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- {
- "ac": 29,
- "alignment": "NE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 6,
- "constitution": 5,
- "creature_ability": [
- "Troop Defenses",
- "Form Up",
- "Teach You a Lesson",
- "Troop Movement",
- "Troop Spellcasting"
- ],
- "creature_family_markdown": "",
- "dexterity": 5,
- "exclude_from_search": false,
- "fortitude_save": 30,
- "hp": 270,
- "hp_raw": "270",
- "id": "creature-2434",
- "intelligence": 8,
- "language": [
- "Common",
- "Kelish",
- "Necril",
- "Osiriani"
- ],
- "language_markdown": "[Common](/Languages.aspx?ID=1), [Kelish](/Languages.aspx?ID=38), [Necril](/Languages.aspx?ID=20), [Osiriani](/Languages.aspx?ID=40)",
- "level": 19,
- "markdown": "<title level=\"1\" pfs=\"\">[Necromancer Troop](/Monsters.aspx?ID=2434)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\n\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 41\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 39\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 36\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 19\">[Necromancer Troop](/Monsters.aspx?ID=2434)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"NE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Gargantuan\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n<trait label=\"Troop\" url=\"/Traits.aspx?ID=367\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 40</row>\n\n**Perception** +35\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Kelish](/Languages.aspx?ID=38), [Necril](/Languages.aspx?ID=20), [Osiriani](/Languages.aspx?ID=40)\r\n\r\n**Skills**\r\n[Arcana](/Skills.aspx?ID=2) +35, [Athletics](/Skills.aspx?ID=3) +37, [Intimidation](/Skills.aspx?ID=7) +33, [Religion](/Skills.aspx?ID=13) +35\r\n\r\n<row gap=\"medium\">\r\n**Str** +10\r\n\r\n**Dex** +5\r\n\r\n**Con** +5\r\n\r\n**Int** +8\r\n\r\n**Wis** +6\r\n\r\n**Cha** +6\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 29 \r\n\r\n**Fort** +30 \r\n\r\n**Ref** +30 \r\n\r\n**Will** +35 \n\n</row>\r\n\r\n**HP** 270\n\n**Weaknesses**\r\narea damage 15, [splash](/Traits.aspx?ID=150) damage 15\r\n\r\n**[Troop Defenses](/MonsterAbilities.aspx?ID=44)** \r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\n\n**Arcane Spontaneous Spells** DC 46, attack +38\r\n- **Cantrips (9th)**\r\n[Ancient Dust](/Spells.aspx?ID=1261), [Chill Touch](/Spells.aspx?ID=35), [Torturous Trauma](/Spells.aspx?ID=1270)\r\n- **7th**\r\n[Eclipse Burst](/Spells.aspx?ID=96), [Grim Tendrils](/Spells.aspx?ID=141), [Rouse Skeletons](/Spells.aspx?ID=988) (3 slots)\r\n- **8th**\r\n[Eclipse Burst](/Spells.aspx?ID=96), [Enervation](/Spells.aspx?ID=687), [Flense](/Spells.aspx?ID=1265) (3 slots)\r\n- **9th**\r\n[Flense](/Spells.aspx?ID=1265), [Implosion](/Spells.aspx?ID=162) (2 slots)\r\n\r\n**[Form Up](/MonsterAbilities.aspx?ID=43)** <actions string=\"Single Action\" /> \r\n\r\n**Teach You a Lesson** <actions string=\"Single Action to Three Actions\" /> **Frequency** once per round; **Effect** The members of the mob wildly swing their textbooks and supplies—primarily spellbooks and staves—in a chaotic attack at each enemy adjacent to the troop (DC 41 [basic](/Rules.aspx?ID=329) Reflex save). The damage depends on the number of actions.<br /> <actions string=\"Single Action\" /> 2d12+14 bludgeoning damage<br /> <actions string=\"Two Actions\" /> 3d12+14 bludgeoning damage<br /> <actions string=\"Three Actions\" /> 4d12+14 bludgeoning damage\r\n\r\n**Troop Movement** Whenever the troop Strides, they first [Form Up](/MonsterAbilities.aspx?ID=43) as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to their Speed. This works just like a Gargantuan creature moving; for instance, if any square of the troop enters difficult terrain, the extra movement cost applies to the whole troop.\r\n\r\n**Troop Spellcasting** When the necromancer troop Casts a Spell, their constituent members combine their efforts into casting a more powerful version of the spell than any one member could achieve alone. When Casting a Spell that has an area of a burst, cone, or line and doesn't have a duration, increase the area of that spell. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet (a burst with a smaller radius isn't affected). Add 5 feet to the length of a cone or line that's normally 15 feet long or smaller, and add 10 feet to the length of a larger cone or line.\r\n\r\n</column>",
- "name": "Necromancer Troop",
