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- {
- "ac": 16,
- "alignment": "CG",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 4,
- "constitution": 0,
- "creature_ability": [
- "Wild Empathy",
- "Water Dependent",
- "Water Healing"
- ],
- "creature_family": "Nymph",
- "creature_family_markdown": "[Nymph](/MonsterFamilies.aspx?ID=77)",
- "dexterity": 3,
- "exclude_from_search": false,
- "fortitude_save": 3,
- "hp": 20,
- "hp_raw": "20",
- "id": "creature-311",
- "image": [
- "/Images/Monsters/Nymph_Naiad.png"
- ],
- "intelligence": 1,
- "language": [
- "Common",
- "Elven",
- "Sylvan",
- "<%SPELLS%293%%><i>speak with animals</i><%END>"
- ],
- "language_markdown": "[Common](/Languages.aspx?ID=1), [Elven](/Languages.aspx?ID=4), [Sylvan](/Languages.aspx?ID=10); [_speak with animals_](/Spells.aspx?ID=293)",
- "level": 1,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Naiad](/Monsters.aspx?ID=311)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nNaiads protect streams, ponds, springs, and other natural bodies of fresh water. While most naiads lead solitary lives close to their chosen ward, sometimes these nymphs congregate in coven-like groups where river tributaries meet, performing great magic and blessing the waters of the land. Because naiads’ bonds to their bodies of water permit more flexibility, they are the nymphs most likely to interact with humanoids and even visit their settlements on occasion. Unlike other nymphs, naiads occasionally become adventurers, especially when dark forces seek to despoil nature or otherwise threaten the land, joining forces with others to prevent the corruption of nature.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Fey](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 15\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 13\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 10\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Nymph_Naiad.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 1\">[Naiad](/Monsters.aspx?ID=311)</title>\r\n\r\n<traits>\r\n<trait label=\"CG\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Amphibious\" url=\"/Traits.aspx?ID=207\" />\r\n<trait label=\"Fey\" url=\"/Traits.aspx?ID=69\" />\r\n<trait label=\"Nymph\" url=\"/Traits.aspx?ID=230\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 246</row>\n\n**Perception** +6; low-light vision\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Elven](/Languages.aspx?ID=4), [Sylvan](/Languages.aspx?ID=10); [_speak with animals_](/Spells.aspx?ID=293)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +6, [Athletics](/Skills.aspx?ID=3) +3, [Diplomacy](/Skills.aspx?ID=6) +7, [Nature](/Skills.aspx?ID=10) +6, [Stealth](/Skills.aspx?ID=15) +6, [Survival](/Skills.aspx?ID=16) +4\r\n\r\n<row gap=\"medium\">\r\n**Str** +0\r\n\r\n**Dex** +3\r\n\r\n**Con** +0\r\n\r\n**Int** +1\r\n\r\n**Wis** +1\r\n\r\n**Cha** +4\r\n</row>\r\n\r\n**Wild Empathy** The naiad can use Diplomacy to Make an Impression on and make very simple Requests of animals.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 16 \r\n\r\n**Fort** +3 \r\n\r\n**Ref** +6 \r\n\r\n**Will** +8 \n\n</row>\r\n\r\n**HP** 20\n\n**Resistances**\r\nfire 3\r\n\r\n**Weaknesses**\r\ncold iron 3\r\n\r\n**Water Dependent** A naiad bonds to a spring, pool, pond, or similar-sized water feature. While within 300 feet of her bonded body of water, she can use her innate tidal surge at will. She doesn’t recover Hit Points or reduce the drained condition when resting beyond that range. Unlike most other nymphs, she doesn’t suffer penalties from being apart from her bonded body of water. A naiad can perform a 24-hour ritual to bond herself to a new body of water.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet, swim 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\naqueous fist +8 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [Magical](/Traits.aspx?ID=103), [Water](/Traits.aspx?ID=165)),\r\n**Damage** 1d6 bludgeoning\r\n\r\n**Primal Innate Spells** DC 17\r\n- **1st**\r\n[Charm](/Spells.aspx?ID=34), [Create Water](/Spells.aspx?ID=53), [Tidal Surge](/Spells.aspx?ID=458)\r\n- **Constant (2nd)**\r\n[Speak with Animals](/Spells.aspx?ID=293)\r\n\r\n**Water Healing** <actions string=\"Two Actions\" /> ([Concentrate](/Traits.aspx?ID=32), [Healing](/Traits.aspx?ID=89), [Necromancy](/Traits.aspx?ID=117), [Primal](/Traits.aspx?ID=134)) While within her bonded body of water (see water dependent above), the naiad heals 1 Hit Point every 10 minutes.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-77\" />",
- "name": "Naiad",
- "npc": false,
- "perception": 6,
- "pfs": "Standard",
- "rarity": "common",
- "reflex_save": 6,
- "release_date": "2019-08-01",
- "resistance": {
- "fire": 3
- },
