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- {
- "ac": 22,
- "alignment": "CE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 0,
- "constitution": 3,
- "creature_ability": [
- "Interplanar Lifesense",
- "Whistling Bones",
- "Material Leap",
- "Bounding Sprint"
- ],
- "creature_family_markdown": "",
- "dexterity": 5,
- "exclude_from_search": false,
- "fortitude_save": 12,
- "hp": 85,
- "hp_raw": "85",
- "id": "creature-1244",
- "image": [
- "/Images/Monsters/Namorrodor.png"
- ],
- "immunity": [
- "death effects",
- "disease",
- "paralyzed",
- "poison",
- "sleep"
- ],
- "immunity_markdown": "[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sleep](/Traits.aspx?ID=145)",
- "intelligence": 3,
- "language_markdown": "",
- "level": 5,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Namorrodor](/Monsters.aspx?ID=1244)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nNamorrodor stalk the night, craving the flesh of the living. Though they dwell on the [Shadow Plane](/Planes.aspx?ID=11), the shadowy substances of that plane offer them only the barest sustenance, and they forever seek to cross over onto the [Material Plane](/Planes.aspx?ID=1)— yet they can make this journey only on the eve of a death, and only in a place where their plane overlaps the Material. When they manage to make the leap between planes, a shooting star marks their passage.\n\n Attracted by the smell of cooking meat but particularly vulnerable to flame, a namorrodor's most common meal is a traveler who has strayed from their campfire. Unattended babies are a treat so delectable, however, that a namorrodor will risk an encounter with dreaded fire if it spies an opportunity to snatch one. A namorrodor's skin is torn and loose over jutting bones, through which the wind whistles with a distinctive, eerie tone. Able to change between a quadrupedal and bipedal stance, the namorrodor is an admirable hunter.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Undead](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 20\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 18\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 15\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Namorrodor.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 5\">[Namorrodor](/Monsters.aspx?ID=1244)</title>\r\n\r\n<traits>\r\n<trait label=\"CE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Shadow\" url=\"/Traits.aspx?ID=143\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 183</row>\n\n**Perception** +11; [darkvision](/MonsterAbilities.aspx?ID=12), [lifesense](/MonsterAbilities.aspx?ID=21) 30 feet\r\n\r\n**Languages**\n\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +12, [Athletics](/Skills.aspx?ID=3) +13, [Stealth](/Skills.aspx?ID=15) +14, [Survival](/Skills.aspx?ID=16) +11\r\n\r\n<row gap=\"medium\">\r\n**Str** +4\r\n\r\n**Dex** +5\r\n\r\n**Con** +3\r\n\r\n**Int** +3\r\n\r\n**Wis** +2\r\n\r\n**Cha** +0\r\n</row>\r\n\r\n**Interplanar Lifesense** While the namorrodor is on the [Shadow Plane](/Planes.aspx?ID=11), its lifesense extends to the [Material Plane](/Planes.aspx?ID=1) as a vague sense with a 100-foot range.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 22 \r\n\r\n**Fort** +12 \r\n\r\n**Ref** +14 \r\n\r\n**Will** +11 \n\n</row>\r\n\r\n**HP** 85\n\n**Immunities**\r\n[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sleep](/Traits.aspx?ID=145)\n\n**Weaknesses**\r\npositive 5, fire 5\r\n\r\n**Whistling Bones** ([auditory](/Traits.aspx?ID=16), [aura](/Traits.aspx?ID=206), [emotion](/Traits.aspx?ID=60), [fear](/Traits.aspx?ID=68), [mental](/Traits.aspx?ID=106)) 30 feet. Wind whistles through the namorrodor's jutting bones with an eerie tone. A creature entering or beginning its turn in the area must attempt a DC 19 Will save, becoming [frightened 1](/Conditions.aspx?ID=19) on a failure (frightened 2 on a critical failure). A creature can't reduce its frightened condition below 1 as long as it's in the aura.<br />**Material Leap** <actions string=\"Reaction\" /> ([conjuration](/Traits.aspx?ID=33), [teleportation](/Traits.aspx?ID=156)) **Requirements** The namorrodor is on the [Shadow Plane](/Planes.aspx?ID=11) <%END>; **Trigger** A creature the namorrodor can sense with its lifesense on the [Material Plane](/Planes.aspx?ID=1) dies; **Effect** The namorrodor leaps between planes, appearing on the Material Plane within 100 feet of the triggering creature. It remains on the Material Plane for 24 hours, after which it is recalled to its original location on the Shadow Plane.<br />\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 40 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\njaws +15,\r\n**Damage** 2d8+6 piercing\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +15 ([Agile](/Traits.aspx?ID=170)),\r\n**Damage** 2d6+6 piercing plus Grab\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nspit +14 ([range 30 feet](/Traits.aspx?ID=248)),\r\n**Damage** 1d8+6 bludgeoning\n\n**Bounding Sprint** <actions string=\"Two Actions\" /> **Requirements** The namorrodor has nothing in its hands; **Effect** The namorrodor bounds forward, using four limbs for an extra burst of speed. It Strides twice and makes a single melee Strike at the end of its movement.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_3_Locations.png\">Night Stalkers</title>\r\n\r\nSince living on the [Shadow Plane](/Planes.aspx?ID=11) gives them easy access to broad areas of the [Material Plane](/Planes.aspx?ID=1), tales of namorrodors are told all over the world, from the Storval Plateau's river gorges to the Bandu Hills in northwestern Vidrian, Casmaron's Windswept Wastes, and the river dividing Hongal from the Shaguang desert in Tian Xia. Their names vary, but reports of shooting stars heralding their arrival and their eerie whistling auras are remarkably consistent.\r\n</aside>",
