone, or line and doesn't have a duration, increase the area of that spell. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet (a burst with a smaller radius isn't affected). Add 5 feet to the length of a cone or line that's normally 15 feet long or smaller, and add 10 feet to the length of a larger cone or line. ",
  83. "trait": [
  84. "Humanoid",
  85. "Troop",
  86. "Uncommon",
  87. "NE",
  88. "Gargantuan"
  89. ],
  90. "trait_markdown": "[Humanoid](/Traits.aspx?ID=91), [Troop](/Traits.aspx?ID=367), [Uncommon](/Traits.aspx?ID=159)",
  91. "trait_raw": [
  92. "Humanoid",
  93. "Troop",
  94. "Uncommon"
  95. ],
  96. "type": "Creature",
  97. "url": "/Monsters.aspx?ID=2434",
  98. "weakest_save": [
  99. "fort",
  100. "fortitude",
  101. "ref",
  102. "reflex"
  103. ],
  104. "weakness": {
  105. "area": 15
  106. },
  107. "weakness_markdown": "area damage 15, [splash](/Traits.aspx?ID=150) damage 15",
  108. "weakness_raw": "area damage 15, splash damage 15",
  109. "will_save": 35,
  110. "wisdom": 6
  111. }