Narwhal.json 9.0 KB

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  1. {
  2. "ac": 18,
  3. "alignment": "N",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 0,
  7. "constitution": 4,
  8. "creature_ability": [
  9. "Aquatic Echolocation",
  10. "Deep Breath",
  11. "Impaling Charge"
  12. ],
  13. "creature_family_markdown": "",
  14. "dexterity": 3,
  15. "exclude_from_search": false,
  16. "fortitude_save": 9,
  17. "hp": 50,
  18. "hp_raw": "50",
  19. "id": "creature-1245",
  20. "image": [
  21. "/Images/Monsters/Narwhal.png"
  22. ],
  23. "intelligence": -4,
  24. "language_markdown": "",
  25. "level": 3,
  26. "markdown": "<title level=\"1\" pfs=\"Standard\">[Narwhal](/Monsters.aspx?ID=1245)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nNarwhals are mid-sized whales known for the long tusk that grows from their nose. The tusk, forming from a protruding canine tooth, appears primarily on males and can grow up to 10 feet in length over the course of an adult narwhal's life. In addition to helping the narwhal attract mates (much like a peacock's feathers), the tusk can serve as a weapon.\n\n Like dolphins, narwhals communicate via clicks and whistles, and they use sound to navigate and hunt. They congregate in groups of five to 10, except in the summer when they gather in the hundreds. Adult narwhals are typically 13–18 feet long (not counting the tusk) and weigh 1,500–3,500 pounds.\n\n The similarities between a narwhal's tusk and a unicorn's horn have led to the narwhals' nickname of “sea unicorns,” but the narwhal's tusk is not made of the same highly sought material. Legends surrounding narwhals have nevertheless attributed magical characteristics to these remarkable tusks, such as neutralizing poison. Collectors and artisans also value the tusks as an elegant crafting material useful for carvings and other works of art.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Animal](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 18\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 16\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 13\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Narwhal.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 3\">[Narwhal](/Monsters.aspx?ID=1245)</title>\r\n\r\n<traits>\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Large\" />\r\n<trait label=\"Animal\" url=\"/Traits.aspx?ID=9\" />\r\n<trait label=\"Aquatic\" url=\"/Traits.aspx?ID=168\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 184</row>\n\n**Perception** +10; aquatic echolocation 120 feet, [low-light vision](/MonsterAbilities.aspx?ID=23)\r\n\r\n**Languages**\n\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +10\r\n\r\n<row gap=\"medium\">\r\n**Str** +5\r\n\r\n**Dex** +3\r\n\r\n**Con** +4\r\n\r\n**Int** -4\r\n\r\n**Wis** +3\r\n\r\n**Cha** +0\r\n</row>\r\n\r\n**Aquatic Echolocation** A narwhal can use its hearing as a precise sense at the listed range, but only underwater.<br />**Deep Breath** A narwhal can hold its breath for 30 minutes.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 18 \r\n\r\n**Fort** +9 \r\n\r\n**Ref** +10 \r\n\r\n**Will** +8 \n\n</row>\r\n\r\n**HP** 50\n\n**Resistances**\r\ncold 5\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** swim 60 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\ntusk +12 ([reach 10 feet](/Traits.aspx?ID=192)),\r\n**Damage** 1d10+5 piercing\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\njaws +12,\r\n**Damage** 1d8+5 piercing\n\n**Impaling Charge** <actions string=\"Two Actions\" /> The narwhal Swims twice and makes a tusk Strike. If it moved at least 20 feet from its starting position, the narwhal deals an extra 1d10 damage on this Strike. A target damaged by Impaling Charge is [grabbed](/Conditions.aspx?ID=20) until the start of the narwhal's next turn unless it [Escapes](/Actions.aspx?ID=79) before then (DC 20). The narwhal can't [Grapple](/Actions.aspx?ID=35) to extend the duration of this grab.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_4_RelatedCreatures.png\">Narwhals as Mounts</title>\r\n\r\nSome aquatic or amphibious beings capture narwhals for use as mounts, making use of their speed, endurance, and tusk attack. As narwhals are simple animals, they serve riders as varied as [locathahs](/MonsterFamilies.aspx?ID=281), [sea devils](/MonsterFamilies.aspx?ID=88), [sea hags](/Monsters.aspx?ID=254), and [tritons](/Monsters.aspx?ID=830).\r\n</aside>",
  27. "name": "Narwhal",
  28. "npc": false,
  29. "perception": 10,
  30. "pfs": "Standard",
  31. "rarity": "common",
  32. "reflex_save": 10,
  33. "release_date": "2021-04-07",
  34. "resistance": {