- "name": "Namorrodor",
- "npc": false,
- "perception": 11,
- "pfs": "Standard",
- "rarity": "common",
- "reflex_save": 14,
- "release_date": "2021-04-07",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Shadow\" url=\"/Traits.aspx?ID=143\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 183</row>\n\n<row gap=\"medium\">\r\n**HP** 85\r\n\r\n**AC** 22\r\n\r\n**Fort** +12\r\n\r\n**Ref** +14\r\n\r\n**Will** +11\r\n\r\n**Perception** +11\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nNamorrodor stalk the night, craving the flesh of the living. Though they dwell on the Shadow Plane , the shadowy substances of that plane offer them …\r\n</summary>",
- "sense": " darkvision , lifesense 30 feet",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12), [lifesense](/MonsterAbilities.aspx?ID=21) 30 feet",
- "size": [
- "Medium"
- ],
- "skill": [
- "Acrobatics +12",
- "Athletics +13",
- "Stealth +14",
- "Survival +11"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +12, [Athletics](/Skills.aspx?ID=3) +13, [Stealth](/Skills.aspx?ID=15) +14, [Survival](/Skills.aspx?ID=16) +11",
- "source": [
- "Bestiary 3"
- ],
- "source_raw": [
- "Bestiary 3 pg. 183"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 183</row>",
- "speed": {
- "land": 40,
- "max": 40
- },
- "speed_markdown": "40 feet",
- "speed_raw": "40 feet",
- "spell_markdown": "",
- "stealth": "14",
- "strength": 4,
- "strongest_save": [
- "ref",
- "reflex"
- ],
- "summary": "Namorrodor stalk the night, craving the flesh of the living. Though they dwell on the Shadow Plane , the shadowy substances of that plane offer them …",
- "summary_markdown": "Namorrodor stalk the night, craving the flesh of the living. Though they dwell on the Shadow Plane , the shadowy substances of that plane offer them …",
- "text": " Namorrodor Namorrodor stalk the night, craving the flesh of the living. Though they dwell on the Shadow Plane, the shadowy substances of that plane offer them only the barest sustenance, and they forever seek to cross over onto the Material Plane— yet they can make this journey only on the eve of a death, and only in a place where their plane overlaps the Material. When they manage to make the leap between planes, a shooting star marks their passage. Attracted by the smell of cooking meat but particularly vulnerable to flame, a namorrodor's most common meal is a traveler who has strayed from their campfire. Unattended babies are a treat so delectable, however, that a namorrodor will risk an encounter with dreaded fire if it spies an opportunity to snatch one. A namorrodor's skin is torn and loose over jutting bones, through which the wind whistles with a distinctive, eerie tone. Able to change between a quadrupedal and bipedal stance, the namorrodor is an admirable hunter. Recall Knowledge - Undead (Religion): DC 20 Unspecific Lore : DC 18 Specific Lore : DC 15 Namorrodor Source Bestiary 3 pg. 183 Perception +11; darkvision, lifesense 30 feet Languages Skills Acrobatics +12, Athletics +13, Stealth +14, Survival +11 Str +4 Dex +5 Con +3 Int +3 Wis +2 Cha +0 Interplanar Lifesense While the namorrodor is on the Shadow Plane, its lifesense extends to the Material Plane as a vague sense with a 100-foot range. --- AC 22 Fort +12 Ref +14 Will +11 HP 85 Immunities death effects, disease, paralyzed, poison, sleep Weaknesses positive 5, fire 5 Whistling Bones (auditory, aura, emotion, fear, mental) 30 feet. Wind whistles through the namorrodor's jutting bones with an eerie tone. A creature entering or beginning its turn in the area must attempt a DC 19 Will save, becoming frightened 1 on a failure (frightened 2 on a critical failure). A creature can't reduce its frightened condition below 1 as long as it's in the aura. Material Leap Reaction (conjuration, teleportation) Requirements The namorrodor is on the Shadow Plane <%END>; Trigger A creature the namorrodor can sense with its lifesense on the Material Plane dies; Effect The namorrodor leaps between planes, appearing on the Material Plane within 100 feet of the triggering creature. It remains on the Material Plane for 24 hours, after which it is recalled to its original location on the Shadow Plane. --- Speed 40 feet Melee Single Action jaws +15, Damage 2d8+6 piercing Melee Single Action claw +15 (Agile), Damage 2d6+6 piercing plus Grab Ranged Single Action spit +14 (range 30 feet), Damage 1d8+6 bludgeoning Bounding Sprint Two Actions Requirements The namorrodor has nothing in its hands; Effect The namorrodor bounds forward, using four limbs for an extra burst of speed. It Strides twice and makes a single melee Strike at the end of its movement. Night Stalkers Since living on the Shadow Plane gives them easy access to broad areas of the Material Plane, tales of namorrodors are told all over the world, from the Storval Plateau's river gorges to the Bandu Hills in northwestern Vidrian, Casmaron's Windswept Wastes, and the river dividing Hongal from the Shaguang desert in Tian Xia. Their names vary, but reports of shooting stars heralding their arrival and their eerie whistling auras are remarkably consistent. ",
- "trait": [
- "Shadow",
- "Undead",
- "CE",
- "Medium"
- ],
- "trait_markdown": "[Shadow](/Traits.aspx?ID=143), [Undead](/Traits.aspx?ID=160)",
- "trait_raw": [
- "Shadow",
- "Undead"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=1244",
- "vision": "Darkvision",
- "weakest_save": [
- "will"
- ],
- "weakness": {
- "fire": 5,
- "positive": 5
- },
- "weakness_markdown": "positive 5, fire 5",
- "weakness_raw": "positive 5, fire 5",
- "will_save": 11,
- "wisdom": 2
- }
|