- "npc": false,
- "perception": 35,
- "rarity": "uncommon",
- "reflex_save": 30,
- "release_date": "2022-12-14",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n<trait label=\"Troop\" url=\"/Traits.aspx?ID=367\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 40</row>\n\n<row gap=\"medium\">\r\n**HP** 270\r\n\r\n**AC** 29\r\n\r\n**Fort** +30\r\n\r\n**Ref** +30\r\n\r\n**Will** +35\r\n\r\n**Perception** +35\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>",
- "size": [
- "Gargantuan"
- ],
- "skill": [
- "Arcana +35",
- "Athletics +37",
- "Intimidation +33",
- "Religion +35"
- ],
- "skill_markdown": "[Arcana](/Skills.aspx?ID=2) +35, [Athletics](/Skills.aspx?ID=3) +37, [Intimidation](/Skills.aspx?ID=7) +33, [Religion](/Skills.aspx?ID=13) +35",
- "source": [
- "Pathfinder #186: Ghost King's Rage"
- ],
- "source_raw": [
- "Pathfinder #186: Ghost King's Rage pg. 40"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Blood Lords",
- "source_markdown": "<row gap=\"tiny\">[Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 40</row>",
- "speed": {
- "land": 25,
- "max": 25
- },
- "speed_markdown": "25 feet",
- "speed_raw": "25 feet",
- "spell": [
- "Flense",
- "Implosion",
- "Eclipse Burst",
- "Enervation",
- "Grim Tendrils",
- "Rouse Skeletons",
- "Ancient Dust",
- "Chill Touch",
- "Torturous Trauma"
- ],
- "spell_markdown": "[Ancient Dust](/Spells.aspx?ID=1261), [Chill Touch](/Spells.aspx?ID=35), [Eclipse Burst](/Spells.aspx?ID=96), [Enervation](/Spells.aspx?ID=687), [Flense](/Spells.aspx?ID=1265), [Grim Tendrils](/Spells.aspx?ID=141), [Implosion](/Spells.aspx?ID=162), [Rouse Skeletons](/Spells.aspx?ID=988), [Torturous Trauma](/Spells.aspx?ID=1270)",
- "spoilers": "Blood Lords",
- "strength": 10,
- "strongest_save": [
- "will"
- ],
- "text": " Necromancer Troop Recall Knowledge - Humanoid (Society): DC 41 Unspecific Lore : DC 39 Specific Lore : DC 36 Necromancer Troop Source Pathfinder #186: Ghost King's Rage pg. 40 Perception +35 Languages Common, Kelish, Necril, Osiriani Skills Arcana +35, Athletics +37, Intimidation +33, Religion +35 Str +10 Dex +5 Con +5 Int +8 Wis +6 Cha +6 --- AC 29 Fort +30 Ref +30 Will +35 HP 270 Weaknesses area damage 15, splash damage 15 Troop Defenses --- Speed 25 feet Arcane Spontaneous Spells DC 46, attack +38 - Cantrips (9th) Ancient Dust, Chill Touch, Torturous Trauma - 7th Eclipse Burst, Grim Tendrils, Rouse Skeletons (3 slots) - 8th Eclipse Burst, Enervation, Flense (3 slots) - 9th Flense, Implosion (2 slots) Form Up Single Action Teach You a Lesson Single Action to Three Actions Frequency once per round; Effect The members of the mob wildly swing their textbooks and supplies—primarily spellbooks and staves—in a chaotic attack at each enemy adjacent to the troop (DC 41 basic Reflex save). The damage depends on the number of actions. Single Action 2d12+14 bludgeoning damage Two Actions 3d12+14 bludgeoning damage Three Actions 4d12+14 bludgeoning damage Troop Movement Whenever the troop Strides, they first Form Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to their Speed. This works just like a Gargantuan creature moving; for instance, if any square of the troop enters difficult terrain, the extra movement cost applies to the whole troop. Troop Spellcasting When the necromancer troop Casts a Spell, their constituent members combine their efforts into casting a more powerful version of the spell than any one member could achieve alone. When Casting a Spell that has an area of a burst, cone, or line and doesn't have a duration, increase the area of that spell. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet (a burst with a smaller radius isn't affected). Add 5 feet to the length of a cone or line that's normally 15 feet long or smaller, and add 10 feet to the length of a larger cone or line. ",
- "trait": [
- "Humanoid",
- "Troop",
- "Uncommon",
- "NE",
- "Gargantuan"
- ],
- "trait_markdown": "[Humanoid](/Traits.aspx?ID=91), [Troop](/Traits.aspx?ID=367), [Uncommon](/Traits.aspx?ID=159)",
- "trait_raw": [
- "Humanoid",
- "Troop",
- "Uncommon"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=2434",
- "weakest_save": [
- "fort",
- "fortitude",
- "ref",
- "reflex"
- ],
- "weakness": {
- "area": 15
- },
- "weakness_markdown": "area damage 15, [splash](/Traits.aspx?ID=150) damage 15",
- "weakness_raw": "area damage 15, splash damage 15",
- "will_save": 35,
- "wisdom": 6
- }
|