  35. "cold": 5
  36. },
  37. "resistance_markdown": "cold 5",
  38. "resistance_raw": "cold 5",
  39. "search_markdown": "<traits>\r\n<trait label=\"Animal\" url=\"/Traits.aspx?ID=9\" />\r\n<trait label=\"Aquatic\" url=\"/Traits.aspx?ID=168\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 184</row>\n\n<row gap=\"medium\">\r\n**HP** 50\r\n\r\n**AC** 18\r\n\r\n**Fort** +9\r\n\r\n**Ref** +10\r\n\r\n**Will** +8\r\n\r\n**Perception** +10\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nNarwhals are mid-sized whales known for the long tusk that grows from their nose. The tusk, forming from a protruding canine tooth, appears primarily …\r\n</summary>",
  40. "sense": "aquatic echolocation 120 feet, low-light vision ",
  41. "sense_markdown": "aquatic echolocation 120 feet, [low-light vision](/MonsterAbilities.aspx?ID=23)",
  42. "size": [
  43. "Large"
  44. ],
  45. "skill": [
  46. "Athletics +10"
  47. ],
  48. "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +10",
  49. "source": [
  50. "Bestiary 3"
  51. ],
  52. "source_raw": [
  53. "Bestiary 3 pg. 184"
  54. ],
  55. "source_category": "Rulebooks",
  56. "source_markdown": "<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 184</row>",
  57. "speed": {
  58. "max": 60,
  59. "swim": 60
  60. },
  61. "speed_markdown": "swim 60 feet",
  62. "speed_raw": "swim 60 feet",
  63. "spell_markdown": "",
  64. "strength": 5,
  65. "strongest_save": [
  66. "ref",
  67. "reflex"
  68. ],
  69. "summary": "Narwhals are mid-sized whales known for the long tusk that grows from their nose. The tusk, forming from a protruding canine tooth, appears primarily …",
  70. "summary_markdown": "Narwhals are mid-sized whales known for the long tusk that grows from their nose. The tusk, forming from a protruding canine tooth, appears primarily …",
  71. "text": " Narwhal Narwhals are mid-sized whales known for the long tusk that grows from their nose. The tusk, forming from a protruding canine tooth, appears primarily on males and can grow up to 10 feet in length over the course of an adult narwhal's life. In addition to helping the narwhal attract mates (much like a peacock's feathers), the tusk can serve as a weapon. Like dolphins, narwhals communicate via clicks and whistles, and they use sound to navigate and hunt. They congregate in groups of five to 10, except in the summer when they gather in the hundreds. Adult narwhals are typically 13–18 feet long (not counting the tusk) and weigh 1,500–3,500 pounds. The similarities between a narwhal's tusk and a unicorn's horn have led to the narwhals' nickname of “sea unicorns,” but the narwhal's tusk is not made of the same highly sought material. Legends surrounding narwhals have nevertheless attributed magical characteristics to these remarkable tusks, such as neutralizing poison. Collectors and artisans also value the tusks as an elegant crafting material useful for carvings and other works of art. Recall Knowledge - Animal (Nature): DC 18 Unspecific Lore : DC 16 Specific Lore : DC 13 Narwhal Source Bestiary 3 pg. 184 Perception +10; aquatic echolocation 120 feet, low-light vision Languages Skills Athletics +10 Str +5 Dex +3 Con +4 Int -4 Wis +3 Cha +0 Aquatic Echolocation A narwhal can use its hearing as a precise sense at the listed range, but only underwater. Deep Breath A narwhal can hold its breath for 30 minutes. --- AC 18 Fort +9 Ref +10 Will +8 HP 50 Resistances cold 5 --- Speed swim 60 feet Melee Single Action tusk +12 (reach 10 feet), Damage 1d10+5 piercing Melee Single Action jaws +12, Damage 1d8+5 piercing Impaling Charge Two Actions The narwhal Swims twice and makes a tusk Strike. If it moved at least 20 feet from its starting position, the narwhal deals an extra 1d10 damage on this Strike. A target damaged by Impaling Charge is grabbed until the start of the narwhal's next turn unless it Escapes before then (DC 20). The narwhal can't Grapple to extend the duration of this grab. Narwhals as Mounts Some aquatic or amphibious beings capture narwhals for use as mounts, making use of their speed, endurance, and tusk attack. As narwhals are simple animals, they serve riders as varied as locathahs, sea devils, sea hags, and tritons. ",
  72. "trait": [
  73. "Animal",
  74. "Aquatic",
  75. "N",
  76. "Large"
  77. ],
  78. "trait_markdown": "[Animal](/Traits.aspx?ID=9), [Aquatic](/Traits.aspx?ID=168)",
  79. "trait_raw": [
  80. "Animal",
  81. "Aquatic"
  82. ],
  83. "type": "Creature",
  84. "url": "/Monsters.aspx?ID=1245",
  85. "vision": "Low-light vision",
  86. "weakest_save": [
  87. "will"
  88. ],
  89. "weakness": {},
  90. "will_save": 8,
  91. "wisdom": 3
  92. }