- "resistance_markdown": "fire 3",
- "resistance_raw": "fire 3",
- "search_markdown": "<traits>\r\n<trait label=\"Amphibious\" url=\"/Traits.aspx?ID=207\" />\r\n<trait label=\"Fey\" url=\"/Traits.aspx?ID=69\" />\r\n<trait label=\"Nymph\" url=\"/Traits.aspx?ID=230\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 246</row>\r\n\r\n**Creature Family** [Nymph](/MonsterFamilies.aspx?ID=77)\r\n\r\n<row gap=\"medium\">\r\n**HP** 20\r\n\r\n**AC** 16\r\n\r\n**Fort** +3\r\n\r\n**Ref** +6\r\n\r\n**Will** +8\r\n\r\n**Perception** +6\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nNaiads protect streams, ponds, springs, and other natural bodies of fresh water. While most naiads lead solitary lives close to their chosen ward, …\r\n</summary>",
- "sense": "low-light vision",
- "sense_markdown": "low-light vision",
- "size": [
- "Medium"
- ],
- "skill": [
- "Acrobatics +6",
- "Athletics +3",
- "Diplomacy +7",
- "Nature +6",
- "Stealth +6",
- "Survival +4"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +6, [Athletics](/Skills.aspx?ID=3) +3, [Diplomacy](/Skills.aspx?ID=6) +7, [Nature](/Skills.aspx?ID=10) +6, [Stealth](/Skills.aspx?ID=15) +6, [Survival](/Skills.aspx?ID=16) +4",
- "source": [
- "Bestiary"
- ],
- "source_raw": [
- "Bestiary pg. 246"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 246</row>",
- "speed": {
- "land": 25,
- "max": 25,
- "swim": 25
- },
- "speed_markdown": "25 feet, swim 25 feet",
- "speed_raw": "25 feet, swim 25 feet",
- "spell": [
- "Charm",
- "Create Water",
- "Tidal Surge",
- "Speak with Animals"
- ],
- "spell_markdown": "[Charm](/Spells.aspx?ID=34), [Create Water](/Spells.aspx?ID=53), [Speak with Animals](/Spells.aspx?ID=293), [Tidal Surge](/Spells.aspx?ID=458)",
- "stealth": "6",
- "strength": 0,
- "strongest_save": [
- "will"
- ],
- "summary": "Naiads protect streams, ponds, springs, and other natural bodies of fresh water. While most naiads lead solitary lives close to their chosen ward, …",
- "summary_markdown": "Naiads protect streams, ponds, springs, and other natural bodies of fresh water. While most naiads lead solitary lives close to their chosen ward, …",
- "text": " Naiad Naiads protect streams, ponds, springs, and other natural bodies of fresh water. While most naiads lead solitary lives close to their chosen ward, sometimes these nymphs congregate in coven-like groups where river tributaries meet, performing great magic and blessing the waters of the land. Because naiads’ bonds to their bodies of water permit more flexibility, they are the nymphs most likely to interact with humanoids and even visit their settlements on occasion. Unlike other nymphs, naiads occasionally become adventurers, especially when dark forces seek to despoil nature or otherwise threaten the land, joining forces with others to prevent the corruption of nature. Recall Knowledge - Fey (Nature): DC 15 Unspecific Lore : DC 13 Specific Lore : DC 10 Naiad Source Bestiary pg. 246 Perception +6; low-light vision Languages Common, Elven, Sylvan; speak with animals Skills Acrobatics +6, Athletics +3, Diplomacy +7, Nature +6, Stealth +6, Survival +4 Str +0 Dex +3 Con +0 Int +1 Wis +1 Cha +4 Wild Empathy The naiad can use Diplomacy to Make an Impression on and make very simple Requests of animals. --- AC 16 Fort +3 Ref +6 Will +8 HP 20 Resistances fire 3 Weaknesses cold iron 3 Water Dependent A naiad bonds to a spring, pool, pond, or similar-sized water feature. While within 300 feet of her bonded body of water, she can use her innate tidal surge at will. She doesn’t recover Hit Points or reduce the drained condition when resting beyond that range. Unlike most other nymphs, she doesn’t suffer penalties from being apart from her bonded body of water. A naiad can perform a 24-hour ritual to bond herself to a new body of water. --- Speed 25 feet, swim 25 feet Melee Single Action aqueous fist +8 (Agile, Finesse, Magical, Water), Damage 1d6 bludgeoning Primal Innate Spells DC 17 - 1st Charm, Create Water, Tidal Surge - Constant (2nd) Speak with Animals Water Healing Two Actions (Concentrate, Healing, Necromancy, Primal) While within her bonded body of water (see water dependent above), the naiad heals 1 Hit Point every 10 minutes. ",
- "trait": [
- "Amphibious",
- "Fey",
- "Nymph",
- "Water",
- "CG",
- "Medium"
- ],
- "trait_markdown": "[Amphibious](/Traits.aspx?ID=207), [Fey](/Traits.aspx?ID=69), [Nymph](/Traits.aspx?ID=230), [Water](/Traits.aspx?ID=165)",
- "trait_raw": [
- "Amphibious",
- "Fey",
- "Nymph",
- "Water"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=311",
- "vision": "Low-light vision",
- "weakest_save": [
- "fort",
- "fortitude"
- ],
- "weakness": {
- "cold_iron": 3
- },
- "weakness_markdown": "cold iron 3",
- "weakness_raw": "cold iron 3",
- "will_save": 8,
- "wisdom": 1
- }
|